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Everything posted by Dcubed
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Oh bloody hell! I forgot about that! Wait... does that mean that Bowser Jr and Paper Bowser Jr potentially have two entierly different mothers? In which case... how do they look so similar!? Surely Peach can't be SUCH a floozy that both her AND her Paper counterpart just so happened to get it on with each respective Bowser!? In that case? It's gotta be Miyamoto himself... Which means... THERE'S A PAPER MIYAMOTO SOMEWHERE OUT THERE!!!
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Peach definitely seems the kind to get around... I mean, she lets just about anybody "kidnap" her! But of course, we all know that Miyamoto is his real mum; he even said so himself! Have to admit though, I did always like the idea of Kammy from Paper Mario being Bowser's floozy...
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That being said? Something like TCL's expandable display might be pretty dang cool to see in a future Switch...
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I've been saying since 2017 that any potential Switch Pro that comes out should retain the 720p screen. In fact, even a potential Switch 2 should retain the 720p resolution screen at 6 inches. At native resolution, the pixels are basically invisible anyway; anything higher resolution that that is literally a complete waste of hardware resources & battery power, since you literally can't see any benefit! The only reason to go with a higher resolution screen at this size is if you really wanted to push VR games; otherwise? there's no point. The current problem is that most major Switch titles that aren't Wii U ports are rarely actually achieving native 720p resolution. Switch needs more hardware power for its games to actually hit the native 720p resolution; we don't need that hardware budget wasted on a higher resolution screen that'll increase hardware costs (thus also reducing the hardware budget available to the CPU/GPU, memory and everything else), reduce battery life and bring no visible benefit. Also, as an aside, we really don't need a bigger screen. The current Switch is already huge and barely qualifies as portable as it is; and 6 inches is plenty. If anything? We need the Switch to shrink! Not get even bigger!
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It's alive!!! It's now celshaded! First actual celshaded Tales game since Vesperia. Looks like it has gone through some significant artistic overhauls in the TWO WHOLE WHOPPING YEARS since we last saw it... This trailer is a bit of a nothingburger in terms of gameplay content, but hey! It exists! Also... Incredibly enough, it is NOT a crossgen title it seems; but rather it's still a PS4/Xbone title! Genuinely surprised by that! Let's all hope that this is finally the return to form that the Tales series so desperately needs.
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DSi was awesome! You totes missed out bud. Flipnote Studio, Photo Dojo, the Art Style series... even just dicking around with DSi Sound was great fun!
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Great write up @Julius Much of your experience echoes mine. I think, to be pithy about such things, MGS4 is a very flawed game that exacerbated the very best and the very worst elements of the MGS series. As a stealth game? MGS4 is woeful. It actively discourages stealth at almost every point (outside of Act 3’s horrendously paced tailgating section). As a video “game”? The ratio of gameplay to cutscenes is absolutely ridiculous! Cutscenes frequently go uninterrupted for 45-60 minutes at a time! You honestly do spend more time watching than playing! And as an MGS game? MGS4 disappoints with its dull boss encounters and heavily streamlined level design. However... MGS4 also absolutely revels in the absolute excess that the MGS series is known for. Insane story twists, ridiculous characters, fun dialogue and all of the NANOMACHINES and LALILULELO that your brain can handle! MGS4 is completely batshit insane and is probably the most Kojima arse Kojima game imaginable; with some of the wildest scenes ever seen in a game (The Microwave Scene is still one of the hypest moments in any game ever!) MGS4 is not a great MGS game per-say, or even a good stealth game; but it is an absolutely wild ride that is hugely entertaining all the way through. I know I’d gladly take it over the absolute nothing that is MGS5!
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Holy crap!! I remember these!! We used to have loads of them for some weird reason!
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RIP Capcom characters... ... but Lloyd Iirving still lives!!! He’s officially the one and only Smash 4 Mii Costume currently unaccounted for now! Surely it means everything!! At least Arthur got in in some form... I’ll take it.
