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Gears Of War 2

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Pistol whip the wrenches and if they're exploding ones roll back afterwards. I remember Dom dying so many fucking times on that mine cart bit. Drove me nuts!

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Oh god how i hated every part of the game where you split up.

Especially when the guy your playing with thinks he´s playing Counterstrike or something.

RUSH RUSH RUSH and dies

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RUSH RUSH RUSH and dies

 

Hahahaha! Thats awesome.

 

Damn this games gonna be sweet. Loved the co op single player. Made of amazing.

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^ co-op single player? o_O does that even make sense?

 

That designer dude with the lancer at GDC looked hilarious, and his speech was so short and anti-climatic. I lol'd. And that gun blatantly weighed about as much as my computer keyboard.

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^ co-op single player? o_O does that even make sense?

Errrr...no....it doesnt really. :(

 

The co-op storyline mode. Single player.

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Bumpage - new info on weapons, co-op e.t.c

 

http://www.xbox360fanboy.com/2008/04/07/new-gears-2-info-in-latest-game-informer/

 

And also some story details.

 

About some of the Characters (from NeoGAF):

 

"Tai Kaliso: While Cole and Baird are still a big part of the story, they won't be attached to Delta Squad as the new game opens. The reunion with those popular characters will have some lead up first, and until then, you'll be meeting some new personalities. The most memorable of these new additions may be Tai, a spiritual and meditative warrior from a tradition of honor-bound fighters. This familiar archetype should add a fun and perhaps mystical dynamic to the squad."

 

"Chairman Prescott: Lots of gamers found themselves wondering if Marcus' domineering superior officer was the head of the human government. It turns out that Hoffman is only second in command. Above him stands the Chairman, an almost dictatorial military leader who nonetheless has made the hard choices necessary to keep humanity alive through decades of warfare. As Gears 2 opens, this leader of the COG forces will deliver a speech to the troops before sending them reeling into the suicidal mission ahead."

 

"Dizzy: In the seemingly unending struggle with the Locust Horde, the military forces of the COG have taken massive casualties. Somewhere along the way, Operation Lifeboat was enacted to bring in some fresh blood. Under this new act, the Coalition government will rescue a Stranded family and bring them into the relative story of a COG-protected zone. In return, the able-bodied men of that family join up and contribute their skills to the war effort. Such is the case with hardened soldier Dizzy, a new character who drives the massive Derrick on which Delta Squad ascends into the mountains. With a trademark drawl and an insistence on calling his truck "Betty", he's a colorful new addition to the cast."

 

"Maria Santiago: When Emergence Day struck, Dom's wife Maria became a victim as surely as if she had died in that first attack. On that day, her children were killed. Unable to deal with the shock and loss, Maria lost herself in the ruins of civilization. For Dominic, who joined the COG to protect his family, no priority is higher than to retrieve his lost love - his very personal quest to find her is a major part of the story that unfolds in Gears 2."

 

 

"We were shown a vast underground cave level wherein Marcus and his companions will take the fight to the Locust. Unlike the sometimes cramped and and linear subterranean paths from the first game, the cavern complex is vast and breathtaking. Branching levels and open spaces give players true tactical choices as they decide which way to tackle an assault. Whatever path you choose, bio-luminescent plants light light the faces of the new Locust Kantus enemies. These monk-like devils hum low and droning chants that can be focused into sonic attacks against you. They wield weapons like the new Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right. However, the Kantus' true danger lies in their ability to revive their fallen brethren from afar. Where before you could rest easy after taking down an enemy soldier, now there is the constant danger of them rising back up to continue to fight. The only alternative is to brave the hail of gunfire to break through enemy ranks and kill the Kantus sulking in the rear. Along the way, you may not have access to stable cover anymore, so you'll have to make do with the moving kind. Massive Locust rock worms will emerge from the cavern walls during battle, guided by the Kantus' chanting. Luckily, the creatures are so large you can hide behind them as they slither about, and you too will be able to guide them to an advantageous firing position."

"We want to fulfill the promise - it is a war. It's more than just these four guys. The first game felt very personal, and in a lot of ways that was good," senior producer Rod Fergusson tells us. However, it's clear from our time with the team that Gears 2 will shoot for a much larger conflict. "In order to save Jacinto, they have no choice but to take the war to the Locust," Fergusson continues. "They're going to push back and go underground, and bring the battle to them."

The team at Epic is well aware that many players out there hunger for a deeper and more involved storytelling experience. Lots of emotion this time. Joshua Ortega has been brought on, he is a novelist / comic writer. Really sounds like they are working a lot on the story. Sense of depth with the characters. A "darker and more heartfelt narrative."

 

 

 

 

 

Please let there be 4 player co-op! The poison grenades sound pretty cool and the inclusion of the locust monks and rock worms, and the larger-scale battles look to add a new dynamic and level of statergy to battles...

 

New multiplayer modes utilisting the Unreal engine's ability to render locust hordes! Awesome!

 

Only a few details but already I'm hyped for this.

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Sounds awesome. 4 Player Co-Op is surely everyones main hope. :)

 

Yup. Love how you can play on 2 different settings for each player;but how would that work if your squad weren't split up?

 

The Locust Horder functionality sounds interesting - I wonder whether we'll get an Arcade-esque mode where we can take down huge hordes of them.:heh:

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Yup. Love how you can play on 2 different settings for each player;but how would that work if your squad weren't split up?

 

I think it's pretty much "player on casual is stronger and their weapons do more damage"

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From Kotaku

 

Jonesing for your first taste of Gears of War 2 gameplay footage? Fortunately you don't have too long to wait.

 

Gametrailers TV just secured themselves the first in-game footage from the game. The bad news? It won't be airing until May 9 at 1 a.m. The good news? The footage, which features Marcus Fenix, includes a special introduction by bunny-loving Epic game designer Cliff Bleszinski.

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From Kotaku

 

Thanks for that. Can't wait personally. Hopefully it's a feature-length video with lots of gameplay!

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Shouldn't Gametrailers have the Gears video up any time now?

 

EDIT: Never mind, just seen they have a countdown clock on their website:

 

5hrs 25mins and counting!

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Think that's cos Gametrailers have the exclusive.

 

And a WHOLE 5 hour one at that it would seem!

 

Ah Nice! :D

 

Well in that case I shall watch it there! :)

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I feel slightly underwhelmed. Don't get me wrong, it looks good, but I was expecting a contender for the best-looking game on the X360; instead, the engine seems almost identical.

 

On a positive note it's cool you can take hostages in GOW 2, but most of all I'm looking forward to the chainsaw battles! :D

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Holy hell, it looks awesome. I want it now. Using a locust as a shield looks great, and the chainsaw animations... you can stick 'em from behind and when you win a battle they just get a bit chopped off and on you go! Wow.

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Things to note:

 

Frame rate seems super stable in comparison to Gears 1

Holy shit at the amount of enemies and shit going at once O_O

The lighting model has been seriously messed with, its now looking like a far lighter game.

Enviroments don't feel like "out door rooms" like they did alot in GoW1.

Curb stomping is gone...? The little context sensitive buttons on the screen only show grabbing the locast and not curb stomping.

 

I'm impressed... want.

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