Tellyn Posted June 21, 2008 Posted June 21, 2008 Get Out!..... Seriously! Out! Go on! Out you get! I concur.
Guest Maase Posted June 21, 2008 Posted June 21, 2008 On-Rails suck. Im traumatized after RE: UC :'( Even if i don't buy this game, I DON'T WANT ON-RAILS!!! ARGHHHHHHH!!! *Goes out*
Konfucius Posted June 21, 2008 Posted June 21, 2008 I hope they're going back to on-rails and drop the different ships. Instead I'd rather see one standard arwing but a pilot with strengths and weaknesses. For instance Falco could be a very precise shooter but sub-standard in avoiding enemy fire. Most importantly however they should create deep characters. After all they are Mercenaries and probably the most elite in the entire universe. Look at LylatWars for instance: you get briefed by an Army General telling you that you are the last hope. His forces are defeated and only then he thinks it's necessary to call you. At the end of the first mission, I think Peppy congratulates you on a job well done and compares you to your (dead) father, killed by the very creature that threatens the Lylat System again. Now these are actually short radio transmissions but they get a lot of meaning across and storytelling wasn't that important in the N64 days. What I'm trying to say is. It can be cheerful and fun but the themes should be more mature again. Give the characters some history and create some tension between some of them, for instance Slippy and Falco. I faintly remember one scene in Assault where nobody knows exactly what Fox is trying to do and then it looks like he's dead. But he pulled a completely unnesseccary trick to survive. That's not what I expect of someone like him. He knows how to get the job done and he does exactly that. I actually wouldn't mind some on-foot action though. But I think it should actually play more Gears of War like. As I said before they are an elite fighting unit and that should also be clear while fighting on foot, take cover, shoot quick, shoot precise and don't get hit yourself. I don't want on foot to feel like Sonic the Hedgehog with guns a second time. I even have a scene for the beginning of an on foot section in mind. You see a space station and hear Fox: "Spacestation 12 we have reason to believe that you are under enemy control. Prepare to be boarded. You have 20 seconds to lower the shields. Wait, make it 10 seconds." After ten seconds Great Fox opens fire and destroys the shields and then docks to the station. The doors of Great Fox open, outside wait 30 enemy forces, there's a bright flash and then you see a grenade land in the middle of the enemy and explode. "Docking bay cleared" says a mechanical voice and the Starfox team boards the station. Now another important part is the enemy. Bringing Andross back a third time would be pretty boring I suppose but instead it could be an invasion force from another system. I think there's not much that can be going wrong with that. Ok so in short: It can be comical but not things like Slippy getting into his cockpit head first, make more mature themes, make the character look and feel more grown up, bring back on rails and cool bosses and of course witty communication (so many good lines I still remember).
darkjak Posted June 21, 2008 Posted June 21, 2008 On-Rails suck. Im traumatized after RE: UC :'( Even if i don't buy this game, I DON'T WANT ON-RAILS!!! ARGHHHHHHH!!! *Goes out* Althoug I don't want a purely on rails-game, It's not really Stafox without it. My question is this: Have you even played Lylat Wars?
Sheikah Posted June 22, 2008 Posted June 22, 2008 NOOOOOOOOOOOOO!11111 Not On-Rails!!! Exploration in Space, lot's of Space Stations where you stop, meet friends, buy upgrades for your Weapon ETC. What i want is a GTA Version without crime but in the Space ^^ That would be awesome. Camon, even casuals like GTA You have got to be kidding...if they did that, it wouldn't even be Starfox anymore. It's like you're asking for a Zelda game with no Link and none of that dungeon exploring stuff. If you want GTA, get GTA.
