Gatoman Posted February 6, 2008 Share Posted February 6, 2008 Haha, i had to go through the comments to find that post to make sure you weren't having a laugh, can't believe someone actually said that, haha Anyway, just a thought, has anyone heard any info on how well the online modes are working on it? Any word of lag issues or anything? i've heard it go both ways from import reviews, it's either very good, or extremely bad, but i doubt most of those reviewers actually owned the game Link to comment Share on other sites More sharing options...
Helmsly Posted February 6, 2008 Share Posted February 6, 2008 Interesting from the smashboards: Anyway, I have observed variable sending power of the same attack in my recent viewing of various match videos, but I'll simply present what I believe to be the most obvious case of this happening. - Watch 0:56. As a few of us are aware by now, Zelda's sweetspotted kicks are known to KO enemies with their damage meters still below 100%, DI or not. The Zelda player diminished the f-air to 15-16% down from the full 21. Pit's damage was sent to 129 by the kick, which is more than enough for that thing to KO him, right? No! He lived with DI! And other moves I've seen, ground or not, have this effect. I'd go as far to say that ALL attacks in the game are affected. The case in point is, if you try spamming the same KO move over and over to build up damage, then use it later hoping it will KO, without using other moves to build back the damage of the spammed move, you will suffer greatly. This game now requires you to use other KO moves outside of your frequently used damage builders to KO efficiently. Remember, these mechanics were present in Smash 64, but the diminishing effect happened a lot slower. You could use the same attack a lot of times before it really showed that it was getting weaker. In Melee, all A attacks only diminished in damage - they did not decrease in sending power. With the same post-hit damage percentage, a particular A attack always had the same sending power, no matter if it did 100% of its total damage or 55% of it. In Melee, many B moves DID decrease in sending power and damage with use, most notably Samus's Charge Shot and Missiles. Almost all projectile based B-moves suffered from this, including weird stuff like Sheik's Vanish. Just a history lesson for you. http://smashboards.com/showthread.php?t=141977 Link to comment Share on other sites More sharing options...
Deathjam Posted February 6, 2008 Share Posted February 6, 2008 http://imdb.com/media/rm227514368/nm1972601 <--- really REALLY good match. Link to comment Share on other sites More sharing options...
Guest Jordan Posted February 6, 2008 Share Posted February 6, 2008 Linda Hogen eh? Did someone copy and paste the wrong link Link to comment Share on other sites More sharing options...
EchoDesiato Posted February 6, 2008 Share Posted February 6, 2008 Linda Hogan CONFIRMED. Link to comment Share on other sites More sharing options...
Petey Piranah Posted February 6, 2008 Share Posted February 6, 2008 http://imdb.com/media/rm227514368/nm1972601 <--- really REALLY good match. !!! Link to comment Share on other sites More sharing options...
Gatoman Posted February 6, 2008 Share Posted February 6, 2008 lol i would die if Hulk Hogan was in this game, his FS would be him yelling BROTHER!!!! Link to comment Share on other sites More sharing options...
Deathjam Posted February 6, 2008 Share Posted February 6, 2008 haha how the hell did i manage that. I would explain but i dont think anyone would believe me =( Actually I can't even remeber how i got there. All i know is that I think the bum on that girl's chin is horrible and she can sometimes look older than her mum which i was just telling a friend of mine of msn. Anyways here is what i really wanted to contribute (damn this laptop this is the second time it has done that!) Link to comment Share on other sites More sharing options...
Davey_T Posted February 6, 2008 Share Posted February 6, 2008 lol i would die if Hulk Hogan was in this game, his FS would be him yelling BROTHER!!!! Haha or him starting off with his shirt rip Link to comment Share on other sites More sharing options...
Serebii Posted February 6, 2008 Share Posted February 6, 2008 haha how the hell did i manage that. I would explain but i dont think anyone would believe me =( Actually I can't even remeber how i got there. All i know is that I think the bum on that girl's chin is horrible and she can sometimes look older than her mum which i was just telling a friend of mine of msn. Anyways here is what i really wanted to contribute (damn this laptop this is the second time it has done that!) Until now, I didnt realise how boring Smash Bros is without items.. Link to comment Share on other sites More sharing options...
Arnieboy Posted February 6, 2008 Share Posted February 6, 2008 I never did see the fun in smash without items. I mean it's good once in a while for a change and i know it's supposed to be the 'pro' way of doing things but it takes half the fun out of it. Besides surely part of the skill is the use of items as well? Link to comment Share on other sites More sharing options...
Serebii Posted February 6, 2008 Share Posted February 6, 2008 Indeed...there is more skill in winning while avoiding random circumstances and/or using them to your own advantage than skill in winning when you're just fighting Link to comment Share on other sites More sharing options...
gaggle64 Posted February 6, 2008 Share Posted February 6, 2008 Has anyone else been looking at the cinematics popping up all over Gametrailers? I won't spoil anything for you, but Ganondorf and Bowser really know how to roll! Link to comment Share on other sites More sharing options...