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It’s almost time to take another Mii Costume filled trip down The Avenue of Crushed Dreams again! Cant wait!
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https://www.bloomberg.com/news/articles/2021-03-04/nintendo-plans-switch-model-with-bigger-samsung-oled-display Round the Mulberry Bush we go again! That being said? I do hope this is true (and it comes packed with Amperre/DLSS). The current Switch is REALLY showing it’s age now and is basically creaking at the seams!
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I don't see any reason why anyone would pay the ESA's extortionate fees to be featured on their online stream this year. You're much better off just rolling your own stream at around the same time.
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GQTDM: #6 How did Ridley Become Organic Again?
Dcubed replied to Glen-i's topic in General Gaming Discussion
Most likely thing is that his Super Metroid counterpart is made from cloned parts of himself; much like how the Metroids were cloned by the GF. Ridley is basically a walking Ship of Theseus. By the time we get to Other M & Fusion, is he even Ridley anymore? -
Willing to bet money that the S-E IP in question is Legacy of Kain... ... sorry LOK fans!
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Fair enough, figured that might be the case; but I figured it was worth mentioning. Gameboy Micro can't play GBC games; it's the only version of the GBA that has no backwards compatibility.
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Most of those houses are copy/pasted and pseudo procedurally generated. They are absolutely NOT all individually handcrafted (And before someone decides to try and gotcha! me? Yes I am aware that even the classic Pokemon games are guilty of copy/pasting houses & rooms). That's just how open world games are made. They CAN'T be built in the same way as a traditional game, simply because of their scale. Development time & resources are finite, so you have to make sacrifices if you want that ridiculously huge scale. It's like having an ocean sized paddling pool; sure it's massive and impressive looking? But there's no depth to its content and ultimately just isn't very interesting to actually play in. I would ALWAYS choose depth over breadth. Most games would benefit greatly from a reduction in scale and to be more tightly focused; even in those games where the gameplay is a tertiary concern against the story, graphics & cutscenes.
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Even taking away Undertale's characters & story and just purely looking at its gameplay mechanics on their own? It's a cracking RPG! First off, the bullet hell inspired battle system is not only completely unique, its fantastic fun! Every single enemy encounter has a totally unique way you can spare them, with unique patterns and ways of winning each fight. The bosses are also absolutely sensational! With EVERY SINGLE BOSS having a unique set of gameplay mechanics to them for you to master and overcome; something almost unheard of outside of the likes of Golden Sun, Final Fantasy 4 & Chrono Trigger! Secondly, the dungeons ALL have great puzzle design and globs of unique & interesting gameplay mechanics; something that is extremely rare to see in a traditional RPG. It's not on the same level as Golden Sun, but it is light years ahead of most traditional RPGs in terms of out-of-battle gameplay mechanics. It's shocking that this could be made by just a handful of people, when so many large scale RPGs completely fail to deliver on this front. Thirdly, the pacing is lightning fast and the game doesn't outstay its welcome. It's a breezy 10 hour long RPG and it is absolutely packed with interesting mechanics & new concepts that continue being introduced throughout its entire runtime from start to finish. Undertale, in those 10 hours, introduces more unique gameplay concepts & mechanics than almost every single 80+ hour RPG does. Finally? The sheer number of ways you can interact with and alter the world is mindboggling. I can't really go into too much detail due to spoilers, but I have never seen any RPG that has SO many different little touches and things you can do that have an impact on the world. It's like an RPG with the level of world interactivity that you see in something like Metal Gear Solid 2! And to think that this was made by essentially a 1 man band!?!? Jesus fuck! Undertale is a little miracle of a game. It absolutely clowns most large scale productions in terms of the quantity & quality of its gameplay mechanics; and even divorced from its novel concept, amazing music & lauded story/characters? It's a brilliant game!
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Worth noting that both games are on 3DS for nice & cheap (G/S/C even have wireless multiplayer support!); if you're happy playing them on a newer handheld.
