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Posted
Don't forget that the mafia discusses it amongst themselves before sending in their targets. So for most nights they'll be last.

 

Excellent point, one that was implicitly part of my argument.

 

Use story elements to pick priority in those cases.

 

I agree, I believe priorities should be decided by in-game factors, not real-life influences.

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Posted
Could you give an example please?

 

For instance, you could decide that one character is simply a bit faster than the others, meaning that if the outcome depends on who goes first, the faster one "wins". You could also make it sort of like a Pokémon type match-up, i.e. A is faster than B, B is faster than C, but C is smarter than A and thus acts first when facing him. Then again, if you want to keep it simple, that might be making things too complex.

 

Generally, though, if you have a list of general power priority (e.g. protections before roleblocks before redirections, or however you choose to prioritise them), things should work out fine in most cases.

Posted
Could you give an example please?

Well let's say we are doing a Pokemafia, and we have two Psychic redirectors, Mewtwo and Alakazam. Well then I would give priority to Mewtwo, because in this world he would clearly win in this case.

Posted
Could you give an example please?

 

I can give you a more practical one. In the Gentlemen's mafia, there was a character (ReZ) who redirected people away from himself, and another character (Peeps) who picked two players, and redirected everyone who targeted either one of these players.

 

Whenever these two would clash, I would establish a rule of what made more sense according to the way their power worked. ReZ simply hid in another player's room, while Peeps tricked characters into going to the wrong room in the first place, so Peeps would have priority over ReZ.

 

When tricky interactions also involving protectors and roleblockers would turn up, I would use the same line of thought: what makes sense, flavour-wise?

Posted

You mean where I half-arsedly made a sarcastic comment and then he told me to calm down. And then I proceeded to take the piss out of him? Or do you actually think that I rub hooker tampons on people's underwear? I thought that would make it clear.

 

A bit arrogant? I haven't been doing enough then it seems.

Posted

I don't see how the post he quoted could have been construed as having any emotional attachment to it whatsoever. And what was I being arrogant about, the fact that I knew it was night and he didn't? Or was it that I thought that being told to calm down was hilarious and am not allowed to make fun of someone else?

 

It's all in the banter lads.

Posted
I don't see how the post he quoted could have been construed as having any emotional attachment to it whatsoever. And what was I being arrogant about, the fact that I knew it was night and he didn't? Or was it that I thought that being told to calm down was hilarious and am not allowed to make fun of someone else?

 

It's all in the banter lads.

 

Well, we often have a hard time seeing how what we say can be misinterpreted since we know exactly what we mean ourselves. Doesn't mean others won't take it the wrong way.

 

I didn't personally find your original post about it being night arrogant, but your answer to Dazz just came off as a bit passive-aggressive to me.

 

Anyway, this point became much bigger than I intended it to. Bottom line, I have absolutely nothing against banter, we just need to be aware of how what we say is interpreted.

Posted

Oh dear, can we make a rule that what happens in the mafia stays in the mafia? People should take all posts of people in the thread to be part of the game etc?

 

As for a Gameshow mafia eh? Sounds a bit different to the usual, intrigues me!

Posted
I think you mean vaginas.

 

Gameshow mafia? Like...the weakest link??

 

Well it's a normal mafia (I think) but all the characters are those affiliated with "game" shows and relevant powers.

 

No vagina's though, I'm sorry.


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