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Everything posted by Dcubed
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Looking to see how they make fun of the delay towards the end of this new series of the TV show Yes it did, it got super ultra mega delayed (so long in fact that it ended up getting transferred from THQ publishing, to Ubisoft when THQ went bankrupt - ended up in development for around 4 years!), so, you know... a delayed game is eventually good
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Polygon are a bunch of pricks. Team Ico game plays like a Team Ico game, what a bloody shocker. Maybe, just maybe, that's why people are interested in this game? Just a thought
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What can I say? I'm a shameless corporate shill :awesome:
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Games with fantastic music? That's so blasé... This topic is about something way more interesting... Sound effects and sound design! The great unsung heroes of our favourite games! In this topic, we celebrate the games that delight our eardrums, not with their music (though they might well have great tunes as well), but just their sound effects and general sound design! To kick things off, I'm gonna go ahead and mention two of my favourite games for their sound effects... Banjo Kazooie/Tooie This one just goes without saying really. From the ridiculous "voices" to the sounds of farting and flushing; these games' sound effects are every bit as musical as the background tunes! (and let's also not forget how gloriously interactive the music was as well, even navigating the file select screen is a joy because of how the music changes dynamically!) I can only pray that Yooka-Laylee follows its fine tradition! Star Fox 64 Those oh so meaty and satisfying explosions! Koji Kondo may have not worked on the soundtrack, but he did create all the sound effects! And it shows! Oh and while we're at it, Star Fox Zero needs to be commended for its absolutely amazing 5.1 surround sound mix! It's astoundingly good! Especially when you combine it with the Gamepad 3D Audio effect! It's easily the most impressive surround sound effect I've ever every heard in any game! They were clearly very proud of the sound design in that game and for good reason! If you're not playing it in 5.1, you're only getting half of the experience! There's obviously plenty more examples that I could mention (eagerly awaits someone posting about Mario's lovable hamster esc footstep sounds in SM64), but I'm handing it over to you! Post and rave about the games whose sound effects and sound design just make you smile!
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I always thought that Glen-i was a chameleon myself
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Nah, he likes Pokemon Origins, so this one's cool (except for Charizard surviving underwater, that's not cool. Hey! Maybe we'll finally get an explaination for it here!)
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HAL just launched a cool page on their website that goes over their game making process.. http://www.hallab.co.jp/eng/sp/create/ Check it out! Has some cool mini interviews and featurettes with HAL staff
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They'll probably silently dump it out in March with this box art...
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I suck at this, why can't I stop playing?
Dcubed replied to Glen-i's topic in General Gaming Discussion
Good shout out there. Mr Driller is great fun but I suck something fierce at it! Doesn't stop me from enjoying it though. Same with most Japanese arcade rhythm games, like Beatmania. I enjoy them, but I can't play them to save my life. -
Could you imagine Super Princess Peach being released now? Imagine how much Nintendo would get obliterated for releasing something so blatantly sexist these days
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Damn! That's a fantastic trailer! Actually really looking forward to this one! I really didn't think that they'd be able to recapture my interest after RE6, but this really does look horrifically fab!
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Yeah, it is a fair point to make, even if it is being dramatized to some extent. The DQ games are kinda clunky in that regard. It's hardly the game killer that article makes it out to be though and it is part of the series' old school charm. THIS so much though!!! I hate it when people moan about manual saving. There's absolutely nothing wrong with it FFS and it's often preferable to autosaving, especially in an RPG.
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Sod that, here's the REAL megaton! Pokemon Origins makes a comeback in the form of Pokemon Generations! For those too lazy to read the description... Loved Pokemon Origins, so naturally I'm psyched for this
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As mentioned before, I'm out this week.
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Looks fab! Nice to see some minigames in there as well.
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The gift that just keeps giving! To think that it's completely free! Madness!
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No matter how confident they are with the NX, unveiling the thing at the same time as the iPhone 7 and the PS4 Pro, when you can help it, is just outright stupid. Why compete with noise when you don't have to? Hell, Nintendo managed to greatly overshadow the PS4 Pro announcement without even having their own event! They chose to focus on Super Mario Run here instead and I think it's safe to say that was the right thing to do (I mean, the world's reaction speaks for itself here). That being said, I'm getting very doubtful about a March release now. I thought for sure that they'd announce it before TGS (given that it's the last big gaming event of the year, where 3rd parties can announce their NX projects right afterwards and generate hype), I can't see them announcing it afterwards and sticking with a March release...
