Jump to content
N-Europe

Glen-i

N-E Staff
  • Posts

    16343
  • Joined

  • Last visited

  • Days Won

    556

Everything posted by Glen-i

  1. I have to give props here, the fact that this game has everything looking like it's made of Lego instead of the weird mishmash we've seen in previous games is such a massive improvement, artistically speaking. Just looks so much more cohesive as a result.
  2. I dunno, for me it was Wanderstop. It's from the guy who brought us "The Stanley Parable" and "The Beginner's Guide". If there's anyone with the pedigree for me to garner interest from a farming sim game, it's this guy. Very interested in this!
  3. Stamina matches tonight from 7:30pm.
  4. Sakurai out there, rubbing his hands together. "I've conquered Microsoft, now I aim for Sony!" Honestly, as much as I don't care for the Horizon series, the thought of the big three being in Smash in some capacity is such an amazing thought, that I would be all for Aloy in Smash, just to see them all in the copyrights on the title screen. Just when you think it was mad enough to have Disney in there...
  5. See, I always knew Street Fighter wasn't for good boys and girls!
  6. Definitely thought you accidentally posted on the wrong board there. Um, sure? Wonder if Lego themselves mandated it be on Switch as well?
  7. No idea, we did Mario Party last time, so probably not that. We'll probably just jump around between random games. Goldeneye is popular, maybe lead with that?
  8. Heads up for @BowserBasher and @S.C.G that we're hopefully playing some N64 games at 8:30.
  9. See, I know what I'm about to say is normally said in a hyperbolic way on the internet. But I was three when The Wrong Trousers was first broadcast. So I'm being almost literal when I say this. I have been waiting my entire life for this!
  10. Somewhat mature. My point still stands.
  11. 34. Frogs aren't even reptillian, you WALL-E knockoff!
  12. I feel like everyone makes that mistake at one point, it's very easy to overlook that extra cursor.
  13. It says a lot that I'm around 10 years his senior, and I'm still on the younger side of the N-Europe spectrum. Not a bad thing, mind. Somewhat mature conversation here compared to other places on the web.
  14. Paper Mario: The Thousand-Year Door is a turn based RPG developed by Intelligent Systems. It's a remake of the 2004 Gamecube title of the same name, and the second entry in the Paper Mario series. Princess Peach is on a trip to quaint little port town Rogueport, where she comes across a treasure map. She sends that map to Mario, demanding that he comes help her look for the treasure. Upon arrival, Mario inadvertently helps a Goomba called Goombella deal with a thug problem. Goombella is an aspiring archaeologist, and introduces Mario to Professor Frankly, who reveals that the map Peach sent him is linked to the Thousand-Year Door, a massive door underneath Rogueport that someone clearly lost the key for. The map reveals the location of the Crystal Stars, which are said to open the door. With Peach nowhere to be found, Mario and Goombella set out to find the Crystal Stars in the hope of finding Peach along the way. Like most Mario RPG's, the plot focuses more on the humour, Paper Mario also has the benefit of the world being made of paper, leading to some visual gags along the way as well. It's a fun plot, and Mario meets various weirdos along the way, like a timid Koopa who can breakdance like a boss, or a newborn Yoshi with a serious Napoleon complex, which help to add to the quirky nature of the game. Mario has some great character designs, and it's endearing to see these off-beat takes on established Mario staples (Plus, a few original characters on Intelligent Systems part) Orange Yoshi is the best Yoshi, and that's that! This Paper Mario game is a lot more traditional then later ones, battles are turn-based, and has a standard experience point system. Every 100 star points lets you increase Mario's HP, FP, or BP. His partners take up the second slot in the party and only get set upgrades by collecting Shine Sprites. BP in particular, is what sets apart this game from it's contemporaries. It stands for Badge Points, and the more BP you have, the more badges you can equip. Badges provide a veritable smorgasbord of passive effects, stat buffs, and usable skills for Mario and his friends. It's kind of the defacto stat to invest in, it's just so much more useful then the other two, so it's a bit imbalanced, but it's the fun kind of imbalanced where if you know what you're doing, you can become ridiculously overpowered, and do stuff like this. For reference, Yoshi there wouldn't be able to damage that enemy normally. With badges, he becomes the biggest damage dealer in the game! By the end of my playthrough, he was doing 21 damage (Trust me, in Paper Mario, that's a massive amount!) to all enemies! Maybe that Napoleon complex is warranted... You probably noticed in that video, that I had to