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RedShell

N-E Staff
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Everything posted by RedShell

  1. Yeah bit of an obvious one, ok here's another...
  2. Yeah but there will always be some kind of hidden depth to uncover I reckon. Take Wii Sports for example, anyone can just pick up and play bowling, and when I first started playing it with family and friends that are non-gamers I lost a few games and was like "damn, this has really bridged the gap between experienced players and non-gamers!" But as I played it more and discovered the whole twisting for curve shots ect... I soon became unbeatable, well 99% of the time anyway. But even if you can learn it quickly, it's something that takes a long time to master.
  3. Working on the Mii Channel by the sounds of things. Have to admit I was disappointed that we didn't see anything on this at E3 though. To me it is by far the most exciting title to take advantage of Wii Connect 24, and the online aspect of Wild World was really good so any expansion to that would be great. Let's just pray that localisation is taking place while the game is in development so we don't have another gargantuan wait for the PAL version.
  4. Absolutely, there's no doubt whatsoever that the situation is improving. I mean we've already seen 3 1st party games before the US (the same amount we had during the whole of the GCN's lifespan) and on average it's taking much less time for games to be released than in previous years. But like I said before, it's not so much the delays that bother me but the way they keep cramming releases together. For example, Super Paper Mario and Tingle's Rupeeland both come out on the same day, and there's only a week between Zelda: Phantom Hourglass and Metroid Prime 3. I hate it when they do that with such big games! It's acceptable for a hardware launch but at any other time I find it incredibly annoying.
  5. It'd be easy to stop snaking I reckon, all they have to do is include an overheat feature (like the Excite games) whereby you can only do say 3 or 4 mini turbos in quick succession otherwise you overheat and lose your momentum. That way you'd still be able to boost around corners, but you wouldn’t be able to continually boost on straights.
  6. Oh man, this is my favourite update by far. Seeing that stage brought a huge smile to my face Love it! Wonder if K.K. will play Smash Bros. cover songs?
  7. Yep. Sheer genius!
  8. Have you got a US console now Owen? I'm thinking I might look in to getting one soon, NoE's scheduling is really starting to piss me off. Not just because of the delays, but how they keep releasing games too close to one another and with DS games.
  9. I get the feeling it'll be more than worth all that hard work once you're playing those great games before NoE have even heard of them.
  10. Looking forward to seeing more of this, hopefully we'll get some direct-feed vids by the end of the week. Visually it seems like a fusion of Double Dash, Arcade GP and DS. Looks great though and I'm glad it's back to a single driver per kart. Here's hoping it'll play like DS but with a much upgraded online mode. If it is 12 players though that’s going to be a right laugh! The Wii Wheel is pretty cute too.
  11. Seriously glad this is getting released in Europe, and this year too.
  12. I'm starting to wish I'd done the same now. People are welcome to post US / JPN dates in this thread, but the first post will continue to be for European dates only I’m afraid.
  13. I like your way of thinking. Yeah, having the choice would be best I think. Would certainly be funny. Maybe they'll include a 200cc mode this time. As speed does seem to be a common concern that a lot of people have with the game. Hell yeah, and DPLII.
  14. I thought DS was alright in terms of speed actually, 150cc is pretty nippy. Again I'm back with my conservative views. (sorry) But I mean, we have F-Zero for insane speed. :wink:
  15. Loving Pro mode, but I didn’t realize…
  16. Looks cool. Can't wait to play it in 2010.
  17. I wouldn't. I remember thinking it would be cool when it was first shown, but at the end of the day unless you were the one driving it really wasn't all that fun. Not enough going on with the weapons to make it engaging. If they were to add to that aspect somehow though it could probably work a bit better, but then they'd just be messing with the formula too much again. I'd prefer MK on Wii to be more traditional, that's why I think the DS version was so good because they made it closer to the SNES version in terms of game play, yet still added some of the newer elements but without going OTT like Double Dash. My wish list for the Wii version: 8 player online mode with decent lobby system and all tracks and battle mode playable More customization, like the icon editor from DS, and maybe even a track editor Loads of classic tracks, all of them even. Ability to save and share replay / ghost data via Wii Connect 24 Get Soyo Oka back to compose the soundtrack!
  18. Yeah looks good, and so does the DS version. Looking forward to see it in motion, especially how Bowser will be animated when running 100m!
  19. Sweet.
  20. Same here. My updated list of favourite MK games (since playing Arcade GP 2) from the retro board: What makes you say that? I actually think it took the series a step back by messing with the mechanics too much, removing the jump was a big mistake.
  21. Yeah I know, hence the ":wink:" Me thinks they have plenty of ace cards left, let's just hope we get to see some of them at this years E3 ey?
  22. Good enough for me! From the screens it looks like it'll just be based around discovering and collecting data on all the various sea life to fill up a chart (a la Animal Crossing), although it does seem to hint towards some kind of virtual pet aspect too on those screens with the floating hand. Either way it's likely to be one of the most relaxing games ever.
  23. OK Bard, time for a chill pill mate. :wink:
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