Jump to content
N-Europe

Recommended Posts

Posted

I can aim better with a stick. The stick is used for positioning the reticle, once it's placed it only need minor adjustments to keep in place. With a pointer I have to keep my arm/wrist/hand steady. I don't like that. Nor do I like the lack of weight involved.

 

Also, with a pointer, control of the camera is annoying and distracting.

 

If people want to use a pointer, that's cool. I'm actually quite interested to see how Infamous 2 plays with the Move. I think it could work there because Infamous is not a game about precision. You just blow the crap out of everything.

  • Replies 13.9k
  • Created
  • Last Reply

Top Posters In This Topic

  • Daft

    1798

  • flameboy

    1499

  • dwarf

    1450

  • Hero-of-Time

    479

Posted (edited)
That's all cool. It's a bit of a dead end discussion. I'm not saying people don't appreciate pointer functionality, it just just doesn't bother me. Basically, whatever floats your boat. S'all cool.

 

I'm not getting Zelda. Not because of the controls but because it's only going to be some slight variation on the past 7 Zelda games I've played. I know what to expect. It bores me. And I haven't seen anything of SS that appears to indicate otherwise. I may be wrong. TP killed it for me.

 

(Walking and shooting didn't bother me in RE, it's just the only game that does it and to my mind the only thing that really makes pointer controls shine.)

 

Coolio no problem.

 

To be fair I'm not that hyped for the new Zelda either. I see that as a good thing though, because if it is as good as some people think it will be, then I'll be pleasantly surprised.

 

Going by what I've heard so far, story wise it sounds like a Zelda fan's wet dream. Don't know if that's a good thing though.

 

I agree with you on the boring part, I've played and completed that many Zelda games, I've lost almost all interest in them. I'm still going to give Zelda:SS a go though.

Edited by The Lillster
Posted

Yeah there is definately something about having the tension behind an analogue sticks movement... it was definately something you had to adjust to with the Wii.

 

But then I played through Goldeneye on Wii, where precision/accuracy is key for Stealth playthroughs etc... and it was great. I think it's just whether you mind spending the necessary time to get used to the setup.

Posted

I don't like the Wii remote and I have had a Wii since launch. It's definitely not because I'm used to the dual shock.

 

I dislike motion control because it's inefficient. It's far easier and less time consuming to move a thumb than it is to move an arm or wrist. It's also not very accurate to point, the hand is naturally a little shakey (try pointing your wii remote at the same part of the menu screen and see the hand move about).

 

But most of all it's not fun. I don't get any enjoyment from thinking 'I'm the one who killed that monster' because my arm moved in a vaguely similar way to the character on screen. I'm not a child, that's really not fun to me at all.

Posted
Coolio no problem.

 

To be fair I'm not that hyped for the new Zelda either. I see that as a good thing though, because if it is as good as some people think it will be, then I'll be pleasantly surprised.

 

Going by what I've heard so far, story wise it sounds like a Zelda fan's wet dream. Don't know if that's a good thing though.

 

I agree with you on the boring part, I've played and completed that many Zelda games, I've lost almost all interest in them. I'm still going to give Zelda:SS a go though.

 

I may pick it up on a whim and I think that's probably the best thing for it because I just want to forget about Zelda and just be surprised by SS a little. We'll see. I'd love to be charmed and surprised by a Zelda again like Majora's Mask or WW did.

 

Yeah there is definately something about having the tension behind an analogue sticks movement... it was definately something you had to adjust to with the Wii.

 

But then I played through Goldeneye on Wii, where precision/accuracy is key for Stealth playthroughs etc... and it was great. I think it's just whether you mind spending the necessary time to get used to the setup.

 

My biggest issue is the camera. There's always a disjoint between how the reticle moves and how the camera moves that really pulls me out of the experience. I'm almost certain that this is only applicable to FPSs, though.

Posted

@Sheikah Yeah really I'd agree... to me it's not something that feels like a natural extension, it's something you have to give extra attention to all the time to keep the precision up.

 

Sometimes it can feel really good, but most times it just feels like really an analogue would be far simpler and quicker.

 

I haven't played Resident Evil 4 Wii Edition, but I'd imagine that game plays incredibly well with it is because of the length of the game and you're given time to grow into the pointer controls, so that as you get to the later more difficult stages everything does feel natural and come very quickly.

 

For FPS where you need to have that precision from the get go, it can be a hassle at times.

Posted (edited)
There's always a disjoint between how the reticle moves and how the camera moves

That is essentially the fundamental failure. RE4 Wii edition was fantastic because those two components weren't working in tandem.

 

Navigating a corner in a Wii FPS is like trying to hit the apex of a hairpin in a drifting bus. You end up in a wall.

Edited by dwarf
Posted
I was a little confused by Nintendo at E3, tbh. So they have the WiiU controller...and you're meant to use the Wii-mote at the same time?

 

That was probably the main source of all the confusion at E3 and a major oversight by Nintendo. Showing Wiimotes and games that looked like Wii games by all rights before even showing the new console itself. Way to imply the Pad is only a Wii-addon. :heh:

 

In hindsight the intended message is clear though: There is one "U-Pad" per console and for local multiplayer everyone else uses Wiimotes/Classic-Controllers.

