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Posted

I love Dan.

My only source of playing this is at a friend and it feels like heroin

I love Dan so much

We fnally got around unlocking Dan today and I love him, I want to make a shrine dedicated to him.

He has a godamn super taunt!

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Guest Captain Falcon
Posted

 

That game was notoriously shite. The concept of cancelling barely existed in that game, it was mechanically kaput.

 

That game was awesome. People moaned about it being in 3D and how Street Fighter shouldn't be in 3D, but the gameplay was totally 2D - no dodging into or out of the screen here.

 

Well canceling was a bit new back then. Besides combos that had always existed due moves unintentionally canceling others, that game allowed virtually any special to be canceled by a super, which could be canceled by a different super.

 

It still plays a mean game today and I don't think it's aged that badly graphically either. I often find myself going back to that game. The music also rocked.

Posted
That game was awesome. People moaned about it being in 3D and how Street Fighter shouldn't be in 3D, but the gameplay was totally 2D - no dodging into or out of the screen here.

 

Well canceling was a bit new back then. Besides combos that had always existed due moves unintentionally canceling others, that game allowed virtually any special to be canceled by a super, which could be canceled by a different super.

 

It still plays a mean game today and I don't think it's aged that badly graphically either. I often find myself going back to that game. The music also rocked.

 

There is so much misinformation in this post I don't even know where to begin. You do realise that cancelling had existed, and was a fricking huge part of the original Street Fighter 2, and every single 2D SF game since? That game was a completely untested, slothlike shallow mess, probably because it wasn't even developed by Capcom internally, it was outhoused.

 

Anyway, starting to get half decent at this game, not making the same stupid mistakes I was before, but those were mostly due to old habits from past iterations. I haven't had this much fun in so long :D

Guest Captain Falcon
Posted

 

There is so much misinformation in this post I don't even know where to begin. You do realise that cancelling had existed, and was a fricking huge part of the original Street Fighter 2, and every single 2D SF game since? That game was a completely untested, slothlike shallow mess, probably because it wasn't even developed by Capcom internally, it was outhoused.

 

Anyway, starting to get half decent at this game, not making the same stupid mistakes I was before, but those were mostly due to old habits from past iterations. I haven't had this much fun in so long :D

 

From my understanding, combo's and canceling were a result of programming errors and that were purposely implemented in the sequels to maintain the flow that people had gotten used to in the earlier games.

 

Wasn't the super canceling touted as one one the key new gameplay mechanics for this particular sub-series?

Posted

You can roll up your nostalgia and smoke it =p. Still, neither of you can say that SFIV isn't infinitely superior as a fighter without being branded criminally insane =p.

Posted

Nope, you're right there. Never claimed that it was better either - but I'd love to play it again and see how I fare now.

 

SFIV is much better from what I remember though, yes. Though I'd like Dr Dark and Skullomania back please :heh:

Posted

I think I used to have you on but through having a purging of friends as I reached my limit I deleted people that hadn't been on in over 20 days I think. That was around when Fable 2 came out I think..

 

tldr, I deleted you a while ago :heh: Re-add me though for sure, and we'll get some games going.

 

Used Ken for the first time earlier. Bossed my flatmate with him to show him how easy it is to do with firey shoryukens. He was even playing as Sagat. I felt good.

Guest Captain Falcon
Posted
You can roll up your nostalgia and smoke it =p. Still, neither of you can say that SFIV isn't infinitely superior as a fighter without being branded criminally insane =p.

 

 

 

I still break that game out now and again to play and always enjoy it too. My PSX or 2 aren't permanently hooked up, so it's a bit of a hassle, but it hasn't been more than 6 months since I last played. So I'm not just recalling memories from '97 here when I say how much I like it.

 

As for this game being better... Well since I've only had the thing for a matter of hours, I won't pass comment just yet, but it's certainly shaping up well.

Posted
As for this game being better... Well since I've only had the thing for a matter of hours, I won't pass comment just yet, but it's certainly shaping up well.

 

No. No you don't understand. Subjectivity doesn't come into it at all. SFIV is most definitely a better game. As are SF2, SF3 and SF Alpha. Now, whether you prefer EX Plus Alpha speaks more about your own personal neurosis than the quality of these games...

Guest Captain Falcon
Posted

 

No. No you don't understand. Subjectivity doesn't come into it at all. SFIV is most definitely a better game. As are SF2, SF3 and SF Alpha. Now, whether you prefer EX Plus Alpha speaks more about your own personal neurosis than the quality of these games...

 

I stand corrected it seems...

