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The Legend of Zelda: Breath of the Wild Wii U / Switch

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And what a glorious Saturday it is!

 

And now, some stupid (And hilarious) death GIFs... With my personal favourite at the end.

 

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botw3.gif

 

LUuhMIH.gif

 

vtnO5Wg.gif

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Even though it was just Zelda shown, surely Nintendo can see the feedback is very positive as opposed to last years, and with all the games shown. This sort of ambition from Nintendo is almost unbelievable - I thought them just giving up would have been more viable. Really hope Zelda gives them the boost they need now and with future NX projects...

 

Because 1080 HD online with career mode for holiday 2017 has to happen. :p

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This game feels like a reason to own an NX, could be a system seller!

 

Lock down for me now, nothing until next March I want to surprised and astonished with everything I come across, the whole Ressurection idea has got me giddy enough as it is!

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Well, what a demo that was - a massive, beautiful, non-linear and fully interactive overworld that is full of life and non-scripted events that will be different for every single player.

 

I said to a few people that this looked like a modern day reinvention of the original NES classic, an open world where you go about your quest as you see fit - I think that's pretty much spot on, but with every single facet of the game taken to an extreme - being able to burn the undergrowth, chop down trees, roll boulders down hills, climb every surface, swim and fish the rivers and lakes, it's all truly astounding and very in keeping with Miyamoto's vision in the very first game.

 

But despite all the amazing things shown off in this incredible demo, the most astounding thing is surely what they didn't show. Nintendo have generated all this hype from simply showing Link alone in the wilderness at the start of the game. So far we haven't seen any villages, towns, temples or anything of the main story.

 

To imagine this looks so good from such a tiny slice of what must be one of the biggest and most interactive game world's ever seen only begs the question - how good with it be when you add all the other ingredients that make Zelda games so fantastic?

 

I think this game looks like a true epic masterpiece and a game that could emerge as one of the greatest ever made.

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Woo! 10 minutes before I go on blackout from this thread, nice knowing you guys, but I do not want the whole game spoiled for me.

 

Byeeeeeee!

...
And what a glorious Saturday it is!

 

And now, some stupid (And hilarious) death GIFs... With my personal favourite at the end.

Love it. :laughing:

Welcome to the dark side. :heh:

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...

Love it. :laughing:

Welcome to the dark side. :heh:

 

Hey, I lasted a lot longer than most people. But I did cave eventually.

 

I was just watching the Pokemon stuff and then they said, "Don't worry if you're afraid of spoilers, there's no story elements" That's how they got me, I did blank out whenever they went into a shrine though, I don't need my insane memory remembering how to solve puzzles, thanks.

 

They might as well have said, "Glen, we've realised you said you weren't going to watch so this is for you. And trust us, that sensor bar with your WiiU is totally NOT a camera we use to spy on you. Incidentally, we're releasing an unrelated glow in the dark amiiBoo. You should probably set aside some money for that."

Edited by Glen-i

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I did blank out whenever they went into a shrine though, I don't need my insane memory remembering how to solve puzzles, thanks."
"Luckily" (with my amazing sieve memory) I won't have this problem. :D

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Really hope Zelda gives them the boost they need now and with future NX projects...

 

So much this. :)

 

I've said it twice already: Nintendo took one step out of their bubble. Now they need to see the positivity they got as the beginning of a journey into the outside world :D

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So.. timeline question... is this image accurate? http://bszelda.zeldalegends.net/storypics/atl.jpg

 

kinda interesting if so.. and definitely sounds as though this new game fits in the wind waker timeline... I'm not knowledgeable enough to go beyond that.. and don't even know if that image is accurate...

 

Unsure, but it makes sense why the Wii U got WW remade and the Koroks appearing... Since it was their mission to plant seeds to connect the land(?)

 

"Luckily" (with my amazing sieve memory) I won't have this problem. :D

 

I think it will be easy for most, because even the shrines have multiple ways to accomplish things - I can watch random streams all day without feeling spoilt as I'm doing now on my sick day. :D

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I'm going to try and go media blackout (ish) for a year, I'll probably fail, but if any game needs it, this is it.

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I think its time to make a spoiler-free alternative thread, I feel some of my info could be spoiling without realising its a spoiler for some.

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I think its time to make a spoiler-free alternative thread, I feel some of my info could be spoiling without realising its a spoiler for some.

 

In the past that's how things have been done. It saved the need to have spoiler tags in one thread and allowed people to remain spoiler free in the other.

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In the past that's how things have been done. It saved the need to have spoiler tags in one thread and allowed people to remain spoiler free in the other.

 

How about just using spoiler tags in this one?

 

Its hard to know what people may read as a spoiler, especially when the streams haven't given away much imo. I think creating a separate thread will be better due to the long time of the game releasing and the tonne of info we will get till then.

 

On a side note, I'm loving how you can't simply go gun-ho on goblin enemies in the game. One goblin picked up an exploding crate and threw at Link and the player got a game over. :D

 

day/night cycle:

 

Beautiful!

 

Notice that tower to the west of Death Mountain with the purple spiralling aura, was shown in the middle of the trailer.

