The only thing I'm not liking the idea of in this is the shake of the nunchuk to raise your shield. I thought that Twilight Princess had it right in that you automatically block when you "lock-on" to your enemy.
From the brief demo that was shown at the Ubisoft Dev Roundtable, this looked like dog-shite to control using the gyroscope and accelerometer in the pad!
In Zelda, you could have it as an item management screen, but also with the ability to swap it to a map screen etc.
Then when you use particular items it could operate as these... the Lens of Truth, for example, perhaps to aim your Slingshot/Bow... even as the Mirror Shield for when you wish to reflect light.
In a First Person Metroid it could be to operate particular visors; Scan Visor & X-Ray Visor for example.
Myself and Zechs Merquise were talking about this in respect to Call of Duty (as we had been playing Black Ops at the time).
The screen on the controller could show both the map (full map) and also 3 "killstreak buttons" (each button would show the icon of the killstreak you choose).
Let's say you have selected Spy Plane, Napalm Strike and Attack Helicopter.
During the match you come across multiple enemies and get your first two killstreaks in succession without using any of them.
Now currently you'd have to use the Napalm before you could use the Spy Plane because the game will prioritise your higher killstreak as they can only be used via one button.
However in this case you could simply tap the Spy Plane icon and the killstreak would now be activated on your map.
This then gives you the situational advantage you need for using your Napalm. To use this, you tap the icon then quickly draw a line on the map with your finger to place the Napalm Strike exactly where, and in the direction, you drew the line.
To use your helicopter you would simply tap the icon then tap the place on the map you wish to deploy it.
The "Water meet Fish" remark was a reference to him saying "If there was a Nintendo console that could handle our engine we'd be on it like water on a fish" a few months back.
I'm complaining because it's all well and good saying what it can do but you should at least back it up with actual software to demonstrate, software that will make it to release!
I'm underwhelmed totally from the conference. I don't have an interest in handheld gaming and so it was then extremely lacklustre in regards to actual software that is to be released for either Wii or WiiU.
The 3rd Party games that were shown, were shown running on 360/PS3 and so couldn't highlight what the WiiU could bring specifically to them and there were also no exclusives for it shown.
This was a poor showing for me, not as bad as E3 '08 and not as bad as Microsoft's conference this year (or last year for that matter) but it left a bit of a bitter taste in my mouth.
If Conduit 3 is coming for the machine I honestly don't think they should show it at their conference... as I keep reiterating, HVS aren't talented enough a studio for it to be anything other than mediocre which will give a lacklustre showing of the console.
Conduit 3 would not blow anyone away.
...except Beverage.
My E3 dream...
Pikmin 3, Wave Race, F Zero, a couple new IPs (one a Retro game), possibly Metroid and Smash Bros from Nintendo and then Battlefield 3, Cod and a huge 3rd Party exclusive for Project Cafe.