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Guest Jordan
Posted

Hahaha, ooooooh boy.

 

This doesn't look great :D

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Posted

Oh dear, oh dear. Do not hold hope for a proper Castlevania game on the Wii. I expected the "Judgement" trademark to be for the 360/PS3, not this. They have no other trademarks to use/announce to my knowledge so you may have to wait a while for a proper game. Maybe they're waiting to release a 2D one on WiiWare like Capcom are doing with Mega Man 9.

Posted

Here's some snippets from Gonintendo

 

- Maria unlocked through DS to Wii connectivity

- special move gauge that builds up to a move that is much like a “final smashâ€

- some sort of WFC interaction

- character models by Takeshi Obata (Death Note)

- Quote from Igarashi “I guess some fans may worry about the game quality, but I am confident that we can achieve a very high-quality game. I think that fans…will see that it stays true to the Castlevania series. Even though this is a fighting game I can guarantee that it will be fun.â€

Posted

What's the point of the DS to Wii connectivity then? They've been secretive for months over having to buy two games on two consoles to get an unlockable?

Posted

i dont know wat to expect from this i wanted a real scary castlevania rather than a beat em up dracula game mmmh i hope they don't screw this one up

 

 

the fighting games i want to see on the wii

are the games like Bloody roar , fighters destiny , mace of the dark age bring some Sequels people

 

and from Konami i want the Game Mystical ninja: Goemon not the crappy games they are bringing now

Posted

Bad news imo, this doesn't look awful but I so wanted a 3D Castlevania. I'm just hoping that there's not a further kick in the teeth - something like the 360 and PS3 getting a proper 3D adventure whilst we get stuck with just a spin-off.

Posted

and from Konami i want the Game Mystical ninja: Goemon not the crappy games they are bringing now

 

Yes we want Goemon and we want him now :D

Posted
What's the point of the DS to Wii connectivity then? They've been secretive for months over having to buy two games on two consoles to get an unlockable?
better yet, we probably just have to download a save game with that connectivity done... and have maria.
Posted

Instead of bemoaning this im going to say that it has ALOT of potential, considering it can draw so much awesome material from the Castlevania universe (namely the characters, retro BGM, and gothic environments)

 

If anything, please dont screw up the music Konami!

 

Konami's contributions to the Gamecube were primarily Disney Sports titles so this a godsend by comparison.

Posted
What's the point of the DS to Wii connectivity then? They've been secretive for months over having to buy two games on two consoles to get an unlockable?

 

I don't think that's why they've been secretive lol

It's not like they can anounce a game when they feel like it and the connectivity screenshot was a leak.

Posted
If you mean funny like in the way being strapped to a windmill naked (whilst everyone you know watches as a pair of blind kingfishers attempt to pluck every last pubic hair from your body) makes you want to kill yourself, then yeah I guess it is kind of funny. God i'm so sick of this shit.

 

Yes, that kind of 'funny'

 

I'm loving the throwback to N64 graphics. What? It wasn't intentional, oh...

 

lol, well what did you expect! I reckon they look worse than castelvania 64 lol

Posted
I'm loving the throwback to N64 graphics. What? It wasn't intentional, oh...

 

SNES even!

 

I'm looking at the scans and I think it looks pretty decent. My graphical taste must have regressed more than I'd realised. :( Like everyone else, I saw the thread and thought this was a real Castlevania Wii game... but I'm finding that I'm cautiously optimistic it as a fighter. If it has a good fighting system then it should be good enough, and like Pit-Jr said, there is a vast amount of mythos for them to draw upon.

 

SOOOOPER BELMONT BROS. :bowdown:

Posted
I'm loving the throwback to N64 graphics. What? It wasn't intentional, oh...

 

Yep, we can all see with those high resolution screenshots that even a gba can run the game.

Posted

It's funny that this game is pretty much the exact opposite of what happened with Soul Calibur on Wii.

 

The scans actually give me a Soul Calibur-esque vibe in terms of overall style. The visuals so far look good to me, stencil shadows and a decent polycount on the models. There probably were a few better looking beat em ups on the last gen systems though so I can't flat out say it's impressive but the graphics are fine for me at the moment.

 

Only thing I'm worried about is the gameplay.

Posted
I'm looking at the scans and I think it looks pretty decent. My graphical taste must have regressed more than I'd realised. :( Like everyone else, I saw the thread and thought this was a real Castlevania Wii game... but I'm finding that I'm cautiously optimistic it as a fighter. If it has a good fighting system then it should be good enough, and like Pit-Jr said, there is a vast amount of mythos for them to draw upon.

 

SOOOOPER BELMONT BROS. :bowdown:

 

I'm making fun of them, not agreeing.

 

Moar pics here:

http://www.jeux-france.com/news28056_castlevania-wii-premieres-images.html

Posted

What a surprising act. Totally unexpected. Im trying to keep an open mind to it, as it's definitely a new direction for the series. I do have my doubts for it though.

Motion controls for a fighting game? No fun and highly inaccurate. What's up with IGA telling us he wants to make good use of the Wii controls, but doesnt want you to constantly make a whipping motions because that's too tiring? Isnt making this into a fighting totally gonna tire our arms?

