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Dcubed

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Everything posted by Dcubed

  1. Would make for a great Switch 2 launch day exclusive… just saying
  2. The trailer was literally better than the game itself Yeah, I agree. Which is why I'm worried that we're going to end up getting something utterly safe and boring. Nintendo just don't seem inclined to take the kinds of risks they used to anymore... I hope I end up being wrong though!
  3. Yeah, those games do err more extreme; but I like the balance that ISS has between arcade & realism. Mario Strikers Charged Football is the best as far as full-on cartoony football goes though I'm just not a fan of full-on simulation football, it's just all a bit dull to me. But sometimes you don't want full-on looney tunes, which is where ISS strikes that perfect balance for me. Edit: I guess a closer match to ISS would be Virtua Striker 2 & 3 for the Dreamcast and GCN respectively… but those games lack the elegance and control fluidity of the N64 ISS games.
  4. Pro Evo is a very different kind of footy game though, erring much more to the side of realism than the ISS games before it. The Pro Evo games on PS2 were indeed great, and far better than FIFA, but they weren't really the same kind of game. As far as its particular breed of arcade style of footy goes? No, I don't think the ISS games were ever really topped. You had a few good attempts, like Red Card on the PS2/Gamecube, but this kind of game really died out as the PS2 came into being.
  5. HD Rumble is standard across the industry now (Xbox notwithstanding), so that's not going anywhere. Likewise, no reason to remove the NFC functionality either. Amiibos are still being made, and NFC also has other potential applications not yet explored (such as contactless cards and the Super Nintendo World Power Bands); it's also dirt cheap to implement and doesn't impact on aesthetics or other functionality. It's really tough to see where they go with Switch 2. I can't see them changing the concept of the system when the hybrid form factor has been such a massive success (and is still yet to be copied by Microsoft or Sony; though you're now seeing the likes of Valve encroaching on their territory with the Steam Deck), but Miyamoto has previously mentioned wanting to do something radically different with the controls for Switch 2; and I can't imagine Nintendo's designers being satisfied with just making such a boring and safe more-of-the-same successor. And neither can I. Switch is the most boring and safe console Nintendo has made since the Gamecube, and I'm desperate for something truly new and exciting at this point. I'm not really sure what form it'll take exactly, but I've previously spoken about how I think that going with a foldable display would be a great idea and a brilliant way of bringing back the dual screens concept (and even introducing front/back screens as a new gameplay possibility in the process). I'd also be very happy to see past hardware features make a return, such as the IR Pointer/Sensor Bar, Stereoscopic 3D, front/rear cameras, microphones and the Stylus; all features that are sorely missed and would allow for both returning game concepts from the DS/3DS/Wii/Wii U that can't currently be replicated, as well as new types of games that have yet to be made with those existing technologies (certainly there's still loads of untapped potential that was never realised with those previous consoles). At the very least, I just really want to see something fresh. It would be utterly soul crushing if Switch 2 just ends up being a more powerful Switch; especially seeing as hardware/control input/display tech innovation within this industry has basically ground to a halt outside of Nintendo. I'm fucking starving for something really fresh and new; I'm uttery sick of the status quo and I want crazy Nintendo back!
  6. A legend within the genre. It's truly remarkable just how much Konami got it right on their first try. And really? This game was simply never bettered, even arguably by its own sequels. It's the perfect blend of realistic simulation and un-realistic arcade style footy fun. It's fast & snappy and its control mechanics both instantly accessible and surprisingly in-depth; with plenty of options available for both tactical gameplay (such as through-passing) and player expression (such as the functionally pointless keepy-upy moves). Anyone can pick up the controller and immediately understand how to play; the controls expertly mapped to the N64's buttons in a shockingly intuitive fashion (c-up? Through ball, makes perfect sense). Joe Casual could even get by just understanding that A passes and B shoots; with the more complex controls being mapped to the c-buttons for more seasoned players. The AI is also tuned so well. Each team feels distinct and like their real world counterparts (French players feigning fouls? Yup, that's here! Brazil being showoffs that taunt you with keepy upppies? Yup, here too). You can really tell that the developers understood and LOVED the sport. And though the game lacks any sort of licensing? It perfectly captures the spirit of football. From the general presentation & atmosphere, to the gameplay movement mechanics, to the super upbeat and catchy music, it just puts you in the mood for a kickabout... Admit it, you wanna play it right now And of course, we