Kurtle Squad Posted October 20, 2006 Posted October 20, 2006 But here's something less random than the post above from someone who knows what he's talking about: Matt. 1. The Legend of Zelda: Twilight Princess The obvious choice, but also the right choice. While some are refusing to believe that the Wii version of Twilight Princess could be better than the GameCube one, I'm inclined to trust Nintendo on this one. When Shigeru Miyamoto says that he can't go back to playing Twilight Princess on GCN anymore, that's a powerful show of support for the Wii version, as far as I'm concerned. Meanwhile, although I've had limited time with the Wii build, what I have played has been solid. The control mechanics weren't stupid or unnecessary -- they just didn't demonstrate to me that they were superior. Actually, I should clarify because that's not entirely true. The aiming and targeting systems are definitely better than they are on the GameCube build. Aiming with the Wii-mote is more sensitive and precise, and as a result much more immersive. The sword-fighting controls are responsive and work just fine -- I just don't know if they're better. But beyond all of that, Twilight Princess is being billed as the greatest Zelda game ever made. Of course, that immediately jumps it to the very tip-top of my must-own list. With a huge, epic world to explore, more dungeons than ever before, bigger boss battles, advanced environmental puzzles, and some truly impressive graphics, this game is going to be spectacular. And guys, I've heard a few details about some of the secret maneuvers Link can do... all I can write is, it's going to be sweet. Add in a new wolf mechanic and damn it, this could be the best launch title in the history of launch titles. The Wii version has one indisputable benefit: it runs in 16:9 widescreen mode and the GameCube build doesn't. That, to me, is a huge selling point
ShadowV7 Posted October 20, 2006 Posted October 20, 2006 More TP news from NP There are apparently spoilers in this so be carefull.Link When talking about the scans use spoiler boxes please so it doesn't get ruined for other people.I don't know what the spoilers are, so someone else can say what they are if they want it ruined.
McMad Posted October 20, 2006 Posted October 20, 2006 Well there are no new pictures but the information is very juicy: You now need to collect 5 heart pieces to get a whole heart now, Link has three types of bombs, the clawshot has two functions: hookshot and grappel functions. The village Link starts in is now called Ordon Village and gold skultulas are returning. A new weapon is a ball and chain, probably used in the same fashion as a mace. I just copied this from a post on the official USA forums so this info may not be true. EDIT: Fixed
river_rage Posted October 20, 2006 Posted October 20, 2006 Yeah there is some very interesting stuff there regarding weapons and a bit about the story as well. And McMad, that info you posted in your spoiler box does indeed seem to be true, because I read the scans in the forum. Damn small text I might add I guess there are more hearts in this game since you're required to find 5 to get an extra heart? There's also an item which allows Link to float and ram into enemies
Kurtle Squad Posted October 20, 2006 Posted October 20, 2006 Well there are no new pictures but the information is very juicy: You now need to collect 5 heart pieces to get a whole heart now, Link has three types of bombs, the clawshot has two functions: hookshot and grappel functions. The village Link starts in is now called Ordon Village and gold skultulas are returning. A new weapon is a ball and chain, probably used in the same fashion as a mace. I just copied this from a post on the official USA forums so this info may not be true. EDIT: Fixed They wouldn't be Bombs, Bombchu's and Remote bombs would they?
c0Zm1c Posted October 20, 2006 Posted October 20, 2006 Twilight Princess is being billed as the greatest Zelda game ever made. Ironically, that could be more damaging for it than the quality of the game itself. For many, it will now have to be the greatest Zelda game ever made in order to satisfy. And if it isn't - even if by falling only slightly short - the backlash will be much stronger than if Nintendo hadn't told us what to expect from the game. It should be left to the gamers to decide whether it's the greatest game in the series.
