Black Diamond Posted February 18, 2009 Posted February 18, 2009 It annoys me how they are doing that tbh. Though the connections seem quite loose, with Capcom doing in thier own way, so it's not all bad. Oh, and that Wesker thing just sounds wrong, I agree with Dante, it doesn't make super-humans. Have you not seen the previous trailer?
Dante Posted February 18, 2009 Posted February 18, 2009 Have you not seen the previous trailer? You said Wesker is using the T-virus to create super-humans. T-virus does not make super-humans. RE Viruses: According to the series timeline, Umbrella Corporation founders Ozwell E. Spencer, Dr. Edward Ashford, and Dr. James Marcus began looking into viral mutation sometime in the middle of the twentieth century with the intent on finding a way to create the perfect biological weapon. This would involve finding or creating a viral agent that could not only be controlled, but could be used to create new bio-weapons by infecting a host organism and mutating it into a powerful creature that could act as a soldier and follow orders, as well as spread the virus that created it into enemy territory. On December 4, 1967, the three men succeeded, with the discovery of the Progenitor virus and from this came the birth of the Umbrella Corporation. Progenitor virus The Progenitor virus, also known as the Founder or Mother virus, is the first of the mutagenic viruses, and the basis for all of the ones that followed. According to the series timeline, it was discovered on December 4, 1967, by Dr. Edward Ashford, Dr. James Marcus, and Lord Ozwell E. Spencer. Though Ashford wanted to use the virus' regenerative abilities to help the handicapped, Marcus and Spencer wanted to use it for the bio-weapons project, and after Ashford's death in 1968, they were able to begin their desired research. The only known survivor of an experiment involving Progenitor is Lisa Trevor, who bonded with the virus in a way that baffled everyone involved with the project. It produces rapid and uncontrollable mutation in a host's genetic code, but the mutations were not coordinated enough to produce effective B.O.W.s. In hosts with a genetic structure less complex than humans, mutations are less pronounced, and usually restricted to increases in size and aggression. In order to enhance the virus's mutagenic properties, Umbrella created a variant of it through synthesizing it with the Ebola virus, but this strain retained Ebola's photosensitivity. T-virus The Tyrant virus, or t-virus, is the main virus used by Umbrella, and is responsible for the creation of most of their B.O.W.s. According to reports in the game, Dr. James Marcus succeeded in creating the Tyrant virus at the Arklay Management Training Facility on September 19th, 1978 through synthesis of the Progenitor virus and leech DNA. Through this synthesis, the photosensitivity of the early Progenitor strain was replaced with pyrosensitivity, a property that can be seen in most of the series' enemies. The Tyrant virus allegedly operates similarly to most other viruses, but also has the abilities to animate dead tissue, to substantially mutate its host, and to infect nearly any tissue in any type of host. It animates dead tissue by killing and replacing any mitochondria in infected cells, and then combining with these cells to produce enough energy for motor and lower brain functions. By doing this, most of the body's systems, such as the circulatory or respiratory systems, are made redundant. However, this process has the drawback of severe necrosis in the host, and produces the distinctive rotted appearance of most B.O.W.s. The mutations are produced when the virus incorporates itself into the host's genetic code and considerably alters it. Creatures with genetic structures different than humans generally show less severe mutations, and usually only increase in size. As a side effect of the virus' consumption of its host, specifically its digestion of the host's frontal lobes, all hosts suffer from greatly increased aggression. The virus also damages the hypothalamus, which results in a flood of neurotransmitters, enzymes, and hormones which induce a psychopathic rage and hunger in the host. The Daylight is the only t-virus vaccine, but must be taken before transformation. The non-canon Live-action film series also present a preventative vaccine known simply as the Anti-virus, which must be taken within several hours after the initial infection. In Resident Evil, it is revealed that if the Anti-virus is taken too late, the t-virus will cause it to be rejected. Umbrella also attempted to develop several other vaccines; t-vaccine was created by WilPharma, but an employee was selling it, as well as t- and G-virus samples, on the black market to bio-terrorists. AT1521 was Umbrella's first official attempt at a vaccine, but the original sample was destroyed. There was also an unnamed vaccine being developed under the Raccoon General Hospital in Resident Evil 3 that was used to save Jill Valentine. T-Veronica virus The t-Veronica virus is the main virus used in Resident Evil Code: Veronica, and is responsible for the mutation of several enemies. There is also a variant strain of the virus named t-Alexia that is a diluted form of the virus created during its period of cryogenesis in its main host, Alexia Ashford. According to the series timeline, the t-Veronica virus was created by Alexia Ashford through synthesis of the Progenitor virus and the gene of a queen ant that contained an "ancient virus". She administered it to her father, but because the infection was not controlled, he became unstable and mindless. This led her to discover that the mutations could be controlled if slowly absorbed during cryogenesis. Like the Progenitor virus and the t-virus, the t-Veronica virus causes rapid mutation, but the infection can be controlled and intelligence can be retained if the virus is absorbed over a long period of time. Alexia Ashford achieved this by remaining in a cryogenic sleep for fifteen years while the virus merged with her at a cellular level. Among the mutations to Alexia caused by the virus