Jump to content
N-Europe

RedShell

N-E Staff
  • Posts

    14261
  • Joined

  • Last visited

  • Days Won

    85

Everything posted by RedShell

  1. Guessing there will be Yakuza stuff shown, in which case I'm looking forward to it. Actually, I'd love to see more of the next Everybody's Golf game too. And I guess it's now or never for that Tokyo Jungle sequel rumour... Please be true.
  2. Yeah, I reckon this town will be restored soon (only around 50 to reach the population goal) but I won't be able to play again until later on today. I've done my bit though:
  3. Cool. I've not bothered relocating my house. I did it once (after my first restored town) but it costs 250 coupons to relocate, and I'm not so fussed about the voting for a leader aspect of the game. I'm now a drifting projection clone. *EDIT* Decided to relocate to Yelyatt after all, we're now neighbors, somme!
  4. @somme, I spotted you in "my" town a little while ago: Nice that it brings up a notification like that.
  5. So apparently the beta test costume codes have finaly been sent out, but I didn't receive an e-mail. If anyone that took part in the beta test (but isn't getting the game) gets a code for the costume, please send it my way.
  6. Fuuuuuuck! Captain Planet ain't gonna be happy about that. Energy suppliers on the other hand...
  7. *re-emerges from the void of The Tomorrow Children* ... *sees Super Mario Run* ... Man, that was quite a trip. Hahaha! Me, I definitely said they'd never do this. Anyway, I think the game looks pretty rad. Loving Mario's parkour style! :awesome: Hello, you must be new here.
  8. All of the islands which appear in the void only stay up for a limited time (can't say exactly how long, but it feels like 15-30 minutes) after that time has passed they dissolve away, but you're given ample warning to this. If you're on the island when it's about to disappear it'll start shaking as a warning, and from a distance it's possible to see a sphere of mist appearing over the island which also signifies it's about to go. The permit is given to your character upon completion of the tutorial, then you just need to select it once you arrive in a town (right on the D-Pad) and use the item with square. That brings up a hologram representation of the house, enabling you to freely move/rotate it before starting the construction. Additional inventory space can be obtained by purchasing with Freeman Dollars from an officer in the town, and by drinking a certain type of VoidKa. I've unlocked 3 extra slots so far, 2 with Freeman Dollars and 1 from VoidKa, but neither of those options are available to me anymore, so not sure about how to get that last one, perhaps it's tied to leveling up. As for the town hall, that's something that has to be constructed using the workbench, so if you can't find it in a town, it's probably because it hasn't been built yet. You should start to enjoy it the more you play, it really is one of those games where you need to spend quite a bit of time exploring and learning how everything works. It's confusing at first (intentionally so I believe) but once it all clicks it becomes a very addictive, rewarding and fun experience. I've played around 30 hours (between the beta tests and the final game) and am still learning new stuff pretty much every time I play! Like I only just found out that if you dismantle a building and then put its signpost into the bin, the bin will then spit out a load of the resources that were used to make that building in the first place, meaning you can recycle them. Having said that, the game is definitely an acquired taste. Personally I love it, but a lot of that is down to the setting and presentation. If the game had a very different art-style/vibe but the exact same gameplay, I really doubt I'd enjoy it as much as I do. In fact I'd probably just find it incredibly boring and tedious in those circumstances! My town reached the 500 population goal overnight! It was at 480-ish when I stopped playing, wanted to keep going, but physically couldn't. Saw the results (and received the rewards) this morning though, it's pretty cool what happens to the town once it's restored. On to the next one...
  9. You need to talk to one of the officers that patrol around the town.They often start talking to you automatically when you approach though (saying random stuff, like "get to work" ) in which case you need to move away and then walk back (which should bring up the circle button prompt) and initiate a conversation with them like that. A couple more pointers/observations: Talking to the officers frequently is actually a good idea anyway, as they often set you missions. Completing these missions rewards you with medals which can then be used to purchase Void-ka from the vending machines, which unlock a variety of perks. You also receive missions randomly over the radio. It's possible to jump off the bus before it arrives at the destination by pressing the cross button. This can save a few seconds both when reaching an island, and on the return journey to town. Just be sure to check the bus is over a solid part of the void before you do so, to avoid sinking to your doom! Speaking of the void, green crystal can actually solidify a section of it temporarily. While holding the crystal (and standing in a soft part of the void) press square to set the crystal into the void, it creates a circular area of hardened void around the crystal. Could be useful in an emergency situation.
