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D_prOdigy

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Everything posted by D_prOdigy

  1. I don't think Playtonic has any interest in being owned by anyone and I don't think Nintendo has any interest in owning Playtonic, so there. Bringing the topic back to E3, I was watching some past conferences the other day. 2013 struck me as being better than I remembered. It was the first non-live conference one. I think judged it a bit harshly at the time with the thought "Donkey Kong Country: TF was the only 'new reveal', because 3D Mario, Mario Kart, and Smash were already confirmed for reveals". That was obviously kind of a bollocks mindset to have, because Mario 3D World, Mario Kart and Smash Bros. would all go on to be amazing games. Also, going from the first reveal of a 3D Mario to release within six months was quite remarkable for a company still (wrongly, I think) notorious for 'announcing games too early'. So that was 2013 for me. Much much better than 2012 but still not a scratch on 2014. Are there any E3 conferences - Nintendo or otherwise - which you have a soft spot for in the face of adversity?
  2. I'm really late to this. You've not posted again since, have you? EDIT: Oh no, you have. Well, happy 30,020 posts, I guess. Imagine how much fan-fiction you could have written instead.
  3. You can start it without me, btw. I get the feeling I had my own problems on my end
  4. Just had a comm error right at GP2 was about to start ;_; @The Mole Is there a protocol for if a player only completes a partial GP because of this? Is my average gonna be wrecked? EDIT: Aaand I lost connection at the very end of GP2 too. Giving me errors when I try to get back in. Don't think it's my night. Better luck next week maybe
  5. Accidentally only voted for one That no-one has said Bayonetta 2 is sickening.
  6. I really want to hang out with everyone at Monolith
  7. Added you!
  8. They're in the Punishment Pit until I deem them forgiven for Golden Sun 3.
  9. True to my word, I downloaded and started this today! Early days, but the comparison with The Fall is surprisingly apt. Same sort of atmosphere and it even controls very similarly.
  10. Can I join in? I'll have to stop short of saying I'm definitely available every single week, but I'd like to give it a go
  11. Fantastic desktop wallpaper
  12. I will, and I will single-handedly beat everybody just for the lolz
  13. Difficult to pull off, but very satisfying when you manage to jump over someone's roller and mow them down from behind.
  14. I was very pre-disposed to really enjoying it, but hell, I really enjoyed it. Couldn't really get the knack of using the roller as well as most others. The charger in the demo was a bit poo, but I can see how more powerful iterations could be handy
  15. I really didn't mind the cheering mid-track. It wasn't THAT often, and the producer literally encouraged it at the start, so hey. This was the first show I'd been to and I adored it from start to finish.
  16. I was thinking about this earlier: we've had two, high-profile, first-party console games which each provide very new angles on two of Nintendo's most-loved franchises. They both have their roots in an increasingly close partnership with Tecmo Koei. IN THE BLUE CORNER Hyrule Warriors Platform: Wii U Developer: Omega Force / Team Ninja Release: Summer 2014 It's very much a high-concept game: Zelda meets Dynasty Warriors; and you have to say it ticked pretty much all the boxes fans would hope such a project would throw up. Hyrule Warriors was certainly a surprise when it was revealed, and whilst it didn't break through any glass ceilings, it was probably quite a bit more successful than a few people were expecting. It's not really a Zelda game, but it arguably deserves to stand in its own light more than any of the other [big franchise]-meets-Dynasty-Warriors titles. It takes the familiar formula of the Koei series - loads of playable characters, loads of levels, loads of weapons, LOOADDDS of slashable meat on-screen - and drenches it in Zelda fan-service; nothing from Nintendo's sacred franchise is off-limits. Possible pros: It's a great fan-service experience, and I don't think there's much from Zelda's near-30-year history that was omitted. I also think quality-wise it surpassed some expectations - I certainly know that I thought it ran the risk of ending up feeling a bit 'cheap', but the core gameplay remained surprisingly playable throughout. Hyrule Warriors has also continued to be supported with comprehensive DLC. Finally, you can kill enemies by