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Well said! Copying the current popular industry trends is NOT ambitious in the slightest. It is the laziest, most rote thing that a developer can do. And it's not like there aren't literally hundreds of open world games out there that play near identically already! Why kill off something unique like Pokemon, only to turn it into the same drudgery open world sludge that basically everything else already is? There is nothing more boring than an open world game to me. I will never understand how people can be wowed by gigantic open worlds with absolutely nothing interesting going on in them! WOW!! HOW FUCKING EXCITING!! I will always prefer a much smaller and tightly focused game over a massive, sprawling game that has its butter scraped over 1,000 slices of bread.
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Just to give you an idea of how utterly ridiculous Legend difficulty is... This man is The Mexican Runner. He is one of the very best speedrunners in the world; holding many, MANY world records in various Gn'G games and other classic titles like Battletoads and Cuphead. It took him 12 HOURS to beat Legend mode! When even the literal best Gn'G player in the world is struggling with Legend mode? You start to realise that Capcom might've gone a bit too far with it lol!
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Man! Level 4’s gimmicks are SO COOL!! Love it! Legitimately have never seen anything like it in a 2D platformer before! This game has some fantastic level design! So multifaceted!! So intricate and well paced! Way better than the meandering & confused levels in Ultimate Gn’G! I miss this kind of game so much!
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Yeah, after having a play around with the difficulty settings? It’s pretty obvious that Knight difficulty is what the game was really designed around; with every other mode being an offshoot of Knight. So the difficulty modes are basically as follows... Page = Assist Mode (This is Squire but with Invincibility enabled, and you aren’t allowed to play the game to completion) Squire = Easy Mode (Reduced number of enemies, Arthur can take 4 hits before dying) Knight = Normal Mode (Standard number of enemies; 3 hits and you’re dead) Legend = Bullshit Bonkers Mode (Increased number of enemies, 2 hits and you’re dead, all red checkpoints removed - You get a mid-level checkpoint, a Boss checkpoint and that’s it). On paper, Legend sounds closest to the standard Gn’G difficulty... However. The levels are MUCH longer than in previous games and are just much more relentless and difficult than in previous games (if you can believe it!). It does feel like the game was designed around the more forgiving Knight difficulty (which lines up with what they say in Dev Diary 3; where they say that Knight difficulty is closest to the classic Gn’G experience and that Legend is for people that want to “up the ante” even more). So for long time fans of the series? I recommend you play on Knight difficulty, don’t bother with Legend until you’ve beaten the game at least once (and feel like driving yourself insane!). Legend really should’ve been an unlockable difficulty that you get for beating the game on Knight; it should not be the first one listed!
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Ha ha ha ha! It just took me about 3 hours to beat the first level! This game’s difficulty is insane! I couldn’t even get to the halfway point of the first level on Legend difficulty, even after an hour & a half of trying! I had to bump it down to Knight difficulty in the end... which is still crazy hard! This is easily the hardest game in the series, no question. Legend mode makes the previous Gn’G games look like Yoshi’s Story in comparison! Me thinks I’ll be sticking with Knight difficulty for my first play through... which is still probably harder than any other Gn’G game; let alone the absolute masochism that is Legend difficulty!
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OMG! Could you imagine the fallout that would've ensued!? That's bonkers! I can't believe that Kojima was stupid enough to think about shacking up with Stadia! Might as well have burnt your game and development team entierly. Thank God, for everyone's sake, that this never happened!
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I'd kill for a brand new proper, full on, uncompromised classic Pokemon game! We haven't had one since Black/White in 2010!! Every subsequent game has been continuously and progressively compromised by the need for better graphics and more complex hardware. I've watched the series' level design transform from complex & intricate mazes & dungeons into glorified corridors over the past 10 years; and have watched as the interesting side quests, minigames and meaningful twists on battle gameplay have continued to fade away with each subsequent game. Pokemon Sword/Shield, as much as I liked what they tried to do with it, was a mere shadow of what Pokemon Black/White were in terms of gameplay! And now ALL of that is gone with Pokemon Legends. Not hard to see why some of us are upset really, is it?