Maiky-NiSuTe Posted June 22, 2008 Posted June 22, 2008 by: Maikel de Bakker ->Original article<- The following text is a game idea of mine. So please read it and tell me what you think. Listen to this music while reading the article Corneria. The world has changed and Fox isn’t here any more. Although his spirit lives on after his tragic death. Falco is one of the Starfox team members who is still alive, but he is growing old and his reflexes are near to nothing. So what do we do now? Fox set up a trainee program a couple years ago where young pilots could train themselves to be as good as him. He did this by creating a game based on him and his team. All players where on the missions that fox once did. Because the game is online, they could easily see who is the best, and possebly get an online invitation to come to Starfox command center. They became known as the Starfox 8th squadron! Welcome at the Starfox command center. I am general Peppy JR. You are here all because you have the talent and the skills to do what the starfox team did years ago. Things have changed. The X wings have been updated and we now have the ability to launch from Corneria and the other planets with the launch pads. This is a very important thing because we are now able to go with as many as we would like. No more carrier to get us around, eliminating the max amount of launches. so no more maximum of 6 ships. This is why you all are here. You all are the new pilots of the Starfox 8th squadron! Let me start of at the beginning! Launching your new X wing in to the atmosphere. This is a very delicate and dangerous part of the launch, because you can easily mess up right there! So pay attention “reader”, your ship must stay within the safe margins at a steady 40 to 50% angle. (tilting your controller at the right angle) The first part is easy until you start to hit the atmosphere. The X wing will act like its living on its own. So you have to struggle your controls to get it in line so you will not die. Same Thing for entering a new planet or Corneria alike. Today on your first mission you will take your X wing and bring down the Armada battle squadron, because they are planning to attack Corneria's power core. After you have destroyed them you have to find there carriers and destroy them as well. This because they don’t have the advanced technology and if they get their hands on the technology of our new X wing engines we lose our advantages. Now no more talking but we need action! All to your X wing launch pad! As you walk through the launch pad you see 8 X wing’s lined up. All are pointing to there own launch tube. You see people jumping in there crafts and the X wings change colour according to the players colour. Their names that hover above the vessel pops up your helmet visor screen. You have to find a empty ship and jump in. You see a list of all crafts and see them fill up. After the last one is filed the count down begins. All seems to be cinematic. Engines fired up, Wings change to launch positions. Everything starts to shake and the noise is deafening. You can faintly hear some-one shout: “Let’s get these sons of bitches!!” as the counter reaches zero, You get fired up the long and narrow launch tube. You hear people shout “Wohoo!” out of joy and excitement. And suddenly you’re free from the tube. You see the 40 to 50% angle marker on your screen. The X wing flies smooth and fast but silent towards the sky. You hear a voice again: “You are entering the atmosphere in 10, 9, 8, 7,…” the ships starts to shake again and before the voice reach the zero the ship is almost out off control. Again people are screaming but this time you see why! 2 X wings are gone from your screen and a red line reads: “Lost connection.” Struggling to get it right you again hear that voice saying: “Getting ready to launch the X wing thrusters in 5, 4, 3,…” while struggling your boosters jump in and you see the blue sky change black in a matter of seconds. Every thing turns normal again and you hear people saying that they are glad they are trough that part. You hear general Peppy’s voice on the radio. He is tells you where to find the Armada squadron. It’s just past the asteroids field. And he wishes all good luck. This is all great to read but how will this all work? This game is a LAN / On-line game, in-fact it is an 8 vs. 8 online game. And the special part of this all is that the other team will look like the enemies. Every time you win you will go up in your rank which means you will be able to flight warts other planets and other teams. The Wii controls are very useful in this game because by pointing at the screen you aim and control your ships movement. A dash to the right will make your ship dash to the right to. A dash up will flip the ship in a loop. And dashing the controller apart from each other will do the U turn. Upgrades will be found in the ships you have destroyed. And thanks to the lvl system you don’t have to worry about fighting against a pro. This is only a small part of a game that is in my head and it goes on for a while. I hope you enjoyed the idea of an on-line 16 player Starfox and I do hope you will try to write your ideas here to. I think cooperation games like these will have a good future. And game developers have to use it wisely to create a good virtual world were the players feel free and feel like there in a team. If you want to know more about this idea, than please let me know. You can e-mail me or leave your comment on the NiSuTe forum. All rights belong to Nintendo® The name Starfox, X wing, Corneria are trade marks of Nintendo.
mcj metroid Posted June 22, 2008 Posted June 22, 2008 X Wing ? ..........ass anyway I like the idea of an 8 on 8 arwing battle. It kinda leads back to my idea.. A little of people here just want lylat wars with better graphics. I really don't think that's going to work. It's outdated gameplay to be fair.. On-rails doesn't really work as much anymore. I never really liked it anyway.