Dante Posted October 20, 2006 Posted October 20, 2006 Equal amount of gameplay in the overworld as in the dungeouns, three types of bombs, ball & chain weapon, you can teleport around Hyrule later in the game, 5 heart containers to get 1 heart than the normal four heart containers, a "spinner", a floating platform Link gets on, charges in to enemies and follows rails,Wolflink can dig holes to find secret paths, twilight's dark magic upgades Wolflink, Midna laughs through the wii-mote. They wouldn't be Bombs, Bombchu's and Remote bombs would they? had normal bombs, remote bombs & super green bombs.
LordShaithan Posted October 20, 2006 Posted October 20, 2006 This game just gets more and more interesting.
Kurtle Squad Posted October 20, 2006 Posted October 20, 2006 had normal bombs, remote bombs & super green bombs. They don't involve Tingle do they?:shock:
James McGeachie Posted October 20, 2006 Posted October 20, 2006 Ball and chain sounds awesome, although I can already imagine how it'll control with the Wiimote and I hope there's more to it than that.
Dante Posted October 20, 2006 Posted October 20, 2006 They don't involve Tingle do they?:shock: Nope Equal amount of gameplay in the overworld as in the dungeouns
Shino Posted October 21, 2006 Posted October 21, 2006 This thread becamed dangerous. Bye, I'll never see you again.
Kraser Posted October 21, 2006 Posted October 21, 2006 OMG... i'm still... trying to think of all of this new stuff. This thread is becoming more and more dangerous... Does he really gets a new armor, can somebody explain please?
Dante Posted October 21, 2006 Posted October 21, 2006 Golden skultulas bugs and Poe Souls Getting to the 1st dungeon: "...a monkey grabs [your] lamp and uses it to burn away a deadly fog, giving you an eerily beautiful trip to the game's first dungeon" "...[the game] emphasizes the presence of hidden items..." Ordon Village is now the real name of Toaru OMG... i'm still... trying to think of all of this new stuff. This thread is becoming more and more dangerous... Does he really gets a new armor, can somebody explain please? Link's armor is just chainmail that you get later on in the game.
gaggle64 Posted October 21, 2006 Posted October 21, 2006 Must... resist... urge... to... click on... SPOILERS!
Dante Posted October 21, 2006 Posted October 21, 2006 The unpreciedented size and quality of the Wii launch lineup will be capped with the most anticipated release in recent moemory. On November 19th, the wait will finally be over for The Legend of Zelda: Twilight Princess. It is epic, beatiful, and full of surprsies, not the least of which is the way that Wii Remote adds to the adventure's immersiveness, it's also enormous, providing as much gameplay in the overworld (Hyrule and beyond) as in its nine huge dungeons. But perhaps Twilight Princess's most striking feature is the way that it advances the legend, telling the story of a kingdom caugt between light and shadow, say and night. As Link emerges from his place as humble villager to a world-saving hero, he also transforms into a creature of the darkness, with animal instincts and vicious new abilities. The game's art style recalls that of Ocarina of Time (two generations improved), as does Link's horsemanship and his adept use of a dword, a bow, a boomerang, and other familiar (but enhanced) tools. he even casts a fishing line. Get ready - you're about to catch the big one. Link is left-handed traditionally, but for the Wii version of Twilight Princess, he becomes a righty to sync with the way that you will use the controls: the Wii Remote in your right hand to trigger weapons, and the Nunchuk in your left hand ot manage the character's movement. By swinging the remote, you'll make the hero slash his sword. By thrusting forward while Link moves toward a locked-on target, you'll instruct him to jab his prey. Shake the Nunchuk to have Link spin 360 degrees, slicing every enemy within his range. The remote also gives you pinpoint aim with projectile weapons. And when Link is in wolf form, waving the Wii Remote causes him to maul enemies with his teeth and claws. A shake of the Nunchuk makes him spin and beat bad guys with his body. The great strenght of the control scheme is that it gives you the ability to command the character intuitively, making it easy to imagine yourself as the hero - and the beast - of hyrule. Your journey begins in Ordon Village, where Link works as a farm hand, herding sheep from the back of Epona and teaching the local children the proper use of a slingshot and a wooden sword. When shadow creatures appear from the twilight realm then trash the village and take some of its citizens