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Everything posted by ViPeR
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What game would you most like to see on the Revolution?
ViPeR replied to Kakarot's topic in Nintendo Gaming
Smash Bros, even more customisable than the GC version. -
Cradle needed for most retro game downloads?
ViPeR replied to demonmike04's topic in Nintendo Gaming
Yep, that's what i'm expecting. No need for a different shaped shell for each console when the GC shell can handle them all. -
First and foremost, the ability to download your first 3-5 NES, SNES, or N64 games free. There should be several, which have been upgraded to use the new technology and possibly online e.g. Goldeneye, Mario Kart. As for the Revolutions lineup I don't think there will be too many first party titles. Mario Revolution Smash Bros Revolution Wave Race/1080/Excitebike/Pilotwings New IP's by 2nd parties (shooter by Retro?) A bunch of 3rd party multiplatform titles After launch we'll probably see all the other titles such as Animal Crossing, Mario Kart, Metroid, Zelda, F-Zero X etc.
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Haha that I did. I pretty much saw the majority of those bands at Download, which was bloody brilliant both years i've been. Nightwish are also good, I know they're different but they have a lot of talent. God Forbid have a new album out today, hopefully should be in my post today. Oh and I seriously recommend you look at http://www.roadrunnerrecords.com as they're doing an anniversery CD. A load of band members from the label are coming together to make a one off selection of songs, plus bands and their original lineups (don't know about Sepultura and Max Cavalera, that's asking a bit too much) are making some covers and songs. Download the song "Dagger", which has Howard Jones on vocals and Rob Flynn on guitar and few others from other bands.
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I think it should be called Nintendo (insert whacky name here). That way everyone can call it what they wish.
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Metal is pretty much all I listen to, maybe some hard rock. I like KoRns self-titled and Issues but Follow the leader was a bit too random for me. Haven't heard their other albums but there are a few songs from them I like, can't think of the names. Other bands i'm into would be System of a down (*looks at sig*), Shadows Fall, Machine Head, Chimaira, Slipknot (yeh everyone gives them a bad rap but I don't care they have some good songs), Rammstein (new single kicks ass), Soulfly, Caliban, Killswitch Engage, Unearth, God Forbid, In Flames, Lamb of God, Trivium, Static X, Ill Nino, Rage Against the machine, Audioslave, and Soil. There are others but I can't be arsed to think. I've seen the majority of them live like any true fan should do
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I guessed it'd be two parts with tilt technology. As for the remote control design I would never have guessed that.
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They seem to be pleased about the controllers potential just like the majority of us are. Though this is EGDE we're talking about and are hardly going to shun a perfectly decent concept simply because it's made by Nintendo.
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Never have done, never will. Luckily I was never forced into it because I had likeminded mates.
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I would have thought that the add-ons would be there to make certain games easier to play. I mean you could play driving games without a steering wheel, and shooting games without the gun. The point is that they may not be necessary just a nice option to enhance the game. Hence the 'add-on' part. I personally like those ideas that are shown, I want to see a Duck Hunt remake with the gun.
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Well, I don't think Nintendo will stop here. They've always strived to be the innovation of the industry. If visors are the way forward you can bet they'll be the first ones to implement them.
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I don't think I care how pretty the games are anymore
ViPeR replied to Hal_9Million's topic in Nintendo Gaming
The controller, for me, seems to be a way of giving the gamer complete freedom in the game world. Like you said it's all about how you interact with the game world. Now, the mouse and keyboard set-up for the PC was always more advanced than dual analogue sticks. Nintendo have taken that idea and stuck it in controller form. That's no bad thing and is the only logical way forward. -
You can bet that you'll have leaves on trees, blades on the grass, realistic debris, sparks.... Oh wait, will I care when i'm pelting down the road at 200Mph
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I don't think I care how pretty the games are anymore
ViPeR replied to Hal_9Million's topic in Nintendo Gaming
Graphics have and will always be a dividing issue for gamers. Some can play games on a NES and be content while others need to see the blood of their opponents corpse oozing over the detailed, textured gritty floor. It's the former for me, I stopped caring about the graphics after the GC was released. As far as i'm concerned, the purpose of a games' graphics is to make the game world believeable. Well Zelda OOT did that for me. So what if Link had square fists? Do you honestly notice or care when battling a huge dragon? I think we will reach a peak of what graphics can give us, Nintendo know this and I believe this is why they're looking into new gameplay ideas rather than beefing up the polygon count. -
Damn technical terms. Well Ok, let's change this topic a second. Supposing the Revolution is successful. The new control method will be the way forward and so advancing on it would be the natural thing to do for the generation after. Could we be seeing this technology being implemented into future controllers. I mean all it can do is enhance the experience even more.