Retro_Link Posted June 22, 2008 Posted June 22, 2008 ..........ass anyway I like the idea of an 8 on 8 arwing battle. It kinda leads back to my idea.. A little of people here just want lylat wars with better graphics. I really don't think that's going to work. It's outdated gameplay to be fair.. On-rails doesn't really work as much anymore. I never really liked it anyway. The last thing I want from Lylat Wars is a fly anywhere slow-ass game like Rougue Squadron etc... On rails keeps the action fast, and there could be a few open levels mixed in to offer a change of pace and style, but primarily the game needs to be kept fast and frantic. Multiple choices/outcomes resulting in differant ways to complete the levels and many branching paths also.
Guest Maase Posted June 22, 2008 Posted June 22, 2008 Althoug I don't want a purely on rails-game, It's not really Stafox without it. My question is this: Have you even played Lylat Wars? I never played any Starfox game, i just don't want On-Rails, im traumatized. Also, what's the big problem with a big universe? It would be pretty awesome to ride in space and find another guys, friends or enemies. But that's just me.
Retro_Link Posted June 22, 2008 Posted June 22, 2008 I never played any Starfox game, i just don't want On-Rails, im traumatized. Also, what's the big problem with a big universe? It would be pretty awesome to ride in space and find another guys, friends or enemies. But that's just me. Tbh there's a big difference between the way Resi plays on rails, compared to a game that's built it's entire series on-rails.
darkjak Posted June 22, 2008 Posted June 22, 2008 I never played any Starfox game, i just don't want On-Rails, im traumatized. Also, what's the big problem with a big universe? It would be pretty awesome to ride in space and find another guys, friends or enemies. But that's just me. Of course, but completely removing the on rails and still call it starfox would just be wrong. The on-rails sections are a lot of fun, since they're so chaotic and high-paced. A huge universe isn't a bad thing, we don't need to choose the one or the other. What I'd like would be ace combat in the starfox universe: Arwings behaving more like planes (larger max altitude, speed being affected by how you fly), without loosing the arcadey-ness (infinite ammo for the guns, no stalling out, no takeoffs or landings). And to not ruin the starfox-feel, the weapons should behave as in the old games (hold trigger to charge and lock on, maximum of 9 bombs, powerups and so on). And like I've preaced about for ages: bigger difference between maximum and minimum altitude, plus larger levels.
mcj metroid Posted June 22, 2008 Posted June 22, 2008 Tbh there's a big difference between the way Resi plays on rails, compared to a game that's built it's entire series on-rails. yes but it's still on-rails. Listen just because the series started on-rails doesn't mean that's the way it always has to be. If it was up to some of ye then we would never have gotten a cel-shaded zelda. Change is good and experiementation is always good. But If something goes bad with ONE game people are always quick(especially nintendo fans) are always quick to cry"back to roots" It's very annoying really. I think change would be good for starfox.. it's very arcadey the way it is and that's not always a good thing.. It was also FARRRR too easy. lylat wars was incredibly easy.
Retro_Link Posted June 22, 2008 Posted June 22, 2008 yes but it's still on-rails. Listen just because the series started on-rails doesn't mean that's the way it always has to be. If it was up to some of ye then we would never have gotten a cel-shaded zelda. Change is good and experiementation is always good. But If something goes bad with ONE game people are always quick(especially nintendo fans) are always quick to cry"back to roots" It's very annoying really. I think change would be good for starfox.. it's very arcadey the way it is and that's not always a good thing.. It was also FARRRR too easy. lylat wars was incredibly easy. Star Fox should be arcadey IMO, like I said before, last thing I want is it to become like Rogue Squadron with large open levels and slower feeling as a result etc...
Cube Posted June 22, 2008 Posted June 22, 2008 Star Fox should be arcadey IMO, like I said before, last thing I want is it to become like Rogue Squadron with large open levels and slower feeling as a result etc... As much as I love Rogue Squadron, I agree. Star Fox should be simple and fun.
Blue_Ninja0 Posted June 23, 2008 Posted June 23, 2008 NOOOOOOOOOOOOO!11111 Not On-Rails!!! Exploration in Space, lot's of Space Stations where you stop, meet friends, buy upgrades for your Weapon ETC. What i want is a GTA Version without crime but in the Space ^^ That would be awesome. Camon, even casuals like GTA You just described Freelancer.
Guest Maase Posted June 23, 2008 Posted June 23, 2008 Really? Awesome. Well, what's the difference between this and RE: UC? Aside from one being in the Space?
