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Julius

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Everything posted by Julius

  1. @Tim B and @MindFreak, I agree that we'll probably see more than just Gen VIII tomorrow. I think Detective Pikachu is a great shout, and makes far too much sense, but I wonder what else there could potentially be, if there is more? A Pokémon Snap remake/sequel actually doesn't seem impossible. We saw Red/Blue/Green/Yellow and Gold/Silver/Crystal on the 3DS -- maybe we could see Ruby/Sapphire make their way over to the Switch? I'd love another Mystery Dungeon game, or maybe a Ranger game...or heck, maybe even something entirely new.
  2. Yeah, I think you're completely right about the lack of focus on what's new (Pokémon, characters, the plot, et al) in the games being one of those things that's been missing for me. I'm not even sure if Black/White's sales should factor into it too much, though, considering that their sales aren't actually that far behind some of the other introductory pairs of games for a new generation. I can completely understand why we haven't had a sequel since Black 2/White 2, though... I'm not quite sure how it resulted in them trying to bring older fans back with perhaps too much of a focus on Kanto, though, seeing as Diamond/Pearl are the only introductory pair for a new generation to really outperform their peers, but alas, that's where we're at thing is, I can kind of understand it with Alola as Sun/Moon were for the 20th Anniversary of the franchise, and I thought that there was a pretty decent mix of Pokémon from earlier generations in those games. People will buy Pokémon games regardless, and I'm sure they know that, so it always surprises me when they're not a bit more ambitious than they normally come across as being. I don't see them taking a step backwards by reverting back to random encounters, to be honest. I grew up on the Pokémon games, and so I'll always be content with random encounters (I think that's why I'm happy to try out older JRPGs where I can), but I do feel that Pokémon appearing in the overworld is a great quality of life improvement, in that it respects the player's time and effort a little bit more than random encounters. For instance, you talked about newer Pokémon not being as common as some of their older peers in their own regions, which is something that has irked me for a while too, and I think that's where an overworld presence could help in spotlighting the new Pokémon -- "Zubat, Zubat...wait, who's that Pokémon?!" I'm a fan of options, though, and that seems like something that could easily be turned into a toggle too, since Pokémon have been fixed to certain routes at certain encounter rates in previous games for random encounters. I'd imagine that the spawn rates in the Let's Go games were based on similar numbers, so yeah, it should definitely remain an option in my eyes for those that want it 100% with you on the shiny Pokémon, though -- I've never encountered a wild shiny Pokémon out in the wild before, and so seeing how Let's Go handled it was...kind of odd to me, and it seems less special now that everyone and their Lillipup has ten shiny Pokémon in those games. From how you've described it, DQXI seems very similar to Xenoblade Chronicles 1 and 2 in that regard (though the "open" areas aren't quite as large), so I have a feeling that you'll love it. I've yet to play BotW, so I can't comment on that game in particular, but I've tried my hand at a few of the critically acclaimed open world games from this generation like Horizon Zero Dawn, and I don't think that games that are too open for me are quite my cup of tea -- at least not in the way that they're often promoted. I really enjoyed Horizon Zero Dawn, but after about ten hours, I found myself only following the story path of the game from one point to another, because I would normally feel lost when it came to the story by the time that I got to the next point on the map to continue on with it. You mentioned using badges to lock certain areas off until you've progressed so far into the game, and it surprises me that Game Freak haven't done that too much, seeing as badge gates felt like such a thing in some of the earlier games. I too am tired of the power cutting out and grumpy Tauros blocking your path... Guys, I swear I didn't actually mean to throw any shade at Mega Evolutions! Its probably the way that I phrased it, but I'm actually a big fan of Mega Evolutions (for the love of Arceus, Game Freak, give me Flygonite and Dragoniteite already); my problem is with how they were so quick to drop them after Gen VI, give us Alolan forms and Z-Moves, and then...potentially drop those too in favour of another new gimmick that will be thrown to the wayside by the start of next generation. I see them dropping Ultra Beasts for now too, but maybe they'll come back for the Diamond/Pearl remakes? For me, they should keep Mega Evolutions, regional forms (if Pokémon from a region other than Kanto are actually going to get them this time), and maybe start giving evolutions to some older Pokémon that don't seem like prime candidates for Mega Evolutions (i.e. Dunsparce) -- it's probably the easiest way to bring up the number of new Pokémon that we'll be getting, and I hope that we're closer to 100 this time around. Drop Z-Moves. I'm with you @Dcubed, it doesn't feel like anything too special. And I forgot to mention an orchestral score in my last post so...I'd like that too.
