-
Posts
9592 -
Joined
-
Last visited
-
Days Won
213
Content Type
Profiles
Forums
Events
Everything posted by Julius
-
This feels pretty big: Stig Asmussen (director of both Star Wars Jedi titles) is leaving EA. A shame he won't get the chance to close out the trilogy, but I feel like the Jedi games pretty much singlehandedly got EA thinking about making some decent single player games again, and it kind of sounds like he's off to start his own studio – who wouldn't be throwing money at this man after the success of Fallen Order and Survivor? So that's a job well done from me, and good luck to him for whatever he's got planned next!
-
Aligned perfectly with TGS (coming up at the end of next week), so I think there's a pretty obviously high chance of Rebirth news. As for first party scheduled for the rest of 2023: Spider-Man 2 has previews scheduled to drop on Friday, Stellar Blade is published by PS Studios but developed by a third party (so maybe it's here?), and idk what the plan is for Helldivers II, that's starting to feel like it's getting bundled in with PS+ tbh. As for 2024, Rise of Ronin is another case of published by Sony but developed by a third party, so I guess there's a chance that turns up, too. Expectations are really low, but we do seem to be in a bit of a dip for first party at the moment, especially after the delay to Factions announced earlier this year, but thankfully third party releases have been rock solid this year. And here's to another event without an update on Little Devil Inside, I guess?
-
All-new PlayStation Plus: Premium / Deluxe | Extra | Essential
Julius replied to Julius's topic in Other Consoles
Here you go Super solid month! -
Nintendo Direct (14th September 2023 @ 15:00 BST)
Julius replied to Julius's topic in Nintendo Gaming
Honestly, I agree that it's not impossible...but I also think there are more compelling reasons against them saying anything about it here compared to the reason for saying anything. I mean, if it's just an NX level of "yeah, it exists, and we'll have more news next year", I don't think it does anything all that positive for them. The devs trusted to come up with the goods in the Switch successor's launch window likely either have specs on hand already, or got to see the demo at Gamescom. Maybe for mid-tier and indie developers it could help to get word out, but then, I don't see them making any leaps substantial enough with it that would uproot any projects already in development for the current Switch. If anything, I think saying anything here could make people hesitate to buy a Switch over the holiday season. Why even consider the Mario Edition OLED when you could pocket that £300 towards your Switch 2 next year? They kind of had to give the vague NX answer because the Wii U flopped that hard and they had no other way to really spin that trainwreck, but I think the Switch has done so well - and continues to do so well - that I think they'd be getting in their own way. The Switch 2 is news you save for the end of March/start of April to make investors' ears perk up, I think it's mere mention - in any context - overshadows every other potential announcement tomorrow, bar an update on Prime 4 (not impossible) or a Mario Odyssey follow-up announcement (super, super unlikely). Then again: it's Nintendo. Let's not discount their ability to do things in weirdly wonderful ways that are totally illogical and still see them come out on top Personally, I've said it before, but I think the closest you get to Switch 2 news here is a Prime 4 teaser to end the show on and saying that it's coming 'Late 2024'. Confirms it's coming to Switch still, but hints not-so-subtly that the Switch 2 is coming out in that window too, without actually needing to say it. Throw in another impossibly expensive game on the secondhand market like Path of Radiance and we have a deal But for real, I hate that we can't get an Explorers of Sky remake announcement here. Urgh. So, instead, please just announce a remaster of Star Wars Battlefront II (which will also come to all other modern consoles), please and thank you -
All aboard the hype train! Focusing on games coming this winter: Based on other Directs which have said they're focusing on a certain window...yeah, I'm sure we'll get some 2024 news Excited to potentially hear more about Untitled Peach Game!
