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Everything posted by drahkon
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Sadly no, or not enough for everyone. And since there's a practical course coming up (starting tomorrow - don't ask me why it's allowed in these times...) and because I still have 4 months left for my thesis I decided to just wait.
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Finally, after a few weeks of dealing with a software and theory it was time to go back to the lab and do some experiments. Today I went in 'cause I wanted to prepare some solutions/buffers/etc. I managed to prepare one (out of 9) before the water was turned off without any warning. Turns out that the thingy that produces distilled water is fucked so the entire building was without water (that could be used for work). This also made it impossible for us to get more Milli-Q H2O (which I tend to use) as the machine is connected to our distilled water line. We have no idea how long it'll take to fix. Hopefully just a few days...
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Watched the finale and loved it. Apparently it wasn't very well received. I thought it was great. A little bit "out there" but executed quite well.
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I see. Regarding your last sentence in the "Endgame" spoiler: A lot is lost to you, because it plays off of the original game.
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I take it you never played the original?
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Watched the first two episodes today. I enjoy it a lot. Made me feel uneasy right from the start. And Eve Hewson is beautiful. That's a big plus.
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Can't contain your excitement, I see
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@Hero-of-Time you seeing this?
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Remove the phone lines to be safe.
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Well, after Chapter 6 it was over very quickly. Nabbed all the trophies and it didn't change my opinion of the game. It's a lovely idea that never comes close to fulfilling its potential. The game could've done without the narrative and should've focused more on the puzzles themselves. More levels, less talk
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Chapter 6 of Maquette done. It's been way too easy to softlock the game in the earlier chapters... The puzzles are great, but it feels like they don't fully fulfill the main mechanic's potential... And the writing is soooooo bland...
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Super Mario 3D World + Bowser’s Fury (12 Feb 2021)
drahkon replied to Ronnie's topic in Nintendo Gaming
Oh, I've played a myriad of difficult levels in Super Mario Maker 2. It's kinda funny how I enjoy those hard level created by users more than most levels by Nintendo -
Super Mario 3D World + Bowser’s Fury (12 Feb 2021)
drahkon replied to Ronnie's topic in Nintendo Gaming
It wasn't that bad on the WiiU. I actually found it pretty easy. Now, the increased speed might make it a little more difficult, I can't comment on that. You should give it a go, though. It's pretty much the only level I enjoyed in the game. It's just a platforming delight. If you enjoy that, it's a must play I really wish Nintendo would release something similar to that on a larger scale...slap together some relatively difficult platforming sections, have 100 levels like that and I'd eat it up -
Made a little bit of progress with Battle Chasers: Nightwar. I can now confirm that there are dungeons: And they are procedurally generated Each square is a room you can explore. There's fights to be had, lore to be found, chests to be opened, materials to be gathered, fish to be caught and more. Here's the thing, though: Before you enter you can choose one of three difficulties: Normal, Hard, harder (can't remember the exact terms for those). Rewards for finishing the dungeon get better the more difficult it is. This is a pretty cool mechanic. I completed the first dungeon on normal and then on the highest difficulty. Got a sweet weapon out of that Fights got even more interesting now that I've acquired the Burst Meter. When full you can unleash a strong ability. Depending on the character it's either an attack or supports your team. Awesome right? Yeah...but enemies started doing that, too, and sadly, you can't see their Burst Meter. It's a little annoying but eventually you get a feeling for when a big attack might be coming your way. Found and entered the second dungeon yesterday. Highest difficulty, of course So far it's not too bad, I just need to be careful with my resources, aka health and mana potions. Also: I'm spending a lot of time fishing when I find a spot: No idea what to do with the "fish parts" that I get, though. Played more of For the King, as well. Our three player run ended after about 3 hours...we immediately started a new one and put the things we've learned from before into practice So far, so good. Yesterday one of my mates and I started a two player/character run 'cause the other one was busy. We decided to give it a go on the lowest difficulty because we figured that it would be way too hard with one less character in our team. The first two hours we breezed through the run...it was actually ridiculous. Eventually, though, we got to a point where enemies hit harder and cause various dangerous status effects. Seems like things will ramp up a bit.
