Hero-of-Time Posted November 20, 2007 Posted November 20, 2007 Im on the last boss at the moment but when I get killed when I fight him the game keeps crashing. It goes all white and then stops loading, stupid piece of junk.
Guest Jordan Posted November 20, 2007 Posted November 20, 2007 Has any one had a problem where they kill a templar and it doesn't register? I think its happened to me twice now....Definitely once at least. I think you're killing Tutonic Knights, they look extremely similiar to the templar.
Daft Posted November 20, 2007 Author Posted November 20, 2007 I think you're killing Tutonic Knights, they look extremely similiar to the templar. Ah, that would explain it!! Thanks a lot!! I was getting a bit annoyed. Damn those Tutonic scum, the get around everywhere! I love it when you are running around and some random Templar effectively challenges you to a duel. (Thinks of Family Guy) More of that in the next game would be nice.
Chuck Posted November 20, 2007 Posted November 20, 2007 *sigh*Thats another achievement: Absolute Symbiosis 45 Have a complete Synchronization bar. Thats your health bar, full DNA bar is all the investigations leading up to the assassination. Caris said to me that he assassinated without full health on some assassinations. It must mean have the maximum possible health at the time of doing the mission. ie do view points and citizens to unlock the extra health bar before going to the bureau
Guest Jordan Posted November 20, 2007 Posted November 20, 2007 I got that achievement totally at random after quitting the game...
McPhee Posted November 20, 2007 Posted November 20, 2007 Ah, that would explain it!! Thanks a lot!! I was getting a bit annoyed. Damn those Tutonic scum, the get around everywhere! I love it when you are running around and some random Templar effectively challenges you to a duel. (Thinks of Family Guy) More of that in the next game would be nice. Im pretty sure it goes down the lines of: Templar Knight: White with a Red cross Teutonic Knight: White with a Black cross Hospitalier Knight: Black with a White cross Thats how it should be any way, just can't seem to remember coming across any Teutonic knights in the game.
Cube Posted November 20, 2007 Posted November 20, 2007 Just completed it (the main game, not 100%). There's a massive amount of depth to the story, something I didn't expect. And the amount of Real-life events it ties itself into is pretty amazing. And I thought the music sounded familiar...I just spotted in the credits that Jesper Kyd did it.
Hero-of-Time Posted November 21, 2007 Posted November 21, 2007 I managed to get all 1000 of this last night, took me playing all day yesterday to get it though. I was telling Caris last night how I spent 3 hours trying to find my last Templar. I thought that the game had scerwed me over so I went and checked them all again, I was just about to give up when I noticed that I had folded the map and the fold was hiding my missing Templar. I was well gutted yet happy at the same time. Also those who have Shakey on their friendlist ask them how much of an idiot he was yesterday on this. Had me helping him for an hour and he was completely in the wrong area.
Eddage Posted November 21, 2007 Posted November 21, 2007 Just finished the game, all went a bit odd at the end! Its like no one at Ubisoft bothered testing the end of the game. Just before killing Robert I managed to fall down an invisible hole on my horse and then got killed by some invisible guards. After that I managed to walk through a cliff and briefly ended up on the pathway below, with all the other people. Best of all though was when I managed to have two Altairs at once... Despite these glitches I did enjoy the game, although I do agree that the second half of the game seems to have been made by a completely different team! I hated the fact that I couldn't even cough without being attacked by guards and that they are practically as good as Altair at the free running seems pretty stupid as well.
Cube Posted November 21, 2007 Posted November 21, 2007 Just finished the game, all went a bit odd at the end! Its like no one at Ubisoft bothered testing the end of the game. Just before killing Robert I managed to fall down an invisible hole on my horse and then got killed by some invisible guards. After that I managed to walk through a cliff and briefly ended up on the pathway below, with all the other people. Best of all though was when I managed to have two Altairs at once... I don't think I had a single glitch throughout the whole game.
Guest Stefkov Posted November 21, 2007 Posted November 21, 2007 Shit. 5 flags left in Damascus and I've been all over. I don't want to do the whole map-check off thing again..
Dante Posted November 22, 2007 Posted November 22, 2007 Yes. I am however renaming this game: Assassin's Chore. 1Up agree Jordan. Assassin's CreedSystem: PS3, 360 | Release date: 2007 What was the Hype? Contrary to popular belief, Ubisoft was not selling hottie Producer Jade Raymond to gamers, but actually an ambitious open-world title so awesome it pretended to be a PS3 exclusive. Well, at least until Ubisoft realized it was a wee bit ironic that a game about a badass assassin wouldn't do so hot on a system that wasn't exactly making a killing at retail. Jokes aside, this was the next, natural evolution to the Prince of Persia series, now complete with next-gen graphics, and presumably game design. On the menu, huge, detailed worlds that capture and contain the chaos and clatter of Altair's Middle Eastern habitat. How did it Fail? It forgot it was a, uh, game. Yeah, Assassin's Creed sports some slick graphics, but the actual gameplay consists of doing one thing: killing a bunch of old dudes. Sure, you can collect random flags, but it's obvious that Ubisoft spent way too much time building a cool playground without a second thought of what do actually do inside of it. It's a sandbox game, sure, but there aren't any toys in that sandbox. Similar to having 200 channels with nothing to watch on TV, Assassin's Creed offers huge cities with nothing to do in them, kind of like San Francisco. Not that you can't have loads of fun with Assassin's Creed, but beyond the occasional slapfest, mission objectives are boring and repetitive, the mission tips are dumb ("Here is what I can say: you must use cunning. That is all I can say to help you"), and the combat straight-up sucks. Press X to win, basically. If any modern game failed to live up to the savior-like praise it received pre-release, Assassin's Creed is the poster boy. Woe to those who bought this drastically unfinished game. Turkey Time Moment: Every mission objective in every city asks you to do the Same Exact Thing: Save citizens, climb towers to reveal more of your map (and find objectives), pick pocket, interrogate, eavesdrop. A recipe of inspired gameplay? No! A recipe for lazy, digital disaster!