captive (including the children), the young rancher finds himself, in the form of a wolf, behind bars in the twilight realm: a dark and deserted version of Hyrule Castle. That's where the mysterious Midna comes into the picture and leads Link to the Twilight Princess. It doesn't take much guesswork to figure out the princess's real identiy, but it's still a thrill to see her pull back the hood of her cloack and reveal herself. She exposes Link, too, as the one who must lift the kindgdom from the cover of darkness and save its cititzens from the shadow creatures. From there, the adventure unfolds like the classic Legend of Zelda game that it is. Link ventures far and wide, both as a wolf and as a human, out of his ranch hand getup and in the green tunic - the Hero's Clothes. Later he earns additional armor that bestows him with new abilites. The game's quest has Link freeing the world by entering dungeons, sloving puzzles, and making his way to battles against the creatures who would keep the darkness over the kingdom for all time. Nearly every dungeon holds a tool that gives the hero the power to reach new areas. The Gale Boomerang, an updated version of one of LInk's longstanding weapons, creates a whirlwind that picks up and carries items back to the hero. It's also capablle of hitting targets in a series. After you point to your targets then let go of the weapon, it sails to each destination, causing havoc for the enemies, and even carrying bombs to Link's target. The Hero's Bow is another new version of an item that LInk has had in his arsenal for some time. While riding Epona across the battlefield, Link can turn and fire arrows at those who wish him harm.That's just the beginning of Link's arsenal. He carries two types of Clawshots. A single claw works as a grappling device, letting the adventurer reach new heights. Dual claws, work like Tarzan's vines or Spider - Man's webbing, allowing Link to swing over gaps. Iron Boots also have multiple uses. They grip magnetic surfaces, letting the hero walk upside down on the ceiling. They also make Link sink to the bottoms of lakes and rivers, and heep him from being swept away by stron winds. Another heavy item, the Ball and Chain, forces LInk to walk slowly while he's carrying it, but powers through enemies and weak walls. On the lighter side is the Spinner, a rotating platform with which Link charges into enemies and hovers over the ground. I has gears that make it latch onto trades and reach otherwise inaccessible areas. Link has three types of bombs, as well, plus many other useful devices. When twilight realm's dark magic turns our hero into a toothy beast, he is capable of digging holes to discover passages., and can use his canine senses too root out secrets. His passenger, Midna, offers clues, creates an energy field that stuns and targets enemies, and guides the wolf over difficult terrain. But, Midna;s involvement doesn't stop there. At a crucial point in the adventure, she gives Link the ability to ravel long distances in an instant, teleporting from one exotic location to the next. Graphically speaking, the game makes a big leap from its predecessors, in an adventure that deals with a war between the powers of light and ark, it's fitting that the game accentuates illumination and shadows, creating a moody atmosphere both in the normal plane and in the twilight relam. Early on, Link uses an oil lamp that gives off a yellow glow, spreading light over the hero and his immediate surroundings as he explores a cave. Torches, which Link can light with the lamp, help him spread the hazy light that reveals items and enemies in the passages. Shortly after that episode, a monkey grapbs the lamp and uses it to burn away a deadly fog, giving you an eerily beautful trip to the game's first dungeon. Beyond the main adventure, the game is loaded with side quests and item collection. Not only are heart pieces (now five to a heart container) scattered all over the land, but so are a series of golden bugs and limp Poe Souls (found only at night). To enhance the experience even more, the Wii's humble feature accentuates damage from enemies and emphasizes the presence of hidden items. And the remote's speaker calls attention to ambient sounds, such as Midna's laugh (which indicates that she has something to say), the slash of LInk's sword, and the snap of his bow. Twilight Princess's long journey to the Wii console is about to come to a close, and the real journey - Link's quest to save Hyrule - is about to begin. Like the orginal Legend of Zelda game, and many of the Zelda titles that have followed, the game will set the bar to a new height for advenutres to come.