-
Stayed up late to watch Ahsoka when it dropped...and I have zero regrets. This is, by far and away, the best episode I think Dave has delivered since transitioning into his role as a live-action storyteller. I don't want to wait another week for what's next, I want it now EDIT: also @FalcoLombardi yeah, I think Part 5 is my favourite too (for veeeeeeeeery obvious reasons in my case!). I'm trying to think about it, but Part 4/Part 5 of Ahsoka might be my favourite double-hitter of live-action episodes outside of Andor? Which I think is a bit unfair to compare this show (purely because of how it's set up in arcs so arc-ending double-hitters have a lot built up going into them)
-
Pretty major update has gone live today: Seems to patch some of the bosses people have had more issues with: Bit of a shame, really, but then I also thought it was a shame that Radahn was heavily nerfed in Elden Ring. I feel like it just weirdly sets up this contrast between Day 1 players/early adopters and those who play the game a couple of weeks later, and find it comparatively easier? Making changes to online makes total sense to me, but bosses - unless completely broken in some way, such as the last boss mentioned in the spoiler tag - I'm not too sure about. Anyways, as for my Platinum journey, I've already finished NG+, finished that up on Saturday to get the second ending. Yesterday I started NG++ to get the third ending, and have started hunting down Combat Logs and Parts as part of this run, as well as completing some missions at S-Rank. Can already tell some are going to be a real pain! I'll be back for one final update, once the Plat is mine
-
Some new details for the game were recently added to its PlayStation page: State of Play or Showcase seemingly inbound this week (what, with TGS starting at the end of next week and all).
-
All-new PlayStation Plus: Premium / Deluxe | Extra | Essential
Julius replied to Julius's topic in Other Consoles
Games for PS+ Extra have leaked... Still have Replicant and 13 Sentinels on my shelf, and Unpacking is one I've had my eye on for a while now. A really good month, especially for TGS month! (can this finally mean a NieR sequel announcement already please for the love of YoRHa) -
Switch 2 - predictions, guesstimates and other SWAGs
Julius replied to Ashley's topic in Nintendo Gaming
It seems like Hall Effect joysticks have been patented by Nintendo, which - if used for the Switch 2 - should negate the whole Joy-Con drift issue we've seen on the Switch. Per Dexterto: Link to the patent. And here's iFixit's take, explaining the how and why of the Hall Effect, and how it can be used to fix joystick drift: Can't imagine it's a particularly cheap option to mass produce, but at the same time, neither is Nintendo's current solution of replacing Joy-Cons experiencing drift! -
Switch 2 - predictions, guesstimates and other SWAGs
Julius replied to Ashley's topic in Nintendo Gaming
Aye, I've since seen Damn it S-E, get your crap together! I just want a DQ XII update so bad -
Spent *a lot* of time this evening looking up some ideas for builds, then testing, re-testing, and painting some new ACs for NG+. Time to show off the outcome! Gawain First up is Gawain, based on what I read was a completely broken build wielding dual Zimmerman shotguns and dual Songbird missile launchers. And well, yeah: it's busted as all hell (as you'll see later on in this post), because both of those weapon types chip away chunks of the stagger gauge at a time, and both hit for plenty of damage normally, too. Combined? It's honestly obscene just how crazy this thing is. You'll see...I tuned it to my liking otherwise (as I have all these builds - spent hours replaying the trainee mission and tweaking things!), a build with a bit more heft, some more EN to stay in the air a bit longer, and a super high boost speed for snappy dodging and running around. Anyways, paint job started going a certain direction subconsciously, and I realised it's loosely based on the Wolf Ranger from Power Rangers: Wild Force! You know, one of the coolest Power Ranger designs of all time? Galahad Next up is Galahad, filling a role I'd certainly not been serving in my AC roster during NG, and that's a walking nuclear wasteland of destruction. It brings the heat, that's for sure. Lancelot For over an hour I toyed with different colour schemes for Lancelot after deciding he should be a medium build and a bit of an all-rounder: originally the plan was white and gold (based on its namesake from Code Geass), but it just never looked right, and I had a hard time deciding whether to go with a deep, dark blood red or an ocean deep dark blue to accompany the white and gold...so I settled for both, each taking up the theming for one arm, while the white I decided was better served more yellowed/bone-like to compliment the gold. The green eyes were a mainstay from the Code Geass inspiration. ...and then, 5 minutes after completing it's paint job, what did I realise had caused me to go with gold specifically around the "gems" on its lower torso? Oh gee, I wonder...totally wasn't Arceus! Oh, and here's a bonus clip of Lancelot destroying the trainee pilot with a brutal boosted kick: Tristan So, in earlier posts I talked about finding a lighter build I wanted to try out...and I wasn't a fan. Heck, it's boost speed wasn't remotely close to Tristan's, in any MK variant! So, instead of making a new build from scratch, I decided to use my Tristan