have to mention the commentator. Utterly ludicrous, massively entertaining and truly legendary. The ISS64 commentator is so well loved within retro gaming circles that he had his own Twitter account! And even till this day, people are still making videos where the ISS 64 commentator is dubbed over classic football matches (this one here is just brilliant ). It really can't be overstated just how ahead of its time this game was. When this game launched in 1997, it completely blew away every other football game. It was basically a full generational leap over the competition in terms of presentation, and played like an absolute dream by comparison. Even putting aside the disastrous Fifa 64 for a moment (a game so bad that you could literally win by letting the goalie hold onto the ball until the match timer ran out), its contemporary competition looked and felt positively ropey by comparison... Not (FIFA Road To World Cup 98 - PS1) Even (Sega Worldwide Soccer 97 - Saturn) Close (ISS Pro - PS1) It's also worth noting that the ISS games on the PS1 were made by a completely different team at KCE Tokyo (while the N64 games were made by Major A productions at KCE Osaka). The difference in quality between the ISS games for N64 and PS1 is staggering, and when people talk about how great ISS once was? They're specifically referring to the Major A games for the N64 here. The 3rd N64 game (ISS 2000) would end up being the last of its kind however, as the N64 series would end up morphing into what became known as Pro Evolution Soccer as we moved into the following generation; but while the Pro Evo games became well loved in their own right? They would end up going further down the simulation route and away from that blend of sim & arcade that defined the N64 titles. This means that the three N64 ISS titles (64, 98 and 2000) stand as still being unique and well loved within the sports genre as a whole. If there is any real flaw to hold against ISS 64 however? It comes down to that classic Konami cheapness we've come to expect from them as a publisher. Now, I'm not referring to the lack of licenses here (that actually gives the game a rather unique, kitschy charm), but rather the lack of on-cartridge saving. This is 1997, and Konami had the gall to require the player to purchase and use an N64 Memory Pak to save your game at all; these things are notoriously flaky and prone to failure, which unfortunately makes playing the longer seasons an exercise in frustration that really isn't the fault of the game itself. Like... come on. Konami were already being cheap by using a 64mbit/8MB N64 cart with this one (which was the cheapest cartridge size available around the console's launch), but to not even include on-cart flash for game saves is insulting. Just like with Castlevania Dracula X, Konami went for the cheapest and nastiest cartridge that they could get away with, and the game suffers for it. But luckily, football games like this don't really have a lot of unique art assets (it's essentially just a couple of stadium models, one set of repeated textures and a handful of character models with some pallette swaps); so the actual game itself doesn't really suffer for the small cartridge size. If anything, the majority of the cartridge space likely went to the audio presentation (cartridge space well spent); so thankfully it's not a repeat of what happened with Castlevania Dracula X here. Finally, I'd like to give a special shoutout to the Scenario Mode; which pits the player against a set of specific challenges that are meant to represent famous historical footy matches. They're pretty simple affairs, like being forced to play England when they're down 2-4 against Germany in the last 30 mins and you're tasked to somehow claw back victory following a free kick; but they add a nice single player diversion away from the main league mode and multiplayer. ISS 98 would go on to expand on this idea with its larger Scenario mode and its excellent Training mode; both of which are amongst the best things about that game, but more on that when @Cube eventually gets round to ISS 98 in a few months or so. Still, it's things like this that make ISS 64 stand out within the football and even sports genres as a whole. ISS 64 isn't just a game that was well ahead of its time, it's also a game that has stood the test of time. It's still one of the best footy games ever made, and while it's far from the most realistic take on the sport, few other football games have ever managed to capture the real magic of the beautiful game like ISS 64 did. It's Miyamoto approved for a damn good reason, what a howler of a game!
  7. It really is remarkable just how much Nintendo turned around their communication when Switch took over from Wii U. Like, it's a complete 180; almost as if it came from an entierly different company.
  8. War Gods might be a bit crap as a competitive fighter, but I do really like its presentation. The announcer voice is great, and the game oozes that OTT mid-90s Midway arcade style. It's cheesy in a good way, and it certainly entertains; even if it's all a bit skin deep. Midway presents... WAR GODS!! Ultimately a good port of a fairly middling arcade fighter. Not Midway's best game in the arcades to begin with, but it's part of a string of quality Midway arcade ports to hit the platform over its lifetime; and it's at least worth watching on Youtube for its carnie-esc personality.
