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Link's Crossbow Training


Gizmo

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I'm with all the people who realise that this is just a bundle in with a relatively cheap peripheral. Nintendo aren't going to make this a full blown game, I think they will leave the proper zapper gaming to third parties (Ghost Squad, Resident Evil UC, Medal of Honour) and merely bundle this in to give a taster of what can be done.

 

We also know that the true wii version of Zelda is not coming out anytime soon so it is obviously an attempt to keep people tided over....

 

I was going to post and say the same thing.

This will definately be a way in getting people to really get to grips with the Zapper, something in the vein of Wii Play.

Personally I'm not to bothered about it being Zelda, as I said earlier, the price point (at £15, which looks likely) will be attractive and no matter what game (or sub-game) was released with it. Marketing wise too, Zelda could be good as Nintendo are easing one their real heavy-hitters to an audience that would look pass Zelda, possibly easing them into becoming more 'core' if you will.

And as flameboy stated, this could hold down the Zelda fans for a while, as the Wii-build Zelda game is far off.

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I'm happy with OOT,MM and TP to tide me over.And I still need to get Phantom Hourglass so i'm fine untill the next Zelda.

 

I've been thinking alot about replaying Twilight Princess,love that game.

 

Might replay Wind Waker thinking about it...:)

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I've been thinking alot about replaying Twilight Princess,love that game.

 

I was thinking of doing that aswell as I finished the Wii version but I still have the Cube version sitting on my shelf.

 

As for my thoughts on this I figure its a "free" game so its all good. The only thing I hope is that they dont destroy the good name of Zelda by giving us some shoddy spin off. Mario has had a great series of spin off games so why not Zelda?

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but for 20 dollars and a free zapper shipping with it? i dont think the game will be that special , why did they use zelda if they just made a Captain N the wii master :P that i would buy haha

 

Now, you're talking, sod Mii Paintball, Captain N makes his return and zaps his way through 20 stages of classic Nintendo cartoons! Now that would be worth more than $20!

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New info.

 

Players: 1-4 (turn-based)

 

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

 

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

 

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

 

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

 

Format: Wii™

Launch Date: 11/19/07

ESRB: T (Teen): Fantasy Violence

Game Type: Shooting

Accessories: Wii Zapper™ – included (requires Wii Remote™ and Nunchuk™)

Players: 1-4 (turn-based)

Developer: EAD

 

Game Information

 

KEY INFORMATION

Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

 

* Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.

* Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.

 

 

Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

 

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

 

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

 

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

 

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

 

 

packea2.jpg

 

 

That's more than I expected from the game.

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Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

 

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

 

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

So these will work just like:

 

- The Bow & Arrow target games from Ocarina and Majora's Mask

- Defend the ranch in Majoras Mask

- Gerudo Fortress (OOT), Bokoblin desert base (TP) etc...

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