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Well I was only going by all the force feedback crap on C-E. I mean yes, a rumble pack would be the obvious assumption but there was that rumoured technology that was talked about where the controller can physically stop the gamer from turning the controller in a certain direction. Now this maybe unlikely due to power consumption but I don't know all the technical jizz.
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Thanks for stealing half the songs I was going to put Well now I have to rethink: Machine Head - Imperium System Of A Down - BYOB Chimaira - Pure Hatred Rammstein - Benzin Lamb Of God - Now you've got something to die for
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Well going by what IGN said in their description of the controller demo it will apparently have force feedback incorporated later in development "This demo showed off just how sensitive the controller gyroscopic-like detection will be in 3-D space. Not just left, right, up and down...but forward and back as well. Essentially, the player is engaged to utilize the controller to "pick up a fishing rod" and "cast" it into the water using simple intuituive movements. When the player feels a "bite" on the end of the line (represented by force feedback which will be present in the final controller), simply pulling back on the controller would reel the unlucky fish in. You can bet the next NEXT Zelda will be building off of this" I've been told this is wrong, so what's going on is this a guess on IGN's part or is it real fact. I would have thought a function like that will only enhance the experience even more. Walking into objects in the game world and having the controller physically stopping you.
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I agree with what you're saying. I think the whole connection between handhelds and home consoles started with the GC and GBA. The actual basis for connectivity was a solid idea, unfortunately it was never taken advantage of and so there were little benefits for connecting your GBA to a GC and vice versa. Games such as Wind Waker where the GBA could be used as a radar to find secrets were good enough but we needed more, however developers simply didn't want to take the risk. It seems to me that Nintendo has taken a good long look at their mistakes in the past and learned from them. They've realised that connectivity is a good idea if it's done well, hence the DS and Revolution. As for the innovation of the two consoles, well Reggie said himself that the DS was only the starting point. I think the DS and Revolution were conceived at the same time. Creating two consoles, which will provide gamers with a completely new and fresh experience. I hope Nintendo capitalise on the DSs' success and come up with some decent advantages of owning both a DS and Revolution. Possibly downloading game demos, using the Revolution as a hotspot etc.
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Yeh I mean i'm guessing most people will naturally hold the two attachments close together anyway through years of normal controller use.
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F-Zero X/Mario Kart/1080/Excitebike - For obvious reasons Plus a new FPS by Retro would be nice, the control set-up is perfect. Oh and Smash Bros. Using the tilt sensor to decide how much damage you inflict would be decent, twist hard for a smash and slow for a weak attack.
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Ok that's confusing.
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I'm guessing the reason for holding back the games is because they're waiting for the force feedback to be installed into the controller. Nintendos' policy has always been play instead of see, they may not think the controller does the games justice without force feedback.
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seeing as the name revolution has been dropped...
ViPeR replied to ultrajamie's topic in Nintendo Gaming
I'm glad they didn't decide on that as an official name, it sounded too big-headed. Something a lot more simple but akin with how the console works would be better. Nintendo Reality or something, who knows. I personally thought the Revolution logo sucked ass so here's to them making one more like the NDS and GC. -
I'm pretty sure the point of having the cube controller available means that the Revolution controller (as Spong did say) will be optional. It wouldn't be good for the idea to be 'forced' onto people and like some of you rightly pointed out it wouldn't work with some games (although I must admit I can't think of any it couldn't work with).