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Posted
  Ville said:

tl,dr: I use whatever I need to make the game as enjoyable as possible.

 

right, this is exactly what I do once I've beaten a game. Sadly hardly any games these days even have fun cheats or cheats at all.

Posted

Yes to walkthroughs/video guides. I only use them though if I do get truly stuck and have spent a few hours trying to figure what to do/ where to go next etc. I used to be totally against guides and just refused to use them eventually resulting in not playing te particular game that I was stuck on.

 

I buy games to have fun, chill out and not to get stressed over therefore I will use a guide as a last resort to ensure that I continue to enjoy thr game.

 

Ive not used cheats since Sonic 1 on the Mega Drive. Actually thats a lie I used an action replay to get all the new starters and Mew on Pokemon Blue

Posted

Guides: Only if the problem/obstacle I'm presented with feels like it has an obtuse solution. If I see a puzzle that I can't solve easily, or a boss that I can't beat right away, I'd rather find a solution on my own. Otherwise, the experience feels cheap and incomplete, like reading the abridged version of a book.

 

(Fun fact: Back in Ocarina of Time, I only used the FAQ in 4 separate occasions. One of them was playing the Ocarina to Darunia, because whenever I tried, the game wouldn't register because I was always a couple of steps from him :P)

 

I should also add that, in Hitman (which I've been playing recently), I also checked videos to see how other players choose to complete their missions. Most of the times by curiosity, and only after I completed the mission (or at least after I tried multiple, multiple times, until the problem became obtuse).

 

 

Cheats: For silly fun, they're great. But never as a means to help beat a game. The shortcut principle is the same.

 

Funny that Ville should mention Age of Empires II, because one of the mongol missions was the only mission in the game where I seriously used cheats (a.k.a., I used the "Win instantly" cheat), because I wanted to see how the other missions were. To this day, the only instance I recall of ever using a cheat to progress.

Posted

For guides, it depends on the game. I wasn't fond of the gameplay in Catherine so I watched a video as I played. Most of the time I avoid walkthrough unless I'm stuck on a part for ages (and then it usually tuns out that I missed an item in an obscure location, or something extremely simple).

 

Cheats I used after a game is finished. Sadly, these are in decline.

Posted

Guides generally i will only use if i have to, or if there are missable items/scenes that i'd rather not miss, for example i usually print off a list of skits for tales games and tick them off as i get them, and occasionally i print maps of, like i did for Dragon Quest (forgotten which) on the DS for the map items

The rest of the time its if i've gotten stuck and its making the game unenjoyable, then i'll look what i'm missing and continue

 

As for cheats.....mainly on second or third play through to allow me to experience the story etc with ease or just to muck around (ala gta games)

 

 

should we include Mods in this? as technically they could be seen as cheats....

Mainly Fallout/TES series games i will add some items/skins etc, nothing that is game destroying or stupid but technically its an item not normally obtained so its sort of a cheat. for example with New Vegas i added a Tommy Gun and a mod that improved the weapon customisation to make it more uniform and realistic, it made the initial bit of the game easier, but the rest of the game was standard really

Posted

I only ever use walkthroughs/guides if i am well and truely stuck. I like to just explore areas and find secrets/areas out for myself. When i was younger, i did use game guides often but i havn't used one in ages. Games like Zelda, Mario Sunshine, Fable, Gears, Assassins Creed etc i do use guides. But that is only for finding locations for items i may have missed in my initial playthrough e.g. heart pieces, blue coins, cog tags, gnomes/gargoyles/keys, feathers/pages etc. I do hunt around for these, but i do end up using a guide at times.

 

Cheats however are a no no, unless it's GTA and i've completed the game and just fancy a muck around. Then it's perfectly fine. Spawning a helecopter randomly or a tank and going on a rampage is usually fun.

Posted

If I have been stuck for a long time, around an hour or more, I might do a www-search; but I usually just stop playing, resume hours or days later, only to find the solution pretty quickly.

 

I feel good having completed ♥Toki☆Tori☆2♥ without any outside help. (I miss just a few 'items', maybe five.)

Posted (edited)

Top topic, @Ville! Something that's always been very close to my heart tbh. There's a big generational/technological aspect to consider as well. There's also cheating(tips), cheating(walkthroughts), and cheating(hacking/glitching/cheating). Gonna make a proper tl;dr here. I'm all Nintendo throughout this btw.

 

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Edited by Rummy
Posted
  Ville said:
I actually remember that Link to the Past came with a little hint booklet included, but it was sealed with a Triforce sticker and said something like "do not open unless seriously stuck". I thought that was a nice touch back then (and yes, I ended up opening it at one of the dark world temples).

 

Haha yeah I remember that. I think I opened it and read it quite early on because I couldn't play the game right away(so I was reading everything else instead lol). Very nice touch though, I think I still remember the bits it mentioned too. Man, what a game that was!

Posted

Cheats - no. To me, they're just something I used to do when I was a youngster. When you had a £45 Mega Drive game, there was no shame in putting in a level select or something like that. With Revenge of Shinobi, I used to use the "infinite shuriken" code, and it never occurred to me that I hadn't completed the game properly.

 

Actually, in recent years I have started to cheat using Restore Points, which are an excellent way to take the stress out of certain sections. I wouldn't have been able to complete Zelda II without them. You still have to do everything yourself, you just have a safety net.

 

Guides - yes. I remember when Twilight Princess was released, I was determined to complete it without any help. Whilst I achieved this, it made the game seem far longer than it really is, and sort of ruined it for me. Nowadays I will simply have a game session and, if I couldn't work out what to do in that session, will look at a walkthrough the next day.

 

This may be controversial, but I don't think games should need guides or walkthroughs. If you need a guide, it means the game didn't give you enough information. Especially when it's an RPG, for instance, and there are permanent changes and missables. In these situations, the game should explain the consequences properly.

 

As for the more traditional type of walkthrough (ie. "what to do next"), I really think this is a huge area where games need to evolve. Things like Super Guide are a brilliant innovation, in my opinion, and need to develop further. It just seems so old-fashioned that when you get stuck you either a) give up or b) look on the internet. The next level of sophistication should be that you have all the data you need - how high you set your challenge is up to you.

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