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Posted
If they use the same system as they did in the PS2 game then I dont see any problems. I played with people all over Europe ( seperate US/Euro servers ) and I didn't have any lag at all.

 

But Sony didn't have an unified internet service at the time. Nintendo has the WFC. But I'm sure they will be continent separated anyway.

 

Ugh, I really don't care anymore.

 

Bit disappointed at that as I wanted to play with an american buddy. Can we decide which servers we play on? I doubt it but it does not hurt to ask.

 

Okay.

 

Hmm, as with happens with many regional restricted games on WFC, I'm sure you'll be able to override that if you're playing through friend codes.

I think there isn't a game that doesn't allow you to play with anyone from around the world if you're using friend codes.

Posted
But Sony didn't have an unified internet service at the time. Nintendo has the WFC. But I'm sure they will be continent separated anyway.

 

 

 

Okay.

 

Hmm, as with happens with many regional restricted games on WFC, I'm sure you'll be able to override that if you're playing through friend codes.

I think there isn't a game that doesn't allow you to play with anyone from around the world if you're using friend codes.

 

That's a good point. Will friend codes affect online play? I mean, is there any news on this? If it's server based, then surely it would be like an mmo where you meet people online and group with them? If you were in the cities/lobbies, wouldn't they be empty apart from the NPCs? Really have no idea how this game is online on the wii!

Posted

NowI'm just theorizing, but I suspect it may be similar to Guild Wars or Phantasy Star Online/Universe. The cities acting as lobbies to gather a group of players, once the group leaves they become a lone group.

 

I don't really know, although truthfully a littler research out to tell us how the Japanese version is set up, or if anyone imported it they should be able to give info.

Posted
A few more details about Monster Hunter 3, coming from producer Tsujimoto Ryozo...

 

- "We love the idea of voice chat (WiiSpeak) and we know that it is a minimum for western players"

- online payment system not decided yet

- "Although connection ratio is lower in this console, in 20 days it has grown, and the amount of people playing online is growing every day."

- "Actually, we knew that the visual aspect is very important, so we set the graphics as our main goal. That's where we spent a lot of time. I think we have the best graphics on Wii".

 

Capcom = Gaming Gods

Posted (edited)
Capcom = Gaming Gods

 

Feel these nipples:

 

ues bien, durante la presentación a la que asistimos, preguntamos directamente a los responsables de Capcom en Europa cuál sería la política de precios que seguirían en nuestro continente, siendo la respuesta que aquí, será totalmente gratuito. La explicación de esta decisión la achacaron a que el componente online tiene una importancia mucho mayor en occidente que en Japón, por lo que no han querido lacrar al juego en ese sentido. Recordad que Monster Hunter 3 tri- llegará a Europa a principios de 2010.

 

http://www.hardgame2.com/nwii/noticia-48275.html

 

Edit for the linguistically daft: IT'S FREE.

Edited by Noku
Posted

So to clarify... the games online mode will be Free, good... because I wasn't about to pay to play, this isn't the 360 :heh: lets just hope it turns out to be a decent service still.

Posted

Great to here it'll be free to the west, not too surprising what with them trying to expand it and all. Really looking forward to this after our hands on impression.

Posted

Well if this is free online and turns out good will defo pick up, only thing that has put me off picking up the PSP version is that it only has local multiplayer.

Posted

If we get the online service free over here & Wii Speak, bye bye Conduit & Mario Kart! (big statement coming from me).

 

I spent hundreds of hours on PSO on the DC during my college days, if we can get regular N-E groups this will be the ultimate Wii online game.

Guest Captain Falcon
Posted

Wii Speak and free online?

 

Well this just gets better and better - I hope there aren't any catches though. Still waiting on Western reviews before trying to draw any real conclusions though but so far, so good.

  • 4 weeks later...
Posted
The Capcom rep assured me that they aren’t using friend codes, and the online experience will be more close to what you would find on other systems.

 

:D

 

Mega-awesome-super news!!! :D

Posted

Yeah awesome news but... we still do't have a release date do we? I know it will be coming out just... would be nice to have a concrete date already... :indeed:

Posted
Not even North America has a solid release. I believe they're still sitting on a nice, vague, "March 2010".

 

Ah right, June 2010 for Pal release then... I might buy it on/for my birthday if that's the case, still either way we have a rather long wait.

Posted
I hope Nintendo takes a hint from all this developers circumventing its online system.

 

I hope they do too, friend codes are far too fiddly!

Posted

A few quotes from Gonintendo.

 

(removing fees is) something that we're looking into at the moment and there are a few factors to consider. Firstly, Monster Hunter isn't as popular in the West, so it might put people off. Secondly, Japan doesn't have Friend Codes, so Capcom run all the servers and the monthly fee is essentially to pay for those costs. - Chris Kramer, Capcom USA Senior Director of Communications and Community

 

We're looking into a bunch a different things and one of the things is definitely like, a lot of users have asked for voice chat. We're looking into right now whether it's technically possible or not. And so if it is, maybe we'll make an announcement. If it isn't, you know, if it realistically can't be done, then I'm sorry we may have to leave it out. But we're looking into it. - Capcom Producer Ryozo Tsjmoto

Guest Captain Falcon
Posted

I'm not sure if anybody knows this, and I may be way off the mark, but I swear I read that in the PSP versions (I'm assuming it was one of the PSP versions anyway), the monster movement isn't synced up between the players online and so you can't exactly team up to take them on.

 

Is this something that existed in the home version of MH and indeed this version or is my memory playing tricks (assuming the site I read it on wasn't talking out of it's rear end)?

Posted (edited)

Kinda.Im typing this on my PS3, just boot up my PC as I need a keyboard to explain it better :)

 

EDIT: Ok, im back :D Lets see if I can explain this correctly.

 

When you enter an area where a bunch of enemies are you see them on your screen and attack them as normal. If someone is in the same area as you they may look to be attacking nothing at all but in their game they are killing something. The enemy you are attacking may fall down dead as you go to hit it as someone else has just killed it on their screen. This is only for the small beasts and NOT for the main dragons/wyverns of the game. Its not a problem at all and I havent really thought about it until you just asked now. Its pretty funny seeing a charging bullfango ( like a warthog ) coming at you and then suddenly fall down dead. :heh:

 

Oh yeah this happened online in the PS2 version and in local co-op play on the PSP games aswell.

Edited by Hero-of-Time
Guest Captain Falcon
Posted (edited)

So every player in the same area has the same number of monsters there and each monster share's their health across all players. I'm guessing then that the lesser creatures should never pose so much as a threat to you as for you to need to call for any kind of asisstance?

 

In that regard, even with something like Wii Speak, it wouldn't make it any easier, unless there were only one of that creature in the playing area, otherwise they wouldn't know which one to attack to aid you.

Edited by Captain Falcon

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