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Everything posted by Dcubed
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Looks like Next Level Games are working on a Wii U title... http://www.gonintendo.com/s/248644-next-level-games-working-on-wii-u-project We are about due to see their next project by now. Come E3 this year, it would've been more than 2 years since Luigi's Mansion 2 came out... Hope it's something new from them, rather than a sequel, but I have to admit that I am itching for a new Mario Strikers
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I doubt that Nintendo consoles will get a cameo. The Kratos & Battletoads miniboss encounters are there as little extras for the other consoles because they aren't getting the Digger's Diary or the Streetpass Arena (for obvious reasons). The Toads do look totally badass though! If they did do one though, I'd actually like to see them do Mega Man (yes he's a Capcom character I know, but man! how fantastic would he be to fight!? )
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YYYEEESSS!!!! Why no digital version though? Makes no sense to me to not put the Wii game out digitally as well... Either way. My order for the Japanese version can suck on this...
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Whoops! Should've mentioned earlier that I'm out this week.
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The Wii and Wii U versions of Rodea are completely different games. The former is a NiGHTS Into Dreams style action game, while the latter is more of a freeroaming action adventure game; with more focus on slower paced exploration and less on score attack style action gameplay (likewise, both games have wildly different control schemes as well - The Wii game uses pointer controls, while the Wii U/3DS game is controlled via buttons/sticks). I suppose it's a bit like Panzer Dragoon VS Panzer Dragoon Saga in a certain sense.
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At last! Some proper gameplay footage of the Wii U game! Looks fun! (even though the guys playing were pretty crap at it :p ) Kinda Zelda esc in quite a few ways. But of course it's still not the one I really want... The original Wii game is still my heart's true desire...
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Pirate's Curse is on sale already!? They wasted NO time there!
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JPN only = I don't care :p Western release date is all I want to see at this point!
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Wow... I've... actually never heard of either of these games! (They weren't released on the Wii VC in any region BTW)
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It was crazy! It's like the one green shell managed to hit both me and Glen-I at the same time
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ARRGGHHH!!!! WHY!? WHY DID I HAVE TO BLOW IT COMPLETELY ON THE LAST RACE!!! A real mixed bag tonight. Some ups, a lot of downs and a shedload of So Unfairs Yeah! We need a gif of that moment with me and Glen-i. The HELL happened there on that last lap!?
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Oh crap! I forgot to declare myself IN for this week!!!
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http://www.neogaf.com/forum/showthread.php?t=998477 (Xenoblade 3D) NOW it's Reyn Time baby!
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Pac Attack SNES and Cybernator this week (both US 60hz versions). The former is nothing special (and a version of the game is actually included in the GBA version of Pacman Collection that is on the VC - which comes with a far better game by the name of Pacman Arrangement ), a pretty mediocre puzzle game really, while the latter is a somewhat obscure, but really solid, action game for the SNES - well worth checking out, especially since it's the US 60hz version on offer Awesome music too! :awesome:
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You can add Rodea: The Sky Soldier to the list now! (Autumn 2015 in US and EU) http://nisamerica.com/games/rodea-the-sky-soldier/ An actual 3rd Party Wii U game that isn't garbage!? Wow! I just hope that we get the original Wii game as well... They want to release it supposedly... (Digital only? I'd be more than ok with that!)
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Aaaannnddd confirmed! http://www.neogaf.com/forum/showthread.php?t=995753 http://nisamerica.com/games/rodea-the-sky-soldier/ Nis America are bringing it over for the US and EU! Autumn this year! Both Wii U and 3DS versions are coming, physical and digital! (Wii version might be coming too http://www.nintendoworldreport.com/news/39669/rodea-the-sky-soldier-coming-to-north-america-europe-on-wii-u-3ds ) I really hope the original Wii game makes it over too... That's the one that I'm really interested in... (The original Wii game is a NiGHTS style arcadey action game - while the 3DS version, which the Wii U one looks to be a port of, is more of an RPG style adventure with upgradable abilities, less focus on action and more on exploration. The original Wii game is pointer controlled, while the 3DS and Wii U games seem to use traditional button controls only) I can see them releasing it digital only via the eShop, now that we have digital Wii games. That would be good enough for me!
