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Escape From Bug Island


Stocka

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You forget that Metroid Prime didn't look like absolute shit, it was just something new, and people were critical to the 2D->3D conversion.

This just looks incredibly, incredibly awful.

 

EDIT: I'm not saying I'm 100% sure it's going to be awful, I'm just saying it looks awful. Looks incredibly boring and bland. And the graphics are far from top notch. The flashlight effects aren't too bad though, I'll give it that.

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O ye are all 100% sure that it will flop.This could be a shock surprise.Everyone thought battlion wars would flop.Hell people even thought metroid prime was looking shabby before release

 

I think that comparing this tripe to Metroid or Battalion wars is giving this title far more credit than it deserves lol

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p_05.jpg

 

Armed with his trusty stick, Gerald was ready to face the oncoming hordes of evil.

 

p_03.jpg

 

The week-old milk ensured the speedy evacuation of all nearby Elebits.

 

Unfortunately, I don't think its just Elebits that are going to evacuate from this game. GAME REVENUE = $1US, lost publisher, all because of their inability to make a good game, but of course, the finger will be pointed at Nintendo and they'll look like the bad guys...

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an awful cover for an awful game...

 

thats all I have to say, ok so I havn't played it, but I havn't read a positive report on it at all, and the movies I have watched don't really impress me, the idea of killing bugs could be a good one, some kinda experiments gone wrong or summit, but I don't think that in Necro Nesia it will ever work.

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an awful cover for an awful game...

 

thats all I have to say, ok so I havn't played it, but I havn't read a positive report on it at all, and the movies I have watched don't really impress me, the idea of killing bugs could be a good one, some kinda experiments gone wrong or summit, but I don't think that in Necro Nesia it will ever work.

 

Another piss poor and very cheap looking attempt at a game, it could easily be on the PS2.

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Come on though Shino. This looks like the cover for one of those really crap B movies that you see in you local dvd rental shop and just laugh at it cos it looks so goddamn bad!

 

I reckon it doesn't look like it's gonna be much good. But really, what have we seen of it? It might not look good, but that didn't put us off before.

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i have to take this further normally covers don't really bother me, if they are good looking then great, but this is really awful, its so rubbish, atleast no one will be tempted to pick it up based on its cover. i think this is one case where "don't judge a book by its cover", or game in this case doesn't apply, shouldn't be applied the cover is bad, the game is bad (ok looks bad, previewed as bad, its bad lets face it).

 

I'm just hoping nobody decides to not judge this by its cover and think for even a second that it might actually be good.

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  • 5 weeks later...

IGN Preview.

 

- I previously thought Bandai Namco's Tamagotchi was the worst of Japan's sizable Wii launch lineup. Then, I played Spike's Necro-Nesia. If you want a Wii horror adventure game where you kill screenfulls of insects... well, if you can do without the insect part, you can still play Resident Evil 4, you know.

 

Necro-Nesia somehow manages to do everything you don't want to do when using the Wiimote. It's like a guide to making a Wiimote compatible game using reverse psychology. All Wii developers should play this and think sarcastic thoughts.

 

The control scheme gets the part about moving your character with the nunchuck analogue stick right, but the part about using the system's fantastic new pointing device as a means of surveying your surroundings was somehow translated into players slashing the device in order to make the main character evade enemy attack. This move doesn't use any of the Wiimote's positional information -- you always get the same evasive dash to the right no matter how you swing the device (a left dash can be done by shaking the nunchuck). They made a control device for this type of input years ago. It's called a button, and there are a bunch of them that could have been used for this maneuver to free up the Wiimote for something more useful.

 

That's just an example of what's wrong with Necro-Nesia's control scheme. Why is a button as prominent as C used for switching your flashlight on and off? Why are the controls for slashing with your weapon and throwing rocks so complicated? Why do you still have to go into a menu in order to select weapons and items when there's a toggle button that's limited to just two items? Why do the controls switch to Resident Evil tank controls when you're inside a cabin?

 

And on the note of whys, why do the insects leave behind money exactly?

 

Crappy controls make me throw my Wiimote. Stupid videogame logic makes me do something much worse: swear while throwing my Wiimote. So, you're trying to escape this bug-infested island. But you're not the first! Some previous adventurer was kind enough to leave notes at strategic locations, providing details on the background story. These notes also serve as the starting point for puzzles of varying stupidity. "By the way, I dropped my lighter somewhere in the area." Maybe by finding the lighter -- say, by defeating this enemy spore point -- and lighting the lantern in the cabin, something will happen.

