-
Posts
14257 -
Joined
-
Last visited
-
Days Won
85
Content Type
Profiles
Forums
Events
Everything posted by RedShell
-
Saving that for the final update. I actually think it's not completely impossible now, seeing as they've managed a Contra crossover! Hope so anyway, Castlevania DLC would seriously be the icing on the cake for this game.
-
Interesting vid: It really is pretty nuts what some games were able to achieve on that hardware.
-
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I sure did! Nah, just another one of those "happy little accidents", I must be the Bob Ross of Smash Bros stage building. Anyway, cheers for the games, and for holding back the theme night. That 4 player Peach battle was great: https://www.twitch.tv/videos/2106271684?t=0h5m38s -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
The stage is set for Peach!: I have enough other custom stages that roughly follow the theme too. So this would be OK then?: Come on, we can't break the tradition of somehow shoehorning in Goemon Mii Fighter now! -
Nintendo and Sony announce Legend of Zelda live action film
RedShell replied to Cube's topic in Nintendo Gaming
Now this would be a Zelda film that I'd absolutely love to watch: Also, Lol @ Tingle! Sure as hell nothing like what we're going to end up getting, but with AI generated video improving so damn quickly at least there's a chance that an entire film in that style could be created some day. -
Nintendo Switch Online: Game Boy / Game Boy Color
RedShell replied to Julius's topic in Nintendo Gaming
I’d be fine with the same graphics and just better performance! Think I may have mentioned this before, but I still consider 1080p to be more than adequate when it comes to resolution. I’ve experienced quite a few games at 4K now and while the extra clarity is nice, in my opinion it is nowhere near worth the additional power required to process it, certainly not natively at least. Then again, I don’t use an enormous screen by today’s standards (42”) meaning 1080p content is still crisp on a 4K panel of that size, so even if I’m playing a title that my PC can easily handle at 4K I always drop the resolution down to 1080. And if I’m still using the same size display when Switch 2 arrives, I reckon I’d do the same with that too. Switch wasn’t completely devoid of hardware innovations. We got HD rumble, which has been criminally underused. Having messed about with it extensively in both LABO and Game Builder Garage I became a lot more aware of its potential, so it’s always incredibly disappointing when developers (even Nintendo themselves sometimes ) seemingly put minimal effort into utilising the feature at all! Err... We also got the IR camera on the right Joy-Con, which managed to be even more neglected than HD rumble. It briefly became a bad VR headset. The Ring-Con and leg strap? Yeah ok, it would be cool if Nintendo have some new quirky tech ideas for their next console. I get the feeling they won’t though, at least not anything particularly bonkers as it’s obviously a risk, meaning they’ll probably play it safe. This time. Oh-oh! I just made a prediction about Nintendo! Watch them go and release the wackiest hardware ever now. -
A good tip when starting out is to focus on only a few weapons and constantly upgrading those at every opportunity, rather than collecting lots of different ones and therefore having a bunch of weaker attacks. Garlic is a great choice though, especially if you can combine it with the books that rotate around your character and the holy water. Get those 3 running simultaneously and powered up and you’ll be laughing. For most people (as has been mentioned) getting all the achievements is considered the end of the game. I have 100% completion on my Steam copy with around 50 hours playtime. Not sure if it’s still the case, but they used to add new unlocks/achievements with each update and DLC which would lower your achievement percentage, a lot of people were complaining about that though so it might be done differently now. Personally it never bothered me much and I actually looked forward to unlocking the new ones each time, but obviously some people just want to reach the end and be done with the game.
-
Yep. It also has a ludicrously difficult final boss battle that I thoroughly enjoyed, despite my struggle to defeat it:
-
Decided to give this a whirl on Switch, seems like a very solid port. It's crazy how different it is when you're just starting out though. The difficultly level in this game is completely inverted, it's actually a lot more challenging at the beginning than at the end.