were combustible blood and vomit, multiple tentacular muscles, and the ability to exert control over the hive mind of the ants the virus was extracted from. Though the t-Veronica virus is a useful tool for transhumanism purposes, it is useless as a bio-weapon, as its infection rate is low and it can only be transferred through direct injection. Because she is able to mentally control any organism infected with t-Veronica, Alexia, rather than use the virus as a weapon, planned to use her infected ants to spread the virus around the world by biting and injecting humans and animals with the virus, giving her control of every creature on earth. NE-T virus The NE-T virus is very similar to the t-virus, but was designed specifically for the Tyrant Project. According to the series timeline, Umbrella required B.O.W.s that were not only stronger, but could understand and complete missions, and due to the nature of the t-virus, all of its B.O.W.s were unable to do this. The project was divided between an American team, led by Birkin, which would work on increasing the B.O.W.s' strength and ability to detect organisms, and a European team that would work on increasing their intelligence. The two teams traded theories and ideas that included the first experiments in directly operating on a subject's brain. The American team succeeded in creating the NE-T virus, along with the T-002, which could follow simple orders such as "Restrain" and "Attack", though its intelligence was insufficient for field operations. In response to reports of the T-002’s failure, Umbrella renamed the European team's project with the title "Goddess of Vengeance", or "Nemesis", and gave it the new goal of eliminating all anti-Umbrella elements; specifically, the S.T.A.R.S. The European team made a breakthrough with the creation of the NE-α, an organism created from the NE-t virus that affected the host's brain. Further experiments with this strain led to the creation of the T-103, also known as "Mr. X". G-virus The only known successful hosts of the G-virus are William Birkin and Curtis Miller. According to the series timeline, it was developed by Birkin after its basis was discovered in the mutated body of Lisa Trevor. She had displayed an unexpected immunity to the NE-α parasite that they tested on her, and Birkin and his associates found what would become the G-virus as the cause of this immunity. It turned out that the G-virus was a mutation of the Progenitor virus she had originally been infected with, that arose by absorbing all the other mutagens she had been given. Birkin received approval from Umbrella to begin studying the virus, and completed his work on it in 1998. However, due to disagreements with his superiors, he decided to keep the research to himself and made a deal with the US military to extract him. In response, Umbrella sent in the Umbrella Special Forces Unit to steal his research and virus samples. The unit shot Birkin and left him for dead, but while dying, he injected himself with a sample of the virus, and mutated. He tracked the USS team to the sewers, and during the ensuing onslaught, several t-virus vials were dropped and broken, causing the city-wide infection, spread through rodents. However, HUNK, the lone survivor of the team, was able to escape and deliver the virus to Umbrella. It was later discovered by Claire Redfield that the pharmaceutical company "Wilpharma Corporation" had purchased a sample of the virus on the black market, with the intent to develop a vaccine. These plans, however, were soon dropped. Soon after, Curtis Miller, a survivor of the Raccoon City incident, demanding that the world know the truth about the outbreak, along with the government's involvement , injected himself with a sample of the virus, mutating himself before eventually being killed falling from a high height in Wilpharma's research dome, after unsuccessfully trying to obtain his sister, Angela Miller, to pass on the G-virus. Members of the Tricell company later began to salvage Curtis's remains, for reasons as of yet unknown. The mutations induced by the G-virus tend to be extremely volatile. Unlike the t-virus, the mutations caused by the G-virus occur much faster, and continue as long as the host is active, even lacking external stimuli, though they are more rapid and substantial when the host is wounded. Also, the G-virus possesses none of the necrotizing properties that the t-virus is known for. The virus is transmitted through implantation or ingestion, rather than physical contact. It can only be accepted fully by hosts with a suitable genetic makeup, specifically a blood relative. However, it can also partially infect others by implantation of G-embryos, producing severe mutations that culminate in the host being able to release further G-embryos. Hosts, called G-mutants, create their offspring by orally implanting small, parasitic organisms into a living host through the palm of their hand. If the host is compatible, the embryo begins to pupate and assimilate the host's body, turning them into a mutant of immense strength. If the host is incompatible, the embryo will rapidly grow inside the host's body, and will burst from their chest in a matter of minutes. They will then quickly mutate into their adult form and search for another host. Though the G-virus is a somewhat useful tool for transhumanism purposes, it is inefficient as a bio-weapon, due to its poor communicability. The G-virus can be cured by DEVIL, an experimental vaccine. However, the vaccine is only effective during the initial stages of an impregnation-induced infection, before the embryos gestate. Translation of RE5 BSAA site