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Too bad that it'll end up being in the running for "most underrated Wii U game" alongside Kirby and the Rainbow Curse and Star Fox Zero though... Doesn't matter how good the game actually is, people have already made up their minds about it sadly. And even if they did actually try it, their perceptions are already negatively coloured going in... (confirmation bias is a hell of a thing)
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I suck at this, why can't I stop playing?
Dcubed replied to Glen-i's topic in General Gaming Discussion
That's basically like me in every Fire Emblem game ever. Every time I start I tell myself, OK, this time I'm not gonna reset if someone dies... Gets killed by a BS critical hit... Whelp! (Guess what happens next...) -
I suck at this, why can't I stop playing?
Dcubed replied to Glen-i's topic in General Gaming Discussion
??? Isn't that how you're actually supposed to play? The games openly discourage combat (at least the first 3 do). Flight upon sight is always better than fight (in fact, European Extreme gives a Game Over if you get spotted at all, so there ya go :p ) -
I suck at this, why can't I stop playing?
Dcubed replied to Glen-i's topic in General Gaming Discussion
Beat Level 9 of Type B, you get an ending sequence after doing that (that's the "credits" that Glen-i's referring to - there's no actual credits with names in Tetris GB). -
I suck at this, why can't I stop playing?
Dcubed replied to Glen-i's topic in General Gaming Discussion
Cool topic idea! Probably not so relevent now, but Rock Band/Guitar Hero was basically this for me when they were a thing. Was absolutely rubbish at every instrument, still loved playing them though! -
I'm talking more about the controls really. Metroid 2 (and AM2R) tend to get confused about which surface you want to go up and which direction you want to move in when you're trying to use the spider ball. Metroid Prime's implementation is a lot more elegant in that regard though, and moving around with it (even omnidirectionally) is a lot more fluid, responsive and reliable than its 2D counterpart. But yeah, you're right in saying that the spider ball is much more limited in scope in the 3D games (that's the trade off I suppose). It's actually quite shocking that they give it to you so early in Metroid 2, considering how much it blows the level design wide open (likewise, Space Jump also comes into play quite early, considering that it pretty much removes the need for platforming altogether). I thought that was a really brave move, but it works out very well and goes a long way towards encouraging the exploration aspect of the game; which is definitely its strongest point. Goes to show how the focus was moved away from action; which again, I feel was a good choice for the hardware they were making the game for originally.
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A delayed game is eventually... Bah! You all know the quote! No rush, take your time IGA
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Huh, wha? Oh yeah! This thread exists! I should probably give an update... First up, Yoshi's Wooly World! OH MY GOD IT'S SO FLUFFY I'M GOING TO DIE!!! So... yeah... This game is super kawaii desu neeeee! In case, you know, have a heart of stone and can't already tell. Did you know that it's a pretty gosh darn good game too? You do? Oh bloody hell, you're no fun Ok, fine. So I suppose I'm gonna have to explain why it's good then, hrumph! Hurry up and buy me! (And then buy all my friends too!) In short, it's a well made platformer with lots of creative levels that make novel use of the adorable art style for cool gameplay mechanics that unravel around you. Levels fold, unzip and do lots of neat stuff. Hidden secrets and goodies are cleverly (perhaps too cleverly?) hidden away for you to find and the game has a bit of bite to it (though naturally, the game is a ton easier in co-op since you can cheese almost everything). It's also super chill, to the point where you could easily fall asleep while playing (and not out of boredom; it's just mellow man!). Kind of an odd vibe really; especially when the music suddenly takes a turn for the odd when you get into the castles and you inevitably burst out laughing because it's just... what!? From eerie to porn in 60 seconds! So yeah! The first really honest to goodness good Yoshi game (without any caveats) since Yoshi's Island. Not bad going there! Not much more to really say, it's a good time, but try not to play too much at once or you might die either by cuteness overload, or from the comatose state induced by the sheer chill factor. Also, it has this guy, who you will also end up inevitably buying Next... Pokemon Omega Ruby An entirely accurate screenshot This game is the same as Pokemon Ruby/Sapphire but with prettier graphics, the