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Resistance 2


Gizmo

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I don't even have a PS3, but if this turns works I might just bloody buy one.

 

Resistance 2

 

Release: Fall 2008

Platform: PlayStation 3

 

-One campaign focusing on Nathan Hale across USA, 1 player

-One separate story based campaign supporting 2 players offline, 8 players Online

-Online Multiplayer (dedicated servers) supporting 60 people

-Classes for online: Heavy, Special Ops, Medic

-New vehicles including Chameleon (Stalker with cloak)

-Partial randomized geometry in level spots

-Insane stat tracking coupled with MyResistance.net

 

Source:GameInformer magazine, NeoGAF

 

bravo_hydrogen_bomb_15_megaton-wl.jpg

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Sounds insane. 60 player multiplayer! with squads and classes for better communication and roles! Cant wait. :bowdown:

 

RESISTANCE 2

 

I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

 

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

 

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

 

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

 

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

 

EDIT 4: Chameleon.. Stalker with total cloaking ability

 

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

 

EDIT 6: Eight player coop over PSN, two player local

 

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic

 

I'm READING FAST!

 

http://boards.ign.com/ps3_general_bo...7131205/p1/?13

 

I cant make my own thread, stupid gaf mods., someone make a thread!

 

EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

 

EDIT 9: Partially randomized geometry... levels are different with each playthrough

 

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

 

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

 

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

 

EDIT 13: Aiming to deliver mobile-phone-quality sound.

 

EDIT 13: Aiming to deliver mobile-phone-quality sound.

 

EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

 

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

 

sorry for typos... typing fast

 

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

 

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

 

EDIT 18: Mysterious "Cloven"

 

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]

 

 

RELEASE: FALL 2008

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Yeah this is amazing news! and another reason to get a PS3 guys, seriously!!

 

Fall 08 seems a little too early though, like Gizmo said. I reckon it will slip till early Next year! Unless they started work on it immediately after Resistance in 2006....

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Is it just me who is sceptical about a Fall 08 release? Seems to be a game of huge scope, and the PS3 is supposed to be really hard to develop for.

 

Its pretty realistic to be honest as Insomniac have released a game at the end of the year since they started the Ratchet and Clank series. Like Naughty Dog they have a great understanding of how the PS3 works, I mean just look at the visual quality of Tools of Destruction.

 

Amazing news if true as Resistance is a gem of a game that too many people dismiss because its not Halo.

 

Heres some pics peeps!

 

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2186049504_7d33490bb0_b.jpg

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Shame the screenshots are a bit rubbish. I don't mean the graphics look bad, they just don't really show anything other than a more humanised Chimaera. I suppose it's all a part of 'first look syndrome'.

 

Still, I definitely have high hopes for this game. The original Resistance is a lot better than many give it credit for, but Insomniac — which is a really accurate name given their prolificness — can easily improve on it. Hopefully they've taken the criticisms of the first on board.

 

Oh, and if anyone else had announced a 60-player console game I'd have been sceptical. Good ol' dedicated servers.

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The whole thing sounds too good to be true. Then again Resisatnce had alot in it. The story mode was longer than both Halo 3 and COD4 combined... Multiplayer is crazy and well supported too.

 

Is it just me who is sceptical about a Fall 08 release? Seems to be a game of huge scope, and the PS3 is supposed to be really hard to develop for.

 

They are called Insomniac since they dont sleep :heh: Then again no clue when this is coming. I doubt this and Killzone will come out at the same time. Maybe a month between them?

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