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Everything posted by Dan_Dare
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FUUUUUUUUUU- yeah, I heard it wasn't worth it but I bought the other three and they am boss. Really good fun.
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I think it was a self declared GOTY. It wasn't that highly rated at review I don't think. But don't worry, the DLC is tops. Collectively, they're actually a better effort than the main game I reckon. Except Moxxi, which is just a naff arena thing. The actual story ones (Dr.Ned, General Knoxx and Claptrap's Robot Revolution are brilliantly done, though.
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Irony lolz: I find Wii controls borderline impossible, but that's more to do with me being a lolspaz.
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Yeah. You know. Exactly my point..
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Woah, two page thread while I've been at my girlfriend's. Ok! Well yeah as pointed out by a few others, I R mega Southpaw. Obviously my disability, which reduces motor control on my right side in laymans, makes me something of an extreme case, but I'm not the only one who can't play a lot of games normally. Here's a test: Anyone who says 'you can just learn!' should do exactly that. Go and switch on Halo or Call of Duty (both of which offer excellent control configuration. Yay!) and switch from regular controls to Southpaw. Then learn to play it as well as you could before. Then, when you inevitably fail, imagine never being able to switch back. That's life for a lot of left handed gamers. How this is somehow industry standard is completely baffling, borderline discriminatory and speaks very poorly on gaming's record on accessibility and widening participation as a whole. Just look at Jayseven's issues with subtitles and audio choices for another example.
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Falling behind
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Yeah! Although Goafer just offered to lend me a modded pad for 360 sooooo....
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I, for one, certainly can't learn to switch. I'd be left handed anyway, but I also have a disability that makes my right side even worse. I can manage basic stuff with my thumb like straffing because that's basically just ramming the stick to one side but I could never line up a crosshair. Just how it is. Really, there's no reason to not include alternatives. How hard can it be? Certainly not as hard as somehow learning to be right handed.
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It arrived. Sadly, because Edios are unbelievablely massive fucking idiots, I cannot play it. The game doesn't support alternative control set ups at all and because I'm left handed, I can't play the game I've been looking forward to the most in years.
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hmm! Just checked and my order is still 'processing'. Guess we'll see. Post should be here soon.
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Anyone taken a look at the new Punisher comic? It's fucking brilliant. Not only is the art sphincter clenchingly good, but they've taken the series in a really interesting direction: Frank Castle never says a word. In fact, he's not in it much at all - The Punisher is presented as a kind of force of nature who just turns up and blows people away. The plot, meanwhile, is handled by an extended cast of cops, the press and gangsters. Totally worth a read. It's great.
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I did something similar a couple of years back. One of my long term friends was...well, in hindsight, a total cock pretty much as long as I'd known him. He was just staggeringly incompetent with people. Totally emotionally stunted and had no tact or naunce in his relationships. I'd had a kind of adversarial friendship with him for a while as he basically systematically isolated himself from every one of his former friends (my friends!). After a while, he became increasingly difficult to tolerate and, finally, he made a crack about my disability in front of a bunch of people I'd only recently met at university. I just decided enough was enough and cut all ties with him instantly. He just wasn't worth my time.
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agreed, it;s great fun. Was a little confused until I worked out that executions give you health, but it's a great mechanic for a game about Space Marines. Only by being bloody, ruthless, brutal and as violent as possible can you succeed. Absolutely shitting love the assault jet pack too. It's so RWWAAR! In fact, one of the game's clear strengths is in portraying the sheer physical crunch of the 40k combat. Bolters finally feel like the little grenade launchers they're supposed to and the marines feel like hulking killing machines. Fantastic.
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Just placed my order. I'll let you know if it comes back to haunt my nightmares. If they change it, shopto get my cash and these guys can suck it.
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BUMP demo time! http://marketplace.xbox.com/en-GB/Product/Warhammer-40-000-Space-Marine-Demo/66acd000-77fe-1000-9115-d802545188a1
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Fair enough. I suspect it's just down to having to make the skin for a model that's actually a fair bit bigger than intended.
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Well it's the animated series, innit. It's not exactly designed to fit in with the rocksteady art design
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Snap! It's so coooooooooooooool
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Alt skins for The Boy Wonder, too. Happenstance will enjoy the Red Robin suit (#2)
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Yeah, I guess it all comes down to the workman / tools thing. For the record, I thought Avatar was another really good example where tech was used to do something genuinely new and exciting. Just a shame the script wasn't as ground breaking in the end.
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Awwwwww yeah! Nate Grey on New Mutants, then. I actually had him pegged for Uncanny myself.
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So who's seen Rise of the Apes? Thought I'd mention it because it does something interesting with CG in that it genuinely does something that puppetry could never achieve and in a really good way, too. Ceaser and the other apes are genuine digital actors and, though they're mute, convey tonnes of range and emotions throughout the film. Stuff like this, which is obviously backed by great physical performances in the mo cap studios, is where CGI justifies itself and pushes the boundaries a little.
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Uncanny X-Men is starting to look like one of the best Fear Itself tie-ins. The X-Men trying to stop the completely unstoppable Juggernaut is great - loads of great ideas from Gillen showing just how powerful and versatile the united X-Men can be, all to no effect at all. Not really sure I'll like what they're doing at the end of it all with Colossus but hopefully it's temporary.
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- 8201 replies
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