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Zelda: Twilight Princess Discussion (SPOILERS: BEWARE)


EchoDesiato

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But here's something less random than the post above from someone who knows what he's talking about: Matt.

 

1. The Legend of Zelda: Twilight Princess

The obvious choice, but also the right choice. While some are refusing to believe that the Wii version of Twilight Princess could be better than the GameCube one, I'm inclined to trust Nintendo on this one. When Shigeru Miyamoto says that he can't go back to playing Twilight Princess on GCN anymore, that's a powerful show of support for the Wii version, as far as I'm concerned. Meanwhile, although I've had limited time with the Wii build, what I have played has been solid. The control mechanics weren't stupid or unnecessary -- they just didn't demonstrate to me that they were superior. Actually, I should clarify because that's not entirely true. The aiming and targeting systems are definitely better than they are on the GameCube build. Aiming with the Wii-mote is more sensitive and precise, and as a result much more immersive. The sword-fighting controls are responsive and work just fine -- I just don't know if they're better.

 

But beyond all of that, Twilight Princess is being billed as the greatest Zelda game ever made. Of course, that immediately jumps it to the very tip-top of my must-own list. With a huge, epic world to explore, more dungeons than ever before, bigger boss battles, advanced environmental puzzles, and some truly impressive graphics, this game is going to be spectacular. And guys, I've heard a few details about some of the secret maneuvers Link can do... all I can write is, it's going to be sweet. Add in a new wolf mechanic and damn it, this could be the best launch title in the history of launch titles.

 

The Wii version has one indisputable benefit: it runs in 16:9 widescreen mode and the GameCube build doesn't. That, to me, is a huge selling point

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Well there are no new pictures but the information is very juicy:

 

You now need to collect 5 heart pieces to get a whole heart now, Link has three types of bombs, the clawshot has two functions: hookshot and grappel functions. The village Link starts in is now called Ordon Village and gold skultulas are returning. A new weapon is a ball and chain, probably used in the same fashion as a mace.

 

 

I just copied this from a post on the official USA forums so this info may not be true.

 

EDIT: Fixed :D

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Yeah there is some very interesting stuff there regarding weapons and a bit about the story as well.

 

And McMad, that info you posted in your spoiler box does indeed seem to be true, because I read the scans in the forum. Damn small text I might add

 

I guess there are more hearts in this game since you're required to find 5 to get an extra heart?

 

There's also an item which allows Link to float and ram into enemies

 

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Well there are no new pictures but the information is very juicy:

 

You now need to collect 5 heart pieces to get a whole heart now, Link has three types of bombs, the clawshot has two functions: hookshot and grappel functions. The village Link starts in is now called Ordon Village and gold skultulas are returning. A new weapon is a ball and chain, probably used in the same fashion as a mace.

 

 

I just copied this from a post on the official USA forums so this info may not be true.

 

EDIT: Fixed :D

 

They wouldn't be Bombs, Bombchu's and Remote bombs would they? :heh:

 

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Twilight Princess is being billed as the greatest Zelda game ever made.

Ironically, that could be more damaging for it than the quality of the game itself.

 

For many, it will now have to be the greatest Zelda game ever made in order to satisfy. And if it isn't - even if by falling only slightly short - the backlash will be much stronger than if Nintendo hadn't told us what to expect from the game.

 

It should be left to the gamers to decide whether it's the greatest game in the series.

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Equal amount of gameplay in the overworld as in the dungeouns, three types of bombs, ball & chain weapon, you can teleport around Hyrule later in the game, 5 heart containers to get 1 heart than the normal four heart containers, a "spinner", a floating platform Link gets on, charges in to enemies and follows rails,Wolflink can dig holes to find secret paths, twilight's dark magic upgades Wolflink, Midna laughs through the wii-mote.

 

They wouldn't be Bombs, Bombchu's and Remote bombs would they? :heh:

had normal bombs, remote bombs & super green bombs. :heh:

 

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Golden skultulas bugs and Poe Souls

Getting to the 1st dungeon: "...a monkey grabs [your] lamp and uses it to burn away a deadly fog, giving you an eerily beautiful trip to the game's first dungeon"

"...[the game] emphasizes the presence of hidden items..."

Ordon Village is now the real name of Toaru

 

 

OMG... i'm still... trying to think of all of this new stuff. This thread is becoming more and more dangerous...

Does he really gets a new armor, can somebody explain please?

 

Link's armor is just chainmail that you get later on in the game.

