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Ike

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Everything posted by Ike

  1. Update is out, seems they fixed the performance issues. They also added the Alter of Amalgamation as a Zoom location which addresses my main complaint. Edit: hm, performance not completely fixed, seemed fine in the areas I was in, still get issues in other areas.
  2. I'm playing Alan Wake myself and it's great, deserved the awards it got.
  3. @Dcubed Santa came early and delivered Analogue Pocket 2.0 update, if you haven't seen.
  4. Preorders are open, ships in March. https://www.retrogamingcables.co.uk/RAD2X-CABLES/PlayStation-RAD2X/SONY-PLAYSTATION-HD-RAD2X-CABLE
  5. Seems I misremembered and it wasn’t that big a jump according to that screenshot. My Angel Slime did gain 16 levels though, but maybe because it was quite low still.
  6. My highest is 12. One team was just a single monster so got bit of a freebie there. I hit a wall against a boss in the upper echelon so I went off to grind/synthesise some more. Managed to defeat a Liquid Metal and a Metal King which shot my levels up from 30's to 50's. The boss was doing 80 - 90% to my whole team in one turn. After that level boosts, it was quite a lot easier (my monsters being around level 50). I find synthesis quite addictive once you get going, I do wish the synthesis area was a little closer to get to though. Not sure how you meant to know some of the synthesis requirements as you needs monster with certain grandparents to get a certain result.
  7. Saturday is fine with me.
  8. Speaking of which, they don't seem to have walkthroughs for newer games. Do they not do that anymore?
  9. Game F.A.Qs like a normal person
  10. Maybe it’s more apparent at higher levels, or they need to be levelled by the player? There’s a stats calculator that includes the size value. https://dev.metalkid.info/DQM3/Calculators/MaxStats I’ve only just found a wild Cactiball in a middle area that an NPC in the lower area wanted to synthesise, seems a bit weird they did that. Your synthesise’d monsters should catch up quicker though, they should have higher stats as the child inherits some of its parent’s stats. Finally found and killed my first wild Metal Slime today though.
  11. Their stats change based on their size, the smaller they are the more speed they get (max +49) but defence drop (max -49). The size is based on a scale 1 - 100, 51 and higher is classed as a large monster. Stat changes reset to 0 at size 50, large monsters will get +-50 in speed and defence.
  12. My healer was the Sugarstar Slime, with a Healslime in reserves. I think the Sugarstar Slime was one of the monsters I had to replace though (still in my reserves)
  13. The map looks great when it's fully zoomed out.
  14. Yeah, the game warns you, but doesn't stop you. I've beaten it in the full game, but it seems scouting it is extremely difficult. I've done the first area in the middle echelon, you're not too far behind so you'll probably catch up soon. There's some stuff that happens between going from the lower to the middle echelon is where I started having trouble.
  15. The demo does let you fight the Cyclops... Don't ignore the Reverse Search when synthesising, it's quite handy. If say you want a higher rank Slime family monster it'll show which monsters you can use to get one. I started hitting some difficulty spikes with bosses, I think due to the fact I haven't been synthesising much since I have monsters I like in my party. Trying to synthesise a bit more, my highest rank monsters are rank D currently.
  16. Sora is up for preorder. https://store.nintendo.co.uk/en/sora-no-93-amiibo-super-smash-bros-collection-000000000010011770
  17. Unsurprisingly, the Library feature doesn't work with an EverDrive so I'm tempted to go back to my original carts from now on.
  18. @BowserBasher @S.C.G either of you hosting tonight as I believe Glen said he couldn’t make it.
  19. I got a set! Thank you!
  20. I know what I'm doing this weekend. Is the memories feature available yet, I can't remember (ironically)? The Pocket also seems to still be in-stock if anyone is after one. @martinist @Happenstance?
  21. Sadly it turns out it just a special ribbon that adds the original trainers name to the title/flair thing.
  22. Dude. Not cool.
  23. If it was a Budokai game I would be interested. Not interested in Budokai Tenkaichi. Not a fan of that style of gameplay. Edit: Graphics look great though.
  24. Was that a Battle Factory style battle? The trainer was using a Magnemite given from Iono.
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