Smiter Posted November 9, 2006 Posted November 9, 2006 Apologies if this has already been posted somewhere, I searched but could not find anything. I just saw this post from Revolution Lifestyle's news forum: http://theboard.zogdog.com/index.php?automodule=blog&blogid=11&showentry=4761 CVG interviewed Nintendo, who confirmed that there will be no support for force feedback. :( Starfox64 (Lylat Wars) just won't be the same without rumble... Why on earth didn't Nintendo support rumble? Ah well, so much for perfect emulation...
Nintenchris Posted November 9, 2006 Posted November 9, 2006 Apologies if this has already been posted somewhere, I searched but could not find anything. I just saw this post from Revolution Lifestyle's news forum: http://theboard.zogdog.com/index.php?automodule=blog&blogid=11&showentry=4761 CVG interviewed Nintendo, who confirmed that there will be no support for force feedback. :( Does it actualy bother you that much? Yeah it would have been nice.. but for years i didnt even have a rumble pak for my N64.. and i dont feel that i missed out.
Smiter Posted November 9, 2006 Author Posted November 9, 2006 Does it actualy bother you that much?Yeah it would have been nice.. but for years i didnt even have a rumble pak for my N64.. and i dont feel that i missed out. Not that much, to be honest. But it is a bit of a shame when you consider how the rumble was an integral part of some games - such as Ocarina of Time. In some games, it wasn't simply force feedback - it was part of the game mechanism. Ah well.
Nintenchris Posted November 9, 2006 Posted November 9, 2006 Not that much, to be honest. But it is a bit of a shame when you consider how the rumble was an integral part of some games - such as Ocarina of Time. In some games, it wasn't simply force feedback - it was part of the game mechanism. Ah well. I see what your saying and TBH i cant understand why they wouldnt have rumble on the N64 games... surely it wouldnt have been that hard to get it to work?
Smiter Posted November 9, 2006 Author Posted November 9, 2006 Yeah, just sellotape the Wiimote to the Classic Controller or use a Gamecube pad - sorted. :P At least the rest of the Virtual Console should be great. Absolutely itching to get my hands on some NES/MD/SNES classics I never played.
flameboy Posted November 9, 2006 Posted November 9, 2006 it really doesn't bother me, since i can remember i've been using a wavebird anyway...
Nintenchris Posted November 9, 2006 Posted November 9, 2006 Yeah, just sellotape the Wiimote to the Classic Controller or use a Gamecube pad - sorted. :P At least the rest of the Virtual Console should be great. Absolutely itching to get my hands on some NES/MD/SNES classics I never played. Hmm this has made me wonder... im 99% sure that the cube pad rumble worked when you played OoT and OoT Master Quest... and even Majoras Mask on the Zelda collectors edition disk.... so if it was possible then why not now?
Caris Posted November 9, 2006 Posted November 9, 2006 cause they cant have rumble for a few games and not others.
Serebii Posted November 9, 2006 Posted November 9, 2006 Oh please...its simple in the code for Virtual Console control being adapted for Gamecube Controllers or Wiimote if (n64Rumble() != null) { if (controller = gcn) { gcnRumble(); } else if (controller = wiimote) { wiiRumble(); } } Its just laziness
Amon Posted November 9, 2006 Posted November 9, 2006 The thing about Wavebird is that it makes it far easier to pick up and play after you've played a while and you need a short break to make errands during gameplay (could be everything from your daily life, like checking who in the world has been ringing at your door for the effing 11th time) without the danger of entangling yourself in cables. That happens quite often when you live in a limited living area and there are lots of distractions, like the beautiful, hot blonde walking along with her black girlfriend and your pet who thinks the GC handcontroller-cable is the best toy in the world while you hurry your best at the window to hollow at the girls, like: Yo, bitches! You wanna check out my Nintendo-collection? However, doing that you end up stumbling on your GC handcontroller-cable and taking down your GC and home cinema system along with the heavy stand, hurting you in the process and the only thing you can think of that moment: Why the fuck didn't I just invest in that sexy, little Wavebird? My point is this: Wavebird is far more convinient (sorry, this PC doesn't include a Word processor that has english spelling checker) then original GC controller. But, I do miss a force feedback for my Wavebird. I am currently playing Skies of Arcadia: Legends and I'm looking for the second eyestone in Ixa'taka. I already found both the Golden Man and Golden Bird. But, the second eyestone hasn't arrived and the Golden Bird just circles around. I've looked many a times in that circle, but to no avail. And, in that area I think a rumble feature would be beneficial.
Guest Jordan Posted November 9, 2006 Posted November 9, 2006 Does the Classic pad even have rumble support? Also, my bet is it'll be added later in.
Kaeporagaebora Posted November 9, 2006 Posted November 9, 2006 Ah, I don't care. I never even bought a rumble pack for my N64. I bought Starfox used. The only time I ever used rumble for a 64 game was, as cube game said, on the Gamecube. I think I'll get over it.
BGS Posted November 9, 2006 Posted November 9, 2006 Does the Classic pad even have rumble support? Nope, I'm pretty sure it doesn't. I don't think it's a biggy. I've never really noticed rumble that much before anyway.
Rummy Posted November 9, 2006 Posted November 9, 2006 I am kinda disappointed to hear this, it was something I hadn't even considered happening. Whilsts theres lots of praise going round for the wii, it's a bit of a shoddy job, ninty really need to get their arses into gear and sort it all out, without charging us lots of extra money.
Shorty Posted November 9, 2006 Posted November 9, 2006 I've been using Wavebirds so long I'd practically forgotten about rumble. I guess it's a novelty that wore off for me, so I won't be too bothered about this.
The3rdChildren Posted November 9, 2006 Posted November 9, 2006 Rumble isn't exactly a high-demand factor anymore.
Fierce_LiNk Posted November 9, 2006 Posted November 9, 2006 I'm not too bothered about this. It would be nice to have it for some games, but i don't really mind all that much. At least we've still got it for Wii Games.
Caris Posted November 10, 2006 Posted November 10, 2006 Does the remote and chucknun have rumble, ive never actully thought of that.
*Dalco* Posted November 10, 2006 Posted November 10, 2006 doesn't really bother me as i never got around to buying a rumble pack during the N64 area and therfore played all the games rumble-less
Haden Posted November 10, 2006 Posted November 10, 2006 Mr T at motherstarwars best. I viewed my lamentaions in the comments page.
LordShaithan Posted November 10, 2006 Posted November 10, 2006 Oh well, I never had rumble for the 64 anyway.
Zechs Merquise Posted November 10, 2006 Posted November 10, 2006 This is a bit lazy, but doesn't bother me in the slighest, the rumble annoys me and I always turn it off. I'm still more pissed off about the fact the VC controller isn't compatible with Gamecube games.
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