  9. The thing about the voice samples being so low quality in the original is that you don’t really notice it because it’s meant to be low quality radio chatter; so it makes sense that the radio signal would sound ropey anyway. Very clever
  10. Shame you can’t use the HDD on a slim PS2… Fat PS2s are booty.
  11. Looking forward to digging into that new deep lore lamayoh
  12. ABK’s sale was always an inevitability when the scandal blew up though. If it wasn’t going to be Microsoft, it would’ve been Amazon, Apple or another Big Tech giant/media conglomerate. Bobby Kotick had to go, and this was the only way it was ever going to happen. At least with Microsoft buying them, we at least have a chance of seeing the various COD studios getting broken up to work on non-COD titles again; and indeed, the acquisition was widely lauded company and industry wide for a reason. But yeah… the sentiment does little to soften the blow of such a gutting of staff.
  13. Damn, you beat me to it. Yeah, this is the end of Xbox’s physical presence at retail. It’s adorably all digital from here on out. Begs the question of just who exactly would be willing to stock such low margin hardware when there won’t be any razor blades to sell alongside the razor though…
  14. https://www.ign.com/articles/microsoft-lays-off-1900-staff-from-its-video-game-workforce Jesus! That didn't take long! I'd imagine that most of the job losses will be on the publishing side of ABK (marketing, testing, localisation etc), since they're going to be the most redundant; but still. Fucking hell!
  15. Xbox Korea seem to agree with you...
  16. Doom 64 was the victim of some unfortunate launch timing. Coming after Turok and Quake? It comes across as outdated and behind the times, but it actually ends up aging rather more gracefully than most of its polygon peers on the console. The name is also very unfortunate, as it gives off the impression that it's just yet another port of the original game; when it's actually a completely original Doom title, and really should've been called Doom 3. The shift to a more horror-based oppresive atmosphere, over its metal-inspired predecessors, is also something that would later be co-opted by the actual Doom 3 (which ironically is less of a proper Doom game than Doom 64). While it doesn't re-invent the formula to any major extent (the core gameplay is essentially more of the same) the switch to a true 3D polygon engine now allowed the game and level designers to add proper scripting to each stage, with events now able to be triggered that dramatically alter level layouts in a way that couldn't be done with the original raycasted 2D sprite engine. There's also a few new weapons and enemies not seen in any other Doom game, you can now do things like shoot through grates in walls, shoot switches from a distance, and there are also booby traps like spikes and dart blocks (how very Tomb Raider!). It's a look at what a more conservative jump to 3D would've looked like for the FPS genre (and ironically, its style is now back in fashion as the modern "Boomer Shooter"). If there's any real major flaw with the original game? It's that it's just too bloody dark to see properly! This is something thankfully corrected in the modern Nightdive remaster, but if you've ever played this game on original hardware? It's virtually impossible to play on anything but a CRT (or a high quality modern display with the brightness cranked up to max). This video below was captured on real N64 hardware to give you an idea of how difficult the original version would be to look at properly... Doom 64 is a game that went largely unappreciated in its own time, but has since gained a bit of a cult following; and deservedly so. It's a good quality Doom game that does things a bit differently, without straying far from its series roots. A look at the road not travelled within the genre that ends up being rather unique within the N64 library.
  17. TPC have responded! https://corporate.pokemon.co.jp/media/news/detail/335.html Looks like they're gonna go for it, but it's gonna take some time for them to dig into Palworld's files and make their case.
  18. Looks like Nintendo are cranking out everything they can before the end of the financial year. I suspect that this will be amongst the last original first party Switch games/DLC we will see for the current Switch console outside of remasters/ports/remakes; with full steam ahead for Switch 2 come April.
  19. It's an EA game, nuff said. They don't deserve any further commentary from me.
  20. Oh nice! So this is taking the place of the Nintendo Live Tokyo event that was cancelled then. Will look forward to it
  21. Looks like there's still a few surprise Spirits yet to come!
  22. Death Day for Wii U and 3DS online play is April 8th... ... we should get a few N-E 3DS online nights in before it's all over!
  23. Oh yeah, you're right. Forgot about that. Still, at least some effort was made this time around
  24. Doesn't matter. The original version is already out there and TPC already have the files to comb through. The game would've already been sold with copyright infringing assets. If they find that the model data matches, Pocket Pair are fucked, and will only be extra fucked if they attempt to remove the models now; because then it becomes obvious that they removed it because they knew they'd get caught. We already have the legal precedent for this, and it's what won Nintendo the Unfair Competition claim in the Nintendo VS Enterbrain case.
  25. Doing so would be tantamount to admittence, and the courts would look unfavourably on it (See Emblem Saga Tear Ring Saga). There's no way they'd do something so stupid. If they were to attempt an oh shit! replacement strategy? The time for doing so would've been well before launch (really, before its first trailer). It's too late now to make that change without legal ramifications.
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