dazzybee Posted May 9, 2014 Posted May 9, 2014 Okay. I'm going to say something which I don't think people will like... But super Metroid bores me... I'm pretty positive I've gone further in that I should and now I can't get back up as it's a huge vertical shoot and th wall jump mechanic is awful... I've beaten that boss that fires out bits of what look like tree, then got the varia suit and headed into the heat area.... Which is an absolute maze, but all I want to do is find my way back to the earlier sections, died, and oh look.... I have to kill that stupid boss again..... Turn it off....
Ike Posted May 9, 2014 Posted May 9, 2014 There aren't any rooms that require wall jumping apart from the room that teaches you how to do it. There are usually plenty of save points plus you have the save point feature...
Goron_3 Posted May 9, 2014 Posted May 9, 2014 Okay. I'm going to say something which I don't think people will like... But super Metroid bores me... I'm pretty positive I've gone further in that I should and now I can't get back up as it's a huge vertical shoot and th wall jump mechanic is awful... I've beaten that boss that fires out bits of what look like tree, then got the varia suit and headed into the heat area.... Which is an absolute maze, but all I want to do is find my way back to the earlier sections, died, and oh look.... I have to kill that stupid boss again..... Turn it off.... Save stations. Restore points. It's the best game of all time son. Perfection. Oh and the wall jump mechanic is absolute beautiful; incredibly organic compared to say Mario/Rayman.
dazzybee Posted May 9, 2014 Posted May 9, 2014 There aren't any rooms that require wall jumping apart from the room that teaches you how to do it. There are usually plenty of save points plus you have the save point feature... I haven't been taught it at all.... It's a room a bit before the boss that gives you the varia suit, loads of flying beasts (where I presume you need the ice beam to climb up (thanks NES remix 2)... I think I was just frustarted.... Modern gaming has mad me me hate doing the same thing so get an do over again
Goron_3 Posted May 9, 2014 Posted May 9, 2014 I haven't been taught it at all.... It's a room a bit before the boss that gives you the varia suit, loads of flying beasts (where I presume you need the ice beam to climb up (thanks NES remix 2)... I think I was just frustarted.... Modern gaming has mad me me hate doing the same thing so get an do over again Go down (power bombs). You only get taught how to wall jump in brinstar/jungle depths, where the little animal critters show you how to do it (closer to the end). You sound like you're very early in.
dazzybee Posted May 9, 2014 Posted May 9, 2014 Oh I am... I think I have to go through the fire section, which is the way I was going... But I know there is stuff I could do in the early sections but I can't get there
Ike Posted May 9, 2014 Posted May 9, 2014 I haven't been taught it at all.... It's a room a bit before the boss that gives you the varia suit, loads of flying beasts (where I presume you need the ice beam to climb up (thanks NES remix 2)... I think I was just frustarted.... Modern gaming has mad me me hate doing the same thing so get an do over again You just need to press the opposite direction to the wall you are jumping towards, you should see Samus lean out of the spin, you need to press jump at that point. It's pretty tricky to do in Super Metroid, but it isn't required. You should keep at it though, it's a great game. It is frustrating to lose a lot of progress.
Grazza Posted May 9, 2014 Posted May 9, 2014 Super Metroid doesn't bore me, but I do agree it's a bit too "untouchable", to the point where the brilliance of subsequent 2D entries (Zero Mission and Fusion) wasn't fully appreciated.
Dcubed Posted May 9, 2014 Posted May 9, 2014 (edited) Super Metroid doesn't bore me, but I do agree it's a bit too "untouchable", to the point where the brilliance of subsequent 2D entries (Zero Mission and Fusion) wasn't fully appreciated. Personally I think that Zero Mission is actually the best 2D Metroid anyway :p Edited May 9, 2014 by Dcubed
Serebii Posted May 12, 2014 Posted May 12, 2014 GBA title Mr. Driller 2 is our Virtual Console game this week Shame we have to wait for Wario Land 4 when America and Japan both have it, but alas.
dazzybee Posted May 12, 2014 Posted May 12, 2014 At least we're getting a GBA title I guess. What's this meant to be like?
Dcubed Posted May 12, 2014 Posted May 12, 2014 Hey! Mr Driller! Nice (was secretly hoping it would be Castlevania Dracula X this week, but eh) Never played this MD game in particular. Anyone care to chime in?
