Hellfire Posted June 18, 2007 Posted June 18, 2007 I've played it too No seriously what did you think about the aiming especially and did you notice a difference graphics wise from Gamecube *be honest now:heh: * The graphics are pretty much the same but better because of the widescreen, so there is a slight improvement. Nothing major though. I loved aiming, it's very very precise and intuitive, it feels very satisfying targeting specific body parts. Honeslty, I can't put any flaw in it.
mcj metroid Posted June 18, 2007 Posted June 18, 2007 god the Eurogamer review was horrible I hope IGN give it a better score; they said in their podcast they thought it was the best version. Also said it in the preview. I think we can expect a 92-94 from them:)
Coolness Bears Posted June 18, 2007 Posted June 18, 2007 YAAY!!! i have now got money to buy this game. I shall preorder it tommorrow.
Aalborg Posted June 19, 2007 Posted June 19, 2007 hmmm.. this is full price here in Denmark. I think I will wait a few years and see if i can find it cheap then. Having played the original, the wii control and extra content is not enough for me to go out and spend around 500 dkr (about 45 £)
Zechs Merquise Posted June 19, 2007 Posted June 19, 2007 Eurogamer review is total crap. It has regular control too with both classic and gamecube controllers. If they don't like the pointer use those. What's more, it hardly looks dated. I replayed the GC version the other month and it looks as good as anything on the 360 does through a regular TV.
Cookyman Posted June 19, 2007 Posted June 19, 2007 1up.com review Variety is the spice of life, and we as gamers are blessed with choices, choices like "Which version of Resident Evil 4 should I buy? Should I buy the now superinexpensive PS2 version, which features the superfun Separate Ways content with Ada Wong? Should I buy the recently released PC version, which contains the same stuff in a higher resolution and is also at the same price of $20? Or because I never played any of the other versions, should I buy the Wii version -- which is at a higher price, with tacked-on, not-as-great-as-it-probably-sounded-on-paper motion control?" As amazing as RE4 was on GameCube and PS2, the Wii version arrives asking you to walk, chew gum, instant message, and talk to your mom on the phone all at once, and that's what holds this version back. It seems like a match made in heaven: RE4 action mapped to near-FPS-style controls. But moving your character with the Nunchuk's analog doesn't aim; it only moves your field of view, often leaving enemies out of view unless you wave the Wii Remote around as well and hold B while pressing A to shoot. Essentially, it's more complicated than it sounds -- and a step more involved than the PS2 or GC versions -- which saps some of the fun out of it. The Separate Ways missions (which is practically a whole new game) that first appeared in the PS2 version are intact, and this means fans aren't getting cheated, especially considering the low price. But it's amazing how a game that once looked so good can look so dated after a couple years of seeing games in high-def, especially after seeing the PC version in action. If you've never played this game before, you should first ask yourself, "Why not?" But if you haven't, there are better and cheaper options than this still-good-but-not-as-good-as-the-others version for Wii. And if you have played Resident Evil 4, in all its infested humans-who-are-not-quite-zombies mayhem, then there's still really not much reason to investigate what this version has to offer. Overall score 8.0
mcj metroid Posted June 19, 2007 Posted June 19, 2007 what the hell is going on here? please someone tell me the controls are better than the gamecube ones? Is this is the best version or not?
Miharu Posted June 19, 2007 Posted June 19, 2007 Those reviews are probably right Yet another wiimake with worse controls than the original... Still I'm probably getting this to see all the extra crap (never got the PS2 version).
Hellfire Posted June 19, 2007 Posted June 19, 2007 What the hell are those 1up guys talking about? It makes absolutely no sense at all! Seriously, what the fuck.
Goron_3 Posted June 19, 2007 Posted June 19, 2007 Wait for the IGN review guys. no offense to some of these reviews but it seems like they've barely played the game. Come on Bozon, give us a good review!
Demuwan Posted June 19, 2007 Posted June 19, 2007 The graphics are pretty much the same but better because of the widescreen, so there is a slight improvement. Nothing major though.I loved aiming, it's very very precise and intuitive, it feels very satisfying targeting specific body parts. Honeslty, I can't put any flaw in it. Fair enough. Still not totally convinced yet though.
Hellfire Posted June 19, 2007 Posted June 19, 2007 I honestly can't understand how someone can prefer GC controls over this, the only problem is that you have a crosshair, asides from that it's much better. Analogue stick to run, just like in GC, aim, point with the wimote move with the analogue like in Zelda. Works perfectly.