Posted

I played this with Ine/Eenuh/Eeeenooo in GAME in Brighton, me versus her, 360 controller each. Hehe, it was pretty fun. Our complaints were that we both didn't like the graphical style of the game all that much. The backgrounds were alright, but it did hurt our eyes after a while to look at the characters.

 

The gameplay itself is great. I'd love to spend some time with it to try to find all the different combinations and stuff, and to also try it out using an arcade stick. It definitely has a feeling of nostalgia about it, too.

 

Also, Dhalsim sucked. Can't believe it. What the fuck did they do to him?

Posted

...hurt your eyes? This game looks amazing. Pr0s seem to be awesome with Dhalsim, but yeah they totally broke him for beginners and intermediates. Everything he does is so slow, it's like watching him coming at you in slow motion, giving you time to decide what to rip him out of the sky with.

Posted

I had a play of this for the first time today in HMV on the 360 and I have to say I really wasn't impressed with how the game handled on that controller. The analogue stick just felt wrong and didn't seem to work well and neither did the d-pad. I haven't had a chance to play the PS3 version but really it can't control worse than the 360 version. I have been considering getting this even though I'm not a huge fan of the street fighter games but I think I'd rather get it on the PS3, as long as it handles better.

Guest Captain Falcon
Posted
I had a play of this for the first time today in HMV on the 360 and I have to say I really wasn't impressed with how the game handled on that controller. The analogue stick just felt wrong and didn't seem to work well and neither did the d-pad. I haven't had a chance to play the PS3 version but really it can't control worse than the 360 version. I have been considering getting this even though I'm not a huge fan of the street fighter games but I think I'd rather get it on the PS3, as long as it handles better.

 

I think it would be a bit harsh to judge the quality of the pad after just a quick go. My initial impressions weren't exactly good, but it didn't take long before I came used to it and I don't have a problem pulling off most moves - only on the d pad though, the sticks a big no no.

 

I always found the PSX's D-pad difficult for doing the supers that require Guile's Double Flash Kick input, but just going through the arcade mode in this yesterday, I managed to do either his Super or Ultra in every round at the first time of trying.

 

It just takes a little practice - not much, just more than you'd getting standing a demo kiosk.

Posted
I had a play of this for the first time today in HMV on the 360 and I have to say I really wasn't impressed with how the game handled on that controller. The analogue stick just felt wrong and didn't seem to work well and neither did the d-pad. I haven't had a chance to play the PS3 version but really it can't control worse than the 360 version. I have been considering getting this even though I'm not a huge fan of the street fighter games but I think I'd rather get it on the PS3, as long as it handles better.

 

There is always the option of buying one of those nice joypads or a stick if you get it for the 360, otherwise, the DS3/SA is pretty good for the Combo's and Ultra's.

 

BTW I will add you on PSN (I think I already have you on LIVE?)

Posted
I think it would be a bit harsh to judge the quality of the pad after just a quick go. My initial impressions weren't exactly good, but it didn't take long before I came used to it and I don't have a problem pulling off most moves - only on the d pad though, the sticks a big no no.

 

I always found the PSX's D-pad difficult for doing the supers that require Guile's Double Flash Kick input, but just going through the arcade mode in this yesterday, I managed to do either his Super or Ultra in every round at the first time of trying.

 

It just takes a little practice - not much, just more than you'd getting standing a demo kiosk.

IMO, playing with the 360 analogue stick is bad, but playing with the monstrosity that is the 360 d-pad is even worse....
Guest Captain Falcon
Posted
IMO, playing with the 360 analogue stick is bad, but playing with the monstrosity that is the 360 d-pad is even worse....

 

I hate using analogue sticks on digital controls - it always feels too unresponsive.

Posted

They're not digital controls, they've been redone so that a quarter circle works for d, df, f.

 

Super wonderful surprise at the end of time trial 10.

 

¬____¬ I hate Seth

 

Posted
...hurt your eyes? This game looks amazing. Pr0s seem to be awesome with Dhalsim, but yeah they totally broke him for beginners and intermediates. Everything he does is so slow, it's like watching him coming at you in slow motion, giving you time to decide what to rip him out of the sky with.

 

I didn't really enjoy the graphical style all that much. It did hurt our eyes, as we were concentrating but..I dunno, the foreground (characters) just don't seem right in comparison to the background. Part of me thinks that this is "whoaaaaa, look at what we can do graphically" and another part of me just thinks that they didn't get it quite right.

 

It's not a huge thing, as the game itself is fun. But, it's one of these games where you need to spend time with it. I haven't played a Street Fighter game for so long.


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