Ha, I can relate to that. I thought Donkey Konga would be good too but it was completely meh. I couldn't get into it at all! Elite Beat Agents is highly regarded, have you tried it? I played a good bit of it and can vouch for it being compatible with rhythmless folk like us. That Rhythm Whadjamacallitgoku that RedShell goes on (and on and on and on) about isn't too bad on the DS either but Theatrhythm is on a whole new level. :awesome: Its FF music, its party members, its equipping abilities, getting boss drops, getting new "maps"... its a tappy, slidey, musical RPG!
Know how you haven't bought Theatrhythm yet? Yeah, well, that means you don't yet know what the definitive rhythm game is. :wink:
I haven't been power levelling, just playing the game. I just played a few more tracks and my Onion Knight (leader) has hit lvl 99. I took note of what sort of experience I was getting and it was in the 1,400-2,600 range each time, so I've been finding there's always some member of my party gaining a level after every song. I checked what I've equipped and I haven't used any of my Exp Scrolls to teach anyone that ability yet, so its not like I'm availing of that yet. I just figured the game was made this way to make you feel good and want to play more.
The Seymour track has popped up on a couple of my Dark Notes and I've been finding it a bit of a stickler. Not complaining as unlike other rhythm games, I really am enjoying the challenge in this one when it crops up. My favourite Dark Note is one that has Defiers of Fate (FF XIII) as the second track. I have another one with a quite challenging version of Battle on the Big Bridge (FF V) which is fun to try to master - this game has given me an all new appreciation for that tune.