CoolFunkMan Posted February 19, 2009 Posted February 19, 2009 the resident evil dont have a messy backstory. all the storys fits really well together Agreed. There's nothing messy about them, they fit well together. Sure, they're not the most epic, or amazing stories ever, but that doesn't make them a mess. Have you not seen the previous trailer? Yes, and Wesker says nothing about creating super-humans, but he does mention creating a "better" species. That doesn't necessarily mean a race of super-humans. Besdies, that doesn't make sense because... You said Wesker is using the T-virus to create super-humans. T-virus does not make super-humans. RE Viruses: According to the series timeline, Umbrella Corporation founders Ozwell E. Spencer, Dr. Edward Ashford, and Dr. James Marcus began looking into viral mutation sometime in the middle of the twentieth century with the intent on finding a way to create the perfect biological weapon. This would involve finding or creating a viral agent that could not only be controlled, but could be used to create new bio-weapons by infecting a host organism and mutating it into a powerful creature that could act as a soldier and follow orders, as well as spread the virus that created it into enemy territory. On December 4, 1967, the three men succeeded, with the discovery of the Progenitor virus and from this came the birth of the Umbrella Corporation. Progenitor virus The Progenitor virus, also known as the Founder or Mother virus, is the first of the mutagenic viruses, and the basis for all of the ones that followed. According to the series timeline, it was discovered on December 4, 1967, by Dr. Edward Ashford, Dr. James Marcus, and Lord Ozwell E. Spencer. Though Ashford wanted to use the virus' regenerative abilities to help the handicapped, Marcus and Spencer wanted to use it for the bio-weapons project, and after Ashford's death in 1968, they were able to begin their desired research. The only known survivor of an experiment involving Progenitor is Lisa Trevor, who bonded with the virus in a way that baffled everyone involved with the project. It produces rapid and uncontrollable mutation in a host's genetic code, but the mutations were not coordinated enough to produce effective B.O.W.s. In hosts with a genetic structure less complex than humans, mutations are less pronounced, and usually restricted to increases in size and aggression. In order to enhance the virus's mutagenic properties, Umbrella created a variant of it through synthesizing it with the Ebola virus, but this strain retained Ebola's photosensitivity. T-virus The Tyrant virus, or t-virus, is the main virus used by Umbrella, and is responsible for the creation of most of their B.O.W.s. According to reports in the game, Dr. James Marcus succeeded in creating the Tyrant virus at the Arklay Management Training Facility on September 19th, 1978 through synthesis of the Progenitor virus and leech DNA. Through this synthesis, the photosensitivity of the early Progenitor strain was replaced with pyrosensitivity, a property that can be seen in most of the series' enemies. The Tyrant virus allegedly operates similarly to most other viruses, but also has the abilities to animate dead tissue, to substantially mutate its host, and to infect nearly any tissue in any type of host. It animates dead tissue by killing and replacing any mitochondria in infected cells, and then combining with these cells to produce enough energy for motor and lower brain functions. By doing this, most of the body's systems, such as the circulatory or respiratory systems, are made redundant. However, this process has the drawback of severe necrosis in the host, and produces the distinctive rotted appearance of most B.O.W.s. The mutations are produced when the virus incorporates itself into the host's genetic code and considerably alters it. Creatures with genetic structures different than humans generally show less severe mutations, and usually only increase in size. As a side effect of the virus' consumption of its host, specifically its digestion of the host's frontal lobes, all hosts suffer from greatly increased aggression. The virus also damages the hypothalamus, which results in a flood of neurotransmitters, enzymes, and hormones which induce a psychopathic rage and hunger in the host. The Daylight is the only t-virus vaccine, but must be taken before transformation. The non-canon Live-action film series also present a preventative vaccine known simply as the Anti-virus, which must be taken within several hours after the initial infection. In Resident Evil, it is revealed that if the Anti-virus is taken too late, the t-virus will cause it to be rejected. Umbrella also attempted to develop several other vaccines; t-vaccine was created by WilPharma, but an employee was selling it, as well as t- and G-virus samples, on the black market to bio-terrorists. AT1521 was Umbrella's first official attempt at a vaccine, but the original sample was destroyed. There was also an unnamed vaccine being developed under the Raccoon General Hospital in Resident Evil 3 that was used to save Jill Valentine. T-Veronica virus The t-Veronica virus is the main virus used in Resident Evil Code: Veronica, and is responsible for the mutation of several enemies. There is also a variant strain of the virus named t-Alexia that is a diluted form of the virus created during its period of cryogenesis in its main host, Alexia Ashford. According to the series timeline, the t-Veronica virus was created by Alexia Ashford through synthesis of the Progenitor virus and the gene of a queen ant that contained an "ancient virus". She administered it to her father, but because the infection was not controlled, he became unstable and mindless. This led her to discover that the mutations could be controlled if slowly absorbed during cryogenesis. Like the Progenitor virus and the t-virus, the t-Veronica virus causes rapid mutation, but the infection can be controlled and intelligence can be retained if the virus is absorbed over a long period of time. Alexia Ashford achieved this by remaining in a cryogenic sleep for fifteen years while the virus merged with her at a cellular level. Among the mutations to Alexia caused by the virus were combustible blood and vomit, multiple tentacular muscles, and the ability to exert control over the hive mind of the ants the virus was extracted from. Though the t-Veronica virus is a useful tool for transhumanism purposes, it is useless as a bio-weapon, as its infection rate is low and it can only be transferred through direct injection. Because