mash ZR before Yoshi attacked. Like every Mario RPG, every attack you do has you play a quick little minigame to increase the effectiveness of the attack. It helps to keep those who might not be into this kind of battle system more engaged. Compared to the Gamecube version, the gameplay hasn't changed too drastically. There's a few changes, like some extra shortcut pipes to ease backtracking and side quests. Although why they nerfed Power Bounce/Multibonk is beyond me. I'm fine with this, the game is a great RPG, don't fix what isn't broken. It is a massive shame that the Switch version runs at 30 FPS. Not a huge dealbreaker, due to the turn-based nature, but it's still a shame. The biggest changes come from the presentation. Using a similar engine to The Origami King, the game looks way more convincing as a "Paper" game then in 2004. It's beautiful! Not only that, but characters that aren't Mario have more elaborate animation, reactions, and positioning. As well as just nice little details that help to make the world feel more in-depth. Even if it is forever weird to me that I can see the back of the partners now. But the biggest upgrade has to be the music! Modern Paper Mario games have absolutely amazing soundtracks that make the original entries look kind of amateurish in comparison, and it's an utter joy to see this game get such great remixes. Not just remixes, mind you. Completely new music too! How much new music? Well, compared to the Gamecube version, there's more then double the amount of songs! Bosses that reused music now have their own unique remixes. Some minibosses have completely new music. Every chapter has it's own version of the battle theme. Random NPC's have their own theme tune. There's even dynamic music changes depending on the area you're in. It's staggering how much effort was put into that aspect. It's so much of an improvement that the game offers you the option to use the original GC soundtrack, and I never once felt the urge to use it. It's kinda like Wonder Boy: The Dragon's Trap. Sure, the option is there, but why do that when it makes the game objectively worse? It's not just the songs, the sound design is better too. It takes cues from Origami King and has every character have "voices" for when their dialogue scrolls. I say voices, but it's more akin to Banjo-Kazooie's random noises, but it helps give character to the game, so I'm all for that. So yeah, this is a very good remake, even with the minor downsides, I don't think I can go back to the Gamecube version. This is the best way to play the game, and not just because it's easier to get a hold of these days. Anyway, I got 100%. Was surprised that I actually got something for it.
  15. I hope, but I do not expect. Big hitters like SNES Street Fighter II have the clout to get money without having to give Nintendo access to the game. I imagine Nintendo have a stipulation that games stay on the NSO app indefinitely, which while great for the consumer, probably doesn't help matters for negotiations. Still, silver lining is that Capcom doesn't think Demon's Crest is worth trying to sell, and that game's great, so there's some quality there at least.
  16. These days, with third party games from the big publishers, I imagine they look at it, decide that no-one would buy a collection with them, and decide to just make a quick buck putting it on NSO. It's why Square allowed something like the first 2 Breath of Fire games, but you'll never see the likes of Final Fantasy there.
  17. Ah, that's a bit better. Ta. Yeah, you'll have to use a middle man. @Cube provided a link to an excellent app for Android phones. Choose stuff on the Switch, select "Send to Device", scan the QR code, and it immediately saves them to a dedicated folder. Relatively painless.
  18. Here, let me fix that for you. (And not in a sarcastic way, like most of the time that's said) Yeah, the name change of twitter's web address is messing up embeds. If you replace x with twitter, then cut and paste that, it should work.
  19. So recently, I'm sure some of you have noticed people trying to embed tweets only to be met with it not working. Trying to copy the link directly will get you this. https://x.com/ThatBlueKecleon/status/1798807142734152153 Now the issue here is the stupid name change of Twitter to "X", so if you replace that with twitter, then it works. Now granted, it's not exactly a bug, the embed is working as intended, but is there any way it can be updated to account for this?
  20. Kinda hard to pick out manic moments when everything in 10 player races is manic. Anyway, I don't know what started this resurgence in players here, but I'm all for it!
  21. Yeah, this is solid. With the right tweaks, it could be great! Looking forward to seeing this on Switch 2.
  22. Well, that first fight was an ordeal!
  23. Player's Choice tonight at 8pm.
  24. The thing that has a menu designed for it isn't intended? No-one believes that, surely?
×
×
  • Create New...