same crappy framerate and lack of S3D from X/Y and absolutely nothing fixed about Gen 3. So incredibly disappointing that I only just recently mustered the strength to finish it a few months ago, despite having a roughly 80% complete save file for over a year... ... only to find a completely rubbish and pointless additional "episode" at the end that desperately tries to rip off Pokemon Mystery Dungeon Red/Blue Rescue Team but ends up falling flat on its face. About the only really cool new addition is the Super Secret Bases (it does indeed earn the right to that ridiculous moniker). As such, it deserves an actual screenshot, which I will now present to you below... Ya done good kid. Ya done good... Otherwise, it's Gen 3. The same incredibly boring Pokemon game where absolutely nothing of interest happens for around 80% of the game, then you see a cool monster (or a lame one, if you bought the wrong version), then nothing happens for the rest of the game. It's also the same game which has over 350 Pokemon (now over 700), yet every single team at the end looks exactly the same because there is absolutely no variety in wild Pokemon whatsoever. Oh, and of course, because this is a very interesting remake, all the trainers you fight have all of the same incredibly boring and predictable Pokemon as in the original versions of Gen 3! What's that? You thought that they would go ahead and have them use the massive variety of new Pokemon now available to them from subsequent games? Aww... that's cute... Oh and post game? You're wondering if they added anything fun to do at the end of the game this time? There was a post game... it's gone now. In short, it's an incredibly disappointing remake of the worst mainline Pokemon games ever made. Kinda fitting I suppose. NEXT! These American Kirby boxarts sure get some strange typefaces these days Kirby Planet Robobot is one hell of a palette clenser! I've already raved about this game before, but suffice to say, it's one of the best entries in the series. Fixing all of the issues I had with Kirby Triple Deluxe, gone are the slow and unskippable cutscenes, the frequent and lengthy loading times and in its place is a (literal) rocket boost of nitro! This game is fast, fun and fantastic! Mario Strikers sure got weird all of a sudden... The game keeps a brisk pace throughout and begs to be speedran! The levels are inventive and make even better use of plane switching than its predecessor. The copy abilities are brilliant and inventive (even though Poison is a blatant knockoff of Water from Kirby's Adventure Wii) and it's... well, it's Kirby! Kirby with a massive and stupidly awesome mech! Robobot. Rick and Coo In Disguise The mech is a well thought out and very welcome addition. Taking on a similar role as the animal buddies in Kirby's Dreamland 3, the mech basically gives you access to an entirely unique moveset for almost every ability in the game; and it's stupidly powerful (but limited in mobility). Naturally, this means that it's perfect for smashing baddies in the face, which means that it's awesome. The game is also chock full of an insane amount of references to past games, little touches and bits and bobs that just simply exude love, joy and happiness. It also has an extremely morbid story! Which you may actually miss the nuances of quite easily if you don't pay attention (The game's Miiverse page has a cool Behind The Scenes section that I recommend checking out once you've 100%'d the game; but not before! Don't even dare ruin it for yourself!) And that pretty much sums the game up, without spoiling anything to boot! It's another amazing Kirby game that manages to one up its predecessor. About the only negative I can ding against it really is that the bosses aren't quite as spectacular as in Triple Deluxe and that it leans a bit too heavily on its assets as well; making for some overly familiar encounters at times (you'll recognise a lot of things lifted straight out of TD here). But that's the nature of the beast when it comes to making a sequel on the same engine, on the same console, within 2 years. As much as I have loved the newest Kirby trilogy, I'm hoping that the next mainline Kirby game really shakes things up. I think 3 games in the vein of Return to Dreamland/Kirby's Adventure Wii is enough now. I'm ready for something totally new (time for a true 3D Kirby? Kirby's 3D Challenge is a cruelly short tease here!) And now for something completely different... It's about as morbid as Kirby Zero Time Dilemma is a very satisfying conclusion to the Zero Escape trilogy. That's it. What!? You want more!? Well tough luck buster! You're not getting anything else out of me. I'm not spoiling anything for you, go and play the damn trilogy yourself! Go ahead, I'll wait... ... in the meantime, how about something older and less spoiler prone? So... Does that mean that she's been