 

I'm personally hoping that pointer controls will pick up. The new Counter Strike is confirmed to support Move on the PS3, isn't it? I believe even Bioshock Infinite was confirmed to support Move. I hope more devs use the opportunity in the future, as I found it hard to go back to dual analogues after getting accustomed to pointer controls. Options don't hurt.

Posted
That is essentially the fundamental failure. RE4 Wii edition was fantastic because the those two components weren't working in tandem.

 

Navigating a corner in a Wii FPS is like trying to hit the apex of a hairpin in a drifting bus. You end up in a wall.

 

I've heard Killzone 3 has good pointer controls, apparently once you get the settings right, it feels really good and natural.

 

I don't have Killzone 3, so I can't give you my verdict. If I see it cheap I might buy it.

Posted

I hate using a PS3 controller when I just want to watch a Blu-Ray/DVD, and was thinking about getting the bluetooth remote.

 

However, I just discovered that I can use my TV remote to control my PS3, and it turns on automatically when I select the HDMI and turns off when I turn the TV off.

 

Which is amazing.

Posted

Really annoying that Payday The Heist has not been released on PSN today even though it was meant to be and has been in US. Preordered and paid for it then they delayed it the day before release and now it doesn't get released on its new date!!!!

Posted
The whole update was a mess. Really pathetic of SCEE. They messed up the GT5 DLC prices but are now refunding the difference. Kaznouri Yamauchi cracked his whip and made sure the GT5 side of things would be fine once he found out. Shame about everything else. No Deus Ex etc. SCEE seem like they are back at square one.

 

Yup now I remember why I originally cancelled my PS Plus sub. I'm sooooo annoyed that they would let me pay upfront to preorder payday and now it's just been moved to TBA and they claim it has been all along when it hasn't they announced the date this time last week. FUCKERS! The GT5 thing does suck that people were charged full price instead of discounted rate.

Posted
Payday reminds me of Renegade Ops on Steam. That still isnt out... So many people paid up thinking it was out because the store presented it as such... Talk about misleading people.

 

Shame cos Renegade Ops is bloody amazing!

Posted

Pretty good PSN update this week. Infamous Festival of Blood and PixelJunk Sidescroller. I picked up Back to the Future because it's gone reduced to £7.99 (was on holiday last time it did this so missed out) and also PS Plus discounted so paid £6.79! Bargain!

Posted

Well Payday finally got it's release date! The same day as Uncharted 3 so basically that means no one playing it! Real shame as from what I played of the US demo it was very very awesome. Think HEAT+DARK KNIGHT+LEFT 4 DEAD!

Posted
I would so buy the PSN BF3. But EA are charging £49.99 for it. LOL.

 

I would have loved no disk to deal with.

 

Can someone explain the PSN store pricing to me. I was tempted by inFamous 2, especially since e-tailers have dropped the price to less than £20, but PSN store still asks for £50. The downloaded the original as part of the Welcome Back offer; it would be entirely wrong to own the disk version for the sequel (if you get my drift).

 

And while I am on the subject, why does the PSN store contain so few full titles? I can understand third parties witholding games from download, bur a vast number of titles from Sony are simply missing - Uncharted, for example.

Posted

Pricing is down to the publisher. So blame EA for Battlefield 3 being a billion pounds. Not sure why Infamous 2 is still that price, that'll be Sony's idea. It might be an oversight (i.e. They don't care).

 

Infamous 2 is amazing. Just pick it up, is my rec. Unless Uncharted 3 pulls something out of the bag (which it pretty much has with the multiplayer alone) then it's my GOTY.

 

There isn't a standardised policy for publishing full titles. That's why it's so inconsistent.

Posted
Can someone explain the PSN store pricing to me.

 

Don't quote me on this, but I heard somewhere that they have an agreement with retail stores so that they have to charge above RRP.

Posted
Pricing is down to the publisher. So blame EA for Battlefield 3 being a billion pounds. Not sure why Infamous 2 is still that price, that'll be Sony's idea. It might be an oversight (i.e. They don't care).

 

Infamous 2 is amazing. Just pick it up, is my rec. Unless Uncharted 3 pulls something out of the bag (which it pretty much has with the multiplayer alone) then it's my GOTY.

 

There isn't a standardised policy for publishing full titles. That's why it's so inconsistent.

 

Yeah it really is good. When you were saying things like it's a GOTY contender I really didn't believe you. As if looked too similar to the 1st but they refined everything so well.

 

Don't quote me on this, but I heard somewhere that they have an agreement with retail stores so that they have to charge above RRP.

 

Yeah there was this general view that this is what happened. Although this issue seems to be being addressed with the Vita as they have come out and said in Japan that downloadable games will be the equavalent of $10sh cheaper than retail. There will come a point where this will shift I reckon and be addressed as we become more and more digital just it's a slow process....

Posted
I can understand third parties witholding games from download, bur a vast number of titles from Sony are simply missing - Uncharted, for example.

 

I think in Sony's case it might be that their games generally fill up blu-rays, 42GB in the case of GOWIII. Games which are smaller in size, like Infamous (open world games tend to be smaller I've noticed) get put up. Uncharted 2 is 25GB I believe.


×
×
  • Create New...