MK-III (the chaingun variant) as the basis for MK-IV, focusing on a lightweight and speedy build. Plasma missiles were a carryover from before, just making sense to fire off when I need to back away and regenerate some energy/stamina before charging in with my boosters; the machine gun had to stay, too, though I decided to go with a different type to MK-I's; and then, for the melee weapon, I decided to go with the laser dagger, after seeing it be used so effectively in some boss battles towards the end of my NG run. I. Freaking. Love. This. Build! It's so fast, tight, and is everything I wanted an upgraded Tristan to be. It also got a nice paint job update, going for a lustrous palette (treating it like a second season of a show refresh, of course!) and swapping white out for silver. Super happy with how it turned out. NG+: A New Beginning After all this, I put a little bit of time into NG+...and flew through the entirety of Chapter 1 without so much as a second thought. Other than one mission where I used Tristan MK-IV to skip around quickly (to collect combat logs), I've exclusively used Gawain to see how broken my take on that build turned out, and well...yeah, it's busted. The closest I came to dying was when I simply stopped paying attention because I got cocky with how stupidly OP the build was, and that honestly just happened being targeted by massive lasers early in Chapter 1. I think getting S-Rank on these levels is going to be a breeze with Gawain. Now, NG+ doesn't make use of the tutorial boss, which messes the numbering of bosses up a little, so what I'll do is reuse the boss numbers from before to make it easy to compare the two. Spoilers: both go down without me dying once, and the second one was one of the tougher bosses for me in NG, for sure. Really curious to see how Gawain copes with some of the other bosses I struggled with after seeing how it coped with Boss #3. I'm thinking it's time for a little payback! After all this, I got called back to the Arena for some NG+ exclusive fun... Anyways, at this point, I'm going to announce my intention of going for the Plat. I absolutely adore this game and can't put it down, I've looked around a little for points on how to get to the Plat, and I've already come across an instance where new options were available in the middle of missions which seem to all cumulatively lead me down the road of two other endings, besides the one I got originally. Can't wait to see more of what this game has to offer, and how much of it Gawain can kick ass against
-
Switch 2 - predictions, guesstimates and other SWAGs
Julius replied to Ashley's topic in Nintendo Gaming
1..2..Wii U 2!! -
Switch 2 - predictions, guesstimates and other SWAGs
Julius replied to Ashley's topic in Nintendo Gaming
Yeah, I think anywhere from September to November of next year makes sense. Personally I'd like for it to be September (because October/November is typically already so busy for new game releases)...which probably means it'll drop in November Kind of crazy to think we're probably going to see this thing in 6 months or so. Really, really curious to see if Nintendo goes for the easy wins with marketing (a clear separator from the Switch for starters) and what they have planned for launch. I hate how the UE5 demo is so obviously going to be coming from Square Enix lmao. Secretly hoping it's DQ XII (thinking back to when XI was announced for the NX, would just be a nice way to tie it all together) A lot of obvious big wins if they can make porting high(er) spec games relatively easy to this thing. GTA V Online seems ripe for it, and then all of the other third party big hitters of the last generation like Red Dead Redemption II, the Assassin's Creed RPGs, Elden Ring, the Star Wars Jedi games, and so on. Really curious to see what Square Enix's plans are going to be seeing as they seem to have a lot of deals going on with PlayStation for Final Fantasy at the moment. I like to think this is them just mulling over dedicated DX versions or offering upgrades I was actually thinking about it last night: while DX versions of games less than 6 years old with additional/complete content would kind of really suck rather than just offering upgrades to first party titles through BC and a fixed cost, if any company can get away with it, it's Nintendo. Their first-party stuff so rarely goes down in value that so long as the RRP is around the same as the original Switch versions, no-one is really going to give it too much thought from a pricing POV. -
Wrapped up Chapter 5 today, which was indeed the final chapter of Armored Core VI. So, let's cover the rest of it, shall we? I'm just going to stick my thoughts on the remaining boss fights and missions in a single spoiler tag this time around, as there really wasn't much left! Yeah...suffice to say I'm not done with the game yet. There are more mechs to build and paint, and I want to see everything this game apparently has to offer (with new missions in NG+ and NG++). Not sure if I'll go for the Plat - I'll see how realistic that even is to attempt after trying to get a few more S rank mission completions under my belt - but all being well, well, I think I'll go for it. I said not too long ago that though it might not be the best game I play this year, Final Fantasy XVI will be the GOTY in my heart, because I enjoyed that game so much. We'll see what else Rubicon has to offer, but all I'm saying is... ...maybe there's room in there for two.