 

I have a feeling this is an outsourced project. It looks interesting for sure, we'll have to see how it plays, but i dont have high hopes for it.

Posted

Here's a depressing look at the game from http://www.destructoid.com.

 

 

Last Thursday, our own Brad Nicholson broke the rumor that a new Castlevania fighting game titled Castlevania Judgment was announced in the latest issue of Nintendo Power, with pics to prove it courtesy of JeuxFrance. This morning, I managed to track down said issue of Nintendo Power, and I can confirm that this new Castlevania game, as well as Mega Man 9, are, in fact, the real deal. I can also confirm that there is more to "WUT" about over the game's announcement than just the fact that it's a fighting game.

Hit jump for my three big WUT moments in learning the details of Castlevania Judgment.

 

WUT #1: Character Design

Castlevania Judgment will feature characters from games spanning the entire series, with Simon Belmont, Alucard, Maria Renard, Shanoa (from the forthcoming Castlevania: Order of Ecclesia for the NDS), and Dracula being the first to be confirmed. Thing is, they don't look anything like they ever have before. All the character designs for Castlevania Judgment are by manga artist Takeshi Obata, and the results are jarring at best, disturbing at worst.

 

As seen Castlevania Judgment's Simon Belmont is shirtless, clad in nothing but a buckle-packed leather vest and a tight pair of running shorts. With whip in hand, this new Simon looks more like a male dominatrix than even the much-maligned Soul Calibur creep Voldo, quite a change of pace for the legendary Castlevania protagonist. If it were not for the fact that I was told that this was Simon Belmont, I would have never recognized him, and probably just assumed he was a discarded character from Thrill Kill.

 

Dracula, adorned in a skin-tight gold one-piece leotard with six golden nipple-like protrusions on his chest, doesn't fare much better. This is the least scary, most Liberace-like depiction of Dracula in the character's hundeds of years in existance. At this point, Bram Stoker's body must must be so dizzy from turning in its grave that it's ready to vomit.

 

Maria looks a little less outrageous, with the only truly weird visual touches on her design being her enormous, exposed, Chun-Li-esque thighs, the random "X's" all over her outfit, a giant wand with an owl in it...wait, this is pretty outrageous. Indeed, Maria's new outfit maybe the very definition of "truly outrageous". The only tie between the new Maria and the old is that they both wear pink. Beyond that, there is zero resemblance.

 

Don't get me wrong, these character designs are technically very well done, and with all the boobage shown in most 3D fighting games, it's only fair that fans of Beefcake get their turn to gawk. The thing is, an "All-star fighting game" with completely redesigned characters completely negates the purpose of the all-star experience. If I don't recognize this Simon Belmont, this Dracula, and this Alucard as being the same guys I've seen in Castlevania games for years, why would I care about seeing them all together in the same game? With visual re-designs this drastic, they all become Castlevania characters in name only.

 

What if Super Smash Bros. Brawl featured redesigned characters like "altered" Mario and Luigi seen above? With visuals like that, would the game have had the same nostalgia-inducing, universal appeal, or would it just become a WTF-fest? Because that's the level of change Castlevania Judgment's characters have gone through in being re-made for this new game. They aren't Simon, Alucard, and Dracula anymore. They are just erotic fan-art pretenders.

 

WUT #2: Gameplay

Here's what Castlevania Judgment's producer Koji "Iga" Igarashi has to say about Castlevania Judgment's gameplay.

 

"In traditional Fighting games the timing of the moves needs to be very precise for them to work correctly. For Castlevania Judgement, we are making the controls more simple and the moves more dynamic, which we believe will translate into loads of fun for the user."

 

So, the game will be an imprecise waggle-fest? Did that work for Soulcalibur Legends? Have imprecise controls ever worked to improve any game? When has any action game on the Wii benefited from tacked-on motion controls?

 

This "WUT" is really more of a "I thought I was done with you" frowny face of disappointment. I had thought No More Heroes had showed developers how to do motion controls for action games on the Wii. Keep it simple, use the A and B buttons for most actions, and save the motion controls for dramatic finishing moves. Looks like Iga doesn't agree, as all attacks in Castlevania Judgment will be done by swinging the Wii-remote.

 

Why waggle why?

 

Since Iga was first starting to be asked about the possibility of a Castlevania game on the Wii, he has consistently stated that he understands that motion controls in a Castlevania game wouldn't work, as they would only make the game more tiresome. Does Iga think that just by making Castlevania Judgment a fighting game that this somehow makes tiresome motion controls OK? Would Super Smash Bros. Brawl have been as successful if its controls called for imprecision and exhausting waggle? I don't think it takes a genius to answer that question.

 

WUT #3: Graphics

More than all the other "WUTs" in this list, this last one may speak the most of my own glaring naïvete about the way 3rd parties think about the Wii, but it's still the "WUT" that I exclaimed the loudest. The graphics for Castlevania Judgment, as shown in the new NP, look like a mid-gen PS2 game.

WUT?

