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Everything posted by RedShell
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Good stuff man, definitely got that Rare vibe to it. It reminds me of the caverns tune from Goldeneye 007.
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Yeah, lots of minor things but nevertheless good stuff. Loving how the disc slot now lights up and then fades out when you eject a disc, could be handy too if you were playing in a pitch black room and err… forgot where your Wii was.
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Cool! : peace: There's some here: http://www.vooks.net/modules.php?module=article&id=12114 Nope, mine isn't using the fan. Maybe it's something that happens sporadically? Will keep an eye (or rather an ear) on it though.
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Mike, have you noticed a difference with how it switches off in to sleep mode?
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Excellent update! Channels seem to run even smoother now, the transition time is definitely quicker, glad they finally put a clock on the menu too. New Shop Channel layout is great, love how you can search by publisher and genre and that it shows how many games there are for each system. I also noticed that my Wii switches off differently now (a lot faster). Before there used to be a delay of around 3 seconds with some disc drive activity before it went in to sleep mode, now it just goes straight in to it without any pause whatsoever, starts up a bit faster too. Anyone else noticed the same thing?
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Mine has only crashed like that once, with Eledees. Made a custom stage that was a bit too busy. I really hate that humming noise, it's even more annoying when it's coming out of a surround sound set-up at high volume. Yeah the game has an MP3 option like Excite Truck, I'm not sure J-Pop is the best choice for a game like this, funny though.
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But it is unfortunately the case, this vid shows it: Yeah, let's hope it gets sorted. Man, what's going on with testing over in Japan at the moment? First Pokémon, apparently Taiko no Tatsujin DS is also buggy, and now Forever Blue.
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That has happened to me a couple of times (especially with the USB connector), unplugging the Wii's power supply for a few seconds always fixed it for me though. Yeah I had a really hard time trying to remove a GCN pad once (I just leave em' plugged in now), it seems to effect port 1 more than the others. By the way, absolutely loving the Super Mario Kart av/sig combo you got going on there nando!
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Rate the Above Poster's Avatar and Signature
RedShell replied to Smalldude76's topic in General Chit Chat
A bit weird for my liking, but technically very good. The rough edge is cool. 8/10. -
Use this thread stuwii: http://www.n-europe.com/forum/showthread.php?t=9573
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Cheers everyone! : peace: Thanks man, it's nice that I'm not the only old git on here.
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God damn it, give us a definite release date already NoE!!
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Yep, read about it in here (from page 8 onwards): http://www.n-europe.com/forum/showthread.php?t=10211
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Rate the Above Poster's Avatar and Signature
RedShell replied to Smalldude76's topic in General Chit Chat
Nice image on this one, I also like how you’ve been changing the text so that it matches the colour scheme whenever you change sig. Not a fan of the larger top and bottom borders though. 9.5/10. -
Glad to hear you're enjoying it. I reckon I'll be getting back into this soon (try and do more of the challenges), now that I've pretty much exhausted RE4 and won't be getting another Wii game until Super Paper Mario.
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Japanese site is up: http://www.nintendo.co.jp/wii/rfbj/index.html *EDIT* Just watched the videos on there, so beautiful. This really looks like my kind of game, be nice to have something a little more chilled out on Wii too.
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Yeah, and with good reason. Use this thread: http://www.n-europe.com/forum/showthread.php?t=9573
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Hehehe! Anyway good job for working it out on your own! You chose a good main image too, works really well.
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Check out this tutorial: http://www.13dots.com/forum/index.php?showtopic=3012 It's actually pretty easy to do, but you need to choose a good main image (something quite random or pattern like works best I think) to help disguise the hidden pic. My attempts: You'll like this one DiemetriX: :wink: Hmm... Be cool to use this in a sig.
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Yeah bit of an obvious one, ok here's another...
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Yeah but there will always be some kind of hidden depth to uncover I reckon. Take Wii Sports for example, anyone can just pick up and play bowling, and when I first started playing it with family and friends that are non-gamers I lost a few games and was like "damn, this has really bridged the gap between experienced players and non-gamers!" But as I played it more and discovered the whole twisting for curve shots ect... I soon became unbeatable, well 99% of the time anyway. But even if you can learn it quickly, it's something that takes a long time to master.
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Working on the Mii Channel by the sounds of things. Have to admit I was disappointed that we didn't see anything on this at E3 though. To me it is by far the most exciting title to take advantage of Wii Connect 24, and the online aspect of Wild World was really good so any expansion to that would be great. Let's just pray that localisation is taking place while the game is in development so we don't have another gargantuan wait for the PAL version.
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Absolutely, there's no doubt whatsoever that the situation is improving. I mean we've already seen 3 1st party games before the US (the same amount we had during the whole of the GCN's lifespan) and on average it's taking much less time for games to be released than in previous years. But like I said before, it's not so much the delays that bother me but the way they keep cramming releases together. For example, Super Paper Mario and Tingle's Rupeeland both come out on the same day, and there's only a week between Zelda: Phantom Hourglass and Metroid Prime 3. I hate it when they do that with such big games! It's acceptable for a hardware launch but at any other time I find it incredibly annoying.