Gizmo Posted June 19, 2007 Posted June 19, 2007 1up.com review But moving your character with the Nunchuk's analog doesn't aim; it only moves your field of view, often leaving enemies out of view unless you wave the Wii Remote around as well and hold B while pressing A to shoot. Erm, isn't that the point? Nunchuk is movement, Wiimote is aiming? The way they say "unless you wave the Wii remote around as well" makes it sound like your dont supposed to in the first place, like its a chore.
Demuwan Posted June 19, 2007 Posted June 19, 2007 I think their main gripe is that they feel the aiming is disjointed and not a fluid, intuitive action which is fair enough. I think we'll all agree that its going to take some getting used to use the wiimote, nunchuck combo. Its probably a factor that won't appeal to casuals, but at the end of the day Resi 4 is a Hardcore game. end of. Its not Wii Sports thats user friendly, family inclusive and all the rest as much as Capcom try, and its what us true gamers love. I still await some credible reviewers however.
Ren of Heavens Posted June 19, 2007 Posted June 19, 2007 The reviews are fair. The graphics are surely dated (we're talking about a 2-3 year old GC game here) and by the sound of it the controls are a bit more complicated than the GC version. But I would definetly pick it up if I havent played the GC/PS2 version.
The fish Posted June 19, 2007 Posted June 19, 2007 Erm, isn't that the point? Nunchuk is movement, Wiimote is aiming? I think what they mean is that they would (I know I would too) prefer it to be like Twilight Princess when using the boomerang or bow, in which you aim with the Wiimote, but you can shift your aim left or right with the stick.
Hellfire Posted June 19, 2007 Posted June 19, 2007 I think what they mean is that they would (I know I would too) prefer it to be like Twilight Princess when using the boomerang or bow, in which you aim with the Wiimote, but you can shift your aim left or right with the stick. It's exactly like that.
Demuwan Posted June 19, 2007 Posted June 19, 2007 I think what they mean is that they would (I know I would too) prefer it to be like Twilight Princess when using the boomerang or bow, in which you aim with the Wiimote, but you can shift your aim left or right with the stick. I think you mean the opposite or are confused about the aiming. Either way like Hellfire said its exactly like that.
The fish Posted June 19, 2007 Posted June 19, 2007 It's exactly like that. Goody. Consider it borrowed off one of my two friends who are buying it! 10 bucks says the one who borrowed the GC version off me will finish it first, mainly because he finished the Cube one about 12 times... As did I...
Jamba Posted June 19, 2007 Posted June 19, 2007 So when's this getting banned then foor suggesting a semi-pedeophilic relationship between Leon and Ashley?
Hellfire Posted June 19, 2007 Posted June 19, 2007 So when's this getting banned then foor suggesting a semi-pedeophilic relationship between Leon and Ashley? She's 21
Jamba Posted June 19, 2007 Posted June 19, 2007 Yeah, whatever. She looks about 16. Certainly acts like shes that old. Cow...
Hellfire Posted June 20, 2007 Posted June 20, 2007 "I always approach a review like this with some level of caution. The original Resident Evil 4 was an exceptional effort and little has changed in the two years since it debuted. But there it is, right? It's a two-year-old port with a handful of enhancements. How do you re-review that? The process wasn't nearly as difficult as it could've been. Our ratings scale exists to define our scores, and there's little doubt that RE4 remains as engaging, frightening and atmospheric as it was on 2005. Old or not, it's still great, and it deserves its place in Wii's top-tier of titles. The visuals aren't as impressive as they once were, true, but Wii owners do walk away with improved controls that enable a greater degree of shooting speed and accuracy, a true 16:9 widescreen mode and all the content extras of the PS2 build – all for a bargain price of $29.99. If you played the GameCube original, consider the Wii game the ultimate collector's edition – frankly, that's what it is; the culmination of the best from its predecessors with some added Wii improvements. And if you have never played RE4 before, consider the Wii release an absolute must-own experience. The GCN original scored a 9.8 and the PS2 iteration and 9.5 in 2005. The Wii title is the best of the three, but it also arrives two years later, which is primarily why we've dropped the score. The fact is, while an amazing experience, RE4 does not push Wii in the same way it did GCN or PS2." 9.0 Basically it didn't get more because the graphics are the same and the game is old.