she is able to mentally control any organism infected with t-Veronica, Alexia, rather than use the virus as a weapon, planned to use her infected ants to spread the virus around the world by biting and injecting humans and animals with the virus, giving her control of every creature on earth. NE-T virus The NE-T virus is very similar to the t-virus, but was designed specifically for the Tyrant Project. According to the series timeline, Umbrella required B.O.W.s that were not only stronger, but could understand and complete missions, and due to the nature of the t-virus, all of its B.O.W.s were unable to do this. The project was divided between an American team, led by Birkin, which would work on increasing the B.O.W.s' strength and ability to detect organisms, and a European team that would work on increasing their intelligence. The two teams traded theories and ideas that included the first experiments in directly operating on a subject's brain. The American team succeeded in creating the NE-T virus, along with the T-002, which could follow simple orders such as "Restrain" and "Attack", though its intelligence was insufficient for field operations. In response to reports of the T-002’s failure, Umbrella renamed the European team's project with the title "Goddess of Vengeance", or "Nemesis", and gave it the new goal of eliminating all anti-Umbrella elements; specifically, the S.T.A.R.S. The European team made a breakthrough with the creation of the NE-α, an organism created from the NE-t virus that affected the host's brain. Further experiments with this strain led to the creation of the T-103, also known as "Mr. X". G-virus The only known successful hosts of the G-virus are William Birkin and Curtis Miller. According to the series timeline, it was developed by Birkin after its basis was discovered in the mutated body of Lisa Trevor. She had displayed an unexpected immunity to the NE-α parasite that they tested on her, and Birkin and his associates found what would become the G-virus as the cause of this immunity. It turned out that the G-virus was a mutation of the Progenitor virus she had originally been infected with, that arose by absorbing all the other mutagens she had been given. Birkin received approval from Umbrella to begin studying the virus, and completed his work on it in 1998. However, due to disagreements with his superiors, he decided to keep the research to himself and made a deal with the US military to extract him. In response, Umbrella sent in the Umbrella Special Forces Unit to steal his research and virus samples. The unit shot Birkin and left him for dead, but while dying, he injected himself with a sample of the virus, and mutated. He tracked the USS team to the sewers, and during the ensuing onslaught, several t-virus vials were dropped and broken, causing the city-wide infection, spread through rodents. However, HUNK, the lone survivor of the team, was able to escape and deliver the virus to Umbrella. It was later discovered by Claire Redfield that the pharmaceutical company "Wilpharma Corporation" had purchased a sample of the virus on the black market, with the intent to develop a vaccine. These plans, however, were soon dropped. Soon after, Curtis Miller, a survivor of the Raccoon City incident, demanding that the world know the truth about the outbreak, along with the government's involvement , injected himself with a sample of the virus, mutating himself before eventually being killed falling from a high height in Wilpharma's research dome, after unsuccessfully trying to obtain his sister, Angela Miller, to pass on the G-virus. Members of the Tricell company later began to salvage Curtis's remains, for reasons as of yet unknown. The mutations induced by the G-virus tend to be extremely volatile. Unlike the t-virus, the mutations caused by the G-virus occur much faster, and continue as long as the host is active, even lacking external stimuli, though they are more rapid and substantial when the host is wounded. Also, the G-virus possesses none of the necrotizing properties that the t-virus is known for. The virus is transmitted through implantation or ingestion, rather than physical contact. It can only be accepted fully by hosts with a suitable genetic makeup, specifically a blood relative. However, it can also partially infect others by implantation of G-embryos, producing severe mutations that culminate in the host being able to release further G-embryos. Hosts, called G-mutants, create their offspring by orally implanting small, parasitic organisms into a living host through the palm of their hand. If the host is compatible, the embryo begins to pupate and assimilate the host's body, turning them into a mutant of immense strength. If the host is incompatible, the embryo will rapidly grow inside the host's body, and will burst from their chest in a matter of minutes. They will then quickly mutate into their adult form and search for another host. Though the G-virus is a somewhat useful tool for transhumanism purposes, it is inefficient as a bio-weapon, due to its poor communicability. The G-virus can be cured by DEVIL, an experimental vaccine. However, the vaccine is only effective during the initial stages of an impregnation-induced infection, before the embryos gestate. Translation of RE5 BSAA site ...of this. Thanks for posting that Dante! *High fives.*
Retro_Link Posted February 19, 2009 Author Posted February 19, 2009 It may be possible with an evolution of the T-Virus, as the Nemesis was created in this way and was able to understand and follow orders. Also it's presumed Wesker has some form of the T-Virus, after being attacked by and surviving the tyrant in Resi 1, and over times he has become 'superhuman'. Though if you watch the latest trailer it appears the busty woman he's working with from Tri-Cell [is she?], may be giving him injections. Perhaps to keep topping him up very slowly over time, gradually increasing his abilities, or perhaps the T-Virus is now getting to a stage where he is struggling to keep it under control and he needs to keep it regulated with some kind of antidote!?
