Cube Posted November 12, 2009 Posted November 12, 2009 The main thing that really irked me was that there was no real closure with Makarov, the supposed main villain and target of the game especially after the airport sequence. I spent the whole game looking forward to putting a bullet through his twig n'berries and never got the chance. Instead you end up going after a totally different villain who suddenly appears right at the end of the game. I enjoyed the final level, but I didn't feel like there was sufficent motive to explain why Shepard was with Makarov, or why he turned against him, and why he felt the need to kill Ghost & co. in the process. To become famous and "write history"? To avenge his men in some hazy leap of grief-stricken logic? What? To me, it's the Albert Wesker school of villainy - he's got no real motive, he's just arsehole. Shepard was never with Makarov. Because he lost so many men before, he wanted a way to redeem himself. So he planted a spy in Makarov's group, knowing that Makarov would use it to his advantage to cause trouble (pinning the Airport Massacre on America). He also needed to kill Roach/Ghost because they would likely find out. So Shepard was the real villain, and Makarov was just a tool he used.
Solo Posted November 12, 2009 Posted November 12, 2009 I forgot to ask this earlier but does anyone else think the music in this game is fantastic? That would be Hans Zimmer cranking out another epic score.
McPhee Posted November 12, 2009 Posted November 12, 2009 How did Russia manage to launch a secret attack on the East coast of the US? I mean I get the whole taking out their radar systems etc. but are they really trying to suggest that European nations wouldn't notice a HUGE amount of Russian armour sailing through the Baltic/Mediterranean? How on earth does a nation like Russia manage to navigate the Straits of Gibraltar without the British noticing? At a push I can accept that maybe they managed to dismantle the whole of their navy and transport it over land to the North coast and then sail through the arctic circle so as to bypass Norway. A bit much though surely? And even then a merchant ship would surely notice? The whole thing was a bit over the top and silly in my opinion, nowhere near as well written or believable as Modern Warfare.
Daft Posted November 12, 2009 Posted November 12, 2009 BAAAAAHHH!!! Twice now a game has ended while my Predator Missile was hurtling ground for some epic death!!! Still, awesome fun though. I have either really good games, where I'm like "F*ck yeah! I'm goooooood!!", or I barely break even on the kill ratio and I'm like "Yeah....didn't like the map.". I'm not a fan of maps that are in the open. I like ones with lots of buildings.
Cube Posted November 12, 2009 Posted November 12, 2009 I'm not a fan of maps that are in the open. I like ones with lots of buildings. Dual P90s are great for buildings. Reminds me of GoldenEye.
Daft Posted November 12, 2009 Posted November 12, 2009 I tend to hang back in buildings and using the main assault rifle, looking for good angles. I'm not really a runner gunner, unless there's an objective. Then I become pretty suicidal. Who's got this on PS3?
Cube Posted November 12, 2009 Posted November 12, 2009 I'm not really a runner gunner, unless there's an objective. Then I become pretty suicidal. I tend to get bored if I stay in the same spot for more than 10 seconds, so I'm more of the running type.
Daft Posted November 12, 2009 Posted November 12, 2009 Well I move around but I just tend to hang back. I'll scope out an area while making sure no one is going to sneak up behind me and then pick it off before moving on. 10 seconds is probably the longest I will stay in a sport if sod all seems to be happening. Sometimes I move a lot but I'm definitely more cautious than most. I don't think that tactic works too well with open maps which explains why I'm not too big a fan. I'll try playing those maps differently.
Solo Posted November 12, 2009 Posted November 12, 2009 Lvl 25 and still no claymores grahhhhgh! How can I function properly as a sniper without them?!
Daft Posted November 12, 2009 Posted November 12, 2009 Another thing that annoys me, in all FPS online deathmatch things, is that Kill Ratio isn't emphasised enough. A lot of the time I see the person at the top with 22 kills and 20 deaths while I'm nestled near the middle with 16 kills and 6 deaths. I contributed way more to the team's success that the fool at the top!
Ganepark32 Posted November 12, 2009 Posted November 12, 2009 ^ Not really. He contributed 22 kills and you 16. He contributed more to your score yet also contributed more to the other teams. But different playing styles will inevitably lead to closer kills/deaths ratios. But does it really matter about people's kill/death ratios? To some it does but fretting over who contributes more surely takes some of the fun out of the online. Just enjoy it. Who cares about the stats. I'm at 3:4 for kill/death ratio. Do I care? hell no. Am I having fun though? Most definitely.
Daft Posted November 12, 2009 Posted November 12, 2009 Well in the end it's just a game but that dude getting killed +2 kill spread is worse than me getting a +10 because in the end his constant dying give the other team points whereas I don't do that. No? Obviously having fun is the most important thing, doesn't mean I think a better kill spread should be should be less important than overall kills.
Solo Posted November 12, 2009 Posted November 12, 2009 My kill ratio is 1.55, i intend to get that higher! Spec ops is bloody hard playing it nobby no mates.