 

The Wii is more powerful than the GameCube, which, in turn, was more powerful than the PS2. There is no excuse for any high-profile 3D Wii game this far in the console's lifespan to have visuals any less pretty than the GameCube's Resident Evil 4. It's just not acceptable.

I am again reminded of Soulcalibur Legends, a game that completely failed to take advantage of the power of the Wii. Going by the few screenshots thus far made available, Castlevania Judgment and Soulcalibur Legends seem to be extremely similar in terms of visual detail. That's not a good thing. Just loot at the pic below, which compares Soulcalibur Legends to the now last-gen Resident Evil 4. The difference between the two is nothing short of depressing.

 

I get the same feeling looking at the graphics for Soulcalibur Legends and Castlevania Judgment as I would looking at girl asking me out on a date whose teeth are coated in soft, yellow plaque. Looks aren't everything, but seriously, if you're not even trying to look your best (or even your medium-best), how can you expect me to want you? Visuals this uncared for send only one message: "I don't care about myself." This kind of laziness is un-befitting of the Castlevania name, and smacks of the kind of uninspired lack of love that eventually transformed Sonic the Hedgehog from an A-list franchise to gaming's biggest laughingstock.

 

Conclusion

 

If Castlevania Judgment is fun, then I will love it. However, the decision to go in this direction with the series will forever leave me baffled. It's understandable that Iga didn't want to make another 2D, action/RPG-style Castlevania for the Wii this year, as such a title would go in direct competition with the upcoming DS Castlevania of the same genre. But an all-star, low-tech, 3D fighter featuring bondage-ified versions of the Castlevania cast? It just doesn't compute. A 2D fighter, a 3D RPG, or even a completely idiotic mini-game collection would make more sense than this.

Does anyone out there understand what the hell is going on with Castlevania Judgment? Is this rant unwarranted? Or after learning the news of this game, were you also ready to make your own "Cats and Dogs" speech, ready to break into mass hysteria.

Posted

well last i checked wii wasnt getting the next SC game, tho i might be mistaken tho. So this is a welcome addtion for me. I could care less if it is SC with Castlevania people put in bring on the fun.

Posted

Press Release

 

KONAMI ANNOUNCES CASTLEVANIA JUDGMENT FOR Wii

 

Release Marks Iconic Franchise’s Next Generation Debut on Wii and its Entry Into the Fighting Game Genre

 

Konami Digital Entertainment, Inc. today announced that Castlevania Judgment, the first Castlevania title in the fighting game genre, is currently in development exclusively for Wii. Developed by legendary Castlevania series producer Koji "Iga" Igarashi, Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history.

"We wanted to take this addition to the signature Konami franchise in a direction that really sets it apart from the previous Castlevania titles in the series," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "The Wii Remote and Nunchuk capabilities, along with the iconic characters, make this game the ideal entry point into the fighting game genre. This combination is certain to thrill old and new fans of the franchise. "

 

With 3D environments rendered on Wii, players can choose sides in an epic battle of good versus evil using iconic Castlevania characters designed by famed manga artist Takeshi Obata. Using the motion-sensing controls of the Nunchuk and Wii Remote, players can slash, stab and whip their way across a variety of stages and environmental elements with various surrounding objects as weapons. Select characters can also set traps and make use of monsters on the field to achieve victory in a clash of epic proportions. As an added bonus, players are also able to compete head-to-head using the Nintendo Wi-Fi Connection and connect with Castlevania: Order of Ecclesia on the Nintendo DS to unlock bonus gameplay content.

 

Castlevania Judgment will be released in North America Fall 2008 on Wii.

Posted
Press Release

 

KONAMI ANNOUNCES CASTLEVANIA JUDGMENT FOR Wii

 

Release Marks Iconic Franchise’s Next Generation Debut on Wii and its Entry Into the Fighting Game Genre

 

Konami Digital Entertainment, Inc. today announced that Castlevania Judgment, the first Castlevania title in the fighting game genre, is currently in development exclusively for Wii. Developed by legendary Castlevania series producer Koji "Iga" Igarashi, Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history.

"We wanted to take this addition to the signature Konami franchise in a direction that really sets it apart from the previous Castlevania titles in the series," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "The Wii Remote and Nunchuk capabilities, along with the iconic characters, make this game the ideal entry point into the fighting game genre. This combination is certain to thrill old and new fans of the franchise. "

 

With 3D environments rendered on Wii, players can choose sides in an epic battle of good versus evil using iconic Castlevania characters designed by famed manga artist Takeshi Obata. Using the motion-sensing controls of the Nunchuk and Wii Remote, players can slash, stab and whip their way across a variety of stages and environmental elements with various surrounding objects as weapons. Select characters can also set traps and make use of monsters on the field to achieve victory in a clash of epic proportions. As an added bonus, players are also able to compete head-to-head using the Nintendo Wi-Fi Connection and connect with Castlevania: Order of Ecclesia on the Nintendo DS to unlock bonus gameplay content.

 

Castlevania Judgment will be released in North America Fall 2008 on Wii.

 

At least it's online :)


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