Dante Posted February 21, 2009 Posted February 21, 2009 RE:UC gave the hints the virus that Wesker has is the same as Sergei Vladimi. Wesker's notes in RE:UC : “I have a theory on Sergei's unique course of evolution. I had always assumed that the variety of effects the virus brings about on its host were mere random mutations. However, witnessing first-hand the effects on Sergei combined with what I know of Marcus's transformation points to a common thread between their outcomes. ” “ The host’s mindset appears to influence the evolution of the virus. Sergei mutated into a monster whose very body is the picture of suffering as he was ripped apart from the inside by thorns. I can only imagine that his transformation represents the true mindset of the person he was inside. While I have no proof, my intuition tells me that this must be the case. If the personality of the host can truly affect the course of the virus manifestation, where does that leave me?”
Hero-of-Time Posted February 23, 2009 Posted February 23, 2009 Just seen this, not that bad as it took me around 8-10 hours to finish Resident Evil 4 on my first play through. UK mag, Xbox World 360 are reporting that the upcoming survival horror title from Capcom is measuring in at a paltry 8 hours which will surprise many after Resident Evil 4's rather lengthy affair. The mag who have already completed the full version of Resident Evil 5 clocked their first playthrough in at "seven hours, thirty-six minutes and one second." That time does not include the cutscenes which for all intents and purposes adds up to 80 additional minutes. The mag states "this time was achieved in single player and on the normal difficulty. This was not a speed-run, nor were we pressured for time." Of course, the longevity of the title will depend on replayability but is that still too short for you to spend top whack on it?
jammy2211 Posted February 23, 2009 Posted February 23, 2009 Too short for me. Not that I was ever intending on buying this at full price anyway. Too many games as it is, barely made a start on Dead Space . Think I'll get RE5 in september when I can play through it in Co-op with my mate.
Aimless Posted February 23, 2009 Posted February 23, 2009 I've spent longer than 8 hours playing the demo, so it's fair to say I'll get my money's worth from the actual game. I'll play it through on my own first, then co-op, and then there's Mercenaries and whatever other bonuses might be in the game.
Gizmo Posted February 23, 2009 Posted February 23, 2009 Well with online co-op, mercenary mode and New Game + I think I'll get my moneys worth.
Dante Posted February 24, 2009 Posted February 24, 2009 i dont like how they have handle this boss battle. MTV Multiplayer: In a wide-ranging interview, Capcom’s Jun Takeuchi discussed player reaction to “Resident Evil 5“’s controls, the lack of a Wii version of the game, his expectations on the race issue and much more. Last week in Las Vegas, I had what was probably my last chance to interview “Resident Evil 5” producer Jun Takeuchi prior to the game’s March 13 release on the Xbox 360 and PS3. It was a good opportunity to see how a top game developer reacts to the feedback he’s received from the demo of his game and hit some other issues one last time. Right away I found out that the demo has performed superb, having been downloaded more than four million times on the Xbox 360 and PlayStation 3 worldwide in just a matter of weeks. Here’s what we ran through during our conversation… Split-screen: One reaction we got to the “Resident Evil 5″ demo on MTV Multiplayer was a complaint about the demo’s split-screen options. On a single TV, the co-op is rendered as two stacked widescreen views of the game stacked unevenly, one pushed to the left and one aligned to the right. That leaves a lot of black space. Takeuchi explained the reason for that. “It was technically more difficult to make it like it is now than to split the screen in half,” he said through a translator. Other options were inferior. Eliminating the black space would have made the players’ view of the action to wide. And it introduced another problem. Without pushing one view to the left and one to the right, the lead characters stood in one column: “Having them on top of each other made it a little difficult to play,” Takeuchi said. “We felt that having the characters on different sides of the screen was the best way to play.” Controls: The other complaint we fielded here about the demo was that even the new westernized “Resident Evil” controls had disappointed some gamers looking for a scheme similar to a “Gears of War.” “We knew it was going to come up,” Takeuchi said. “When you get your hands on the [full] game you’ll understand the choice we made with the controls.” He added: “We understand that there are many people who want to run and shoot at the same time, but it’s not the right alignment for the game.” Race: Reactions to the depiction of black people in “Resident Evil 5″ have been wide-ranging, dating at least as far back as this blog’s interview with reporter N’Gai Croal about the “RE5″ debut trailer. Recent previews have suggested that the retail release of the game will trigger a round of mainstream criticism from people well outside the gaming press. Takeuchi disagrees. “I’m not expecting it,” he said. “When the game is out to the mainstream and on the shelves and being played by users, I’m not expecting it to be a problem. People will be able to play the game and see what it is for themselves.” And if people do complain, he said, “I guess we would respond to that and point out our intentions in making [the game].” Loading Times: Write-ups of preview builds of the game have raised another issue with the game: frequent loading times. “I do think there is potential to improve them in the future,” Takeuchi said. “There are a lot of problems when you make a game like this. Loading times on Blu-Ray and DVD are not the same. The memory on the consoles are not the same. When it comes to having slightly longer load times or a worse gameplay experience, we’ll take longer loading times.” Takeuchi said that the finished game should have shorter loading times than the preview builds currently being written about. “No loading times, of course, is the ideal.” After all that, I threw in three questions of my own: The Wii: I wanted to know why “Resident Evil 5″ isn’t being released for the world’s most popular gaming platform. “When we set out to make ‘Resident Evil 5,’ the guys knew that if you want to make the most powerful, most pretty game, the Wii isn’t the best choice,” Takeuchi said. “From a business perspective it may have been, but after making this game we are happy with the choice we made.” Mercenaries: One of the most-imitated parts of “Resident Evil 4” was the game’s bonus Mercenaries mode, which threw a rush of enemies at the player in the same way that “Gears of War“’s Horde Mode and “Left 4 Dead” would. Takeuchi wouldn’t say if it’s back, but did promise “some kind of bonus” for finishing the game. Lonely ‘Resident Evil’: Lastly, I wanted to know if the introduction of online co-op into a core “Resident Evil” game meant that the days of lonelier single-character “Resident Evil” adventures were over. Can you have a single-player, single-character “Resident Evil” game in the future? Takeuchi replied: “Yes.”