  3. Hey @drahkon, I think @Dcubed is giving us a preview of @Glen-i's reaction So, all aboard the BOTW knock-off train?
  4. WOOOOOOOOOO So, 14:00 GMT for those of us in the UK
  5. @Sméagol, I think you might have missed a pretty small indie game out?
  6. I believe Up and Toy Story 3 also received nominations for Best Picture in their respective Oscar seasons too?
  7. Finally.
  8. Is that the DSi Shop music I hear? Also, @Ronnie, just play what you want to play -- I think it's great that you're having a fun time with the game, and I genuinely hope that it just gets better from here on for you and others that are enjoying the game. I don't think that anyone here is going out of their way to slate the game, and from what I've read, no-one here wants BioWare and their devs to fail. That being said, like @Hero-of-Time brought up, the GaaS framework simply hasn't been flawlessly executed to this point, and Anthem seems no different. I can appreciate that it is a "live game", but at the same time, the experience of the game on Day One should be as polished as can be to avoid people slating things such as the game's load times, at the very least. It's small things like that which add up and reverberate around the echo chamber of the internet, and the game finds itself facing an uphill battle upon launch as a result. From the sound of things, better loading times would have at least boosted the critical scores of the game. A game like this doesn't end up with scores like these because of the echo chamber, though -- these reviewers had their hands on the game well before launch: You might say that they haven't played the game with a Day One patch (quite a few reviewers have now chosen to delay posting their reviews because of said patch), but considering how much time EA is asking these reviewers to spend with the game prior to launch, shouldn't the game be as polished as possible for them, so that they don't have to face hindrances such as long loading times, and find themselves offering not-so-great scores to the echo chamber of gamers on the internet?
  9. I find myself lost somewhere between excitement and apprehension, @Glen-i, and I really get how you feel. Admittedly, I haven't played LGPE since I don't yet have a Switch, but I've had a strange relationship with the core Pokémon games ever since they transitioned to 3D graphics back with X&Y. I can't quite put my finger on it exactly, but it just really feels like they've been missing something since. Looking back, I find myself agreeing with you about the pandering to Kanto that we've had since that transition to 3D. These games sell ridiculously well no matter what, though, so what's with that? It feels like they've grown far too comfortable in their own bubble sometimes. Personally, I want to see some respect for the fans that I'm sure they're aware weren't fans of LGPE, like yourself @Glen-i. What I mean by that is if something like the capture mechanic from LGPE is going to make it's way over to these new games, have it be the non-default option, and bring back the traditional capture mechanics as the default option. Besides that, I want to see some ambition. The reason that I remain somewhat optimistic that Pokémon is going to evolve into something of a modern JRPG is that, during Masuda-san's and Ohmori-san's interview with Game Informer shortly after the E3 2017 announcement, they were aware of just how high fan expectations are for these games. It's the first time that I've noticed someone from Game Freak acknowledging fans expectations. I feel like Sun & Moon was a step in the right direction from X&Y (with a better story, and Alolan Pokémon variants seem like a better direction to head than the power creep that Mega Evolutions were starting to bring), but since then we've had a third version in Ultra Sun & Ultra Moon (which slashed Sun & Moon's sales, when they were on target to become the second best-selling pair of Pokémon games) and a pseudo-remake in Let's Go Pikachu & Eevee, so it's hard to tell which direction they're heading in. And, for the love of Arceus, I don't think that a fully controllable camera in a truly 3D environment is too much to ask for. It feels like we've been playing early PS1 games since X&Y, and what I mean by that is that despite having 3D models, the games (for the most part) have the exact same camera angle that they had in older games, making them still feel