-
Next week's episode is going to be showing in select theatres in the US (I'm putting it in a spoiler tag as there's a new poster with a spoiler for this week's episode): Interesting to have a mid-season event like this, but based on this week's episode it makes perfect sense to me...
-
The new anime and manga thread! [Use Spoiler Tags!]
Julius replied to Shorty's topic in General Chit Chat
First international trailer for Ghibli's and Miyazaki's next film, The Boy and The Heron: Yep, that's a Ghibli film alright, but some of those frames are a clear step up. It gets its debut here in the UK in October as part of the BFI London Film Festival. No official confirmation on a wider UK release just yet, but the US are getting it 8th December. This would make a wonderful Christmas present, that's all I'm saying either way, I can't wait! -
Pretty gargantuan update in store from playing more of this the last couple of days, I'm at the start of Chapter 5 now - which based on the story I imagine is probably the last chapter in the game? Oh, also, the definition of what is and isn't a boss fight gets super weird - I'm generally just counting as when there's a health bar and it feels important (they're typically introduced with cutscenes or at the end of a level), so yeah, just so you know, the definition of a boss in this feels very different to other From games, which I think are much more consistent about what gets the big health bar at the top or bottom of the screen. Anyways: HOLD ONTO YOUR BUTTS! 04.09.23 First up on Tuesday was V.VII Swinburne. Now, from the multiple endings other From Software games - specifically the Soulsborne stuff - I'm no stranger to having to make choices in these games, but I didn't quite expect to come across one so soon in Armored Core (more come later with choices made in which missions you take on at certain points in the game). About halfway through the battle, where you've been hired and given the task of hunting down Swinburne by an opposing force, Swinburne sees the writing on the wall, stops fighting, and offers to pay you well for letting him go: which you can either Accept or Refuse. Naturally, I didn't answer and just started backing off and shooting, which he wasn't a massive fan of, giving me a proper earful and letting me know as much! Eventually I downed him but wanted to see the other outcome and also to see if there was more unique dialogue - the first time around he commented on me sneaking up on him - so the next time around I positioned myself in front of him, and after a solid 10 seconds, he moaned at me for pretending to be one of his guys eventually I got him down to half of his health, Accepted his offer, and my original contractor then sent a tougher guy out to handle me for betraying for them. Love it. And then, From being From, I figured there must be a third option related to gunning him down after accepting his offer...and sure enough, there was, with even more unique dialogue! Such a lovely touch Anyways, next on the agenda was another boss fight... After this it was back to the Arena for Rank C programs. A couple of these took over a minute, but still a few sub-60 seconds in there Then it was onto the return of a familiar face with the next boss fight... The next boss gave me a bit more resistance, even forcing my hand into making a new build: Gaheris. I didn't use him for the fight (and haven't used him much since), but I figure I might as well show him off! From another run against the trainee I got this beautiful kill shot, where he succumbs to plasma missiles as he goes in for a laser sword slash, the slowdown resulting in this slow-mo shot of my AC dodging the sword slash and firing off what looks like a killing blow with its plasma rifle. Beautiful stuff! By far the coolest thing I've done in this game so far Anyways, back to that boss... Oh, also, it was part of the same mission being attempted so might as well show off another cool, with some absolute BM in spinning around while dodging! Then it was some missions and another boss...and I'll also show you how we drew the first time around too, so I had to do it a second itme. That darn cheat, Rusty just pick me up and take me home! Then the Arena was the place to B (heh)... Wanted to show off one of my Rank B kills, just because of the speed of it all (Tristan is life): Then another boss (I love it but man this game seriously has a lot of them! Though not all equal ) And then, from that, to one of the coolest entries and boss battles in the game, after one of the coolest openings to a mission so far... And then it was time to wrap things up on a weird and recurring enemy... 05.09.23 Started yesterday with coming up all Aces the arena finally started to offer something of a challenge here, but nothing I was stuck on for particularly long. After this, though, it was time for a mission which ended with a boss that did take me a good few attempts! Also by far the closest I've come to losing in this game while coming out on top in a one-on-one - I was left with just 3 - 3!!!!!!!! - AP at the end of this fight. Following this it was back to the Arena to face off against the cream of the crop: the S ranks. 