Retro_Link Posted February 24, 2009 Author Posted February 24, 2009 Capcom have Resi 6 down as being another series re-design... http://gamekyo.com/newsen30342_resident-evil-6-will-give-a-new-face-to-the-series.html Resident Evil 5 isn't even available in our shop that Capcom already thinks at future of the series. You will have noticed, this episode divides players like never. The following statements indicate that the codes of the next episode will be quite different. “(...) In what is destined to be the first genuinely epic game of 2009, Resident Evil 5 is practically guaranteed to be the last of its kind, with the game's producer, Jun Takeuchi, assuring us that a reboot is in order for the inevitable Resident Evil 6.
Dante Posted February 24, 2009 Posted February 24, 2009 Engadget: Looks like that red Resident Evil 5 Xbox 360 bundle wasn't just some tripped out figment of your imagination. Just moments ago, the package popped up for Xbox Live subscribers, detailing a handsome red Xbox 360 Elite with a 120GB hard drive, Resident Evil 5, Super Street Fighter II Turbo HD Remix, and a few other odds and ends (like a handful of cables). There's an indication that you can pre-order the kit, but at this point, we're not aware of any place to follow through. We'll keep our eyes peeled, of course. Update: According to the German press release we just received, the limited edition bundle will hit Europe on March 13th for €299 -- likely $399 Stateside. Gallery updated with official press pictures.
Gio001 Posted February 24, 2009 Posted February 24, 2009 Part 2 of the bonus round is up on gametrailers discussing controls & wii.
Dante Posted February 25, 2009 Posted February 25, 2009 Game-site tries provoke racism reaction Tabloid-esque games site Kikizo forwarded their Resident Evil 5 preview to the BBFC Head of Communications in hopes of getting a newsworthy reaction from her. Fortunately, she told them they were over-reacting. Normally, we would give sites the benefit of the doubt, but Kikizo is well known for a being a site that relies wholly on attention-grabbing headlines and twisting any story, quote or article to produce maximum controversy, because God knows they need something to overcome their abysmal writing. reH has abstained from covering the furore over racism in the past, but when a site deliberately sends a factually inaccurate article depicting Resident Evil 5 as a game that relies on the fear of "black men corrupting white women" in order to try and embroil a ratings board in the racism debate, potentially upping or even delaying Resident Evil 5's age classification, we felt they should be named and shamed. Make no mistake, this is not a harmless request for comment from a differing viewpoint, they were hoping to kick the racism argument up a notch and get the most strongly-worded comment possible for them to stick in a headline. And if the BBFC criticises Capcom or even threatens to hold-up classification, so much the better. Just means more hits for them. For self-purported games enthusiasts to try and cause trouble for a game's release in hopes of getting a better story is reprehensible. Luckily, they seemed to have forgotten that the ratings board has seen this footage for themselves first-hand, and so the BBFC were able to point out to them that the man assaulting the woman in question was in fact not black, and said dress, not skimpy. Rehorror
Ryan Posted February 26, 2009 Posted February 26, 2009 Game-site tries provoke racism reactionTabloid-esque games site Kikizo forwarded their Resident Evil 5 preview to the BBFC Head of Communications in hopes of getting a newsworthy reaction from her. Fortunately, she told them they were over-reacting. Normally, we would give sites the benefit of the doubt, but Kikizo is well known for a being a site that relies wholly on attention-grabbing headlines and twisting any story, quote or article to produce maximum controversy, because God knows they need something to overcome their abysmal writing. reH has abstained from covering the furore over racism in the past, but when a site deliberately sends a factually inaccurate article depicting Resident Evil 5 as a game that relies on the fear of "black men corrupting white women" in order to try and embroil a ratings board in the racism debate, potentially upping or even delaying Resident Evil 5's age classification, we felt they should be named and shamed. Make no mistake, this is not a harmless request for comment from a differing viewpoint, they were hoping to kick the racism argument up a notch and get the most strongly-worded comment possible for them to stick in a headline. And if the BBFC criticises Capcom or even threatens to hold-up classification, so much the better. Just means more hits for them. For self-purported games enthusiasts to try and cause trouble for a game's release in hopes of getting a better story is reprehensible. Luckily, they seemed to have forgotten that the ratings board has seen this footage for themselves first-hand, and so the BBFC were able to point out to them that the man assaulting the woman in question was in fact not black, and said dress, not skimpy. Rehorror True that! So where's Shenmue 3 on Xbox and PS3 then Kikizo?
