I think you're undervaluing the quality of Zelda's gameplay, holding it up against openworld games that do one thing very well, but the lack the diversity of a Zelda game.
I quoted three gameplay mechanics, out of dozens, per game. My point was that in my opinion, the breadth of gameplay in a Zelda title far outweighs that of, say, a Batman or Witcher. The latter have giant openworlds, full of missions but the level of interactivity inthose worlds don't compare. Unless you can use a mirror shield to bounce light around a dungeon or use a Deku leaf to blow propellers, stun enemies and float around islands, or lug around time crystals that alter the terrain around you. All I was saying is it was unfair to compare Zelda to Witcher, when they are very different types of games.