Deathjam Posted February 6, 2008 Share Posted February 6, 2008 This whole fighting without items is virtually new to me as me and my mates rarely used to do it. Just once in a while just to establish who really was the best out us (me ) Link to comment Share on other sites More sharing options...
Goron_3 Posted February 6, 2008 Share Posted February 6, 2008 Indeed...there is more skill in winning while avoiding random circumstances and/or using them to your own advantage than skill in winning when you're just fighting No there's not. Ask anyone who plays any 2d fighter and they will tell you that you are wrong. The hardest part of ANY 2d fighter is reading your opponent. Link to comment Share on other sites More sharing options...
Serebii Posted February 6, 2008 Share Posted February 6, 2008 This whole fighting without items is virtually new to me as me and my mates rarely used to do it. Just once in a while just to establish who really was the best out us (me ) My friends and I always have items on. It'd be a pretty shallow and dry game if we didnt Although, that said...we always have the hammer off No there's not. Ask anyone who plays any 2d fighter and they will tell you that you are wrong. The hardest part of ANY 2d fighter is reading your opponent. Smash Bros isnt your every day 2D fighter though. Generally those have limited movement and a range of button combos that differ for each character. Smash Bros however does not Link to comment Share on other sites More sharing options...
Goron_3 Posted February 6, 2008 Share Posted February 6, 2008 Interesting from the smashboards: http://smashboards.com/showthread.php?t=141977 WOW! Just followed the link and read more and that sounds amazingly clever. Makes me laugh when people say they make these games without thinking of the hardcore when half the stuff they add in is for them. Brilliant stuff! I really Sakurai is the best when it comes to making a competitive and deep game that everyone can pick up and play. Sure, Miyamato did it with Galaxy but that was a tad easy. I honestly think Sakurai is a genious. Link to comment Share on other sites More sharing options...
gaggle64 Posted February 6, 2008 Share Posted February 6, 2008 I'd just like to point out that Miyamoto doesn't actually personally helm a lot of games anymore, he's all for training the next generation these days. Link to comment Share on other sites More sharing options...
Jonnas Posted February 6, 2008 Share Posted February 6, 2008 Smash Bros isnt your every day 2D fighter though. Generally those have limited movement and a range of button combos that differ for each character. Smash Bros however does not The freedom of movement is bigger in Smash Bros than in many games out there (not just fighting). That's why there are more techniques and hidden little secrets in Smash Bros than in any other fighting game. If anything, it gives the game a bigger competitive longevity. You never know what kind of style your opponent will bring to the table. My friends and I always have items on. It'd be a pretty shallow and dry game if we didnt Although, that said...we always have the hammer off Yeah, playing with items is more fun. It is my preferred fighting method, even if I turn off the healing items. But playing without items also has its charm. Sure, I can't depend on that mode for long periods of time, but it's still cool. Link to comment Share on other sites More sharing options...
MindFreak Posted February 6, 2008 Share Posted February 6, 2008 Hah. I've been playing stock matches without items and on FD for two years roughly. Then I lay off the game. Now, however, I've tried to use random characters and stages in a four-minutes time battle with items and I'm having so much more fun. Stupid me. XD Link to comment Share on other sites More sharing options...
dwarf Posted February 6, 2008 Share Posted February 6, 2008 (talking about snake's box taunt) I was just thinking, could snake use that as a tactical move in subspace to avoid camera detection or something? hey thats a good question Link to comment Share on other sites More sharing options...
The Bard Posted February 6, 2008 Share Posted February 6, 2008 No there's not. Ask anyone who plays any 2d fighter and they will tell you that you are wrong. The hardest part of ANY 2d fighter is reading your opponent. Indeed Indeed...there is more skill in winning while avoiding random circumstances and/or using them to your own advantage than skill in winning when you're just fighting Wrong wrong wrong wrong. Wrong wrong wrong wrong. You're wrong. You're wrooooooooong. Link to comment Share on other sites More sharing options...
Dannyboy-the-Dane Posted February 6, 2008 Share Posted February 6, 2008 Hah. I've been playing stock matches without items and on FD for two years roughly. Then I lay off the game. Now, however, I've tried to use random characters and stages in a four-minutes time battle with items and I'm having so much more fun. Stupid me. XD Timed matches are MUCH more challenging. I never realized spamming moves in Smash affected their power. Link to comment Share on other sites More sharing options...
Goron_3 Posted February 6, 2008 Share Posted February 6, 2008 Timed matches are MUCH more challenging. I never realized spamming moves in Smash affected their power. Timed matches aren't challenging; hence why they are set as the automatic setting because they are easier. The general rule with time is whoever gets the first kill wins because all you need to do is either suicide OR run away and you win. Link to comment Share on other sites More sharing options...
Kurtle Squad Posted February 6, 2008 Share Posted February 6, 2008 Game & Watch looks bloody amazing in Brawl. Can't wait to try him out. Link to comment Share on other sites More sharing options...
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