here before? Yup! It's everyone's favourite black and white Metroid game! It's Metroid 2! This game was actually a pretty big leap forward for the series. Gone are the cavalcade of copy/paste rooms (ok, there's a few still there, but not that many; it's actually very completable without a guide!), gone are the lengthy and nonsensical passwords (Justinbailey never made sense) and gone is the totally non-linear design (wait? Hang on! Didn't Metroid Fusion do that first? It didn't!? OH MY!!). Instead we have a Metroid game with a clear goal from the outset. Oh... NOW Toadsworth's bloodlust makes sense... That's right, you gotta KILL 'EM ALL! And the way you go is clear as well! You gotsta get to the bottom, by KILLING THEM ALL! Because, you see... Doing this... ... makes this happen (except to Metroid 2, not Shining Force, though that would be cool) Which makes this go away and allows you to decend further, where you can KILL THEM ALL EVEN MORE! It's actually refreshingly straightforward and it feels pretty satisfying to know that you're distinctly making progress and heading the right way. Watching that Metroid counter drop as well makes Samus feel cathartic on the inside as you head towards your ultimate goal... Oh, BTW. This game also introduced save points to the series, as well as a ton of items that are now series staples, including the Space Jump, High Jump Boots, Spider Ball, Spazar and more! Hi 5 Game Boy! It then seems absolutely baffling that for a game that went out of its way to introduce save points, to go out of its way to be the first handheld entry into the series, that it actually is incredibly stingy when it comes to placing those save points! Some sections can go on for over an hour without a single save point in sight! On a Game Boy! Before the days of Sleep Mode even! It's mad! Otherwise, the game is thankfully much more forgiving than its predecessor, but the dearth of save points really hurts it as a handheld title. The controls are slow and floaty, but they fit this game's slow pace. And the slow pace is a smart choice for a game designed with the original brick Game Boy's spinach green screen in mind. The Spider Ball doesn't work as well in 2D as it does in 3D though and always feels a bit clunky to use. This Metroid is generally low on action and heavy on the exploration side of things; again, a smart choice given the hardware, but the popcorn enemies and lack of bosses outside of the Metroids themselves (which all generally play out the same way; though they do evolve into stronger forms as the game progresses) mean that it feels a bit lacking as an action game. One thing that is absolutely baffling though is the fact that missiles do not drop, ever (with the sole exception of one single enemy type that appears late in the game, but that's beside the point; YOU GET THE IDEA, GEEZE!). Considering that missiles are the only thing that hurt Metroids and that they can only be replenished by finding missile stations hidden throughout the caverns (and of course they're very hard to find and require a lot of backtracking, of course they do...), this is a problem... Overall it's an interesting entry in the series and one that definitely stands apart from all of the others. I actually do like it for what it is, despite its issues. Which is why I went and played it again right afterwards! A game so nice, I played it twice AM2R (Another Metroid 2 Remake) is a fan made remake of Metroid 2 with a very catchy title that rolls off the tongue nicely. You've probably heard all about it recently since NOA decided to be a bunch of doodoo heads and issue a DMCA to the game's creators; asking sites to not offer it for download, but in case you don't know about it... It's a lot less faithful than the shot implies, but it's just as pretty ... it's basically to Metroid 2 what Metroid Zero Mission was to Metroid 1. A brand new game, loosely based on the original Metroid 2 (though it doesn't deviate quiiiiitttee as far as MZM, it's a very close comparison). It's so well made that it could easily pass as an official Nintendo product! It takes the same setting, story and general level design from the Game Boy original and crafts a new game based on the gameplay of Metroid Zero Mission; complete with everything that game introduced into the series, with a few new tricks thrown in for good measure. They've added brand new bosses, completely new areas, new music, and... well... just tons of new awesomeness! It's absolutely brilliant and an absolute joy for any fan of Metroid! I highly, highly recommend it to everyone! (Though it does still have the same issue with popcorn enemies. Nothing puts up a fight outside of the Metroids and the new bosses, which is shame. But hey! Those Metroids and bosses are awesome! So it's cool.) My end-game stats. So near and yet so far... And with that... I think we're up to date! Woohoo!