Mr. Bananagrabber Posted May 12, 2008 Posted May 12, 2008 Yesyesyesyesyes it's a proper sequel, not a spin-off. Which is good, because the original is still one of the best games of this gen. Sooooo excited for this and Banjo.
triforce_keeper Posted May 12, 2008 Posted May 12, 2008 Ahaha, as I was scrolling down looking at the piccies, I was saying "yesyesyesyesyesyes" XD Anyway, yeah, yaaaaaaaaaaaaay
Tellyn Posted May 12, 2008 Posted May 12, 2008 So this is the title Rare mentioned in their latest Scribes.
Guest Jordan Posted May 12, 2008 Posted May 12, 2008 As pretty as this is... it basically looks like the first game + weather effects + more pinatas. The first game had some seriously annoying problems, so i doubt i'll be picking this up.
S.C.G Posted May 12, 2008 Posted May 12, 2008 Well at least it's not another crappy mini-game collection spin-off like the last game. *shudders*
Dyson Posted May 12, 2008 Posted May 12, 2008 As pretty as this is... it basically looks like the first game + weather effects + more pinatas. The first game had some seriously annoying problems, so i doubt i'll be picking this up. ...and what looks like a second player cursor
Nintenchris Posted May 12, 2008 Posted May 12, 2008 OMG I spent so many hours on the first one and got all the achievements... i just know im gonna lose so many hours playing this one! I get the feeling we will be seeing this one very soon.. i dunno why i just dont see this and banjo coming out at the end of the year Oh yeah and there was no 2 player in the first one.. you could just send Pinatas to your friends.
Cube Posted May 12, 2008 Posted May 12, 2008 I've only spent 30 minutes on the first one, so I don't really know what I would want from a sequel.
S.C.G Posted May 12, 2008 Posted May 12, 2008 I've only spent 30 minutes on the first one, so I don't really know what I would want from a sequel. Quoted for truth! I bought it upon it's release but there were other games out at the time that I also bought which lead to me only playing it for around 40 - 45 mins and then never again. :/ I may force myself to play it before this one comes out if it's a noticable improvement though.
flameboy Posted May 12, 2008 Posted May 12, 2008 Hmm looks good the darker more mature setting may help to make it appeal to more diverse audiences as well..
Gizmo Posted May 12, 2008 Posted May 12, 2008 Rare scribes from the 9th; "I can honestly say there is not a title called Viva Pinata 2 in the works." Cheeky git.
Dan_Dare Posted May 12, 2008 Posted May 12, 2008 oooooooooooooooooooooo pretty. Just been playing the original and may pick this up.
McPhee Posted May 12, 2008 Posted May 12, 2008 Woohoo The first was really good, so looking forward to this
Daft Posted May 12, 2008 Posted May 12, 2008 I loved the first but I really don't see where they can go with a sequel except give it a story that isn't shite.
Daft Posted May 12, 2008 Posted May 12, 2008 the first had a story? Something about becoming number 1 pinata herder...or some turd like that.
Dan_Dare Posted May 12, 2008 Posted May 12, 2008 well that's totally irrelevant to the actual game. what's important about the sequel is more Pinata, more gardens, weather (seasons? raaawwwk! if so) and the like. I couldn't care less about plot here. All I cared about in the first one was the aesthetic pleasure the garden provides, and the spatial challenge of getting it how you want it.
Daft Posted May 12, 2008 Posted May 12, 2008 Yeah, I agree. I just don't see how a sequel would be that much better to make it worth buying.
That Guy Posted May 12, 2008 Posted May 12, 2008 EEEFFF YES! Loved the first game, still play it every so often now, so looking forward to this.
Dan_Dare Posted May 12, 2008 Posted May 12, 2008 Yeah, I agree. I just don't see how a sequel would be that much better to make it worth buying. well i don't own a copy of #1. just borrowed it, only to have it reduce me to a gurgling toddler within moments.
Coolness Bears Posted May 12, 2008 Posted May 12, 2008 This game looks even more beautiful than before! as I don't have a 360 I unfortunately cannot buy this but I do get to name some of my friends Pinatas.
Daft Posted May 12, 2008 Posted May 12, 2008 well i don't own a copy of #1. just borrowed it, only to have it reduce me to a gurgling toddler within moments. If I hadn't bought the first one I wouldn't think twice about getting this.
Dan_Dare Posted May 12, 2008 Posted May 12, 2008 I found the naming process far more chucklesome than is entirely healthy I'm sure. I found it hilarious to name all these amazingly vibrant creatures will really dull names and stuff. Later, I developed themes; the badgers all got names befitting a country manor family, the squrirrles names befitting cheeky children. The more absurd the pinata, the more pedestrian the names, for giggles.