McPhee Posted November 22, 2007 Posted November 22, 2007 For me the game was pretty much saved by a surprisingly good story and the fact that i played through it pretty quickly. TBH if i was reviewing it i'd have given it a 7/10, i enjoyed it but they promised more than they delivered. The combat was too easy, it became a case of being easier to take on 20+ enemies than out-run them. The player models and voices were repeated too often. Climbing was bollocks, and basically came down to "hold UP + A + RT and watch the pretty graphics as the man scales the big building". The 'real world' moments felt tacked-on and unfinished. Guards would regularly attack for no reason; "look, theres some bloke riding a horse fast!" "ASSASSIN! KILL HIM!". Also, why the hell can't the guy swim? His bloody amazing at everything else, but let him touch water and he dies instantly! I enjoyed the game, but it could have been GOTY with a bit more thought and another 6 months in development. I worry for the sequel if it plays like this one and is set in the modern world with guns and stuff then it really will suck badly...
That Guy Posted November 22, 2007 Posted November 22, 2007 Don't bring me down people, now I've finished Mario I've just ordered this :p I'm not expecting the best game ever so hopefully that'll help towards my enjoyment of the game.
McPhee Posted November 22, 2007 Posted November 22, 2007 Nobody is saying it ain't great fun, its just got gaping big flaws! It's one of the most enjoyable games i've played this year, but it's also the most embarrassingly flawed. The annoyance factor started for me after I completed the game. The first time through the game felt thrilling, on the second play though it's all about how the game plays, and thats when i noticed it's faults more. Im sure you'll like it (and it's easy gamerscore :p)
ReZourceman Posted November 25, 2007 Posted November 25, 2007 What?! Theres loads to do in San Francisco. Its an awesome city. Im insulted.
That Guy Posted November 27, 2007 Posted November 27, 2007 Just started it, liking it so far, hopefully get into a lot more at the weekend.
Letty Posted November 28, 2007 Posted November 28, 2007 Came across my first glitch just now I got stuck behind a ladder, when all the guards were after me >.<
Guest Stefkov Posted November 28, 2007 Posted November 28, 2007 It froz in me once. Running away from guards I jumped and froze in mid air. I was like Whooooa Matrix. Then I came to my senses. That video of 2 Altairs running around is so lolerific.
Jimbob Posted November 29, 2007 Posted November 29, 2007 Not had a freeze moment as of yet, but it is still a great game. Currently on Memory 5 at the moment completing the next target.
Daft Posted December 2, 2007 Author Posted December 2, 2007 I'm half way through memory block 4 (I said I would take my time with it! ) and when I quit I randomly got the full synchronization for Desmond and Altair. Cool but weird. I'm still having loads of fun probably because I'm taking so long over it.
That Guy Posted December 2, 2007 Posted December 2, 2007 Got stuck in Call of Duty earlier so played some more of this. Enjoying it so far, even though the gameplay seems a bit simple, I like what they've tried to do with it.
Falcon_BlizZACK Posted December 3, 2007 Posted December 3, 2007 Prince of Persia: SoT was one of the best if not the best platformer last gen. By miles. Hmmm, could that possibly be because you're of Persian descent? What would have been grand is if PoP had some ancient Egyptian elements, that would have been creaming material for me. Was watching video reviews of this game and...omg. How did this game go under my radar?...I guess this is what focusing solely on the Wii does to ya...>( I saw a part where the character was on a tower and you could clearly see the Arabic script written there (and read it!) and the scope of the city was incredible...Is this game a great incentive to get a 360 for?
Guest Jordan Posted December 3, 2007 Posted December 3, 2007 Hmmm, could that possibly be because you're of Persian descent? What would have been grand is if PoP had some ancient Egyptian elements, that would have been creaming material for me. Was watching video reviews of this game and...omg. How did this game go under my radar?...I guess this is what focusing solely on the Wii does to ya...>( I saw a part where the character was on a tower and you could clearly see the Arabic script written there (and read it!) and the scope of the city was incredible...Is this game a great incentive to get a 360 for? How the hell did you know that? :p But yes, i'm half arabic, but no regarding it. I loved it purely due to its stunning platforming. As for Assassin's? No. God no. Its fun but can be an utter chore to play. A huge chore.
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