like 2D games. The closest that they've got to getting away from that, in my opinion, was with Lumiose City's camera, which followed you from behind and changed angles in alleyways, but that was over five years ago now. It's time to see that evolved. I'm glad that LGPE brought with it Pokémon in the overworld -- that's something I'd been hoping to see -- but right now, at least from what I've seen of it, it seems like it's a system being taken advantage of for shiny Pokémon in a similar way to Metal Slimes in the 3DS version of Dragon Quest VIII (with how frequently Pokémon load in to an area), so I hope that's something that the figure out going into these games. Speaking of Dragon Quest, I feel like this is the time to say it: Pokémon needs to look at how they transitioned from their 2D games to Dragon Quest VIII, and have (at least in my eyes) perfected a modern "open world" JRPG with Dragon Quest XI. It's a linear open world with its utilisation of zones, but it is absolute perfection: it looks gorgeous, there's a sense of scale, and a real sense of adventure conveyed by the world as a result. I don't think that Game Freak is in a position to gun for a seamless open world with this upcoming pair of games, and I agree with everyone here that expecting that much is asking for disappointment. DQVIII and DQXI are, in my eyes, what they should be looking towards for inspiration of they make the leap into a fully realised 3D world, and I'm going to be sorely disappointed (and I'm sure I won't be the only one) if they don't take that plunge now. Because when would be a better time to do so? I'm curious what your stance is in this @Glen-i: do you want them to take that plunge, or are you okay with them continuing with what they've been doing to this point? I guess that sort of transitioned into my wishlist for these games... Oh, and please: no more new gimmicks like Mega Evolutions and Z-Moves. Can we just get some more regional variants if we need to supplement the number of new Pokémon? And more in-depth character customisation. That too.
  10. So, it seems that the not-so-infamous Chinese Riddler (cousin of the actually-infamous Chinese Riddler) from Gen VII has returned: This is the one that revealed that core series Pokémon games for the 3DS (Ultra Sun and Ultra Moon), not game for the Switch, would be revealed in the days before E3 2017. Pretty sure they also revealed Team Rocket would be present in the game as Team Rainbow Rocket, too. So, to be clear: not the one who put out a ton of great and surprisingly accurate riddles for fans to chomp on as we patiently waited for Sun and Moon back in 2016. It's worth noting that them being brought to tears is a mistranslation/exaggeration. Here's what their post actually days: For those unaware, it was recently announced that Nintendo Treehouse Q&As would be taking place during this year's Pokémon Day celebrations, beginning on this upcoming Wednesday, which could be a hint of things to come. I was sceptical about us getting anything for the new games in the most recent Nintendo Direct, but if the reveal of these games is going to take place before Easter, Pokémon Day is without a doubt the most likely date for such a reveal. I guess we'll just have to wait and see, but hey, I'm always ready for some more Pokémon news
  11. Wow, that came out of nowhere, huh? I poked around on Reddit and found the cover for Edge, and you're right, it's brilliant: Been a long time since I've picked up a gaming magazine, but I might just on this occasion. And thanks for the write-up of the information! Assuming that this game doesn't get delayed -- give it more time if it needs it, by all means, but I think it's coming this year -- I think it's my most anticipated game of 2019, despite only playing Shenmue and Shenmue II for the first time at the end of last August. Some parts of those games haven't aged too well -- movement in particular feels a bit archaic, which isn't too surprising -- but the way that it feels like the games authentically insert you into the settings, the way that the plot evolves, the way that combat is challenging but fun (and has agreed brilliantly), and the beautiful, goosebump-inducing score perfectly complementing what felt like truly epic moments...I was fully captivated by Yu Suzuki's work. I can only imagine what it's like for others here who have been waiting much, much longer than me for this game!
