Jump to content
N-Europe

Recommended Posts

  • Replies 658
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Nice to see the return of the BK. You never do get to see where he came from and what his connections were to Ikes dad did you? I cant remember as its been a while since I finished PoR.

Ike's dad trained him, that's all that was revealed I think.

Posted

Gamespot Hands-on.

 

Fie Emblem: Path of Radiance, which was released for the GameCube in 2005. That game's war between the kingdoms of Daein and Crimea has ended, but life is anything but good for the oppressed people of the Daein kingdom, who still live in fear of occupational forces. The central characters in Goddess of Dawn are a dagger-wielding thief name Sothe, whom you might remember as a playable character in Path of Radiance, and his companion Mikaya, a silver-haired mage who used to work as a fortune teller. Both are members of the Company of the Dawn, a group of chivalrous thieves and bandits who are determined to rescue the people of Daein.

 

Regardless of whether or not you understand Japanese, those of you who have played previous Fire Emblem games should have few problems getting to grips with Goddess of Dawn's turn-based combat system. The first few battles that you fight task you with controlling only two or three characters and with defeating only a handful of weak opponents, but rest assured that things get much more demanding as you progress and your party grows. You'll have the option to check out various tutorials as new abilities become available to you in combat, and although they're presented in Japanese text, the accompanying animations are usually enough for you to get the gist of what's being said. It was through watching a tutorial that we learned, for example, of the ability to highlight multiple enemies simultaneously in order to map out their movement and attack ranges and, in doing so, identify safe locations in which to position weaker members of our party.

 

After playing through only a handful of battles you'll find that your party has grown to around eight characters, and it won't take you long to figure out how best to use each of them. Unlike Path of Radiance, which awarded you experience points after each battle that you could then spend on improving any character you wish, Goddess of Dawn employs the same system used in older Fire Emblem games, whereby individual characters earn experience based on their own actions. This means that rather than have your most powerful characters do all of the work, you'll need to get everyone in your party involved if you don't want them to fall behind in levels and become useless later on as a result. You'll also need to give some thought to leveling up characters who aren't necessarily part of your first-choice team--not only because certain battles will require you to rethink your lineup, but also because the death of any character is permanent (as in previous Fire Emblem games), so it's useful to have some battle-ready reserves waiting in your ranks. The death of a story-critical character will of course mean game over.

 

 

It shouldn't take you too long to figure out which characters can do what.

 

Once you get a handle on which options in which character's combat menu do what--locating the priest's heal spell as soon as possible is recommended--you'll find that Goddess of Dawn's battles are every bit as demanding tactically as those in previous games. Even the game's early battlegrounds offer several different paths to victory, and it doesn't take long for the mindless enemies that you'll be slaying for kicks in the first few levels to be replaced with ferocious adversaries who actively go after weaker members of your party. Boss-style characters also figure occasionally, and while those that we've come up against to date haven't been particularly challenging, we've certainly had to put all of our characters' abilities to good use in order to defeat them without taking any casualties.

 

Perhaps the most surprising thing about the Wii's first Fire Emblem game, although it's not something that we're disappointed about, is that the game doesn't support any of the console's unique motion-sensing controller options. In fact, the game can be played with either a Wii classic controller or a regular GameCube controller, if you prefer either of those to using the Wii Remote in its somewhat unwieldy sideways orientation.

 

Fire Emblem: Goddess of the Dawn appears to be another quality entry in a consistently enjoyable franchise, but it's one that certainly has a lot more to offer when played in a language that you completely understand. It surely won't be long now before Nintendo announces release dates for the game in territories outside of Japan, and we look forward to bringing you more information as soon as it becomes available.

Posted

just saw the new vid. glad to see the returning characters. hope they play a central role in this game. wonder if u actually get to control as them as well. i loved path of radiance and the characters in it were great.

Posted

556f_2.JPG

 

Just won this off ebay the other day ( pic of actual item ) and it just arrived this morning. I have been after a sealed copy of this for ages now and now that I have it I dont want to open it. If I do though I can finally unlock some of them things on PoR.

Posted

Good sales so far. :)

 

01. (PSP, Capcom) Monster Hunter Portable 2nd - 705,281 / NEW

02. (PS2, Alchemist) Higurashi no Naku Koro ni - 80,002 / NEW

03. (WII, Nintendo) Fire Emblem: Goddess of the Dawn - 75,359 / NEW

04. (NDS, EA) SimCity DS - 50,826 / NEW

05. (NDS, Level 5) Prof. Layton and the Mysterious Village - 49,979 / 186,716

Posted
Good sales so far. :)

 

01. (PSP, Capcom) Monster Hunter Portable 2nd - 705,281 / NEW

02. (PS2, Alchemist) Higurashi no Naku Koro ni - 80,002 / NEW

03. (WII, Nintendo) Fire Emblem: Goddess of the Dawn - 75,359 / NEW

04. (NDS, EA) SimCity DS - 50,826 / NEW

05. (NDS, Level 5) Prof. Layton and the Mysterious Village - 49,979 / 186,716

specially considering those are sales from 19/2 till 25/2... the game came out on 22.

 

:D

Posted
What's everyone's predictions for a release here? I reckon:

US - September

Europe - November/December

 

Probably not that far off there Stocka as the F.E games are very text heavy so there will be alot of translation work to do. I wont mind waiting if the script is as solid as PoR.

Posted

Just out of curiosity how long did it take for PoR to come out here after it got released in Japan?

 

For this I don't even know if we will get it this year cause we have Metroid,Mario and Brawl and that will be in late Q3/Q4 so there's to many killer apps.

 

But lets say if Brawl got delayed then I would say there might be a chance of it coming out this year.

Posted

I really hope this game is out this year though,it just looks so good and it's exactly what I need to add to my "Wii Collection"

 

If the game get's released here i'm gonna guess October/November.

 

Also thanks for answering my question guys :)

Posted
Nope, completely different worlds and stories. Sacred stones still has a very good story though.

I'm pleased, because otherwise I would have worried about whether to start it or not as I don't have the original.


×
×
  • Create New...