Gio001 Posted February 26, 2009 Posted February 26, 2009 Gamestation have the limited edition red & black ( 360 ) controllers up for £39.99.
Retro_Link Posted February 27, 2009 Author Posted February 27, 2009 I'm not gonna watch them, but another mine level!
Esequiel Posted February 28, 2009 Posted February 28, 2009 Just pre-ordered my red elite. I wasnt going to bother but the sign says "extremley limited edition".
not_so_tiny Posted February 28, 2009 Posted February 28, 2009 Just pre-ordered my red elite. I wasnt going to bother but the sign says "extremley limited edition". Hehe, yeah I ordered one too. I showed the gf it on the Game website and she said 'Let's order it now!!'...ok then
Mundi Posted February 28, 2009 Posted February 28, 2009 Just pre-ordered from amazon. Delivery date is 16-19 mars But I´m getting at half of what it costs at the local stores and if I´m lucky it will arrive sooner (or a week sooner like last time I ordered there)
Diageo Posted February 28, 2009 Posted February 28, 2009 Will playing the story with a friend continue your story or just theirs? (If your playing as sheva online)
Dante Posted March 1, 2009 Posted March 1, 2009 Will playing the story with a friend continue your story or just theirs? (If your playing as sheva online) Its the same storyline with online or without it. 1UP Hands-On: Over the course of the past week, I've shown you some of Resident Evil 5's boss encounters, amazingly lavish environments, and exclusive behind-the-scenes details. But now, with the game's release virtually around the corner, I compiled the notes from my extensive playthrough of the final, reviewable copy of the game to bring you 30 things you need to know about Resident Evil 5. I've made every effort to keep this list of observations spoiler-free (although I will hint at some things), focusing instead on the game mechanics and hands-on experience. Sheva's Your Pal: She's like Yorda from Ico, but gutsier, more helpful, and wields a Magnum. She picks items up if you tell her to, and also hands you items she recognizes you'll need (like ammo for whatever weapon you're carrying). She's not totally user-controllable, but she's handy in a firefight, makes a useful mule, and does a good job staying alive. Her pathfinding is also quite adept, as she rarely, if ever, gets stuck on anything. Turrets Are Fun: Whether you're planted in a Jeep mowing down motocross bike-riding, Las Plagas-infected bad boys or in some explosive-filled shipyard, it's always satisfying to hop on a turret with unlimited ammo and cut enemies in half. Make sure you don't overheat your gun, though. Respect Your Tribal Elders: The enemies most likely to draw negative attention in RE5 are the tribal Africans, who wield traditional shields and wear little more than grass skirts and facepaint. But setting controversy aside, from a videogame standpoint, these are resilient adversaries. Their shields disintegrate depending on how much damage you do to them. Pistol rounds take forever to blow their cover away, but shotguns make quick work of them, opening holes that give the advantage to sharpshooting co-op players. While some have spears, other tribal enemies come at you with torches and blow fire. They take a lot of bullets to bring down, but roughly one out of every three drops ammo or money. Oi, Mate!: Speaking of money, the Cockney salesman from RE4 has seemingly retired. All of your item purchasing is handled between chapter checkpoints and after major plot advancements. During the game, you'll find many valuable items: Jewels, bars/bags of gold, jewelry, and other sellable goods (like rare insects). At the inventory management screen, you can buy items, reorganize Chris and Sheva's personal inventories, and upgrade your weapons. Raising your weapon's power to the max unlocks additional bonuses, like special 3D capsule toys (which contain extremely detailed figurines you can inspect in RE5's model viewer). I Can't Help It. I'm A Born Lever-Puller: If you see a lever, it's meant to be pulled. There isn't a lever in the game without a purpose. Take Cover: Yes, RE5 does have cover mechanics, but only in specific areas. After all, this isn't Gears of War or Tenchu after all. Shoot The Shiny Things, You Little Magpie!: As in RE4, RE5 features a wealth of carefully hidden emblems for you to find and shoot. The more emblems you nail, the more points you earn to spend on the game's unlockables. Be warned, though. Emblems are more difficult to find this time thanks to the bright, highly detailed environments. Some emblems are sitting out in plain view, while others are deviously concealed. Man's Best Friend: Dogs come at you in RE5, but this time they're not jumping through windows. They make up for the lack of cheap shock theatrics by assaulting you in packs. Oh, that's not particularly comforting, is it? Fan Service!: One type of sellable gems you find in the game is called a Power Stone. It's one of the more valuable stone types, so scoop up as many as you can and upgrade those guns! Buyer's Remorse: If you don't have room to pick up a weapon you find during your travels, don't worry -- it'll be available in the shop for purchase at the end of the level. Since Chris and Sheva both have limited inventory space, you may be tempted to pick up every gun you find, but it's probably best to upgrade a few core weapons' reload speed, attack power, and ammo capacity to max, before you spend money upgrading the other two dozen armaments you find along the way. Go for balance: A pistol, a rifle, and a shotgun. Quick Time Events -- The Butt Stomp Of The New Generation: The dreaded QTEs make