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Posted
  motion2000 said:
Thoughts so far?

 

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Posted
  motion2000 said:

Also it's more the length between dungeons that bugs me.

 

Well this could've been discussed before for all I know but I think they were trying to avoid the whole forcing you to go on sidequests thing (since it was so complained about in Wind Waker) and decided with this game they'd just let you do your own thing between dungeons if you wanted a break.

 

For example, between 4 and 5 I actually ended up doing the canoe ride down the river, hunted for secret areas I could find with water bombs and also done a ton of fishing and rollgoal. I didn't have any reason to do any but I just felt like a break inbetween dungeons....and I enjoyed it all and felt like I was making progress still, without being forced to go all over the world pointlessly collecting items or anything.

 

I certainly prefer things this way to Wind Waker's method, though I will say Majora's Mask easily has the best inbetween time, but that game was built entirely around the town concept so that was a given.

Posted

Yeah, I agree, James.

 

I mean, just because there isn't a huge inbetween time between dungeons doesn't mean you have to rush into them. I did a fair amount of exploring between dungeons 4,5 and 6, and none of it felt forced. It feels better that way.

 

Motion: hehe, just finishing off my toast and then I'm gonna have another shot at this. I don't think I've ever felt this way about a game before, where I just HAD to finish it. Usually, I'm gutted when it comes to finishing games because the journey would have ended.

Posted

Just finished it:

 

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Posted
  Fierce_LiNk said:
Just finished it:

 

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Posted
  The3rdChildren said:
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Posted
  Fierce_LiNk said:
I checked the "who's online" thing at the bottom of the forum, and I held off going to bed to see what you were gonna say.

 

Man, that makes so much sense now. Cheers.

 

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Posted
  The3rdChildren said:
...although of course nostalgia won't let it near Ocarina for most fans, it's still nothing short of spectacular.

 

I think that sums it up rather well actually.

Posted
  The3rdChildren said:
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Posted
  Stefkov said:
At the time that was being played, i dont care what anyone else says, I really felt for Midna, and wanted to help her quickly. I just kept pressing A to make link run faster, ran past all those enemies.

 

Same here.

Posted

The game is really a masterpiece, I need to go play it through again. Has anyone completed it one-hundred percent? As in all bugs, poes, items etc?

Posted
  Stefkov said:
At the time that was being played, i dont care what anyone else says, I really felt for Midna, and wanted to help her quickly. I just kept pressing A to make link run faster, ran past all those enemies.

 

Probably the best scene (albeit the ending) in the entire game. It's a really great scenee and everybody jsut wants to save Midna, no matter how annoying she was in the beginning. I nearly had a tear in my eye when she was revived. Oh, forgot: Spoiler Warning.

Posted
  motion2000 said:
Yeah it was a fantastic scene. Oddly enough in the first half of the game that I keep banging on about.

 

You really, really, want to prove you're right in this situation, no? Come on, the other half of the game feels good to and it has some spot-on fantastic moments too. It's really good stuff, too. But, yes, the first part is probably the most impressive, but all stories are great in the beginning and become predictable towards the end (if you don't put in some highly-risky plot-twist). So elt's live with that, smile and dream on about the fantastic world Zelda has on offer for us. And don't try to be right all the time :wink:

Posted
  Jasper said:
You really, really, want to prove you're right in this situation, no? Come on, the other half of the game feels good to and it has some spot-on fantastic moments too. It's really good stuff, too. But, yes, the first part is probably the most impressive, but all stories are great in the beginning and become predictable towards the end (if you don't put in some highly-risky plot-twist). So elt's live with that, smile and dream on about the fantastic world Zelda has on offer for us. And don't try to be right all the time :wink:

 

All I'm saying is while the first half has great scenes, good sense of danger, lots to do, nice big temples, good cutscenes and technically feels more polished... the second half I feel seems very similar to the triforce hunt from WW, only with small minidungeons at the end. But hey since everyone wants me to shut up now, I shall.

Posted

The second half of the game reminds me of the medalion collecting bit in OoT, which felt a bit pointless and tacked on too, but I've really enjoyed the dungeons in that part of TP.

Posted
  motion2000 said:

 

PS: just played the Forest temple for the second time... pretty cool (re-iterating my point). But one thing...

 

THE VICTORY FANFARE IS RUBBISH!!!! Why did I think it was this one... (which is awesome!!) http://www.thehylia.com/media/albums/mp3/tp/Victory_Theme.mp3 . I heard the one at the end of the forest temple and was so disappointed it wasn't this one! Am I going insane or does the file I linked to appear in the game at all cause I'm not sure anymore. I can't remember what I heard after each dungeon anymore lol

 

Can anyone help me out here?


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