Shino Posted October 21, 2006 Posted October 21, 2006 Wow, this is harder than I thought. Still not clicking... yet.
Raven Posted October 21, 2006 Posted October 21, 2006 This thread becamed dangerous. Bye, I'll never see you again. Same here. As soon as one starts seeing stuff like "explosive spoiler" and "This game just gets more and more interesting." you know it's time to leave. Have fun guys, I wont be visiting this thread again. The likelyhood of me visiting the forum itself seeing as so much information is out is also very slim. Might just keep eye on newspage alone. Cheers Raven
Sooj Posted October 21, 2006 Posted October 21, 2006 The unpreciedented size and quality of the Wii launch lineup will be capped with the most anticipated release in recent moemory. On November 19th, the wait will finally be over for The Legend of Zelda: Twilight Princess. It is epic, beatiful, and full of surprsies, not the least of which is the way that Wii Remote adds to the adventure's immersiveness, it's also enormous, providing as much gameplay in the overworld (Hyrule and beyond) as in its nine huge dungeons. But perhaps Twilight Princess's most striking feature is the way that it advances the legend, telling the story of a kingdom caugt between light and shadow, say and night. As Link emerges from his place as humble villager to a world-saving hero, he also transforms into a creature of the darkness, with animal instincts and vicious new abilities. The game's art style recalls that of Ocarina of Time (two generations improved), as does Link's horsemanship and his adept use of a dword, a bow, a boomerang, and other familiar (but enhanced) tools. he even casts a fishing line. Get ready - you're about to catch the big one. Link is left-handed traditionally, but for the Wii version of Twilight Princess, he becomes a righty to sync with the way that you will use the controls: the Wii Remote in your right hand to trigger weapons, and the Nunchuk in your left hand ot manage the character's movement. By swinging the remote, you'll make the hero slash his sword. By thrusting forward while Link moves toward a locked-on target, you'll instruct him to jab his prey. Shake the Nunchuk to have Link spin 360 degrees, slicing every enemy within his range. The remote also gives you pinpoint aim with projectile weapons. And when Link is in wolf form, waving the Wii Remote causes him to maul enemies with his teeth and claws. A shake of the Nunchuk makes him spin and beat bad guys with his body. The great strenght of the control scheme is that it gives you the ability to command the character intuitively, making it easy to imagine yourself as the hero - and the beast - of hyrule. Your journey begins in Ordon Village, where Link works as a farm hand, herding sheep from the back of Epona and teaching the local children the proper use of a slingshot and a wooden sword. When shadow creatures appear from the twilight realm then trash the village and take some of its citizens captive (including the children), the young rancher finds himself, in the form of a wolf, behind bars in the twilight realm: a dark and deserted version of Hyrule Castle. That's where the mysterious Midna comes into the picture and leads Link to the Twilight Princess. It doesn't take much guesswork to figure out the princess's real identiy, but it's still a thrill to see her pull back the hood of her cloack and reveal herself. She exposes Link, too, as the one who must lift the kindgdom from the cover of darkness and save its cititzens from the shadow creatures. From there, the adventure unfolds like the classic Legend of Zelda game that it is. Link ventures far and wide, both as a wolf and as a human, out of his ranch hand getup and in the green tunic - the Hero's Clothes. Later he earns additional armor that bestows him with new abilites. The game's quest has Link freeing the world by entering dungeons, sloving puzzles, and making his way to battles against the creatures who would keep the darkness over the kingdom for all time. Nearly every dungeon holds a tool that gives the hero the power to reach new areas. The Gale Boomerang, an updated version of one of LInk's longstanding weapons, creates a whirlwind that picks up and carries items back to the hero. It's also capablle of hitting targets in a series. After you point to your targets then let go of the weapon, it sails to each destination, causing havoc for the enemies, and even carrying bombs to Link's target. The Hero's Bow is another new version of an item that LInk has had in his arsenal for some time. While riding Epona across the battlefield, Link can turn and