-
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yep, that was actually somewhat intentional. You see Hero can also get up there if you time his jumps right and fully charge his up B. The idea was to give him a slight advantage on that stage (similar to what I did with the R.O.B one, where R.O.B's final smash can trigger the stage collapsing ) but as you saw, Piranha Plant can also get up there, and quite a lot of characters can actually, but obviously not everyone, so yeah, it isn't particularly balanced. It's not possible for me to add anything else to that stage though, as the weight limit has been reached, and then some. So let's just all agree to no camping on there! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Oh man, Captain Falcon on Great Smash Ball: "Falcon Falcon Falcon Falcon Falcon Falcon Falcon Falcon Kick!!" Shame I didn't realise what the plan was for that final custom stage match, an all Hero battle on Puff-Puff Jessica would've been cool. Oh well, hope you all enjoyed that stage as much as I enjoyed making it. Anyway, cheers for the games! And have fun next weekend. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Indeed. BTW, I've just remembered that I won't be able to make it for N-E Smash next Saturday, so you'll all get a well deserved break from my silly stages and pro level gameplay! Well... you'll get a break from my silly stages. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
A new stage approaches... ...sort of. Yeah, the Dragon Quest one from last week was very rushed, so I've modified it to be what I originally had in mind for my DQ themed custom stage. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Let’s see you flutter jump out of that! That’s a good idea! Thanks a lot! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Ah, I see! Thanks for the explanation. Think I might have a solution to that then... -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Shame about all the connection issues last night. I also had something weird happen during the very first match, the L & R buttons on my GCN controller weren’t working at all! It was Sheik. Yeah, random select really screwed me with that choice... a character that I’m terrible with, that’s also insanely fast, on a stage where there’s basically nowhere to move! I thought it was hilarious though. Anyway, @BowserBasher how the hell did you manage to avoid getting launched (as Yoshi) at the start on Freakyforms stage!? Looks like it’s back to the drawing board for that stage then... -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Great games last night! My secret trap on the R.O.B stage didn't quite work out as I planned: https://www.twitch.tv/videos/2079492913?t=0h3m20s That was some seriously quick thinking by @Glen-i there, nicely done. Also, I go and add a floor to the DK stage to make it more difficult to fall off and look at this: https://www.twitch.tv/videos/2079492913?t=0h11m22s Evil. And last but not least: https://www.twitch.tv/videos/2079492913?t=0h37m24s "That went well" -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
-
*Starts playing the new update* ... Hmm, something sounds very familiar... ...No way! Vampire Survivors x Donna Summer? Now there's a combo I never would've predicted! Phas3r is sure to become my new weapon of choice now. Great update.
-
F-Zero 99 (Available Today! - 14th September 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Nice! Finally did my first ??? race, cheers for sharing that. What a seriously clumsy method Nintendo chose to enable these "secret" tracks though. -
Replayed this a little bit on Apple Arcade, but wasn't able to enjoy it anywhere near as much as the original game for some reason. Good to see it arrive on Switch though for those that have never played it before.
-
Looking back on Pokémon Starters (Paldea - Gen 9)
RedShell replied to Glen-i's topic in Nintendo Gaming
Not grass type this time! Yep, Torchic wins cutest starter for Gen 3. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Man, I've always been terrible at avoiding final smashes, but last night was just ridiculous. That one as Goemon was especially embarrassing. But yeah, fun games. Cheers everyone! I really wish we always went with a 2:30 limit, for time, stock and stamina modes. The matches feel way more intense, there's less waiting for spectators, and a big increase in the amount of Sudden Deaths too! And they're always fun, unless your opponent is Charizard. -
Looking back on Pokémon Starters (Paldea - Gen 9)
RedShell replied to Glen-i's topic in Nintendo Gaming
They just generally lack cuteness IMO compared to grass and fire types. And don't forget, I'm a weirdo that doesn't like to let Pokémon evolve so that they remain cute... ...and completely useless in battle. This time around my fave is: But cute. -
F-Zero 99 (Available Today! - 14th September 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Arrrrgh! Why are the secret tracks so secret!?