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RedShell

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Everything posted by RedShell

  1. Yes! 00:37 to 01:02 on this vid: http://media.video.ign.com/ev/sv.html?dlURL=wiimovies.ign.com/wii/video/article/859/859801/mkartbattlemode_031408_1_flvlowwide.flv&object_ID=949580 Best Battle Mode ever, confirmed! And original music too, I'm in heaven! Roll on April 11th.
  2. You'd be surprised, the effect in the PAL version really ties in well with the whole old school / 8-Bit thing. Anyway, it definitely doesn't make or break the game either way. The story and addictive game play is intact in both versions, and that's what counts in my book. By the way, does the US manual feature the comic strip? Because oddly enough it looks as if it has been censored, if the one on the website is anything to go by that is: http://nomoreheroesgame.us.ubi.com/comic3.php I started on the harder mode, not found it all that difficult yet, well apart from the battle with Shinobu. :wink: I'm pretty sure there is a 3rd setting once you finish the game though.
  3. Hehehe! Yeah, pretty damn funny! Cheers DiemetriX, works perfectly. Going around on the bike is so much fun now! Is there any way to look around Travis' pad, other than that menu system? I really want to be able to move around myself and check out all the cool stuff from a first person viewpoint.
  4. This game is absolutely mental! Not to mention hillarious. I'm Enjoying it much more than I thought I would. Just did the 3rd boss battle. A lot trickier than the first two, actually died a couple of times. I'm still kind of getting used to how this plays though, at first I'd always try to shake the Wii Remote to swing the sword (a la Zelda TP) instead of pushing the A button! Another thing that confused me, (and still does) is the sharp turn technique with the bike, when you have to hold the B button and swing/twist the Remote. Can't seem to find a way of making it always turn in the direction that I'd like, not really that much of a problem though as you can just keep turning on the spot (once you start the skid) until you're facing the right way. But it'd be nice to feel a bit more in control, anyone got any tips for it? The comic strip inside the manual is very cool too, reminded me of the SNES F-Zero instruction booklet.
  5. Yeah, I mean they must have a rough idea of when it'll be ready, we should at least know what month to expect it by now. I watched the gametrailers review earlier, really puts in to perspective the huge amount of content that is crammed in to Brawl. It'll surely be one of the most re-playable games of all time! Good job too, as I don't think we'll be seeing another Smash Bros. game for a very long time after this one...
  6. Sorry dude. *hangs head in shame*
  7. Ah yeah, cool. Just spotted the change on Gameplay. Cheers Owen.
  8. Hmm... That's a Thursday though. Plus I'm not finding confirmation of any change, all retailers still have it down as the 28th. The site GoNintendo got the story from have put SEGA as the source, but there's no link to follow. If you can find another source though be sure to post it.
  9. Yep.fex, I copied your post over to that thread. : peace:
  10. Thanks.Actually the game box is exactly the same size as it was on the old one, the only thing is I've made my Mii smaller (so it doesn't need a border like before). I did try reducing the box art as well, but it became a bit too difficult to see clearly, so I decided to leave that part the same. Anyway, liking your avatar, 8/10. I think it would be a nice one to experiment with a transparent / border-less style though. Perhaps make the border box smaller so that just part of the fingers are outside of it, could give it a nice 3D-ish effect. :wink:
  11. Nice one Shorty! Testing...
  12. Makes me think of a Red Riding Hood that's about to open a can of whoop-ass on the wolf! So yeah, pretty cool. 8/10. I've been messing with mine quite a bit recently, finally got it looking like my actual Mii thanks to this awesome flash app: http://www.miieditor.com
  13. Got a cool kind of creepy retro animation quality to it, which I quite like. 9/10. : peace:
  14. Yep. The fact it was of a retro track (and one of the least visually exciting ones at that, i.e. Ghost Valley) doesn't really help matters either.
  15. I think this is the screen shot that we need to be focusing on: *drools* Sure the models are low poly, but... Awesome draw distance + depth of field? Check. Good texturing? Check. Beautiful lighting effects? Check. Add 12 players and 60fps in to the mix and I think it looks pretty damn good.
  16. Another change for the PAL box art. Sorry Michael Owen fans :
  17. RedShell

    Wii Fit

    Indeed, but these :wink:... Seriously, if people end up doing that sort of stuff on a daily basis (especially people that don't exercise much) it's definitely going to have an effect on their fitness.
  18. RedShell

    Okami

    TX-26LXD60. It's discontinued now though, and has been replaced by the TX-26LXD70. : peace:
  19. RedShell

    Okami

    Just the official component cables and some time spent calibrating the TV with this guide: http://www.lcdtvbuyingguide.com/lcdtv/lcd-tv-calibration.html I think a lot of it is just down to Panasonic LCD's having pretty good handling of standard definition material. I actually chose my TV after seeing that Nintendo were using the same model to demo Wii at events.
  20. That's an interesting point, I'm guessing friends and random players will be kept separate though like on MKDS. What I'd really like to know is if this will use a similar system to Brawl, so that if someone disconnects mid game the CPU will take over. I think that's a really good idea and should become standard on all WFC games. That, and I really hate the sound that plays when someone d/c's on MKDS, it's become like the most annoying sound effect ever! They better not re-use it for MK Wii.
  21. RedShell

    Wii Fit

    Awesome! I really was starting to think we wouldn't see this for quite a while. But yeah, very happy we'll be getting it in April. Plus, the sooner this is out, the sooner we should be seeing 1080° Wii! (I hope so anyway. :wink:)
  22. Yeah it's changed on Play and Gameplay too, what the hell?!
  23. I'm definitely getting more excited for this now (finally having a release date really helps ), sure I'm still not over the moon about all the non-traditional stuff, but having seen some new screens and reading about how extensive the online aspect is, plus the insane amount of stat tracking and a dedicated Wii channel, I'm suddenly really looking forward to it.
  24. Cheers. : peace: Added it to the list. Much more than just a pinch. Brawl isn't going anywhere near the list until we get a 100% confirmed, full release date from NoE. So yeah, probably not any time soon then.
  25. RedShell

    Okami

    You'd think so, wouldn't you. I wouldn't call it worry, more like curiosity. And we're talking about more than 5mm here too, for example: Excite Truck has 5mm borders on the top and bottom plus 10mm on either side, yes I measured them : Umbrella Chronicles has no borders on the top or bottom, but 20mm on each side!: But the reason I'm so interested in this seemingly irrelevant issue, is that when you take in to consideration that a game like Mario Galaxy can look as good as it does yet still be displayed so it completely fills the screen, it makes me wonder as to why not all Wii games can do the same. And lets face it, one of the most important things when selling / buying TV's (other than picture quality) is screen size. So, when you're suddenly losing like 1.5 or 2 inches of display, you kind of want to know why.
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