 

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The unpreciedented size and quality of the Wii launch lineup will be

capped with the most anticipated release in recent moemory. On November

19th, the wait will finally be over for The Legend of Zelda: Twilight

Princess. It is epic, beatiful, and full of surprsies, not the least of

which is the way that Wii Remote adds to the adventure's immersiveness,

it's also enormous, providing as much gameplay in the overworld (Hyrule

and beyond) as in its nine huge dungeons.

 

But perhaps Twilight Princess's most striking feature is the way that it

advances the legend, telling the story of a kingdom caugt between light

and shadow, say and night. As Link emerges from his place as humble

villager to a world-saving hero, he also transforms into a creature of

the darkness, with animal instincts and vicious new abilities. The

game's art style recalls that of Ocarina of Time (two generations

improved), as does Link's horsemanship and his adept use of a dword, a

bow, a boomerang, and other familiar (but enhanced) tools. he even

casts a fishing line. Get ready - you're about to catch the big one.

 

Link is left-handed traditionally, but for the Wii version of Twilight

Princess, he becomes a righty to sync with the way that you will use

the controls: the Wii Remote in your right hand to trigger weapons, and

the Nunchuk in your left hand ot manage the character's movement. By

swinging the remote, you'll make the hero slash his sword. By thrusting

forward while Link moves toward a locked-on target, you'll instruct him

to jab his prey. Shake the Nunchuk to have Link spin 360 degrees,

slicing every enemy within his range. The remote also gives you

pinpoint aim with projectile weapons. And when Link is in wolf form,

waving the Wii Remote causes him to maul enemies with his teeth and

claws. A shake of the Nunchuk makes him spin and beat bad guys with his

body. The great strenght of the control scheme is that it gives you the

ability to command the character intuitively, making it easy to imagine

yourself as the hero - and the beast - of hyrule.

 

Your journey begins in Ordon Village, where Link works as a farm hand,

herding sheep from the back of Epona and teaching the local children

the proper use of a slingshot and a wooden sword. When shadow creatures

appear from the twilight realm then trash the village and take some of

its citizens captive (including the children), the young rancher finds

himself, in the form of a wolf, behind bars in the twilight realm: a

dark and deserted version of Hyrule Castle. That's where the mysterious

Midna comes into the picture and leads Link to the Twilight Princess.

It doesn't take much guesswork to figure out the princess's real

identiy, but it's still a thrill to see her pull back the hood of her

cloack and reveal herself. She exposes Link, too, as the one who must

lift the kindgdom from the cover of darkness and save its cititzens

from the shadow creatures. From there, the adventure unfolds like the

classic Legend of Zelda game that it is. Link ventures far and wide,

both as a wolf and as a human, out of his ranch hand getup and in the

green tunic - the Hero's Clothes. Later he earns additional armor that

bestows him with new abilites.

 

The game's quest has Link freeing the world by entering dungeons,

sloving puzzles, and making his way to battles against the creatures

who would keep the darkness over the kingdom for all time. Nearly every

dungeon holds a tool that gives the hero the power to reach new areas.

The Gale Boomerang, an updated version of one of LInk's longstanding

weapons, creates a whirlwind that picks up and carries items back to

the hero. It's also capablle of hitting targets in a series. After you

point to your targets then let go of the weapon, it sails to each

destination, causing havoc for the enemies, and even carrying bombs to

Link's target. The Hero's Bow is another new version of an item that

LInk has had in his arsenal for some time. While riding Epona across

the battlefield, Link can turn and fire arrows at those who wish him

harm.That's just the beginning of Link's arsenal. He carries two types

of Clawshots. A single claw works as a grappling device, letting the

adventurer reach new heights. Dual claws, work like Tarzan's vines or

Spider - Man's webbing, allowing Link to swing over gaps. Iron Boots

also have multiple uses. They grip magnetic surfaces, letting the hero

walk upside down on the ceiling. They also make Link sink to the

bottoms of lakes and rivers, and heep him from being swept away by

stron winds. Another heavy item, the Ball and Chain, forces LInk to

walk slowly while he's carrying it, but powers through enemies and weak

walls. On the lighter side is the Spinner, a rotating platform with

which Link charges into enemies and hovers over the ground. I has gears

that make it latch onto trades and reach otherwise inaccessible areas.

Link has three types of bombs, as well, plus many other useful devices.

 

When twilight realm's dark magic turns our hero into a toothy beast, he is

capable of digging holes to discover passages., and can use his canine

senses too root out secrets. His passenger, Midna, offers clues,

creates an energy field that stuns and targets enemies, and guides the

wolf over difficult terrain. But, Midna;s involvement doesn't stop

there. At a crucial point in the adventure, she gives Link the ability

to ravel long distances in an instant, teleporting from one exotic

location to the next.