their way into RE5. Although their appearance is infrequent, they were designed to keep slacking gamers on their toes. It's not just single buttons, either. Be prepared to pull triggers and enter button combos at some points, while button-mashing Track and Field-style at others. No Ribbons, No Trunks: As you may have surmised, RE5 dispenses with the storage trunks and the save ribbons. Instead, it features a generous amount of checkpoints and auto-save points. This keeps the game moving perpetually forward, and it virtually removes the need for backtracking. Armor Is As Armor Does: The Melee Vest and Bulletproof Vest are expensive, but worthwhile purchases. Chris and Sheva can take a lot more damage with them equipped, but it takes up a valuable inventory slot, so keep that in mind as well. Cooperative Actions: In one room, you and Sheva must turn a wheel simultaneously in order to open a door on the other side of a small courtyard filled with rolling, fiery balls. That's what friends are for. Temples Of Doom: Some gorgeously detailed levels not only look like something out of an Indiana Jones movie, but feature light puzzle-solving elements too. Maybe Capcom should do the new Indy game for LucasArts. The Visuals Are Some Spicy Meatball: While the overall visual quality of RE5 is astounding, there are a few levels which are truly a sight to behold, and easily look as good as anything in Gears of War 2 or Metal Gear Solid 4. Check out the detail in Chris Redfield's kevlar armor textures, and how the self-shadowing rolls over his physique. Even the survival knife strapped to his back independently animates depending on his motion. Run, Forrest, Run: Some bosses look like they'll take a hell of a lot of ammo to take down, but, in reality, don't even require a bullet to defeat. Sometimes, the best strategy is to simply run. Of course, you'll have to find out which ones on your own. Stop Shooting, Dummy!: Sheva is not great with ammo management. One of the downsides to keeping it simple is that she'll often just unload her entire supply of handgun ammo while trying to shoot enemies from too far away. Her accuracy is good, but her penchant for scoring headshots -- not so much. Sometimes you'll wish you could just stop her quick-draw, cowboy antics entirely. ProTip: Upgrade her basic weapons as fast as you can, so that her shots will provide more stopping power. You can upgrade a gun's Critical Head Shots, and you should do so first. Thank The Lord: Crests and emblems needed to open doors don't take inventory slots. The Sound Of Violence: The ambient sound-work in RE5 is excellent. If you're rocking the game on a 5.1 system (or in 5.1 headphones), the positional effects are subtle and effective. You can hear the voices of enemies coming at you from far in the distance, and the slimy, slithery sounds of Lickers lurking somewhere overhead. Naturally, a shotgun sounds like a big ol' nasty shotgun, and makes squishy, splashy sounds when you unload it into a nearby enemy. What's Wrong With Your Legs, Son?: There are some things you would think Chris could simply step or climb over, but can't. Get Back To Where You Once Belonged: RE5 could use a "jump back" button, which would allow Chris to leap back quickly, as turning around to run away from an enemy is often a sluggish, tank-like affair. All things considered, Chris is just as limber as Leon Kennedy was in RE4, but when you take into account how prone the mobs are to rushing at you, you start to wish you had more evasive commands at your disposal. All you can do (besides running past an attacking enemy) is perform a quick 180, and fill 'em with lead. Get To The Point Already: The research notes and journals are pretty long-winded, but you should read them for the backstory nonetheless. RE5 does a lot to put the vast, labyrinthine Resident Evil plot in perspective and context. Wesker Is Back: It's no secret that Albert Wesker is back, although he's much more sinister now than he was in the original Resident Evil. But what's his role in RE5? Does he revive Umbrella? Does he turn into a jumbo jet and carpet bomb Chris and Sheva? That's for us to know and for you to find out! But wherever Wesker is, trouble is sure to follow. That's A Nice Pair Of Boots: Hint -- Watch out for crocodiles. Damn, Fool. What The Hell Is Your Head Made Out Of Anyway?: If there's one thing that's very irritating, early on in the game, it's how many bullets an enemy can take to the dome. Make sure you upgrade the critical headshot or piercing power on your guns as soon as possible. Godzilla, Is That You?: Remember when Resident Evil just used to be about blowing up zombies? Some of the monsters in RE5 look like they came straight out of Godzilla vs. The Smog Monster, or something. Crazy stuff. Hell Yeah, Secrets!: RE5 has some unlockables that fans of the series will be very happy to see. This probably goes without saying, but it's obvious that the dev team covered all their bases when it came to the game's bonus features. Or most of them, at least. We still haven't found Akuma. Jun Takeuchi Is No Liar: When RE5's producer assured us that this game had learned from RE4's mistakes, and wouldn't go on and on and on just for the sake of proving that Capcom could make a long Resident Evil game, well, he was being honest. RE5 is not a short game, especially when compared to earlier entries in the series. But it's a more concise experience than RE4's unnecessarily lengthy 30-hour gunfest (remember the castles? Yeah you do). Is She? Isn't She?: [Fill in the blank yourself] Jill Valentine is __________.
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