pedrocasilva Posted January 24, 2009 Author Posted January 24, 2009 character levels up=RPG besides the RPG definition has been broadned so much in recent years that it really doesn't matter anymore, not when square-enix does RPG's like it does with "press x 20 times to win"
Hero-of-Time Posted January 25, 2009 Posted January 25, 2009 First day sales are in. First day sales - Fragile (Wii) 16,000 45% sell-through - Haruhi (Wii) 8,500 30% sell-through Apparently, the rule of thumb is that 50% sell-through rate on the first day is a positive consumer reaction…so Fragile is pretty close. It would be nice to see a complete sell-out of the initial shipment within the first month. The better the sell-rate in Japan, the more likely a publisher will pick it up for North America.
Ganepark32 Posted January 25, 2009 Posted January 25, 2009 That's not bad. A 45% sale through of the initial stock in the first day of a new IP isn't too bad. Ok, it could have done much better but it could also have done much worse. I just really hope they do consider releasing it in Europe and the US as I would like to play this.
Hero-of-Time Posted January 28, 2009 Posted January 28, 2009 Here's some vids from Gametrailers. Opening Cinematic http://www.gametrailers.com/player/44837.html Feminine Encounter Cinematic http://www.gametrailers.com/player/44838.html Japanese Flashlight Gameplay http://www.gametrailers.com/player/44841.html Japanese Pesky Mutt Gameplay http://www.gametrailers.com/player/44842.html
Dante Posted January 29, 2009 Posted January 29, 2009 Japan Sales: 19 - 25 01. [WII] Wii Play: Mario Tennis (Nintendo) 31,000 / 88,000 02. [WII] Fragile (Namco Bandai) 26,000 / NEW 03. [WII] Taiko no Tatsujin Wii (Namco Bandai) 25,000 / 316,000 04. [PSP] Zill O'll Infinite Plus (KOEI) 25,000 / NEW 05. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 25,000 / 357,000 06. [NDS] Rhythm Tengoku Gold (Nintendo) 20,000 / 1,614,000 07. [WII] Wii Fit (Nintendo) 19,000 / 3,196,000 08. [PSP] Dissidia Final Fantasy (Square Enix) 18,000 / 866,000 09. [NDS] Megami Ibunroku: Devil Survivor (Atlus) 18,000 / 74,000 10. [NDS] Wagamama Fashion: Girl's Mode (Nintendo) 17,000 / 684,000
D_prOdigy Posted January 29, 2009 Posted January 29, 2009 Considering the 16,000 on its first day was 45% of the stock, it was never really going to reach the 50,000 people predicted. It hasn't done too badly though; a lot better have done a lot worse indeed.
ShadowV7 Posted January 29, 2009 Posted January 29, 2009 Fragile, you better have legs to stand on ¬_¬
Ganepark32 Posted January 29, 2009 Posted January 29, 2009 Hey, it beat Monster Hunter on the PSP and Taiko Drum Master on the Wii so it's done pretty damn well to get that many sales. I really do hope Namco don't just decide to sit on these numbers and the game and leave it at that because it really would sell much better in the west. If they do release in the west, all I hope is that they keep the whole text coming down the screen on the right hand side. I know it'd look weird with the english being done like that but I think it'd keep some of the character that the game has in japanese.
Blue_Ninja0 Posted January 30, 2009 Posted January 30, 2009 I don't know but I don't think we'll see it reach this side of the world, even it sold better. Hope I'm wrong. Op Song - Aoi Teshima - Hikari End Song - ??? - The Warmth of the Moon Damn! I was looking for the name of the OP song for so long. Thanks man!
Noku Posted January 30, 2009 Posted January 30, 2009 Considering the 16,000 on its first day was 45% of the stock, it was never really going to reach the 50,000 people predicted. It hasn't done too badly though; a lot better have done a lot worse indeed. If that 45% estimate was correct, it darn near sold out! Not too bad at all!
pedrocasilva Posted January 30, 2009 Author Posted January 30, 2009 If that 45% estimate was correct, it darn near sold out! Not too bad at all!75% sellthrough, I did the math. It probably dried up stock in some stores.
jammy2211 Posted January 30, 2009 Posted January 30, 2009 Retailers choose how much stock they order, not the publisher. It could sell out it's initial stock and still be a flop, if the retailers just didn't but into the product. It's an irellevent figure to be honest. The game flopped in Japan I'm sure, it's not going to hit 6 figures... I doubt that'll see Namco any sort of a return. Probably come to the west though.