 

Graphically speaking, the game makes a big leap from its predecessors,

in an adventure that deals with a war between the powers of light and

ark, it's fitting that the game accentuates illumination and shadows,

creating a moody atmosphere both in the normal plane and in the

twilight relam. Early on, Link uses an oil lamp that gives off a yellow

glow, spreading light over the hero and his immediate surroundings as

he explores a cave. Torches, which Link can light with the lamp, help

him spread the hazy light that reveals items and enemies in the

passages. Shortly after that episode, a monkey grapbs the lamp and uses

it to burn away a deadly fog, giving you an eerily beautful trip to the

game's first dungeon.

 

Beyond the main adventure, the game is loaded with side quests and item

collection. Not only are heart pieces (now five to a heart container)

scattered all over the land, but so are a series of golden bugs and

limp Poe Souls (found only at night).

 

To enhance the experience even more, the Wii's humble feature accentuates damage from enemies and emphasizes the presence of hidden items. And the remote's speaker calls attention to ambient sounds, such as Midna's laugh (which indicates

that she has something to say), the slash of LInk's sword, and the snap

of his bow.

 

Twilight Princess's long journey to the Wii console is about to come to a close, and the real journey - Link's quest to save Hyrule - is about to begin. Like the orginal Legend of Zelda game, and many of the Zelda titles that have followed, the game will set the bar to a new height for advenutres to come.

 

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This thread becamed dangerous. Bye, I'll never see you again.

 

Same here. As soon as one starts seeing stuff like "explosive spoiler" and "This game just gets more and more interesting." you know it's time to leave.

 

Have fun guys, I wont be visiting this thread again.

 

The likelyhood of me visiting the forum itself seeing as so much information is out is also very slim. Might just keep eye on newspage alone.

 

Cheers

 

Raven

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The unpreciedented size and quality of the Wii launch lineup will be

capped with the most anticipated release in recent moemory. On November

19th, the wait will finally be over for The Legend of Zelda: Twilight

Princess. It is epic, beatiful, and full of surprsies, not the least of

which is the way that Wii Remote adds to the adventure's immersiveness,

it's also enormous, providing as much gameplay in the overworld (Hyrule

and beyond) as in its nine huge dungeons.

 

But perhaps Twilight Princess's most striking feature is the way that it

advances the legend, telling the story of a kingdom caugt between light

and shadow, say and night. As Link emerges from his place as humble

villager to a world-saving hero, he also transforms into a creature of

the darkness, with animal instincts and vicious new abilities. The

game's art style recalls that of Ocarina of Time (two generations

improved), as does Link's horsemanship and his adept use of a dword, a

bow, a boomerang, and other familiar (but enhanced) tools. he even

casts a fishing line. Get ready - you're about to catch the big one.

 

Link is left-handed traditionally, but for the Wii version of Twilight

Princess, he becomes a righty to sync with the way that you will use

the controls: the Wii Remote in your right hand to trigger weapons, and

the Nunchuk in your left hand ot manage the character's movement. By

swinging the remote, you'll make the hero slash his sword. By thrusting

forward while Link moves toward a locked-on target, you'll instruct him

to jab his prey. Shake the Nunchuk to have Link spin 360 degrees,

slicing every enemy within his range. The remote also gives you

pinpoint aim with projectile weapons. And when Link is in wolf form,

waving the Wii Remote causes him to maul enemies with his teeth and

claws. A shake of the Nunchuk makes him spin and beat bad guys with his

body. The great strenght of the control scheme is that it gives you the

ability to command the character intuitively, making it easy to imagine

yourself as the hero - and the beast - of hyrule.

 

Your journey begins in Ordon Village, where Link works as a farm hand,

herding sheep from the back of Epona and teaching the local children

the proper use of a slingshot and a wooden sword. When shadow creatures

appear from the twilight realm then trash the village and take some of

its citizens captive (including the children), the young rancher finds

himself, in the form of a wolf, behind bars in the twilight realm: a

dark and deserted version of Hyrule Castle. That's where the mysterious

Midna comes into the picture and leads Link to the Twilight Princess.