Deathborn Posted June 23, 2008 Posted June 23, 2008 I'm not a fan of shooters so I don't really look forward for another starfox game but to answer Maase: It's in third person view so you can avoid attacks by moving and doing barrel rolls all over the place. The on-rail thing is just that you must follow a invisible hall and you can't stop moving forward. Haven't played RE:UC but see vids a while ago and I don't remember seeing characters moving freely in any possible way, just context sensitive evading. And what I want for the next game is landmaster tank everywhere. They seem to be soooooo important to the series considering the series content in Brawl.
Retro_Link Posted June 23, 2008 Posted June 23, 2008 It's in third person view so you can avoid attacks by moving and doing barrel rolls all over the place. The on-rail thing is just that you must follow a invisible hall and you can't stop moving forward. Haven't played RE:UC but see vids a while ago and I don't remember seeing characters moving freely in any possible way, just context sensitive evading. Yeah exactly, your not really 'on-rails' in that all movement is done for you and you just shoot, you just have to stay within a corridor: But then you also get some open arena levels and boss battles:
LazyBoy Posted June 23, 2008 Author Posted June 23, 2008 That music at the end of the level brings back such good memories.
D_prOdigy Posted June 23, 2008 Posted June 23, 2008 The thing with Assault is, the first evel was simply sublime. It had a great sense of scope and beautiful environments, topped off by a classic-style Star Fox boss. Then... the rest of the game was just so dire in comparison; it was almost as if a completely different team had created levels 2-10. I felt Lylat Wars got the balance of on/off rails spot on. If they follow that sort of focus with the next game, it should keep everyone happy. Personally, I'd love to see tonnes of jaw-dropping set pieces mid-game; Huge Star Cruisers colliding, meteor shards taking down a dozen enemy ships, and the like. It should have a great sense of intergalactic warfare-scope, and not just a 3D platformer with guns, which was what some levels of Assault generally were. Oh, and as a little "go-crazy", spur of the moment thing, I wouldn't mind controlling the Great Fox and blasting up Star-Destroyer clones. A modern Star Fox has a great deal of potential, but it just needs to be done right.
gaggle64 Posted June 23, 2008 Posted June 23, 2008 I think the whole team concept is well overdue for some kind of co-op mode. Wider levels with all the classic set pieces might be the way to go at this point I think. PS. Anyone who suggests on foot sections shall have their genitals flayed.
Blue_Ninja0 Posted June 24, 2008 Posted June 24, 2008 That video reminded me of how the first level of Starfox Assault was so god damn pretty and awesome! The rest of the game was a different story though... Maase as you can see by those vids, this kind of on-rails has nothing to do with Umbrella Chronicles.
SHUCKLE MAN Posted June 24, 2008 Posted June 24, 2008 I wouldn't mind if it was like Star Fox 2 really. Star Fox 2 was all in 'All-range mode', and you could visit planets twice in one game and stuff (they were different each time ofcourse). Star Fox 2 also allowed your ship to turn into a robot briefly, and walk around. That's the closest thing to an on-foot mission that I'd be able to cope with. The main problem with Star Fox 2 was the fact that you could only choose one teammate, out of Fox, Falco, Peppy, Slippy, and two other characters, called Fay and Miyu or something. You could also play as any of those 6 characters and they each had a different ship. I wouldn't mind a game in that fashion, but a Lylat Wars remake would be ideal.
DazzeL Posted June 24, 2008 Posted June 24, 2008 I think the series really has to go back to Lylat Wars for inspiration. That game was just so damn good and, despite the length, was near bloody perfect. It still holds up well today. It's not really about whether it should be on-rails or in all-range mode or even with other vehicles. What Lylat Wars taught us was that the way to make a potentially samey formula feel fresh every level was to mix and match these styles. Arguably the submarine levels didn't work but I would say that, on the whole, the tank levels were fairly good. Definitely worth having in the game even if they never quite reach the heights of the Arwing sections. One improvement I would like to see on Wii is biggest and more impressive bosses and set pieces. This hardware is capable of some pretty large scale stuff that could perhaps 'crank it up a notch'.
Falcon_BlizZACK Posted June 24, 2008 Posted June 24, 2008 Ok, I want some real ass next gen space shit from this, meaning star explosions, Japanese-esque epilepsy-inducing strobe lighting, real jet-like sound effects. Come on, let this be of epic proportions. But dear god, don't stupidify this game like Brawl and mario Kart.
Recommended Posts