fire arrows at those who wish him harm.That's just the beginning of Link's arsenal. He carries two types of Clawshots. A single claw works as a grappling device, letting the adventurer reach new heights. Dual claws, work like Tarzan's vines or Spider - Man's webbing, allowing Link to swing over gaps. Iron Boots also have multiple uses. They grip magnetic surfaces, letting the hero walk upside down on the ceiling. They also make Link sink to the bottoms of lakes and rivers, and heep him from being swept away by stron winds. Another heavy item, the Ball and Chain, forces LInk to walk slowly while he's carrying it, but powers through enemies and weak walls. On the lighter side is the Spinner, a rotating platform with which Link charges into enemies and hovers over the ground. I has gears that make it latch onto trades and reach otherwise inaccessible areas. Link has three types of bombs, as well, plus many other useful devices. When twilight realm's dark magic turns our hero into a toothy beast, he is capable of digging holes to discover passages., and can use his canine senses too root out secrets. His passenger, Midna, offers clues, creates an energy field that stuns and targets enemies, and guides the wolf over difficult terrain. But, Midna;s involvement doesn't stop there. At a crucial point in the adventure, she gives Link the ability to ravel long distances in an instant, teleporting from one exotic location to the next. Graphically speaking, the game makes a big leap from its predecessors, in an adventure that deals with a war between the powers of light and ark, it's fitting that the game accentuates illumination and shadows, creating a moody atmosphere both in the normal plane and in the twilight relam. Early on, Link uses an oil lamp that gives off a yellow glow, spreading light over the hero and his immediate surroundings as he explores a cave. Torches, which Link can light with the lamp, help him spread the hazy light that reveals items and enemies in the passages. Shortly after that episode, a monkey grapbs the lamp and uses it to burn away a deadly fog, giving you an eerily beautful trip to the game's first dungeon. Beyond the main adventure, the game is loaded with side quests and item collection. Not only are heart pieces (now five to a heart container) scattered all over the land, but so are a series of golden bugs and limp Poe Souls (found only at night). To enhance the experience even more, the Wii's humble feature accentuates damage from enemies and emphasizes the presence of hidden items. And the remote's speaker calls attention to ambient sounds, such as Midna's laugh (which indicates that she has something to say), the slash of LInk's sword, and the snap of his bow. Twilight Princess's long journey to the Wii console is about to come to a close, and the real journey - Link's quest to save Hyrule - is about to begin. Like the orginal Legend of Zelda game, and many of the Zelda titles that have followed, the game will set the bar to a new height for advenutres to come. That alone has hyped me up so much it is unbelieveable! I want Twiilight Princess NOW!!! This game is going to be amazing!
The3rdChildren Posted October 21, 2006 Posted October 21, 2006 Yeah, that text is hot. It seems the game premise has changed somewhat since we first learned of the plot - hopefully for the better.
RedShell Posted October 21, 2006 Posted October 21, 2006 Must... resist... urge... to... click on... SPOILERS!Tell me about it!:
EchoDesiato Posted October 21, 2006 Author Posted October 21, 2006 It'll be even worse on November 19th. Finding out that Tetra was Zelda even before I had the game kinda ruined it for me. I will resist!!!
Kraser Posted October 21, 2006 Posted October 21, 2006 omg! I'm trying so hard do not open that tag of the Nintendo Power Text... i'm trying not, but at the same time it's probably what i want more. Is there any spoiler about the...err... story of the game? This can't happen.... omg... i'm... i'm gonna die. Edit:Forget it... i have already read it... I'm so lame! But it was stronger than me. Couldn't ressist. This game is looking so damn hot! I even don't know what to say more... **Kraser Dies**
Knives Posted October 21, 2006 Posted October 21, 2006 I.... I really don't know if I should take a look at the Nintendo Power Text.... It's... it's so... tempting... but still... maybe I shouldn't... Arrrrgh! I can't take it... I might regret it... or maybe not... but I think I'm gonna do it... Damnit! I'm too weak... Shigeru Miyamoto, please forgive my weakness.... I have failed you...
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