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Retro_Link

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Everything posted by Retro_Link

  1. Yeah I'm not a beer drinker, I don't really like the stuff tbh, but I do love a cider and am partial to a Guinness.
  2. I think this overemphasises Zelda's design in the same way @Dcubed did it's interactivity. You bring up things like being able to double clawshot around a temple in the sky, using a dominion rod to lift giant statues, making them sound far grander experiences than in reality they are. The vast majority of Zelda's mechanics are confined to dungeons, and defined areas within those dungeons. You can't clawshot your way around a temple, but you can target specific points to move between. It's a far departure from Batman's grappling hook and freedom of movement in the Arkham games. Likewise the dominion rod is used primarily to guide one statue along an obstacle filled route. It's not like you're manipulating and moving environments.
  3. November 11th release date, with more to come at E3. Need to play the definitive edition of the first game I've got sitting on my shelf.
  4. I do agree with you that on the whole games have trended towards being more cinematic over recent years. One cannot simply wrap storytelling up in that however. Many developers have been able to tell greater stories without becoming overtly cinematic. Also, you have to say it's a trend within popular culture as a whole and not just video games. Also as @Hogge just pointed out, there was a time when Nintendo games themselves felt very cinematic on the N64. I'd also point out that Nintendo have been on a worrying trend of their own with the Wii U, and this is Japanese culture. It's inherit in their history, but by it's design it doesn't appeal to the rest of the world. Outside of its multiplayer I found zero appeal in the design and art style of Super Mario 3D World. The entire message behind the Wii U was that it was a console for gamers like us who exist on forums. Whilst Wii had gone after everyone, U was meant to be for us. *cringe*
  5. I'm not one for wasting my time making lists, but Quantum Break was one example. Dreams is an example of revolutionary controller input, world building, creativity and even implementing future thinking technologies such as VR and 3D printing. I could find examples for pretty much any area of the industry you claim developers outside of Nintendo and indies aren't supporting.
  6. I get where you're coming from, but again I don't really agree, sorry. I would say if that's the way you think about Zelda compared some other games, then you haven't played enough games/played them properly. Infamous is a fantastic example of fun ways to traverse an environment using continually evolving skills. Dark Souls has all the 'how to I reach that/how do I overcome this' that you just described about Zelda, and more so in terms of challenge and learning the world. MGSV is one large scale tactical mission, it's settlements and NPC's are every bit as much puzzles that an be completed in various ways. I'm sure I'm forgetting numerous other examples. Zelda's temples is still an incredible fine example of level design, but that's not to say it can't be found elsewhere... heck even an old game like Shadow of the Colossus makes puzzles of its enemies.
  7. Sorry Serebii but that's just not true. Just last month Quantum Break experimented with live-action storytelling. There are countless examples of games continually pushing boundaries forward in terms of multiplayer experiences, visual design, storytelling, world building, controller input, creativity... I could rattle you off a whole list.
  8. I think you are vastly overstating the level of interactivity in a Zelda world. I adore Zelda... Ocarina of Time is my favourite game of all time, and the most recent, Skyward Sword, I think is incredible... But Zelda's worlds are not interactive, the majority do not even offer a great deal of freedom when it comes down to it. The worlds are experiential yes, they are beautifully designed... but the objects in that world do not have the physics of an Uncharted, you cannot go anywhere and do anything like a GTA or Xenoblade, you cannot build the world like a MGSV and you don't have the character interactions and dialogue of a Witcher. Whilst we hope the next Zelda will be the first in the series to do these things... I can't think of what current examples you're referring to in the series.
  9. That pales in significance to his stance on sequel design.
  10. ... outside of moving that rock. I think it's being kind to Miyamoto to call him 'a little' out of touch. No doubt he's still a creative genius... it's the relevance of that genius to todays society and video game landscape that needs questioning.
  11. Dude, other developers are producing vast open world games, just as ambitious, and packed ful of content. Rockstar manage to get a couple of these out each gen. and with huge story DLC or online multiplayer.
  12. They set up a Patreon page called Easy Allies, which instantly became one of the best funded/most popular Patreons. Patreon is the site people like Greg from IGN used to set up their project. Easy Allies stream a lot of content from their Twitch page, and now with funding produce shows and reviews like they used to do on Gametrailers, which you can find at Youtube.com/EasyAllies.
  13. Last weeks bet was 'starting the first level of StarFox and from the moment you are in control of the ship, setting the controller down, how long will it take for your ship to explode?' @1:39:10
  14. Yeah that was an epic music choice!! Fantastic trailer. Never played a COD, I don't really go for FPS', but I think I'm more than happy to jump in on this one. Remind me; because I thought that looked fantastic. I'd be really interested in playing the original MW as well, so like @Hero\-of\-Time said, hopefully pre-ordering isn't necessarily the only way to get it. It would be good if it turned up as it's own download at some point, even if it's a more expensive option initially. Good point about Battlefield and Titanfall 2. But I feel I should give COD a go at some point anyway. And those space battles.
  15. When Nintendo babysit you so much with 8-direction movement, it wouldn't really matter what stick you were playing it on.
  16. @Goron_3 will fight you for it.
  17. Supposedly he was disappointed with Super Mario Galaxy...
  18. Worst still Kyle had a bet on with Huber that the NX would make it out this year. Now he has to perform a live stand-up routine of his own jokes. :p
  19. I'm a horse. Have you seeeen ladies in jodhpurs...
  20. Im sure F-Zero would sell a boatload more as well, in the absence of WipeOut.
  21. These will no doubt draw inspiration from the MMPR costumes. They're the vast majority of fans favourites, and dino zords have the most mass market appeal. Like the suits worn by the rangers in the first movie were more armoured, I'd definitely expect that to happen again; especially based on Rita, and the fact they'll be wanting to market them as superheroes.
  22. Why wouldn't you want to fly all the way over to LA, just to have Zelda spoilt to you?
  23. Sucks. Because I don't want to watch any of Zelda.
  24. Green Ranger theorising... Love the theory that she may be a fallen Ranger and this is what she's done with the costume. That her power/essence may find it's way back into a form for Tommy to find. It would also set a now powerless Rita up for a comeback.
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