03 and 02 definitely took me a couple of attempts to adjust to - again defaulting to Tristan for speed and to pick up on their attack patterns - but I managed to beat 01 - the top ranking AC, unless there's more to come in this playthrough or NG+/NG++? - on my very first attempt. Following this was a mission I got stuck on for a few attempts, mainly because a boss - an S Rank! - turns up halfway through the mission while getting swarmed by a bunch of other ACs, which meant I was out of ammo by the time I got to the very end of the fight and had cleared the room to face the boss one-on-one. Naturally, this meant back to the assembly line, and a new AC: Bors. The focus here was on trying a different type of laser sword - or, in this case, a lance - and trying the laser handgun (a fast enough rate of fire with enough damage to be useful, with an option to charge) and plasma missiles too. Unfortunately I struggled to get an S Rank clear against the trainee pilot because of the cost involved in my ammo, after a run I swore up and down was an S Eank, no question. Nice to know recession hits some parts of the future, AC-fearing galaxy too. Anyways, well, I beat the boss and the mission first time with this build! After this it was time for a boss fight which I feel I knew was coming but didn't want to admit... After this it was time for what I think was only the second serious wall in a boss I've hit in this game, after deciding on a build to stick with... Anyways, still loving the game, bunch of builds and paint schemes to try out yet, as well as the rest of the story to finish. I did look up the strat for that final boss I downed on YouTube after, as well as some others, and it's crazy just how broken some of the meta builds are (big guns for stagger, which funnily enough I ended up on naturally for that last boss), I've seen some people beat that boss in less than 60 seconds with the right build - but at least it still takes some skill with the dodge timing and learning its moveset. The other bosses though seem to just roll over at the sight of certain builds, and it's such a shame, because while I think experimentation is awesome and finding these things for yourself is cool, I feel a lot of people are robbing themselves of some fun challenges and experimentation by just going straight to those from the off (I'm mainly talking anyone who has looked up a broken build going into this game). A build video I watched yesterday someone was trying for the fastest AC they could make and be somewhat balanced made it clear why I love my fast Tristan build so much: I'm just getting so much joy out of learning attack patterns for some of these bosses, zooming around and slicing things up, that's exactly what I love about mechs, the impossibility of their speed; it feels like there's a higher skill ceiling going with a faster build, and so there's space to learn so much more about the game. I might toy around with some even lighter builds - his video gave me some ideas - as well as some of the heavier and broken builds if I get into NG+ and NG++, because I'm super interested to see if I still have as good a time with the game playing in a completely different way. That's also what makes the game and its many customisaiton aspects so intriguing, though! I'll leave that there, and to be clear I'm not hating on people using broken builds - play how you want to play! - but I think there's a conversation to be had that could be interesting about games having an Easy mode - like so many seem to want from From - vs having busted builds, and if that's a suitable replacement for an Easy mode. EDIT: oh, also, forgot to mention... That's all for now folks
-
I agree, honestly it feels like we're inundated with enough games as it is on the Switch alone, never mind every other platform! This year has been stacked and it already looks like the gaming calendar is stacked until at least the start of the second half of next year, which is nuts. For Nintendo, assuming we do get a Direct this month and it is a Direct proper this time around (not a silly old Partner Showcase, I hate those things, they just look and feel like the contractual obligations we all guess they are), I imagine it would be more from the perspective of hyping everyone up for what looks to be the Switch's last Christmas as their main focus, given that the general consensus is that it's successor is arriving next year. Maybe one or two announcements, but you're right, there's not much space for a megaton announcement to be dropped, especially with some titles already announced with very little info (like the Luigi's Mansion Dark Moon port or the new Peach game). This all being said, if this does shape out to be the last Direct proper solely for the Switch - given that I think it wouldn't be crazy for Nintendo to drop news on the Switch successor in Q1 next year and gear up for a more typical Q3/Q4 release this time around - I think they can yank our legs a little, if they really want to, and close on a Metroid Prime 4 teaser trailer, ending with a date of 'Late 2024'. Puts it squarely in the camp of launching alongside the Switch successor, one last big hype announcement for the Switch, and finally gives us an update on a game we haven't heard anything from since, when, well over four and a half years ago?!