Dante Posted May 13, 2008 Posted May 13, 2008 "Viva Piñata: Trouble in Paradise" Fact Sheet May 2008 Title: "Viva Piñata: Trouble in Paradise" Publisher: Microsoft Game Studios Developer: Rare Ltd. Format: DVD for the Xbox 360 video game system ESRB Rating: Rating pending (all ages) Availability: September 2008 Product Overview: The original Rare Ltd. team behind "Viva Piñata" has reunited to bring gamers "Viva Piñata: Trouble in Paradise," the newest piñata adventure that invites gamers to return to magical Piñata Island. Unfortunately, not all is well on the island, as Professor Pester along with his gang of Ruffians have wiped out Piñata Central's computer records, which poses a threat to parties everywhere. To help Piñata Central, players must gradually rebuild the computer database by sending piñatas at full candiosity to parties all around the world. While thwarting Professor Pester's evil plot, players still build and maintain piñata gardens — using their creativity and imagination to attract, trap, protect, train and manage more than 100 different piñata species. Available exclusively on Xbox 360, "Viva Piñata: Trouble in Paradise" reinvigorates a colorful and engaging gaming experience on the Xbox 360 platform. Now with full cooperative and online gameplay modes, the "Viva Piñata" franchise opens its doors even wider with a new game that provides hours of fun for gamers of all ages, fans of the animated series and animal lovers alike. Features: Top game features include the following: • Social. The world of Piñata Island is an inviting and rewarding place to be. Family members and friend now can share in the joy of creating a garden by simply plugging in an extra controller. The second player has access to all tools, actions and activities, but he or she also can collect magic by helping. Player two can spend magic by tinkering items, healing a sick piñata or filling a piñata candiosity meter. It's a new way to play. • Customizable. "Viva Piñata: Trouble in Paradise" allows players' imaginations to run wild by providing them with expansive freedom and choice. o Your garden. "Viva Piñata: Trouble in Paradise" also offers a vast level of customization within your main garden. Now, along with planting grass, trees and flowers, and digging ponds and lakes, players can place sand and snow in their garden to make exotic species of piñata feel more at home. Players also can choose to enhance their garden with themed object packs — make your garden into a space center, a pirate cove or a haunted graveyard. Buy objects to change the weather, or new toys for your piñata to play with. You have total freedom to create any kind of paradise you want! o Your piñatas. Thirty-two new species of piñata can run, crawl, fly and swim into your garden in "Viva Piñata: Trouble in Paradise." Large, small, fierce and cute, the new piñatas will join all your favorites for thriving activity throughout your garden. Among these new species are sour piñatas that will infiltrate and wreak havoc in the garden. In "Viva Piñata: Trouble in Paradise," players can choose to either tame sours, or feed them candy to keep them sweet. o Piñata Vision. A never-before-seen feature called Piñata Vision allows players to plug in an Xbox LIVE Vision camera and interact with the game through the use of printed cards that feature a unique barcode. With Piñata Vision, gamers can simply flash a piñata card up to the Vision camera, and the content will drop directly into the game.* • Accessible. "Viva Piñata: Trouble in Paradise" reinvigorates the franchise with additional game modes and features that make it even more accessible to players of all ages and skill levels. o Just for Fun Mode. Designed for beginner players, kids and those just looking to explore Piñata Island, this mode allows players to jump into the garden and interact with the unique piñata world. In this mode the difficulty has been turned down and the fun has been turned up. Sour piñatas stay away, resident piñatas remain healthy, weeds don't plague your garden and you have an infinite chocolate coin bank account, allowing you to turn your garden into a veritable utopia of colorful creatures. o Standard Mode. Presenting a challenge for experienced piñata gardeners and dedicated gamers, the Standard gameplay mode provides a more tricky option, where players must keep a watchful eye on their garden. Sour piñatas, feuding species, weeds, illness and limited money call for you to exercise problem solving and creativity to build and maintain an environment where piñatas can flourish and grow. o Player Guide System. Replacing the traditional tutorial, the optional Player Guide System directs players through a series of loose goals to help them master the fundamental aspects of "Viva Piñata: Trouble in Paradise." o Show Off. Using the new photo mode in "Viva Piñata: Trouble in Paradise," you can snap, print and upload pictures of your unique garden or customized piñatas showing them off to your friends. You also can photograph your piñata and turn it into a piñata card, share it with your friends so they scan it and put it into their own garden using the Xbox LIVE Vision camera. o Piñata and character interaction. All your residents are now capable of performing dazzling tricks, which you can teach them using the new trick stick tool. Watch as piñatas play together, perch on each other and interact in new ways to make them more appealing. • Spontaneous. "Viva Piñata: Trouble in Paradise" is a constantly changing world where anything can and does happen. Rivalries, injuries, illness and fights — if you turn your back, who knows what your piñatas will do? o It's happening outside. Pester knows where your garden is, and he's got a few nasty tricks up his sleeve to make piñata life difficult. Foil his plans by sending your piñata around the world to save parties everywhere. Also, you must deal with new, untamed sour piñatas with bad attitudes and more troublesome Ruffians who will try to spoil your creation. o It's happening inside. Pester will try to block piñatas from ever reaching your garden, but you can break the blockades and teach him who is in charge on Piñata Island. However, don't underestimate Pester — he's likely to make some personal appearances to attempt to put you in your place. Developer Information: Founded in 1985 and based in the United Kingdom, Rare Ltd. is one of the world's leading video game developers and has masterminded some of the most popular video games in history, including multi-million-dollar sellers "GoldenEye", "Perfect Dark", "Banjo-Kazooie" and the "Donkey Kong Country" Series. From 2005 to 2006, Rare released "Perfect Dark Zero", "Kameo: Elements of Power" and "Viva Piñata" for Xbox 360. Rare continues to entertain the world with the release of "Banjo-Kazooie: Nuts & Bolts" and "Viva Piñata: Trouble in Paradise" later this year. For further information visit www.rare.co.uk."
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