  10. My guess is they want to fix the "praise" spamming thing that's been going on.Saw it happening in my town last night and decided to join in. Before I knew it I was level 19! The game was running at snails pace though, with so many people standing in the same spot and leveling up. I walked away at level 19, as that already takes me past where I got during the beta test, and I didn't want to mess with the natural progression of the game. Could see the party was going on for a while though, and I reckon quite a few people would've hit level 30 and got the gold trophy already. Here are some general tips for you and anyone else that might be interested. Be mindful of how you spend the "free" 1000 Freeman Dollars that come with the Founders Pack. I'd recommend spending them on stuff like the inventory slots ($300) and the Lv.1 vehicle license ($500) as those things are permanent improvements to your character. Keep an eye out on the ground around you for periodic drops of Freeman Dollars but also additional Toll (red fist symbols) and make sure to walk over them to collect. Push in the left stick on the controller to bring up the status of your town, that way you can quickly see what materials are in low supply and prioritise collecting those. When transporting items from the islands to the bus stop you can actually take more than the initial 3 which can be stored in the bag, by carrying something else in your hands and also kicking (triangle button) another item along the ground in the direction of the loading point. I wouldn't try that with the matryoshka dolls, as they can break, but everything else (metal, wood, crystal etc...) can be safely kicked and chucked around. When attacking the Izverg, try to aim for its head in order to get critical hits. Also, the head always contains a supply of crystal, so be sure to mine that area on a downed Izverg. You can also sometimes find various tools and matryoshka dolls inside other parts of the carcass. When exploring a dark area of the island you'll need a light source in order to survive. You can buy/pick up lamps and torches for this, but they can be taken by other players and also require use of a precious inventory slot. So, if you see one of the light emitting plants or mushrooms around, pick it up and press square to eat it. This will cause your character to emit the light (for about 5 minutes) meaning you can freely explore the darkness without worry. That's about all I can think of right now.
  11. There is also some additional content included with the Founders Pack, but yeah, pretty much. Guess it depends on the extent people want to support the devs/their desire to play the game right now. I'll be jumping in today for sure.
  12. Of course you're an ideal host, you are the host with the most! Cheers. I'll host it next week.
  13. Ah poo.No you did mention it before but I completely forgot, sorry about that. OK, so err... we're gonna need another host... anyone?
  14. Nah, that's just referring to the 5 friend invites that early access players get as part of the Founders Pack, you can definitely still join friends in-game. I'm guessing they want to see what the numbers are like without the additional players that mooch off their friends. Anyway, I checked out a bit of the livestream that Q-Games did, game seems pretty much the same as it was in the Beta test, minus the bugs hopefully. I did notice quite a lot of screen tearing though, definitely more than I ever encountered in the beta, which is a bit worrying. This cracked me up: [tweet]772940388126425088[/tweet] Launch trailer: There's even a bit of tearing in that (at 2:20)
  15. This week's theme: Should be obvious from the image, but the idea is everyone chooses their favourite track from the indicated cup for each race. Thanks to The Mole for suggesting this track selection method. The IN! list: ■ = always IN! punio75 Brian58 RedShell Wii nekunando S.C.G Dcubed ? ? ? ? Who else is IN!? : peace:
  16. Yeah, it's a pretty strange situation.Dylan mentioned something on twitter about how the game would've been delayed (well, even more delayed ) in the US and Europe if there were pre-orders for it like in Japan. That seems incredibly weird to me though. I actually get the impression that Sony (outside of Japan at least) aren't being all that supportive when it comes to TTC. The fact that they didn't show it at E3 was ridiculous (again, Dylan confirmed on twitter how SIEA actually flat-out refused to show the game! ) and now it looks as if they're just going to chuck it on the PS store with pretty much zero information or fanfare at all.
  17. How will Nintendo get the message across? Hopefully not like this:
  18. No way! Shame it doesn't appear to be a proper SC5 game though, not to mention the fact it's VR. But still, great to see SEGA finally doing something with the series again.
  19. I'm also watching the match, but it's pretty craptacular so I'll multitask for a bit.
  20. Hahaha! They're not that bad. No offense, Mokong if you're reading this. Good times...
  21. "and then take ages to start a quest" club!
  22. When thinking about storage space for NX, we definitely need to remember that Nintendo are incredibly efficient when it comes to the compression of their games. For example: I imagine the majority of people will continue to purchase physical versions of games too, meaning only save data will probably need to be stored on the system itself (and perhaps not even that, if the cart rumour ends up being true. ) and digital exclusives, which are generally much smaller than retail titles anyway.
  23. Wow! He finally did a good? That was a bloody disaster last night! 2 hours of hunting and only a couple of complete quests to show for it. A measly 3 Triforce for me as a result. Anyway, will check and see what the situation is later on, and if you don't already have a full group I'll join in for a few.
×
×
  • Create New...