-
Yep, totally agreed @FalcoLombardi: Part 4 is easily the best episode so far imo. Parts 1 - 3 were solid set-up and reintroductions to characters, but didn't feel like too much more; this is the first episode to feel like it had some serious stakes, and boy oh boy did it have them! Oh, and to say it outside of the spoiler tags: Baylan is awesome. I knew I'd love him as soon as we saw his design, feels great to have a physically imposing and worthy antagonist. Like Anakin if he'd never Vader-suited up, hands down my favourite villain to come out of Disney Star Wars since Kylo. You can really tell Ray was giving his all to this role, his physicality and weight is seriously intense. I have no idea if his character survives the series, but I'd imagine he does, and can already foresee a bit of what Dave would have had in mind, just considering the potential future of this show/the New Republic period and the planned film. GAH, can't wait for next week!
-
Universo Nintendo reported the other day that a Nintendo Direct was set to arrive on September 14th, and now Noda developers seem to be hinting at a Direct coming on that date, too: (their last game was announced at a Nintendo Direct)
-
According to Aonuma, in an interview with Famitsu (the below is translated via DeepL), there are no plans for additional content: I can buy it. TotK is one of the most content dense open worlds I've ever experienced, and honestly - maybe this is coming from a place of needing to return to it but feeling like I could more than double my current 65 hours of playtime so far fairly easily before seeing credits roll - I'm not sure I'd need, or want, more. It's a whole lot of video game. ...though, I could also see it being the case that there are no plans for standalone additional content, but please be excited for the 4K ultimate edition on Switch 2, with an additional dungeon and Kass. Would I buy the game again to experience that? No. I really hope we don't get DX² versions of Switch games and we can just bump them to 4K/whatever, even if for first party games it's at a flat fixed price of, say, £10. But please: no additional or exclusive content!
-
3 million copies of the Pixel Remasters sold. Still trying to wait them out to see if more physical copies are on the way, I'll probably wait until Christmas, before I inevitably pick them up digitally still can't believe how they handled physical copies for the game (I don't think I've actually even seen a standard edition for the Switch with a PEGI rating on, all the individual copies I can find up for resale are the SEA rating-less version), but it is what it is. Damn you S-E!
-
Yeah, exactly! Like I say, I really just don't think it brings out the best of the game mechanically, and what I forgot to mention is that while a whole host of options are available to build your mech and so any build of the mech itself will do the job, in terms of weapons and approach, it just makes the idea of entertaining anything long-range pretty pointless in those fights...and so pointless in the game overall. I think it looks awesome, but yeah, at least so far, they just haven't done anything to stop getting up in a boss's face from being the solution. Maybe that's what Boss #3's shields were for, but then the direct damage you can do with a laser sword or missiles again just means getting up close and personal to deliver those attacks is the way to go Haha yeah that's fair, certainly sweetens the deal a bit, that's for sure! Also just makes me look way better at the game to crush his hopes again, poor guy must think he's stuck in a Live Die Repeat/Edge of Tomorrow situation Will do!
-
Another AC update, probably not super in-depth, but that's what the videos and screenshots are for going to preface all this by saying I had a good few framerate drops today, especially for the final Rank D encounter in the Arena. First things first: my black AC, Gawain, got renamed to Percival (yes, they're getting named after the Knights of the Round Table). No real reason other than Percival seeming like a more suitable name for a black AC than Gawain, which sounds very knightly to me! Anyways, got to the next boss, a certain someone from the trailers who fires a BUNCH of missiles, and Percival didn't have a great time...a few times. So I went back to the drawing board, as I just felt a bit too slow, so picked up some new parts and tested out my build a couple of times: rather than going tanky (which probably would've made the fight a lot easier), I wanted to up my speed, because I really enjoy darting around and dodging everything that I can at a breakneck speed. Gawain's weapons - missile launchers on shoulders, machine gun in the right hand and a laser sword in the left - would still do the trick, but the body needed to shed some weight, a new generator could come in handy, and obviously a new AC means a new paint job! Which brings me to the testing and creation of my second AC: Tristan. Obviously using that poor new AC pilot as the testing grounds and showcase of my new AC! Absolutely love this build, Tristan just absolutely flies all over the place, and it's such a joy to strafe, dodge, launch a bunch of missiles and chase that up at insane speed with a laser sword slash! Anywho, as for the third boss... While there is still certainly a sense of needing to learn your enemy's patterns and know your own build inside and