  12. I mean, for the same reason that anyone has bought an Xbox X, for instance, right? To play games on the most powerful home console available. We're quickly coming to the end of the third generation of Xbox consoles, and, I'll be frank: Microsoft didn't decide to get into the gaming business to be second best, and that's the best that they've managed in nearly twenty years. Let's just talk about the numbers of consoles sold here, and nothing else: the original Xbox (24 million) got trounced by the PS2 (over 150 million); the Xbox 360 (84 million) got jumped by the Wii (101 million), and despite the PS3's repeated attempts to off itself, it still nearly caught up (~84 million); and the Xbox One (~40 million) has been left in the dirt by the PS4 (94 million). They've put a dent in the console market and ushered in so many things that likely wouldn't have seen the light of day for a few more years otherwise (the way that they integrated online multiplayer with the original Xbox, or developed that into an online subscription-based service with the Xbox 360 come to mind), and have been at the cutting edge of technology since they started competing, but at this point, I just don't know what they could do really do to beat the Switch and PS5 by the end of the next generation. Don't get me wrong: I don't think consoles are going away, and they won't for a good while yet. But Microsoft's, and thus Xbox's, strengths lie in advancing technology and paving the way for others in that space. They didn't win the first battle, nor the second, or even the third -- but they're the only one of the Big Three with the financial clout and know-how to put something like this into place right now. I can watch Netflix on my phone, on my computer, on my TV...even on my Amazon Fire, despite the fact that it's a product manufactured by a direct competitor. I mean, imagine if Disney+ (Disney's new video streaming service) came out at the end of this year exclusively on mickeyPhones -- how bizarre a move would that be considered? The Netflix-style game streaming services speculated about to this point have missed one key element: ambition in scale. This is that scale that they need to succeed. The point isn't at all that Xbox Game Pass could be coming to Switch; the point is that it could be coming to just about everything.
  13. My limited understanding is that it's practically just an install key these days. You insert the disc, but these days, games are far too large to be read back in real-time by the disc drive, so games require installation before they can be played (as is the case if you're installing a physical or digital copy of the game). In the case of physical copies, after the game has been installed from the disc, my (again, limited) understanding is that they basically become a key to access that game on the console. Physical copies still have a number of consumer benefits these days -- resale, no fear of losing everything digitally attached to an account, being able to install a game without the need for internet access, sharing copies, etc. -- over their digital brethren, but as the gaming market continues to lean towards a digital future, I'm curious to see how many more generations physical gaming can hold out.
  14. I think the biggest difference here is that listing for the event that they're holding next month at GDC about Xbox Live coming to other devices seems to naturally foreshadow a bigger move by Xbox as a whole. The description from the GDC listing, before it got taken down in a hurry: Game Informer allowing Imran Khan, their employee, to say something in an article posted on their site, I think, gives this a little bit more validity, simply because he doesn't just write about potential rumours on a regular basis -- and that's not to discredit the other sites, because they're all actually fairly reliable when it comes to gaming news, and Thurott and Windows Central for Xbox news in particular. On Stars, though, I think that the consensus around here is that Game Freak likely tested some stuff out on the Switch, and porting Sun and Moon in some form or another to the Switch to try some things out seems like a probable conclusion -- whether or not Emily Rogers or Eurogamer (I think it was them?) actually knew anything is an entirely different discussion, I guess that plus the whole "expect to see Virtual Console, plus GameCube games, by the end of Switch's first year!" thing is why I don't put too much stock in Eurogamer anymore, and there seemingly much more reliable sources than Emily Rogers these days.
  15. Square Enix will host another Dragon Quest XI S broadcast on March 27th at 12:00 GMT.
  16. It's crazy just how quickly the story has developed in the last 24 hours. The conversation has evolved from "Hey, Xbox are going to announce Xbox Live coming to Switch, and iOS and Android devices, at GDC next month", which we learned a few weeks ago, to the Gematsu article referenced in your quote citing FIVE sources that have come out in the last day or so, and that's not even including themselves!
