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Everything posted by Dcubed
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I'm pretty sure that's just down to the poor video stream quality. The current 3DS already has more RAM available that the Wii does as it is, let alone the New3DS - so if there was anything that would get downgraded, it wouldn't be texture quality (it would be polygon counts, draw distance, framerate, number of enemies on screen etc - texture quality is something that is generally better on 3DS than Wii anyway - as is lighting/shadowing and shader effects). The GBA certainly was more powerful than the SNES, much moreso (in fact, it was even able to emulate the SNES, albeit very poorly). The only things that the SNES was better than the GBA at were sound (SNES had a dedicated sound chip, the GBA didn't) and screen resolution (256x224 vs 160x240). In every other respect, the GBA hardware was far superior.
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It looks just like the Wii version. The original game is not a looker per-say because of the simply massive scale of the game. TBH, both are pretty close for me when you count the eShop games as well. Many of the smaller scale games that you don't really see at retail anymore are on the eShop these days, so it's only fair if you combine the two together. BTW, I wonder if we might start seeing SNES games hit the New 3DS' eShop now that they have better hardware to work with...
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Every Nintendo handheld always gets at least 3 re-designs and 3 out of 5 (GBC, DSi, New3DS) of them have come with improved hardware and exclusive games of their own. It's just stupid to leave it till next year outside of Japan though. Who the hell isn't just going to wait until the new hardware hits now!? Hardware sales are gonna fall through the floor until then!
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FUCK FUCK FUCK!!! WHY!1!!!!/!/!/1121/! I DON'T WANNA WAIT!! I WANT IT NOW!!!!
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No way! Just imagine how incredibly uncomfortable it would be to hold. Where would you even rest your palms? Think about it...
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It had the entire DSi library, but very few DSi only games at retail (Face Training was the only one that got released outside of Japan). As for the second stick, it's the only way it can be done in that kind of form factor. Putting it at the bottom of the device would make it unbelievably uncomfortable.
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I noticed it straight away. It's exactly the same as the DSi. Better hardware and exclusive games. OH GOD, MY WALLET!!! IT'S ALREADY CRYING
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POKEMON SNAP 2: SNAP HARDER AND POKEMON TCG 3: EXTREME CHILDREN'S AR CARD GAMES!?!?! YES! FINALLY!
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Haven't we had English announcements following JPN only Directs before? Pretty sure it has happened a few times before...
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Yay! You'll get to punch your Mum in her face!
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Of course it is. Nobody in their right mind would ever put in non-fake eShop NNID details if they were underage (especially since they need to pay a 50p charge on the card to confirm their card details) Also those demographics would be for the main accounts used to make purchases. It wouldn't account for all of the sub accounts or other Wii U players in the household outside of the person who buys the eShop games, so they are only relevant as far as the actual purchasers of content (and probably also the console) go. There would be a lot more female players than that actually playing the games, even if they're not the ones directly making purchases (asking the main account holder to pay for them, or are using their own card on their account).
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Well this is weird... A VC game coming out on a Monday in the US!? That's very strange (they normally get all eShop updates on a Thursday like us). Now why would this happen all of a sudden I wonder...
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If Reggie is due to be shown doing the Ice Bucket Challenge, then chances for a WW Direct are pretty dang good
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Ooh are you throwing down the gauntlet now? Hmm... ... ...
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I don't need to point out that 3DS focused Directs usually also have Wii U annoucements do I? Cause games like New Super Luigi U have been announced in 3DS Directs before... That being said, don't expect much in the way of new game announcements for Wii U though, cause they just recently blew their load at E3... meanwhile, 3DS didn't get much of a focus there and is lacking in future game releases in Japan after Smash, Pokemon OR/AS and Monster Hunter 4 Ultimate...
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No need for applause, just send money :awesome:
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Oh God the Mercedez cars are bloody LOUD! Just imagine what 12 of them would sound like on a theme night...
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Yeah it is obvious, but too bad the writer chose to spin it into an anti-casual narrative... Cause he clearly still wants to make games that appeal to inexperienced players. The comment about how he wants his games to be fun to watch for passive players also ties into that too. It's just that he doesn't feel the need for entry level games because smartphone games are currently substituting for them. But no, just letting Miyamoto speak without having his words twisted is clearly too much to ask...