Cookyman Posted June 20, 2007 Posted June 20, 2007 US, June 19, 2007 - Let's dispense with the pleasantries. You know what Resident Evil 4 is. You know that the still-atmospheric survival horror sequel was one of the best games to grace GameCube and, nine months later, PlayStation 2. And so you would also know that Resident Evil 4: Wii Edition is essentially an enhanced port of a two-year-old project. If you didn't know all that, now you do. The third-person action game, which stars franchise hero Leon S. Kennedy on quest to save the president's kidnapped daughter, comes to Nintendo's little white console with improved controls that partially utilize the Wii remote, all the extras from the PS2 iteration, and a true 16:9 widescreen mode. Those additions aside, nothing has changed - a truth that isn't really a negative. After all, RE4 remains as frightening and as frantic as it was when it debuted two years ago, only now it looks and plays just a "Wii" bit better - and did we mention it retails for a reduced price? You could call it Wii Edition, yeah, but we prefer Collector's Edition. This review does not reiterate everything you already know about the original project. For that, read our GameCube or PlayStation 2 reviews. We wrote mini-novels for each review and we're confident you'll be able to discover any minute detail you need to know about the title. For the purposes of this analysis, we'll summarize so if you had a hankering for a full-blown refresher, please accept our apology for skipping the flood of regurgitated factoids. Resident Evil 4 was and is this: a successful departure from the formula of the franchise. Prior to the game, survival horror relied upon seemingly empty hallways and zombies that crashed through windows to shock you just as much as scare you, but in RE4 the B-movie clichés were toned down as a state of fear was alternatively generated from frenzied chases and from being outnumbered by the enemy. Leon finds himself in a desolate village saturated by disturbed men and women that want him dead. He doesn't know why. In fact, he doesn't know much, and before you have time to ponder the situation you're being run-down by a man wielding a chainsaw and wearing a burlap sack over his head. Resident Evil 4 rarely lets up, throwing everything in Capcom's arsenal at you, from pitchfork-carrying villagers whose heads erupt into masses of flailing tentacles to giant ogre-like creatures, mansions and castles, lakes and creepy hallways, chanting monks, and even some recognizable faces for good measure. The first time we trekked through the robust 15-plus-hour adventure, we wiped sweat from our palms just as many times as our jaws dropped at the sheer variety of levels and characters - a lot, if you're counting. All of the above still applies to the Wii iteration with one caveat, which is that the graphic presentation - outstanding for 2005 - is not nearly as impressive as it once was. If you own an Xbox 360 or PlayStation 3, you will have played games with much richer and more detailed visuals. At the time of this writing, though, RE4 remains one of the prettiest efforts on Wii, a truth that probably should make us happy, but doesn't - it only serves to demonstrate the lazy approach that the majority of studios have taken on Nintendo's new system thus far. What holds up by today's standards is the quality of the art. The character models, the make-up of the world that Leon explores, the sheer variety in environments and creatures - it's all still sensational. However, the blurry textures skinning the figures and stages are more noticeable today than they were when low-res graphics were the norm. It is worth noting that RE4 pushed GameCube to the maximum; Wii, though, has roughly twice the power and memory, and several times the storage capacity, and yet Capcom has made no effort to really improve the graphics, which is unfortunate. We do want to clear up, though, that the Wii iteration is based on the initial graphics from the GCN build, not the PS2 one. That means that cut-scenes use the real-time game engine and that the added lighting and water transparency effects from the GameCube version are in the Wii port. In addition, the Wii incarnation boasts the true 16:9 widescreen mode of the PS2 title, which means that it's really a combination - the best of both worlds. You very likely realize that the biggest change to the Wii build of RE4 is the new control scheme, which makes use of Nintendo's pointer and, occasionally, the gesture capabilities of the device. Leon is still controlled (somewhat clumsily) with the nunchuk's analog stick; this moves him forward and backward in addition to left and right through the environments. To be clear, you still turn the character with the analog stick and not the Wii remote, which is problematic because Wii owners have been taught to expect that turning is a mechanic handled by the pointer; just point and drag the screen or move the on-screen cursor beyond an invisible bounding box. Wrap your head around this: in RE4, you can point to the far-right side of the screen all you want, but if you press left on the analog stick, you'll turn to the left, anyway. The functionality takes some getting used to and we're not going to lie - you may