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Banjo Kazooie (XBLA)


ssj

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They keep the rights to the franchise, yes. They developed the characters, the enviroment... But it doesn't apply to older games, it only counts for new ones, like nuts 'n bolts. They can use Banjo-Kazooie there, but they can't release an old game, funded by an old partner, without the partners agreement. A new game, yes, and old game, no.

 

Again, Nintendo probably got something really good in return.

 

Yes, but what i was saying is that i'm pretty sure Rare kept the rights to their games after the split. That was what Rare got out of the deal, they signed over their claim to any games containing Nintendo IPs and gained the rights to all games not containing Nintendo IPs. That also fits with the Goldeneye story, IIRC it's release was stopped by Activision rather than Nintendo?

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Yes, but what i was saying is that i'm pretty sure Rare kept the rights to their games after the split. That was what Rare got out of the deal, they signed over their claim to any games containing Nintendo IPs and gained the rights to all games not containing Nintendo IPs. That also fits with the Goldeneye story, IIRC it's release was stopped by Activision rather than Nintendo?

 

I don't know if that was part of the deal, but thinking of it: nobody was ever hearing about Nintendo or TH complaining when Conker's Bad Fur Day was remade... You could be right on this one, but Nintendo made a sad mistake there... They are Nintendo's history up untill GameCube!

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Yes, but what i was saying is that i'm pretty sure Rare kept the rights to their games after the split. That was what Rare got out of the deal, they signed over their claim to any games containing Nintendo IPs and gained the rights to all games not containing Nintendo IPs. That also fits with the Goldeneye story, IIRC it's release was stopped by Activision rather than Nintendo?

I believe the engine behind Banjo Kazooie and Banjo Tooie is actually a modified Mario one...thats how Nintendo have part of the rights to it

 

May be wrong on that tho

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Sounds like it may be more of a remake than a port then...thats going to be a bit iffy :p

 

But it would make sense for them to do it as it would get away from the Mario 64 Engine issues...but a bit disappointing as it'll mean its not o nthe VC. I'll get it on Live anyway but I know some without a 360

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One other item that possibly caught your attention is the announcement of the original Banjo-Kazooie coming to Xbox Live Arcade, something that you sassy punters have been demanding on a regular basis for some time now. Quick info dump: it's being handled by 4J Studios up in Dundee, and will be brought to you in 1080p hi-def glory with all the expected XBLA accoutrements such as built-in Achievements and Leaderboards. It'll even include yet another iteration (hopefully a successful one this time) of the fabled Stop 'n' Swap system, now intended to unlock stuff in Nuts & Bolts.
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What is Stop 'n' Swap?

 

Basically, items you collected in BK would have allowed you to unlock stuff in BT, but the feature was removed at last minute (swapping cartridges while playing could damage the system.games). With the use of codes, the items and secret locations for the items in BK are discoverable.

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Damn, this is awesome. The only thing stopping me from replaying BK and BT is the damn N64 controller which is simply rubbish by todays standards. That and the promise of Stop'n'Swop, I can't wait for this.

 

What are the chances of Tooie on XBLA too?

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