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It's a lot like the story of SMB2/Doki Doki Panic actually. For the longest time, people believed that SMB2 USA was just a re-skin of DDP and that it wasn't a "real" Mario game until just a few years back, where the original staff at Nintendo actually said that it was originally a Mario game that ended up getting re-skinned itself! Just standard practice. They make a gameplay prototype and plonk in the characters that best fit the game. If nobody fits, they make new characters BTW, there is one interesting point in that article... Apparently, Nintendo have set up a new initiative called Garage - it's pretty much exactly like Game Freak's new IP initiative which resulted in Harmoknight and Solitiba. Splatoon is the first game to come out of that (and Project Guard/Project Giant Robot come from it too).
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My God, there is some seriously out of context paraphrasing going on in this article... Having actually read the article itself, the writer has some clear beef with Nintendo's "casual" efforts in the Wii/DS era and is really trying to spin a certain narrative... I'm not gonna go ahead and quote the whole thing or scan it for obvious reasons, but Miyamoto is not condemning "casuals" but rather he is talking about how the expectation that a game exists purely to provide entertainment in a passive manner like a book or a movie and that it should not attempt to challenge them to improve their skills is an attitude that he finds offensive and that he feels bad for people who can't see the appeal of a game that encourages you to challenge yourself - the idea that a game should be contempt to make the player feel good and not attempt to encourage them to challenge the player to better themselves is the concept that he is lambasting here, not the idea of making games for inexperienced "casuals"! The fact that the writer is "as happy as we (I) are to hear it confirmed, the signs of a shift in Nintendo's approach have been there for a while" is just simply pathetic, as is the attitude of everyone else who is seemingly getting their jollies over the idea of Nintendo abandoning the filthy casual scum in favour of the glorious hardcore gamer master race. The part that is most interesting here though is this other quote from Miyamoto in the same article... ... because it shows that he sees the proliferation of smart devices as an opportunity for Nintendo and that he feels that they can pull people away from them and move them up the skill ladder (in the same manner that their "bridge" games of the Wii/DS era did, like New Super Mario Bros Wii and Wii Sports Resort - games which were designed to be more complex than their predecessors and offer a step up for people who were newly brought into gaming by the likes of Wii Sports). It shows that they're not giving up on expanding the gaming population, but that they don't feel the need to make "entry level" games for them at this time because smart devices are already acting as their entry point. It doesn't mean that they're moving away from trying to court "casuals", but rather that they're moving away from "entry level" games like Wii Sports in favour of "bridge" games like Wii Sports Resort and higher skill level games like DKCR/DKCTF and Zelda, because the smart devices are acting as a substitute for what Wii Sports and Nintendogs were doing back in the Wii/DS era.
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Absolutely! It was designed for beginners, while the Wii one was designed for experts who had already cut their teeth on Path of Radiance for the Gamecube (the Wii game is a direct sequel to that one) You'd be mad to miss out on it while it's still on sale! GO GO GO!!!
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Yeah, "character" does sound much nicer and more friendly than "fighter" They don't have the same kind of physics attached to them as the Ice Climbers do and the 3DS' weakest point is its CPU... (and of course there's the problem of rendering 16 characters simultaneously on top of that...)
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The Legend of Zelda: Breath of the Wild Wii U / Switch
Dcubed replied to darkjak's topic in Nintendo Gaming
It was 2 years between Spirit Tracks and Skyward Sword, not 5... The two games did share many of the same staff, so yeah... Likewise, Phantom Hourglass' development was pushed back in order to get Twilight Princess out quicker. -
Not only does what you're suggesting make no sense, but is also pretty much impossible. Mario Kart 8 started development when Mario Kart 7 shipped (December 2011). It had had a development cycle of around 2 years and a few months, which is pretty much the standard amount of time that all Mario Kart games have had for development ever since Double Dash. Now, how do you think they've managed to develop roughly twice the amount of content as a regular Mario Kart game (a HD Mario Kart game might I add! Which means that it had taken far more man hours to make than any previous entry, just for the same amount of content), in the same amount of time to make as the other entries in the series? The answer is simple really. They didn't (hell they had to actually forego making Battle Mode arenas in order to get the game out in time for May!) Nothing about what you're suggesting makes any sense whatsoever.
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Holding back DLC for a whole year before release... suuurrrreee Cause Mario Kart games are so well known for releasing with more than 32 tracks. Cause they held back the release for 4 months after the release of DKCTF (and the massive drought of pure nothingness) so that they could fit the DLC on disc in time for the May release... (and those extra 2GB+ of space that they take up is just pure padding to make it look like "real" DLC) ... yeah that makes sense :p Although it is basically a Season Pass in all but name. Now there's a trend that you can say that they're following