It doesn't take much guesswork to figure out the princess's real

identiy, but it's still a thrill to see her pull back the hood of her

cloack and reveal herself. She exposes Link, too, as the one who must

lift the kindgdom from the cover of darkness and save its cititzens

from the shadow creatures. From there, the adventure unfolds like the

classic Legend of Zelda game that it is. Link ventures far and wide,

both as a wolf and as a human, out of his ranch hand getup and in the

green tunic - the Hero's Clothes. Later he earns additional armor that

bestows him with new abilites.

 

The game's quest has Link freeing the world by entering dungeons,

sloving puzzles, and making his way to battles against the creatures

who would keep the darkness over the kingdom for all time. Nearly every

dungeon holds a tool that gives the hero the power to reach new areas.

The Gale Boomerang, an updated version of one of LInk's longstanding

weapons, creates a whirlwind that picks up and carries items back to

the hero. It's also capablle of hitting targets in a series. After you

point to your targets then let go of the weapon, it sails to each

destination, causing havoc for the enemies, and even carrying bombs to

Link's target. The Hero's Bow is another new version of an item that

LInk has had in his arsenal for some time. While riding Epona across

the battlefield, Link can turn and fire arrows at those who wish him

harm.That's just the beginning of Link's arsenal. He carries two types

of Clawshots. A single claw works as a grappling device, letting the

adventurer reach new heights. Dual claws, work like Tarzan's vines or

Spider - Man's webbing, allowing Link to swing over gaps. Iron Boots

also have multiple uses. They grip magnetic surfaces, letting the hero

walk upside down on the ceiling. They also make Link sink to the

bottoms of lakes and rivers, and heep him from being swept away by

stron winds. Another heavy item, the Ball and Chain, forces LInk to

walk slowly while he's carrying it, but powers through enemies and weak

walls. On the lighter side is the Spinner, a rotating platform with

which Link charges into enemies and hovers over the ground. I has gears

that make it latch onto trades and reach otherwise inaccessible areas.

Link has three types of bombs, as well, plus many other useful devices.

 

When twilight realm's dark magic turns our hero into a toothy beast, he is

capable of digging holes to discover passages., and can use his canine

senses too root out secrets. His passenger, Midna, offers clues,

creates an energy field that stuns and targets enemies, and guides the

wolf over difficult terrain. But, Midna;s involvement doesn't stop

there. At a crucial point in the adventure, she gives Link the ability

to ravel long distances in an instant, teleporting from one exotic

location to the next.

 

Graphically speaking, the game makes a big leap from its predecessors,

in an adventure that deals with a war between the powers of light and

ark, it's fitting that the game accentuates illumination and shadows,

creating a moody atmosphere both in the normal plane and in the

twilight relam. Early on, Link uses an oil lamp that gives off a yellow

glow, spreading light over the hero and his immediate surroundings as

he explores a cave. Torches, which Link can light with the lamp, help

him spread the hazy light that reveals items and enemies in the

passages. Shortly after that episode, a monkey grapbs the lamp and uses

it to burn away a deadly fog, giving you an eerily beautful trip to the

game's first dungeon.

 

Beyond the main adventure, the game is loaded with side quests and item

collection. Not only are heart pieces (now five to a heart container)

scattered all over the land, but so are a series of golden bugs and

limp Poe Souls (found only at night).

 

To enhance the experience even more, the Wii's humble feature accentuates damage from enemies and emphasizes the presence of hidden items. And the remote's speaker calls attention to ambient sounds, such as Midna's laugh (which indicates

that she has something to say), the slash of LInk's sword, and the snap

of his bow.

 

Twilight Princess's long journey to the Wii console is about to come to a close, and the real journey - Link's quest to save Hyrule - is about to begin. Like the orginal Legend of Zelda game, and many of the Zelda titles that have followed, the game will set the bar to a new height for advenutres to come.

 

That alone has hyped me up so much it is unbelieveable! I want Twiilight Princess NOW!!! This game is going to be amazing!

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omg! I'm trying so hard do not open that tag of the Nintendo Power Text... i'm trying not, but at the same time it's probably what i want more. Is there any spoiler about the...err... story of the game? This can't happen.... omg... i'm... i'm gonna die.

 

Edit:Forget it... i have already read it... I'm so lame! But it was stronger than me. Couldn't ressist. This game is looking so damn hot! I even don't know what to say more... **Kraser Dies**

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I.... I really don't know if I should take a look at the Nintendo Power Text.... It's... it's so... tempting... but still... maybe I shouldn't... Arrrrgh! I can't take it... :cry:

 

I might regret it... or maybe not... but I think I'm gonna do it... Damnit! I'm too weak... Shigeru Miyamoto, please forgive my weakness.... I have failed you...

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