  17. I mean, the gaming handheld market is non-existent outside of Nintendo, and the Switch is competent as both a handheld and home console device. Many gamers have a Switch as their primary console, if not as a supplementary one to their PS4 or Xbox One, and the Switch will very likely be the first console for a new generation of gamers in the same way that the Game Boy, Game Boy Advance, DS and 3DS were, so it only makes sense for Xbox to go after the mindshare of the younger gaming demographic. I doubt Japan is even on their mind with a move like this -- it's probably a genuine afterthought. Could it help them break into Japan? Sure, but there's no way that's the goal with an initiative like this, especially seeing as the reports are saying that they're taking aim at the smartphone market, too. I think that a service like this, if done right, gives Xbox the edge as we look ahead to the future: it's a very, very aggressive way of putting themselves out there as the go-to for streaming games, in the same way that Netflix is seen as the go-to for streaming shows and movies, it secures them a piece of the market without having to focus on the hardware as much as PlayStation and Nintendo do now. It's a long-term payoff. I have my doubts that PlayStation and Nintendo are looking this far ahead.
  18. I mean, there was news going around earlier this month that Xbox will be present at GDC next month to announce Xbox Live integration for iOS and Android devices, as well as the Switch, bringing with it a slew of features, like cross-platform achievements, friends lists, etc. This is what the original GDC listing has Microsoft saying: Such an announcement next month would seem like the perfect one to cement this possibility in people's minds, foreshadowing a potential grand reveal of Xbox Game Pass coming to Switch at E3. I agree with you that E3 makes the most sense -- especially moreso now that PlayStation won't be there, but I think that, if this is true, this would have greatly overshadowed any and all E3 announcements, even if they were present.
  19. Game Informer's Imran Kahn seems to be backing this up, too. In an article he wrote for GI:
  20. To add to @Glen-i's point about Xbox wanting a way to break into Japan, they seem like the only one of the Big Three ready to dive head first into an all-digital future. It drastically cuts costs across the board for Xbox if they transition from being a console maker to a service provider, and if what NateDrake says is true about streaming a game like Forza to a smartphone, then Xbox stand to both revolutionise the gaming market and lend a hand to a potentially atypical growth spurt for the gaming industry. As of last year, there were over two billion gamers worldwide, with over one billion of those playing games on PC, and a recent forecast predicted that the number of gamers would double by 2030; this turn of events -- Game Pass is likely not only coming to Switch, but iOS and Android devices too -- could easily accelerate that, as Game Pass would be able to reach audiences that it simply couldn't before, as modern gaming (up to this point) has still very much been a first world luxury. It goes well beyond extra software sales in that regard: like Netflix and other successful streaming platforms, Xbox wants you to buy into their ecosystem, whether that be by picking up an Xbox console, playing on your PC, and now supposedly your Switch and phone. I think that this is a natural progression of their Play Anywhere initiative, and I look forward to seeing if there any truth to this in their panel at GDC next month. This can only be a good thing for gamers: a rising tide lifts all boats, after all, so hopefully this lights a fire under the butts of those over at PlayStation
  21. So...hahaha...it just gets worse for us Chelsea fans. Hahahaha...
  22. Funny that you mention that, because I felt the exact same way and skipped to them being caught in a Frame Trap. Then I realised that they were going to talk about Tetris 99 (watched quite a bit of Kyle's stream the other day, so I've had my fill of that) and Etrian Odyssey Nexus (I've noticed that Ben sometimes becomes a bit vague when talking about games that the other panelists have little to no interest in and rushes through talking about it), so I skipped talk about those games too. So the first time around, I basically just listened to them talk about DQXI S and answer some emails. I've since gone back and listened to the rest of the show, but yeah, definitely a (very subjectively) weaker lineup of games that they talked about this time around I'm expecting a very spicy Hottake about Anthem next time around
  23. Just going to shamelessly quote my post from the Switch thread pertaining to Xbox Live et al coming to Switch:
  24. According to NateDrake over on ResetEra (from what I'm reading he's reliable), apparently Xbox Games Pass, xCloud, and at least one game which was due to be Microsoft exclusive (namely Pro), will be coming to the Switch. This follows from the announcement a few weeks ago that Xbox Live was coming to Switch, iOS, and Android, which will be explained further during a panel at GDC next month. @Dcubed, if this is true, I think your hopes and expectations for Scalebound being revived (perhaps at Nintendo's request? Could be a cross-platform game with the Xbox One -- now wouldn't that be neat?!) seem to be well-founded. Also, I read your response to me before, and genuinely didn't know much about Scalebound's development and Kamiya's investment in the project beforehand, so thanks for informing me about that
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