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Posted

The Pronto Games team brings an ideal mix of talent and experience to the creation of handheld games and downloadable game platforms. Their team of over thirty developers has significant experience with development on mobile phones, PC, console and handheld markets. Pronto is one of the select group of companies authorized by Nintendo to develop product for the new Wii platform.

 

Pronto's combination of enthusiasm and expertise has led to an ideal partnership with Zorro Productions, Inc. for development of The Destiny of Zorro. The two companies are located down the road from one another in the San Francisco East Bay. Pronto's game development strategy holds a core belief that video games should be small, fast and fun (SmaFF). These elements almost match the character of Zorro himself, though to his adversaries, Zorro often appears larger than life.

 

As a fight strategy or a game development strategy from Pronto, "instantly engaging" is key. The Destiny of Zorro embodies the Pronto strategy - gameplay is showcased first. The visuals are high quality, as are the audio and storyline. The game is easy to understand, with challenges for casual gamers but with an interest level that will attract hard core gamers, too.

Look for The Destiny of Zorro for Christmas 2007.

 

Zorro

Posted

We are travelling down that sword in hand road then with the Wii....a bit uninspired, but who knows, carving Z's into everything could be a laugh.: peace:

 

SmaFF...Now that term is a bit cryptic to me. Does that mean it will have little longevity or be a barrel load of short levels ?

Posted
Pronto's game development strategy holds a core belief that video games should be small, fast and fun (SmaFF).

 

That bit puts me off, I want big games that don't take 10 hours to complete. (BIGFF)

Posted
Pronto's game development strategy holds a core belief that video games should be small, fast and fun (SmaFF).
That bit puts me off, I want big games that don't take 10 hours to complete. (BIGFF)
I agree.

 

Both kinds of games are needed of course, but I find it harder to find value in a short game.

 

It's better to make a fun 10 hour game than a 50 hour repetitive one, though.

  • 2 weeks later...
Posted

Indeed. WHat the fuck is up with these kind of graphics? I swear, the 3rd party developers are being payed by Sony to make the Wii games look as shitty as possible. Either that or they've had an aneurysm at the graphics department.

Posted

It's not as bad as I expected (you don't want to know what I expect) but it certainly isn't impressive.

 

Except for the mouse arrow, that really adds something new [/sarcasm]

Posted
whys he fighting zombies. they better have proper blood. I wantBLOOD!

:cry:

 

Nah there not zombies, at halloween in mexico people dress up as skeletons zombies etc. Translated directly from spanish it is "The festival of the dead"

 

So its probably something like that.

Posted

Seriously, I think that someone is paying devs to make games look bad. This is ridiculous. I know that devs have the oportunity to make games with a GC dev kit instead of forking out for a Wii dev kit, but cmon, this is getting ridiculous. Well, on the other hand, lot's of games come out which looks good on the shelves.

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