 

When I get this game, I'm just going to spend a good deal of time playing hunter and gatherer and seeing what food combinations work. :)

Edited by King_V
Automerged Doublepost

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"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," producer Eiji Aonuma told Polygon. "Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user."

 

When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted. However, he also stressed that he didn't view this as an ideal way to play.

 

"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.

 

Oh boy I bloody love this! It's like Metroid Prime in that the story is there if you wish to unravel it.

 

Well, what a demo that was - a massive, beautiful, non-linear and fully interactive overworld that is full of life and non-scripted events that will be different for every single player.

 

I said to a few people that this looked like a modern day reinvention of the original NES classic, an open world where you go about your quest as you see fit - I think that's pretty much spot on, but with every single facet of the game taken to an extreme - being able to burn the undergrowth, chop down trees, roll boulders down hills, climb every surface, swim and fish the rivers and lakes, it's all truly astounding and very in keeping with Miyamoto's vision in the very first game.

 

But despite all the amazing things shown off in this incredible demo, the most astounding thing is surely what they didn't show. Nintendo have generated all this hype from simply showing Link alone in the wilderness at the start of the game. So far we haven't seen any villages, towns, temples or anything of the main story.

 

To imagine this looks so good from such a tiny slice of what must be one of the biggest and most interactive game world's ever seen only begs the question - how good with it be when you add all the other ingredients that make Zelda games so fantastic?

 

I think this game looks like a true epic masterpiece and a game that could emerge as one of the greatest ever made.

 

I agree with this wholeheartedly. Since watching more it's become my game of show!

 

...I've said it twice already: Nintendo took one step out of their bubble. Now they need to see the positivity they got as the beginning of a journey into the outside world :D

 

And I'm so glad they did! I hope they do this with their other franchises too now instead of keeping to the same mould they have been for so long now.

They need this ambition for their flagship titles... I would love them to put this much dedication into making a Metroid game/world!

 

 

day/night cycle:

 

Made a summary of everything I can remember.

 

Lets summarize all the things you can do in Zelda demo and the changes:

 

World

 

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.

•Link can jump, climb on anything, swim, run, all governed by a stamina meter.

•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.

•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.

•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.

•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.

•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.

•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.

•There will be towns and NPCs but most have been removed for the demo.

•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.

 

Actions

 

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.

•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.

•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.

•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.

•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.

•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.

•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.

•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

 

Combat

 

•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.

•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.

•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.

•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.

•You can hop on the shield and use it to sled down mountains.

•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.

•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.

•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.

•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.

•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.

•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.

•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.

•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

 

Gathering and cooking

 

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.

•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.

•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.

•All experimental, try countless combinations to get different potions and food items that will aid you.

•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.

•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.

•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

 

OMG I cant believe that just happened

 

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.

•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.

•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.

 

 

All that from just this demo which has had things removed for story purposes. Lovely!

Edited by Kav

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Game sounds very cool. I won't watch anything, just wait for it. This sounds like a great step towards shaking up mechanics as I felt Zelda definitely needed one.

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On a side note, I'm loving how you can't simply go gun-ho on goblin enemies in the game. One goblin picked up an exploding crate and threw at Link and the player got a game over. :D

 

Are you browsing on a phone? Because you just described one of the GIFs I posted at the top of this page.

 

It's remarkable that Bokoblins of all things can actually be a threat if you're not careful.

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Are you browsing on a phone? Because you just described one of the GIFs I posted at the top of this page.

 

It's remarkable that Bokoblins of all things can actually be a threat if you're not careful.

 

Haha that might be he same GameXplain playthrough I'm watching.

 

And I'm so glad they did! I hope they do this with their other franchises too now instead of keeping to the same mould they have been for so long now. They need this ambition for their flagship titles... I would love them to put this much dedication into making a Metroid game/world!

 

 

And I'm thinking a true Mario 64 successor too and all those sports IPs.

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I really hope the NX version really makes a difference visually and isn't held back too much by the wii u.

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I really hope the NX version really makes a difference visually and isn't held back too much by the wii u.

 

That's wishful thinking, considering that this is a WiiU game first and foremost.

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I really hope the NX version really makes a difference visually and isn't held back too much by the wii u.

 

I think the most important thing for me is that they get the scheduling right for the next instalment and we get the next Zelda within 2-3 years of the NX...

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The interactive world (more so that other games of this ilk it seems - you can climb EVERYTHING) and the number of dungeons is enough for me... but then add villages and the (hopefully) possibility of side-quests from NPCs, ala Majora's Mask, and the story which you unravel yourself (I love this) it's looking to be my perfect single-player game.

 

A world to get lost in and fall in love with!

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https://www.nintendo.co.jp/zelda/movie/top.mp4

 

A full length version of the timelapse cycle. Keep an eye on the sides of the volcano, also at 16:30 something interesting happens.

 

So gorgeous. This truly is the game I've been waiting for since finishing Ocarina of Time. Let's just hope it's not going to be another 19 years before Nintendo make the next big Zelda after this.

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