hookshotting the moon into them. Possible cons: Maybe 'better than some expected' is a prime example of faint praise - the core Warriors gameplay still has a limit of enjoyability and it's never going to live up to the richness of an actual Zelda game. Presentation-wise, one might make a similar case - it's one thing to be 'well put-together' for a Warriors game, but it's never approaching the level of polish of a Zelda game. Perhaps there's a sense that Hyrule Warriors maxes out how good a Warriors game can be without really approaching how good a Zelda game can be. IN THE RED CORNER Metroid: Other M Platform: Wii Developer: Team Ninja / Nintendo SPD 1 Release: Summer 2010 An early fruit of the Nintendo/Tecmo love-in, it wasn't until halfway through the E3 2009 reveal trailer that many of us realised this big-budget, CGI-heavy, Team Ninja game was actually a new Metroid. An actual, new Metroid game! And what's this? 2D AND 3D gameplay combined? Fans may still clamour for the ethereal 'Metroid Dread', but Other M probably remains the closest thing we have to such a title. It's a balls-to-the-wall, action-oriented alien blaster that despite initial glances, feels exactly like a classic Metroid game once you get your hands on it. Unlike Hyrule Warriors, Other M sits unashamedly in the canon. It's neither a spin-off or a side-series, and it thus brings a new complexion to the Metroid franchise. For better or worse, it has much more of a focus on story and character. If past Metroid games were Silent Hill, Other M is closer to Resident Evil - atmosphere and exploration are still important, but there's often a jarring interlude of cheese-heavy plot. Possible pros: In a world where gamers demand of Nintendo to 'not just do the same thing all the time' more than we do of any other company, Other M is arguably exactly the sort of thing we should be celebrating. It's a bold shake-up of a storied franchise, and it isn't prepared to duck out of the scrutiny by calling itself a 'spin-off'. It won't sit well with purists, but hey, that's why they're called purists. And that's not to be apologetic of the actual gameplay - Team Ninja's proficiency with action-heavy combat systems means Other M sports some genuinely fantastic close-quarters fun. Fighting through legions of space pirates is as slick as butter down an ice hill; to the player, Samus probably feels more like a total badass than in any other Metroid game. Possible cons: Other M isn't short of its detractors, even if they generally can't agree on which single element is the biggest sore-point. Other M certainly does plenty different, but being different doesn't mean being automatically good. Samus Aran is a much-loved character, and Other M failed to give many fans the portrayal that they ideally imagined. The story - foregrounded heavily throughout the game - has Samus emotionally and practically reliant on her commanding officer and Galactic Federation allies. At worst, it's the very antithesis of what the character stands for. But even at best, it's a messy, often intrusive plot device that can break up the gameplay. And the wider story itself is brimming with the sort of cheese that might be par for the course in a Resident Evil or Metal Gear Solid, but it's somewhat less palpable in a Nintendo series that has historically mastered the virtue of solitude and plot-minimalism. ___________________________________________________________________________________________________ So the question is simple but purposefully open - out of Hyrule Warriors and Metroid: Other M, which is your favourite? Interpret 'favourite' however you like - which is better, which do enjoy more, which are you more glad exists? Explain and debate away!
  17. Will get this when I get round to finishing The Fall - another great, dark, moody puzzle/adventure which I heartily recommend.
  18. I go to bed at night thinking about Box Boy puzzles. It's like my Picross craze all over again.
  19. remember when Nintendo used to be known for making sex motels the rot started in the 70s
  20. Thanks for making this thread. Impressions seem to be overwhelmingly positive, so I'm definitely gonna get on this.
  21. I've put a pre-order in on the official Nintendo store for the girl Inkling amiibo bundle so that's happening and you're all just going to have to deal with it.
  22. Not my cup of tea, but looks like it could be captivating for more hardcore AC fans. I'm glad Nintendo makes stuff like this.
  23. Splatoon was the only game that was gonna get me on the amiibo train and I can't wait.
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