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Group 2 Results: GP1: GP2: GP3: My God! Me and Glen-i were getting some INSANE Gamepad interference for some weird reason!!! We normally are able to use two Wii U's in the same room without any real problem, but for some inexplicable reason it was just utterly terrible tonight! Made racing nearly impossible!! Nah, I always choose random. It's all about dat variety! :p
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Just beat Kirby Triple Deluxe at long last! Posted my thoughts here
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Finally got round to playing through Triple Deluxe! Great game... but as a longtime Kirby fan, it is a bit disappointing in some ways... Note, there will be spoilers! Now it's hard to talk about Triple Deluxe without referencing Return to Dreamland/Kirby's Adventure Wii, because it is clearly built using that game as a foundation and it never quite manages to escape from its shadow... Let's start with the good. The visuals are simply amazing! It's probably the best looking 3DS game out there and it runs like a dream! It's a real technical marvel, perhaps even moreso than Return to Dreamland was for Wii! (But it comes at a price... which I will go into detail on later...) Likewise, the gameplay feels great as well. As it blatantly runs on a modified version of RTD's engine, Kirby feels great to move around and the returning powers are (for the most part) just as fun as before. The new powers (Bell, Beetle, Circus, Archer) are all fun to use, but out of the four new ones, Beetle is by far the most fun to use! It's a BEAST! (I feel that Archer is overrated though, at least in the main game) Ridiculously agile & powerful as hell and using it to throw stuff back is also extremely satisfying as well! The best bit of the game in general though are the bits that really show off what the 3DS can do though. The parts that have you tilting the system are great fun, even if they tend to revisit the same ideas a bit too often for my liking, but especially speaking, the S3D implementation is superb! One of the very best uses for S3D on the system for sure! Whether it is used for perspective based tricks & puzzles, obstacles that come at you from the background, used to make things clearer and easier to make out as interactable, or (and this deserves special commendation), the boss battles! It is sublime! Speaking of which... This game has some utterly fantastic miniboss and boss fights! Some of the very best in the series! This is the one thing that I really felt was a bit of a let down in RTD, so I'm glad to see that they really went to town on making some really memorable and spectacular fights with loads of crazy and varied boss attack patterns that really keep you on your toes! (You'll find yourself constantly just thinking... WOAH! ). They all make fantastic use of S3D and even all the old returning ones all feel fresh and new. This is the biggest highlight of the game for me! Oh and I can't not mention the sub-games. They're probably the two best sub-games in the entire series; after all, they made enhanced versions as separate games on the eShop for a good reason Now... I do think it's a great game, but there are some things about it that do drag it down in my eyes though and they're not small problems... Most of all, the game suffers from some really unfortunate pacing problems. You spend far too much of your time just... waiting... Due to how spectacular the visuals are for 3DS, you'll notice that each room is generally pretty small in size in comparison to most other Kirby games... and the loading times are noticeably longer than in RTD so they do start to grate after a while... ... however, it gets worse though because the game is utterly filled to the brim with loads of lengthy and unskippable transitional animations; as well as super flashy (but totally awesome!) cutscenes for the Hypernova ability (more on that later) that go on for ages and are unskippable. Also another big problem is the fact that for some ridiculous reason, if you're going back into a level to pick up some of the Sun Stones that you missed, you can't just quit the level after collecting it (you have to go through the entire level again if you want it to save you picking up the missing stone) - WHY!? It's so stupid! Every other Kirby game allows you to just pick up the missed collectable and quit straight afterwards with it saving, why did they mess that up here!? It just drags the pacing down even more! Also, the level design outside of the motion controlled parts isn't really up to the same standard as RTD in general. It's not bad, but it's a bit meandering and noticeably slower in pace than RTD (again, there are lots of times where you find yourself waiting for paths to open up, or having to go round and round in circles). Just too much waiting in general :p I also feel that the game lacks a bit of identity of its own. It's clearly built on the same formula as RTD and for me, is lacking in surprise. I pretty much knew how the game would play out all the way through, long before anything happened (the penultimate level in particular, really stands out as a near complete carbon copy of RTD, right down to the distorted guitar remix of the Hypernova music! - but just isn't as satisfying as what they did in RTD). Outside of the 3D use and the motion controls, it doesn't do enough to differentiate itself from RTD and as a whole, feels a bit like a diet version of RTD in a lot of ways. This also extends to some of the returning powers like Spark that really suffer from the loss of Wii Remote shaking controls (not being able to shake to power up while running makes it much less fun to use; especially because it's running on RTD's engine, its loss is particularly noticeable because it feels like it should be there...). The level designs are smaller and more cramped in generals too (a sensible choice, due to the lack of need to support 4 player multiplayer), but it also contributes to that "diet RTD" feeling. Ultimately the game is at its best when it stands on its own two feet and doesn't lean on its RTD based origins, it's just a shame that it doesn't do more to differentiate itself outside of the "3DS bits". All of the game's unlocks and secrets are generally as expected if you've played RTD beforehand as it all plays out in almost exactly the same way (save for Dedede Tour, which is basically like the unlockable Meta Knightmare mode from Nightmare in Dreamland and Kirby Superstar Ultra - but it's not as fun because the game's slow pacing just doesn't lend itself well to speed running). Also, the Sun Stones aren't particularly well hidden and very rarely did I ever find myself overlooking them (which is just as well, since going back for them feels like a chore in this game); now this is coming from the perspective of someone who has played and beaten every single Kirby game, so if you haven't played RTD (or many other Kirby games), this problem probably wont really apply to you so much, but for me; outside of the 3DS specific stuff, the level designs and secrets in general feel very much paint-by-numbers to me (I also didn't really find the Streetpass functions or Keychain collection stuff particularly compelling, but they're decent enough extras). Likewise, the soundtrack is a bit of a disappointment. Outside of a couple of standout tunes (most notably the main Floralia theme and the boss battle theme) most of the new music doesn't really stand out all that much to me - and when you get to the EX stages, the re-use of RTD music really doesn't do the Triple Deluxe original music any favours by comparison... Finally, the whole Hypernova gimmick is basically just a direct replacement for the Super Abilities in RTD and I don't think it's as fun to play with. There just isn't much player agency available with it as it's basically just a glorified way of watching cutscenes throughout the levels for the most part (to be fair though, they are awesome cutscenes though! Kirby is such an incredible arsehole in this game that they're just hilarious ), though there are moments where it is used for some clever miniboss battles and light puzzle solving as well - still, I can't not really compare it to RTD's super abilities and it just isn't as varied and ultimately a less fun take on the same concept. That being said though, it's still a fantastic game and well worth your time; be you a longtime fan of Kirby or otherwise : peace: - in fact, I think you'll generally get more out of it if you actually haven't played many Kirby games before because it does recycle a lot of ideas from past games (particularly Return to Dreamland, which it leans far too heavily on for inspiration)
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Namco's recent PC ports have all been great, so I have high hopes for this one!
