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YenRug

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Everything posted by YenRug

  1. A slight redesign is needed, so the Wii-mote is strapped entirely to the fore-arm; where they are right now, it would be physically impossible to bend your hands backwards at all. You probably wouldn't be able to hold the nunchuck section, as shown, at least not without some discomfort.
  2. OK, this might help put Kojima's words into a more understandable context, where his unwillingness to wholly embrace anything other than the PS3 becomes obvious. Taken from IGN Insider: http://insider.ign.com/articles/715/715837p1.html
  3. Some screengrabs from the trailer, for you, just click to see:
  4. I think that it might have been an April Fool's spoof.
  5. I seem to recall Nintendo have certain rights over the game, thanks to them doing the publishing, so if a sequal was likely to show up anywhere it would be on a Nintendo system. Unfortunately, sales just weren't good enough to justify a sequal, as it stands.
  6. OK, for those saying it would be nice to have other card formats, it's not going to happen. Panasonic helped create the SD card format and Nintendo have a good relationship with them, hence the Panasonic Q variant of the Gamecube; Nintendo also used SD cards in the, little used, memory card alternative that was developed. Quite simply, you're not going to see an alternative to the SD card in a hurry; what you are likely to see, however, are USB storage devices which can be happily plugged into the back of the Wii, whether that be simple memory sticks or fullblown hard-drives. As to the flap itself, there have been comments along the lines of "that's where the big secret is", when Nintendo reps have been asked about it. Personally, I don't think they meant in the terms of some new tech, hitherto unconsidered by anyone, I'm presuming it's more to do with storing/back-up of Virtual Console games.
  7. Just shortened, down to the basics of the story; not sure what you'd make of it if you hadn't seen it before. As to the BT links, not aware there was a problem with them, though I was linking to them to save bandwidth on the server of the creators website.
  8. Pretty much "2001: A Space Odyssey" pared down to 2001 seconds (33 minutes 21 seconds), a 93MB file. http://swith.gazaxian.com/2001seconds.htm Edit by Fierce_LiNk: Pretty sure we can't put bit torrent sources here Edit by Fierce_LiNk: I've re-added the links. Read bottom post for more info Some Bit Torrent sources, too: http://www.torrentspy.com/torrent/774878/2001_Seconds http://www.mininova.org/tor/349443 http://www.phogotorrents.com/showthread.php?t=50400
  9. It has been mentioned that the Wiimote is going to be able to be attached to the Classic Controller, though it wasn't demonstrated at E3; the obvious conclusion is that there will be a mounting, which you can clip into place, and put the Wiimote into.
  10. Is it just me, do Kotaku have a serious bee in their bonnet, or is it just more of a huge ego problem on their part?
  11. Sony go bankrupt and take down Blu-ray with them?
  12. Slightly hypocritical, after you went and resurrected another thread...
  13. Notice how the guy is having to wear protective goggles, though, presumably to avoid being blinded by the laser being used. So, even if we do get freeform holography, you'll probably still end up wearing goggles or a visor.
  14. YenRug

    Karma?

    OK, I think I'm able to make some sense of this. In most PC CPU's they have a memory cache, this is the 128kb L2/256kb L1 stuff you often seen written alongside processor speeds and the like, when describing the performance characteristics. Usually this stuff is stupidly high speed and where the CPU actually does its processing, you move data from the main memory into the cache and then the CPU goes to work on it; it's more efficient as this data often has to make numerous passes through the CPU, the CPU cycles that you might hear talked about. What I think Sony are saying, is, they've screwed up the cache on the CELL CPU. The speed of this memory is magnitudes slower than the system's main memory, so you can dump data into this cache really quickly, but it then is really slow at passing it to the CPU on each cycle. Sony's advice is that you side-step the cache and send the data to and from the main system memory for each cycle. The problem? In computing terms the distance to the main memory is like crossing the Atlantic to go grocery shopping, instead of the CPU cache which is the corner shop at the end of your street, this means you're potentially adding lag into your system. Yes, that horrible L word, the moment you see that you know it's not good.
  15. I have to say, word that the "same team" that worked on the Flipper is working on Hollywood is quite interesting. As has been alluded to already, I'd heard that the ArtX team had either broken up or left the company, after the ATI takeover and the Flipper had been finished. The Flipper chip is meant to be quite unique in its architecture and the way it performs; so, knowing that (potentially) the same team have been working on its successor, with all those extra years of experience? Well, the efficiency is pretty much a given, as that's another aspect of the Flipper; after that, I would think you can expect to see some interesting lighting effects rather than raw performance, not necessarily the hardware shaders, etc, that people normally expect to see. The GC had some powerful texture compression, so that will probably continue and be expanded, with the larger memory available; that possibly ties in the the displacement mapping that's been talked about, if anyone is going to figure out an efficient way to do that then it's likely to be them.
  16. Nope, a means you're kidding, means "love" or could possible be taken to mean "heartfelt".
  17. And if you'd read my posts elsewhere, you may have remembered that I have commented that the name is aimed at the non-gamer market; my whole point of posting this was to show that, whilst we're blaming the Japanese market for the name, the Japanese market is blaming the Western market. This wasn't about ignorance, this was about enlightening people to the fact that we're not as different as we may think.
  18. Just thought I'd convert the Japanese DS Lite price, to see if it gives us any indications: 16800 Yen = GB£80.23 + [email protected]% = GB£94.27 = GB£99.99 = GB£5 mark-up! Not quite as bad as the GB£19 mark-up from the US price, at present, though...
  19. I was working off the fact that Nintendo tend to settle on a common € price and then figure out a "sensible" GB£ price, depending on the exchange rate, so I was basically working backwards from that assumption.
  20. http://www.bloomberg.com/apps/news?pid=10000101&sid=aGb9SiTZ4trI&refer=japan EDIT: Note, that it says won't cost more than, so it could still be cheaper. Anyway, here are current exchange rate values: 25000 Yen = GB£119.23 + [email protected]% = GB£140.10 = ~GB£139.99 RRP 25000 Yen = €174.53 But with varying tax rates, hard to put a firm figure on likely € price, so I will work off the likely UK price. GB£139.99 = €204.93 = €199.99/€204.99 RRP
  21. This ties in with their announcement, a while back, that the Blu-ray game discs could have writeable sectors which could lock a disc to a specific machine making it unusable anywhere else. If this does happen, they can sayd goodbye to a lot of customers, I know there are a lot of people out there that only have a few games in their collection at any one time, selling ones they don't play anymore before buying new ones.
  22. I know it was the naysayers, but the comments are still surprising as they're pretty much the mirror of the problems that some of us have with the name, they also disprove some of the reasoning behind dropping Revolution (the fact it was claimed as unpronouncable, whereas some Japanese say they preferred it). As I said, not about stirring up the debate over the name again, barring a miracle it's not going to change, it's just to illustrate some of the misconceptions we all make.
  23. http://www.vgcats.com/comics/?strip_id=197
  24. IGN's Insider has a regular Japan column, they summarise a mag each time, this time it's FAMITSU No. 911; in this issue they publish the results of a poll from another magazine: Not stirring up the debate, again, but I'm just surprised by some of the comments seeing as how a lot of us felt that the Wii name had been decided upon for it's ease of use in Japan. We were told how Revolution was almost impossible to pronounce for Japanese speakers, yet here they are saying how Wii is so hard to pronounce and they preferred Revolution. I think the icing on the cake is the comment about how the name is aimed at the Western market, when we generally felt that nothing could be further from that possibility!
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