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Indeed. It's why I've decided to skip the narrative completely after I've found out that you can do so via the circle-button. I enjoy the puzzles a lot, but the surrounding narrative is so boring and unimaginative that I'm not going to bother with the "cutscenes".
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Had an online exam just now and got 85%. Needs to be verified by the professor, but the official result shouldn't be any different. So now I'll take a break from studying for upcoming exams for today and just chill.
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A PSVita game...
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Started playing Maquette and completed the first two chapters. Enjoying it quite a bit. The puzzles are great, the game looks beautiful and the voice actors are really good. Framerate is a little iffy, but eh...it's a puzzle game. But man...the story so far...during every narrated part my reaction was pretty much this: or this: or this: It's so "lovey-dovey, hug me, you're so amazing, everything's perfect and romantic"... Maybe it's the jaded cynic in me but it's annoying as all hell Anyways, I really hope Michael's and Kenzie's relationship crashes, burns to the ground and then explodes.
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Yeah, I'm just trying to keep my expectations in check. I actually want a free upgrade with all the PS5-goodness. And a pear.
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Realistic take: We'll never see a patch
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Ah yes, Aliens. Have the trilogy on Blu-Ray...never watched it. Bought Alien: Isolation a million years ago...never played it. And now we have this... *runs*
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If it gets a patch
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Yup, but I would like to play the entire game again with a shiny new Platinum to get. A PS5 version would provide one
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PS5 version announced. This, however, is a complete version being sold at full price. No upgrade for the next gen consoles Guess it means I'll buy the remaining DLCs I gotta get for my PS4 version and live with no new Platinum until the PS5 version is on sale Edit: Nevermind...looks like the PS5 (and presumably Switch) version won't be available outside the US...
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Phew, just had a two hour gaming session with two mates. We've recently finished Borderlands 3 and all its DLC so it was time for something new. As luck would have it, For the King is currently on sale on the PSN store so we decided to get it and give it a go. What is For the King? Roguelite. Tabletop. Adventure. The first and third...what's not to love Tabletop in this case apparently means DnD. I've never had any experience with it so I don't know if that's accurate, but from what I know about DnD it sure feels like it fits. Encounters, i.e. combat and overworld shenanigans are determined by "dice rolls". For example: Attacking an enemy with a sword requires strength. The higher your strength stat, the higher the chance that the attack lands and deals increased damage (I think this is a DnD mechanic?). This also applies to what I labeled "overworld shenanigans". Encounters require a certain stat, depending on what kind of encounter it is and the same mechanic from above applies. With the right strategy and a little bit of luck, success is always within reach. Our journey had a pretty smooth beginning. Won a few fights, leveled up once, got some nice equipment, a good amount of gold and some healing items. So we decided to tackle a main quest and delve into a dungeon. What do you expect from a dungeon in a typical RPG? Some fights? The occasional treasure chest with loot? Maybe a wandering merchant? A boss fight at the end? We found all of the above. So...you'd think we would emerge stronger than before, right? Here's the answer: A BIG FAT NO! This is what happened in one fight in that dungeon: One mate attacked with a weapon. All rolls failed. The weapon immediately breaks leaving him unarmed. The other mate was poisoned and started to bleed in the first turn, which cut his HP in half. I got attacked and suffered the "Acid" status effect. Now what does it do? The in-game description says: "Acid destroys equipment after a while." "After while" My next turn: My weapon dissolves. My next turn: My armor dissolves. My next turn: My necklace dissolves. We had no item/spell that could help me. The results of our journey into the dungeon: one of my mate lost his weapon and died two times, the other mate had to use all his healing items, I pretty much exited the dungeon completely naked. Oh well...we barely survived. We then traveled back to a town, healed up, bought some new gear and decided that we need a break For the King is awesome.