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Wha!? http://www.neogaf.com/forum/showthread.php?t=994883 TALES ON PC!? HELL YES!!! So what 3rd party game series isn't bound for PC now? Anything I care about? (Can't think of anything outside of the Miku: Project Diva games... Now if we could get all the future Miku games released on PC, I'd be all set! ) Who needs a PS4/Xbone when you've got a halfway decent PC!
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Yup, people not reviewing it for what it is but rather what it isn't... As expected (Power Paintbrush sequel gets slammed for playing like Power Paintbrush, go figure :p ) The usual garbage comments about that it should be an iPhone game as well... About the only worthwhile complaints I can see are the repeated boss encounters (exactly the same as its predecessor, but still disappointing to see again), the lack of gameplay integration of the clay art style (that's something that Kirby's Epic Yarn did really well, so it's a shame to see it just being relegated to an aesthetic choice here) and the lack of copy powers (that's... interesting... I wonder why they chose to do that, considering that Power Paintbrush had them...) Lack of multiplayer impressions are expected and disappointing (these reviewers almost never give local multiplayer a fair shake; still, at least the guys at Destructoid gave some decent impressions, so props to you!) I'd disregard any complaints about the controls. Power Paintbrush got the same complaints and anyone who's actually played the game would know that they worked fantastically well (and of course most reviewers suck at games anyway - so anything with non-standard controls always gets slammed anyway). That's something that's really going to play well on the Gamepad with that massive screen! Only problem here for me is that it's not out here for ages
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Yeah... Looking at the horrendous practices on display here with this game... There is no way that I am downloading this garbage. Genius Sonority/The Pokemon Company can fuck right off with this. And Nintendo should be ashamed that they didn't stop this from happening; they really should've stepped in. Even though their usual policy with TPC is to remain hands off, TPC and Genius Sonority are really taking the piss here and Nintendo shouldn't be letting them damage their brand It's an insult to the series and their customers.
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Hilarious. They're finally cracking down on all that hardcore violence after how long!? Reminds me of the time when Kirby's Return to Dreamland was rated E-10 in the US. Me and @Glen\-i joked saying that the higher rating was proof that ESRB finally got round to actually finishing a Kirby game for once! Cause there is always some seriously disturbing crap in those games that they save right for the end
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Not much more I can really say You love your selective quoting (talking about what constitutes a bargain while completely ignoring the entirety of the paragraph that you quoted... Way to dodge my point entirely there...) and hand waving away of perfectly valid points as usual (RRP vs RRP, bundle VS Ala Carte pricing - and no, that is not the Collector's Edition price. That is the RRP of the the Standard Edition. Just because certain retailers choose to discount, it does not change the fact that the RRP of the retail bundle was £29.99 and that each game individually was actually £19.99 on PSN). You are skewing the facts to suit your own personal preference here as per usual. I argue facts, you argue personal feelings. Perfectly fine and you make some valid points, but it's hardly a fair comparison and you know it full well. You would think it only makes sense to compare things like for like... If you did, you would see why the pricing makes sense and why it can be seen by some as a bargain. If you're looking at things in context of other games that are undervalued and underpriced, then of course it's going to make these games look expensive. In a certain sense, Nintendo actually did that to themselves here by offering those initial discounts on SMG2, Metroid Prime Trilogy and DKCR. Now it makes these other Wii games look expensive by comparison, that's just how the market works; it doesn't change the fact that it is actually a bargain though, even if it might not look like it on the surface to you... It's actually a very reasonable price for these games because they are well below the average market price for even 2nd hand copies of them (never mind brand new copies, where the price isn't even remotely comparable), but it looks expensive now to some because of how cheap everything else is these days (and because of the discounts that Nintendo offered before). It's a big problem that the industry as a whole is facing (and one that Nintendo really suffers from too), but just dropping the price isn't the answer because it just devalues these games when they do actually have significant value to them.