out - when you've got the capacity to fire, to boost, or to dodge - I think what makes the bosses in this game so different - rather than difficult - and require some adjusting to is just how omnidirectional the battles can get; I simply don't think there are many other games making truly 3D boss encounters in this way, not even in the other From games. For example, think about how Ornstein and Smough chase you around the room in Dark Souls, pillar to pillar...in a very two-dimensional sense. There's left and right, backwards and forwards, but there is no up and down to contend with. Even in Elden Ring, a game in which you can jump and there's a newfound sense of verticality to exploration, boss fights are still very much the same as they have been in Souls games for a long time: they're two-dimensional. Not in the "this lacks substance" sense, but rather, in the way that you could capture an attack from above and from in front and you would have the complete picture of what is going on mechanically, and what you need to pay attention to. In Armored Core VI, for both better and worse (so far), I find that you also need to pay attention to your verticality (which is presented very differently from boss to boss)...and all of your systems. Energy. Ammo/capacity for FOUR different attack inputs. Keeping your enemy centred. Paying attention to audio cues. It's a lot, and at times, a little bit overwhelming; again, just because it is a different approach to a boss fight than what we typically get these days, and what's more there are a BUNCH of systems to pay attention to on top of that. At times - against bosses in particular, I find - I've found myself spamming attacks from a place of feeling overwhelmed rather than of purpose, which has occasionally resulted in death, but at other times seems to genuinely work out. Heck, there's been one or two times where I've just lost track of what's going on, and what buttons I'm pressing - like an 8 player game of Smash - because there's so much feedback I'm taking on mentally from the game at certain moments. I do think it's this, though, which leads to an approach like the one @drahkon mentioned being an almost one-size-fits-all solution for bosses: get in the enemy's face and just go absolutely ham. This approach also just removes or minimises a lot of the other noise I was mentioning before from the equation. And while I have enjoyed the bosses and don't mind spending an hour or so getting accustomed to one for it to finally work out in my favour, it weirdly doesn't feel skill-based, and it's such a shame because I think it almost casts a shadow over where the absolute gold is in this game: the one-on-one AC combat. Taking on an AC one-on-one, whether in the Arena or any other time a pilot turns up to face me down in the campaign, has been absolutely brilliant. It's why I can't stop replaying the mission where you're one-on-one against a trainee pilot: it's great practice and a good way to test a new build, but despite the fact that it's super easy, I think the one-on-one fights are where I'm by far having the most fun in the game. This game honestly seems like such an inverse of Soulsborne games in that sense, as in those games I feel that I struggle most with boss fights where you are one-on-one against another human NPC (maybe it's down to the sizing or the angle of the HUD, I don't know) and have the most fun with the bigger than life boss fights, whereas AC VI I'm having the most fun in one-on-one scenarios. Anyways, this is all to say that I blitzed through the E ranks, and just like yesterday: all in under a minute. Anyways, the next boss was another interesting case of needing to change my build for the occasion, and this time, it worked out immediately in my favour. But not before one of the funniest exchanges I've ever had walking into a boss arena for the first time in a From Software game... After this it was soon onto another boss fight, but not before a satellite-made minefield. That was fun to navigate after I decided to go back to the drawing board on my build. So anyways... After that it was back to the Arena, this time for D ranks, and finally a few of these took me longer than a minute to complete. I got close a few times - excruciatingly so! - but the last AC in D ranks gave me a wonderful bit of trouble, which meant a whole lot of fun for me! For these I've been committing to getting through each ranking with the AC I start out with, so in this case, it meant Tristan, and it just adds that bit more fun knuckling down and just going with one build. I rounded off my time today with AC getting to work on my next build: I wanted a bipedal AC with normal joints, a bit bulkier to take a hit but still be pretty speedy, with some big ass heavy ammunitions, a laser sword (of course!), a faster rate of fire than just a machine gun could offer; basically, I want to fire nonstop to wear down their stagger (I think it's called attitude in the game?) meter, quickly dodge out the way, timed right to then deliver a heavy blow with either a sword or a big gun. Oh, and obviously, a cool name and an even cooler paint job. Enter: Artorias. I am so, so happy with how it turned out! Having an absolute blast with this game, and let's end this post on something I don't think I've said about the game yet: this is by far, without question, the coolest I've ever felt in a video game