 

How you progress through the game, by finding the required lighter or whatever other absurd quest you're given, is the best part. All you do is walk around until you see a yellow dot glowing on the map. This indicates where you should go next for things to happen. So, you go there, and things happen. Necro-Nesia is a game about finding yellow dots.

 

The only redeeming factors with Necro-Nesia are its story and characters, but only because you'll laugh at them. The opening sequence sees Ray, the main character, arrive on a bug-infested island with his friend Mike and his love interest Michelle. This island has lots of rare bugs, as Michelle points out (do make sure and download the intro video from our video page). Uh-oh! It seems that Mike has the hots for Michelle too, and he decides to confess to her right there on the spot.

 

The only thing missing is the crappy English voice acting. Someone should pick this title up, give it the worst translation ever, and release it in America under a new "B-Game" label.

 

Unless you're planning on making fun of it, Necro-Nesia has nothing going for it. Visually, it has progressive output, but the bland colors and poor insect models would look bad on the Cube.

 

Necro-Nesia might suddenly get better once I've advanced beyond the 3 hour mark, but I'm not planning on finding out (I just couldn't take it anymore!). Years from now, if someone should ask you to name the worst title from the Wii launch, you can't go wrong with Necro-Nesia.

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IGN Preview.

 

- I previously thought Bandai Namco's Tamagotchi was the worst of Japan's sizable Wii launch lineup. Then, I played Spike's Necro-Nesia. If you want a Wii horror adventure game where you kill screenfulls of insects... well, if you can do without the insect part, you can still play Resident Evil 4, you know.

 

Necro-Nesia somehow manages to do everything you don't want to do when using the Wiimote. It's like a guide to making a Wiimote compatible game using reverse psychology. All Wii developers should play this and think sarcastic thoughts.

 

The control scheme gets the part about moving your character with the nunchuck analogue stick right, but the part about using the system's fantastic new pointing device as a means of surveying your surroundings was somehow translated into players slashing the device in order to make the main character evade enemy attack. This move doesn't use any of the Wiimote's positional information -- you always get the same evasive dash to the right no matter how you swing the device (a left dash can be done by shaking the nunchuck). They made a control device for this type of input years ago. It's called a button, and there are a bunch of them that could have been used for this maneuver to free up the Wiimote for something more useful.

 

That's just an example of what's wrong with Necro-Nesia's control scheme. Why is a button as prominent as C used for switching your flashlight on and off? Why are the controls for slashing with your weapon and throwing rocks so complicated? Why do you still have to go into a menu in order to select weapons and items when there's a toggle button that's limited to just two items? Why do the controls switch to Resident Evil tank controls when you're inside a cabin?

 

And on the note of whys, why do the insects leave behind money exactly?

 

Crappy controls make me throw my Wiimote. Stupid videogame logic makes me do something much worse: swear while throwing my Wiimote. So, you're trying to escape this bug-infested island. But you're not the first! Some previous adventurer was kind enough to leave notes at strategic locations, providing details on the background story. These notes also serve as the starting point for puzzles of varying stupidity. "By the way, I dropped my lighter somewhere in the area." Maybe by finding the lighter -- say, by defeating this enemy spore point -- and lighting the lantern in the cabin, something will happen.

 

How you progress through the game, by finding the required lighter or whatever other absurd quest you're given, is the best part. All you do is walk around until you see a yellow dot glowing on the map. This indicates where you should go next for things to happen. So, you go there, and things happen. Necro-Nesia is a game about finding yellow dots.

 

The only redeeming factors with Necro-Nesia are its story and characters, but only because you'll laugh at them. The opening sequence sees Ray, the main character, arrive on a bug-infested island with his friend Mike and his love interest Michelle. This island has lots of rare bugs, as Michelle points out (do make sure and download the intro video from our video page). Uh-oh! It seems that Mike has the hots for Michelle too, and he decides to confess to her right there on the spot.

 

The only thing missing is the crappy English voice acting. Someone should pick this title up, give it the worst translation ever, and release it in America under a new "B-Game" label.

 

Unless you're planning on making fun of it, Necro-Nesia has nothing going for it. Visually, it has progressive output, but the bland colors and poor insect models would look bad on the Cube.

 

Necro-Nesia might suddenly get better once I've advanced beyond the 3 hour mark, but I'm not planning on finding out (I just couldn't take it anymore!). Years from now, if someone should ask you to name the worst title from the Wii launch, you can't go wrong with Necro-Nesia.

 

haha, you just knew this game was gonna be piss poor.

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