Dante Posted January 30, 2009 Posted January 30, 2009 I don't know but I don't think we'll see it reach this side of the world, even it sold better. Hope I'm wrong. Damn! I was looking for the name of the OP song for so long. Thanks man! Goodnews! OST is on youtube! Tracks 01 & 02 Audio Tracks 03 04 & 05 Audio Tracks 06 07 & 08 Audio Tracks 09 & 10 Audio Aoi Teshima - Hikari Audio This song isn't on the OST? :
Ganepark32 Posted January 30, 2009 Posted January 30, 2009 There's a very distinct Studio Ghibli vibe from tracks 1 and 2. Very nice soundtrack though.
Blue_Ninja0 Posted January 31, 2009 Posted January 31, 2009 This song isn't on the OST? : Nope, I think it's a single but I can't find it.
Nolan Posted February 6, 2009 Posted February 6, 2009 http://www.gametrailers.com/player/45152.html GT Preview of the Import just went up. I have no clue at all on how to embed a GT video. I'm use to using swf tags, but those don't seem to work nor the embed code, and definatly not the youtube tag lol.
Blue_Ninja0 Posted February 7, 2009 Posted February 7, 2009 What the guy said in the preview reminded we might never see this distributed here. At least there could be a fan translation in the future, if things come to worst.
ghost_zero Posted February 8, 2009 Posted February 8, 2009 Well that preview confirmed that this game is only really enjoyable if you can understand what they are talking about. Meaning that importing the Japanese version is completely uninteresting for me. I just hope that it will at least get a release in the USA. @Blue_Ninja0: Regarding fan translation: Well even though: If it is not some subs directly in the game - e.g. by HomeBrew or something like this - it isn't that interesting either because I certainly don't want to look up every part of text on some paper.
Blue_Ninja0 Posted February 9, 2009 Posted February 9, 2009 @Blue_Ninja0: Regarding fan translation: Well even though: If it is not some subs directly in the game - e.g. by HomeBrew or something like this - it isn't that interesting either because I certainly don't want to look up every part of text on some paper. You're right. I was talking about homebrew. I don't want to be reading it on paper or on the computer either.
Mokong Posted February 9, 2009 Posted February 9, 2009 wait a minute, people can use Homebrew to create fansubs on Japanese games too? AWESOME, didn't know that was possible, hope someone makes a sub for this then if it doesn't get an official translation.
Shino Posted February 9, 2009 Posted February 9, 2009 wait a minute, people can use Homebrew to create fansubs on Japanese games too? AWESOME, didn't know that was possible, hope someone makes a sub for this then if it doesn't get an official translation. I doubt it. The only example we have of this is Mother 3, which requires you to patch a ROM of the game with the new translation. If this happens for Fragile, it will still require more than just hbc (and it will be illegal).
Nolan Posted February 9, 2009 Posted February 9, 2009 I doubt it. The only example we have of this is Mother 3, which requires you to patch a ROM of the game with the new translation. If this happens for Fragile, it will still require more than just hbc (and it will be illegal). Actually, Mother 3 is just probably one of the most wanted and hyped fan translations. I've played SNES games that were translated (Star Ocean, Bahamut Lagoon), and recently Persona 2 (There are two parts, one got localized and the other never left Japan) has been translated, and it's a ISO file.
ghost_zero Posted February 12, 2009 Posted February 12, 2009 Actually it should be possible without patching the game directly but should be possible by loading a program before that just gives other texts when they are requested and that might not actually be illegal as the game code itself doesn't get changed. However this isn't too easy to do and very unlikely to be done for the Wii.
Blue_Ninja0 Posted February 13, 2009 Posted February 13, 2009 Yeah, it won't happen. I was just saying it's possible and would be darn sweet.
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