occasionally fumble it up. But give it 15 or maybe 20 minutes - that's all it'll take, and then you'll discover the strengths of the new scheme and why, ultimately, the new Wii controls are superior. Using the Wii remote, you can point at the screen and aim with a higher level of accuracy and speed than was previously possible. The controls haven't been magically overhauled. You can't all of a sudden target and shoot enemies while running, for example. You will still need to stop walking to shoot. But the extra speed and accuracy count for a lot. Birds that flew away before you could cap them in the GCN build will be a breeze to shoot dead in the Wii game. Headshots will come more naturally. Targeting legs and arms won't pose a problem. You will with very little practice be able to walk through environments with the analog stick, all the while setting up your next shot with pinpoint accuracy using the Wii remote. It's an undeniable improvement in control and one that helps you play better. PS2-exclusive Ada wong missions are included in the Wii sequel.There are also some largely unnecessary waggle movements. You can hold B-trigger and shake the Wii remote to draw and slash Leon's knife, for instance. It works just fine, but you can alternatively tap the A button, which is preferable. When your weapon goes empty, you can shake the Wii remote to reload. This one makes a little more sense. Our personal favorites, though, are the motions tethered to some of the scripted sequences. As Leon flees from a rolling boulder, you shake the Wii remote back and forth to make him sprint. When a villager grabs hold of the character, you do the same to break free. Frantically shaking the controller to escape these situations feels very natural. Resident Evil 4 for Wii thankfully includes all the extra modes from the PS2 iteration. The Ada Wong missions, the new costume sets, the new weapon, the movie browser - it's all there, so if you already played the GameCube version but missed out on the additions, now's your chance to check them out. The Ada Wong "Separate Ways" side story explains the side-character's storyline and her relationship to the always-devious Wesker. As an added bonus, Ada sometimes uses a blowgun. The extras don't make or break the experience, but they do offer some tangible incentive to come back to Resident Evil 4 if you've already played through the standard single-player affair. Closing Comments I always approach a review like this with some level of caution. The original Resident Evil 4 was an exceptional effort and little has changed in the two years since it debuted. But there it is, right? It's a two-year-old port with a handful of enhancements. How do you re-review that? The process wasn't nearly as difficult as it could've been. Our ratings scale exists to define our scores, and there's little doubt that RE4 remains as engaging, frightening and atmospheric as it was on 2005. Old or not, it's still great, and it deserves its place in Wii's top-tier of titles. The visuals aren't as impressive as they once were, true, but Wii owners do walk away with improved controls that enable a greater degree of shooting speed and accuracy, a true 16:9 widescreen mode and all the content extras of the PS2 build – all for a bargain price of $29.99. If you played the GameCube original, consider the Wii game the ultimate collector's edition – frankly, that's what it is; the culmination of the best from its predecessors with some added Wii improvements. And if you have never played RE4 before, consider the Wii release an absolute must-own experience. The GCN original scored a 9.8 and the PS2 iteration and 9.5 in 2005. The Wii title is the best of the three, but it also arrives two years later, which is primarily why we've dropped the score. The fact is, while an amazing experience, RE4 does not push Wii in the same way it did GCN or PS2. 9.0 Presentation The best from the GCN and PS2 versions with added Wii controls, but otherwise little has changed. 8.0 Graphics Truly exceptional two years ago, but less so today. Beautiful art, whether it's character or level design. Textures show their age. Supports true 16:9 now. 8.5 Sound Still atmospheric, although some villagers tend to repeat their one-liners too often. 9.0 Gameplay Actually better with the Wii remote. Lots of variety in missions and challenges. Some waggle motions work well and others feel forced. 9.0 Lasting Appeal A robust 15-plus hour single-player affair with all the content extras of the PS2 iteration. 9.0 Outstanding OVERALL (out of 10 / not an average)
Zechs Merquise Posted June 20, 2007 Posted June 20, 2007 I honestly can't understand how someone can prefer GC controls over this, the only problem is that you have a crosshair, asides from that it's much better. Analogue stick to run, just like in GC, aim, point with the wimote move with the analogue like in Zelda. Works perfectly. Well, maybe it's not as good with the Wiimote? Why is it so had to understand that whilst the new controls will enhance some games, it won;t others? Have you played it? Can you say it's much better? Is there a horrible bounding box style effect like with FPS games? I ahven't played it, but I do want to, I just hope the regular controls are in there!
Recommended Posts