Dante Posted November 12, 2009 Posted November 12, 2009 EuroGamer Face-Off: Modern Warfare 2 Bottom line: if you're an Xbox 360 owner, you should be making the image brighter, and if you're playing on PS3, it's really a massively good idea to lower the brightness level significantly, otherwise the lighting - one of the really impressive things in this game - simply won't look as good as it should. Many people online are discussing the PS3's washed-out image, or talking about a "grey filter". In truth, there's nothing wrong with it. It's simply a case of tweaking your settings. . . . At the end of the day, in terms of the buying decision, the sheer importance of the game's multiplayer component is such that it's your choice of friends list that is going to determine which version of Modern Warfare 2 you buy. While the PS3 version has had some early glitches, bugs and party issues, it's also readily apparent that Infinity Ward is continually working to make sure the game works as it should. However, for those that haven't made up their minds, it's fairly easy to say that while both renditions of the game are well worthy of the Eurogamer 9/10 score, the Xbox 360's marginally superior visuals and significantly smoother performance gives it an undoubted edge over the PlayStation 3 game, and this translates directly into a tangibly better gameplay experience.
Hero-of-Time Posted November 12, 2009 Posted November 12, 2009 (edited) Finished Spec Ops on veteran today ( 1000/1000 GET ), the one we left last was a bitch. You have to fend off 10 Juggernaughts with just explosive weapons which are quite frankly tripe. We ended up just holding up in a room, I hid behind I desk while my mate blocked the door and kept knifing them. My mate kept getting brought down but they couldnt see me so I could just keep reviving him. Took us a while but we did it eventually. We tried doing it normally but kept getting tanned so I checked youtube and this tactic worked like a charm. Edited November 12, 2009 by Hero-of-Time
Babooo Posted November 12, 2009 Posted November 12, 2009 Finding multi abit tough. The team that camps the most wins. some matches you hardly see anyone because everyone is hiding so they pounce on those moving about. Enjoying it alot ofcourse.Need to get better which i will. Agreed mate. Not liking it that much but its only cos I'm unfamiliar with the maps me thinks. That along side knowing which guns and perk combo's are good, it shall be fun!
Daft Posted November 12, 2009 Posted November 12, 2009 This is my favourite bit of the online where everyone is learning the maps. I think certain aspects of the map should be randomly generated so you can't always learn the map (Mirror flip it, move some buildings, debris, wall etc.).
dwarf Posted November 12, 2009 Posted November 12, 2009 I think certain aspects of the map should be randomly generated so you can't always learn the map (Mirror flip it, move some buildings, debris, wall etc.). You might not be the first to think of that, but it's a quality idea.
James Posted November 12, 2009 Posted November 12, 2009 Multi is great, Im liking all the perks but more so all the gun attachments, bling perk, genius. I love the way a care package can make or break a match, so random. but so good. And those worried about all the lv 75ers blowing off a nuke...you are aware when you call in a care package at 4 kills, and say you get a pave low it doesn't count towards your kill streak, so getting to 25 kill streak probably should deserve to use a nuke. But yes, learning the maps is taking some getting used to, i like it you can tell some players just kinda wander around into a dead end *stab*
Ganepark32 Posted November 12, 2009 Posted November 12, 2009 And it was finished Just completed it on Veteran. Much easier than Veteran on the first one and World at War, partly because of the lack of constantly respawning enemies but also because it was just generally easier. So Makarov is still alive and of course, apart from a fleeting mention in the opening, Zakhaev is still around and so they'll likely bear the brunt of the 3rd game when it comes, presumably in 2 years time. Price, Soap and Nikolai are gonna have a hell of a job overturning them then seeing as they are wanted criminals. Still don't fully understand Sheperd's motives for defecting. I'm guessing he was made an offer he couldn't refuse. Nor do I understand why Price was in the gulag. The ending with Sheperd didn't feel as fresh as the ending to the first one where you tried, but obviously failed, to kill Zakhaev. The game certainly had highlights, the skidoo bit was cool as was the fight for the US in front of the White House. But there wasn't a level that really stood out as much as the two sniper levels in the previous game, which I would go to say are two of the best levels in an FPS ever. ^ That's been tagged for a reason so if you haven't played yet or completed don't look. Went straight back after finishing to get the achievement for completing the Pit in under 30 secs as I didn't do it first time through. Took about 20 or so tries and was so frustrating but finally getting 29.7 secs means I have my achievement and don't have to do it anymore. So now I can enjoy the multiplayer and try out Spec Ops.
flameboy Posted November 12, 2009 Posted November 12, 2009 What Modern Warfare 2 boycotter's are playing; http://kotaku.com/5403286/what-modern-warfare-2-boycotters-are-playing You've gotta laugh really... Apologies if this has already been posting this thread is hurtling away at a million miles per second so don't know whats been posted and what hasn't
Cube Posted November 12, 2009 Posted November 12, 2009 Zakhaev is still around I thought the conversation mentioning him went something like: Makarov: "I'll see you in hell" Price: "If you get there before me, say hi to Zakhaev for me".
Ganepark32 Posted November 12, 2009 Posted November 12, 2009 That's bloody brilliant. Incredibly lucky with that one but such an awesome kill, and the one right at the end of the match.
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