Glen-i Posted May 12, 2014 Posted May 12, 2014 I have to wonder why they chose to release the sequel first. Is there a reason for that? Anyway, Mr. Driller was pretty meh for me, I'll give it a miss.
Serebii Posted May 12, 2014 Posted May 12, 2014 I have to wonder why they chose to release the sequel first. Is there a reason for that? Anyway, Mr. Driller was pretty meh for me, I'll give it a miss. The first one was on the GameBoy Color
Glen-i Posted May 12, 2014 Posted May 12, 2014 The first one was on the GameBoy Color Ah... Yeah, that would explain it. Shows how much I remember about that game, I could have sworn it was a GBA game...
Dcubed Posted May 19, 2014 Posted May 19, 2014 (edited) Klonoa Empire of Dreams this week!? YES PLEASE! I've always wanted to play that game! Love the original PS1 game and I've always wanted to play the GBA sequels I'm VERY pleased. This was one of my most wanted potential GBA VC releases (Of course there are plenty more even before we get into the JPN only games; games like Ninja Cop, Klonoa 2: Dream Champ Tournament, the MM Battle Network games, Boktai 1-3, River City Ransom GBA, Astro Boy: Omega Factor, Advance Guardian Heroes, Sigma Star Saga, Tactics Ogre: The Knights of Lodis, Mega Man & Bass and many more...) Edited May 19, 2014 by Dcubed
Glen-i Posted May 19, 2014 Posted May 19, 2014 Klonoa™: Empire of Dreams this week Uhhh... Excuse me while I definitely NOT Google this game... Seems pretty OK. Definitely a "Try before you buy" for me though.
Dcubed Posted May 19, 2014 Posted May 19, 2014 Uhhh... Excuse me while I definitely NOT Google this game... Seems pretty OK. Definitely a "Try before you buy" for me though. I do have the original PS1 game (Door to Phantomile). You can always try it when you come round next (I reckon you'd like it It's sort of like Kirby if it were more focused on the puzzles and less on the raw action)
FireMeowth Posted May 19, 2014 Posted May 19, 2014 WAIT WHAT?! KLONOA ON MY WII U? I'll use this as an excuse to remain optimistic about Klonoa in Smash or a new Klonoa game or something idk I just want more Klonoa. You'd better buy it, people.
Josh64 Posted May 19, 2014 Posted May 19, 2014 admittedly I didn't play the GBA one that much but I wasn't a fan of what I did play. I love the PS1 title, the Wii remake and especially number 2 on PS2. In fact, I just can't wait to play the PS2 version much longer, I've waited so long for some sort of re-release on PSN and was hopeful (shortly after the Wii release) that number 2 may also get a remake but I don't see that happening now :p Either way, as much as I like the Klonoa series, this is probably the one entry I wanted the least! As I said though, I didn't play much of the GBA game so I might just get it and give it another chance.
Grazza Posted May 19, 2014 Posted May 19, 2014 I'm VERY pleased. This was one of my most wanted potential GBA VC releases (Of course there are plenty more even before we get into the JPN only games; games like Ninja Cop, Klonoa 2: Dream Champ Tournament, the MM Battle Network games, Boktai 1-3, River City Ransom GBA, Astro Boy: Omega Factor, Advance Guardian Heroes, Sigma Star Saga, Tactics Ogre: The Knights of Lodis, Mega Man & Bass and many more...) I really want Ninja Cop too, and Double Dragon Advance. Want that last one a great deal.
Ike Posted May 19, 2014 Posted May 19, 2014 Boktai wouldn't really work would it? Or do they have some sort of clock fallback?
Dcubed Posted May 20, 2014 Posted May 20, 2014 Boktai wouldn't really work would it? Or do they have some sort of clock fallback? Well there's nothing built into the game itself per-say, but they could always map the different strength levels of light to something else; could be the time of day, or what would be cool is if they used the IR sensor on the Gamepad/Wiimote to simulate the solar sensor. Have the player point the controller towards a light source and the more it causes the cursor to jitter (through IR interference), the stronger the effect of "sunlight"!) The latter method would probably be quite hard to program though I would imagine... (failing that they could always make it user selectable - but that would just be lame...)
Recommended Posts